Editing Barrel
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[[File:Barrel DKGB.png|frame|left]] | [[File:Barrel DKGB.png|frame|left]] | ||
Barrels in the [[Donkey Kong (Game Boy)|Game Boy version]] are nearly an exact imitation of their appearance in the original arcade game, meaning that barrels appear once again in the 25m stage. When Mario jumps over one, he is awarded 100 points, just like in the original game. Nevertheless, the player only earns 300 points upon destroying a barrel with a hammer, unlike in the arcade ''Donkey Kong''. Later in the game, Donkey Kong still uses barrels as attacks occasionally. When a rolling barrel encounters an edge and falls down to the platform underneath, Mario needs to perform a [[handstand]] right under the falling barrel and stop it with his feet. The barrel then lands upright, and it can be picked up so Mario can throw the barrel back at Donkey Kong in order to damage him. This is the only game where barrels can actually crush Mario, via falling on him or running him over. | Barrels in the [[Donkey Kong (Game Boy)|Game Boy version]] are nearly an exact imitation of their appearance in the original arcade game, meaning that barrels appear once again in the 25m stage. When Mario jumps over one, he is awarded 100 points, just like in the original game. Nevertheless, the player only earns 300 points upon destroying a barrel with a hammer, unlike in the arcade ''Donkey Kong''. Later in the game, Donkey Kong still uses barrels as attacks occasionally. When a rolling barrel encounters an edge and falls down to the platform underneath, Mario needs to perform a [[handstand]] right under the falling barrel and stop it with his feet. The barrel then lands upright, and it can be picked up so Mario can throw the barrel back at Donkey Kong in order to damage him. This is the only game where barrels can actually crush Mario, via falling on him or running him over. | ||
====''Donkey Kong'' (coloring/activity books)==== | |||
In the first book of the ''[[Donkey Kong (coloring/activity books)|Donkey Kong Strikes Again!]]'' series, Donkey Kong throws a barrel down at Mario while he is enjoying coffee, so he rushes toward [[Pauline]] while she is doing her rehearsal. When they return to the construction site, Donkey Kong throws down a second barrel. | |||
In the second book of the same series, which continues from the first book, Donkey Kong uses barrels to destroy the elevator button so Mario wouldn't join Pauline at the top of the construction site and continues to throw barrels until Pauline tells them that she has a surprise for them. | |||
====''Donkey Kong Circus''==== | ====''Donkey Kong Circus''==== | ||
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====''Donkey Kong Country'' and ''Donkey Kong Land'' series==== | ====''Donkey Kong Country'' and ''Donkey Kong Land'' series==== | ||
[[File:DK throwing a barrel.png|thumb|Artwork of Donkey Kong getting set to throw a barrel]] | [[File:DK throwing a barrel.png|thumb|Artwork of Donkey Kong getting set to throw a barrel]] | ||
''[[Donkey Kong Country]]'' introduces several types of barrels that the [[Kong]]s can use to attack enemies. Regular barrels appear frequently in many levels throughout the game and can be picked up and carried by pressing the {{button|snes|Y}} button on the [[Super Nintendo Entertainment System|SNES]] controller while the playable character is in front of the barrel. Donkey Kong lifts the barrel above his head, while [[Diddy Kong]] carries it in front of his body. The barrel can then be tossed by releasing the {{button|snes|Y}} button, after which it rolls on the ground ahead until it hits a wall or goes off-camera. Barrels can also phase through enemies and defeat them, although touching an enemy with a barrel while carrying it will result in the barrel breaking as well as the enemy being taken out. In ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'', barrels can break if they collide with an enemy while rolling. Regular barrels are needed to | ''[[Donkey Kong Country]]'' introduces several types of barrels that the [[Kong]]s can use to attack enemies. Regular barrels appear frequently in many levels throughout the game and can be picked up and carried by pressing the {{button|snes|Y}} button on the [[Super Nintendo Entertainment System|SNES]] controller while the playable character is in front of the barrel. Donkey Kong lifts the barrel above his head, while [[Diddy Kong]] carries it in front of his body. The barrel can then be tossed by releasing the {{button|snes|Y}} button, after which it rolls on the ground ahead until it hits a wall or goes off-camera. Barrels can also phase through enemies and defeat them, although touching an enemy with a barrel while carrying it will result in the barrel breaking as well as the enemy being taken out. In ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'', barrels can break if they collide with an enemy while rolling. Regular barrels are needed to destroy tough or well-protected enemies, including [[Zinger]]s and [[Krusha]]s, and are sometimes needed to take down bosses, such as [[Queen B.]], [[Kreepy Krow]] or [[King K. Rool#Donkey Kong Country 3: Dixie Kong's Double Trouble!|Baron K. Roolenstein]]. During boss battles, there are specific methods of acquiring barrels: they can either spawn repeatedly without the player's input, appear after defeating a living [[Mini-Necky]], or fall from the ceiling after the player pulls some pipes. | ||
Some enemies also use barrels themselves. [[Manky Kong]]s toss them at the Kongs, similar to Donkey Kong in the original arcade game. When [[Rambi]] bumps into a barrel thrown by a Manky Kong, the barrel does not break, but instead simply falls off-screen. | Some enemies also use barrels themselves. [[Manky Kong]]s toss them at the Kongs, similar to Donkey Kong in the original arcade game. When [[Rambi]] bumps into a barrel thrown by a Manky Kong, the barrel does not break, but instead simply falls off-screen. | ||
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In some instances, barrels also act as platforms. This is shown in ''Donkey Kong Country 2'' and ''Donkey Kong Land 2'', where they stay either aligned or stacked on top of each other on the ship deck levels, such as [[Gangplank Galley]] and [[Rattle Battle]]. They technically function as terrain not only for the players, but also for enemies and other objects. However, barrels that aren't just foreground elements, as the player and/or the environment can interact with them, are mainly featured in ''Donkey Kong Country 3''. [[Ellie the Elephant]] is able to suck up and transport barrels with her trunk, and then throw them in the water; if done correctly, the barrels come to the surface of the river, and thus Ellie can use them as pseudo-bridges to pass the dangerous water guarded by [[Nibbla]]s. This can be seen in [[Bobbing Barrel Brawl]]. In the stage [[Barrel Drop Bounce]], many barrels fall down the waterfall here. The cause of their appearance is not shown, but they break upon hitting ground. While they are still falling, the Kongs can hop on them and quickly jump again on solid platforms; rows of barrels dropping down can also be encountered and stepped on in order to reach further platforms. | In some instances, barrels also act as platforms. This is shown in ''Donkey Kong Country 2'' and ''Donkey Kong Land 2'', where they stay either aligned or stacked on top of each other on the ship deck levels, such as [[Gangplank Galley]] and [[Rattle Battle]]. They technically function as terrain not only for the players, but also for enemies and other objects. However, barrels that aren't just foreground elements, as the player and/or the environment can interact with them, are mainly featured in ''Donkey Kong Country 3''. [[Ellie the Elephant]] is able to suck up and transport barrels with her trunk, and then throw them in the water; if done correctly, the barrels come to the surface of the river, and thus Ellie can use them as pseudo-bridges to pass the dangerous water guarded by [[Nibbla]]s. This can be seen in [[Bobbing Barrel Brawl]]. In the stage [[Barrel Drop Bounce]], many barrels fall down the waterfall here. The cause of their appearance is not shown, but they break upon hitting ground. While they are still falling, the Kongs can hop on them and quickly jump again on solid platforms; rows of barrels dropping down can also be encountered and stepped on in order to reach further platforms. | ||
Barrels reappear in ''[[Donkey Kong Country Returns]]'' and its [[Donkey Kong Country Returns 3D|Nintendo 3DS version]]. While using barrels as items are about the same as the previous games, it does not retain the ability to | Barrels reappear in ''[[Donkey Kong Country Returns]]'' and its [[Donkey Kong Country Returns 3D|Nintendo 3DS version]]. While using barrels as items are about the same as the previous games, it does not retain the ability to kill enemies while holding the barrel; rather the Kong holding the barrel will drop it when taking damage. Also, instead of throwing it overhead, the Kong holding it will throw it straight forward. ''[[Donkey Kong Country: Tropical Freeze]]'' and [[Donkey Kong Country: Tropical Freeze (Nintendo Switch)|its Nintendo Switch port]] keeps these changes, but brings back the throwing barrel animation to an overhead throw. | ||
====''Donkey Kong Country: Rumble in the Jungle''==== | |||
[[File:Rumble Jungle Illustration - Klap Trap.png|thumb|160px|left|Illustration showing [[Diddy Kong]] lodging a barrel inside the mouth of a [[Klaptrap|Klap Trap]].]] | |||
Barrels in ''[[Donkey Kong Country: Rumble in the Jungle]]'' are used by the novel's characters on several occasions. Before the [[Kong]]s leave their [[DK's Tree House|treehouse]] to travel to [[Big Ape City]], [[Donkey Kong]] fills his backpack with "miniature barrels", including some that "could even explode" (referring to [[TNT Barrel|TNT barrels]]). In [[Tree Top Town]], the [[Kremling]]s use barrel cannons from high up in the trees, which fire "dangerous barrels". The Kongs overcome them by slinging TNT Barrels at them using a tree branch. After rescuing [[Funky Kong]] from his prison cell in Big Ape City's factory, Donkey Kong hands Funky and Diddy Kong some barrels to use against a group of Kremlings. Diddy manages to hang from the ceiling, and drop barrels from above. | |||
Later, Donkey Kong tricks Krusha into thinking that he has a list of the locations of all the Kongs on [[Donkey Kong Island]] within his backpack. Krusha allows Donkey Kong to reach into his backpack for the list, but he pulls out a barrel instead and uses it to knock Krusha out. Within the Kremling's supply room, Diddy Kong lodges a barrel in the jaws of [[Klaptrap|Klap Trap]], which allows time for Diddy to retrieve a spare [[Jumbo Barrel|plane]] part for Funky Kong. Within [[King K. Rool]]'s zeppelin, Donkey Kong and Diddy confront several Kremling guards with "double jumps, cartwheel attacks, and barrels left and right". They later plant time-delayed TNT barrels throughout the zeppelin, causing it to fall on to the Kremling's factory and explode. | |||
Despite the novel describing the use of "miniature barrels", their illustrated size in proportion to Diddy Kong and Klap Trap appears to be closer to a regular-sized barrel. | |||
====''Donkey Kong 64''==== | ====''Donkey Kong 64''==== | ||
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====''Donkey Kong Barrel Blast''==== | ====''Donkey Kong Barrel Blast''==== | ||
Barrels in ''[[Donkey Kong Barrel Blast]]'' appear as obstacles. If a character flies into a barrel, they will break it and severely decelerate. They can be avoided by jumping over them. Characters can also charge into them with a [[Wild Move]] and destroy them successfully without slowing down; breaking a barrel this way awards the player five [[banana]]s. A while after a barrel gets destroyed, another one spawns in its place. Along with normal barrels, [[Iron Barrel]]s can be found throughout the courses. | Barrels in ''[[Donkey Kong Barrel Blast]]'' appear as obstacles. If a character flies into a barrel, they will break it and severely decelerate. They can be avoided by jumping over them. Characters can also charge into them with a [[Wild Move]] and destroy them successfully without slowing down; breaking a barrel this way awards the player five [[banana]]s. A while after a barrel gets destroyed, another one spawns in its place. Along with normal barrels, [[Iron Barrel]]s can be found throughout the courses. | ||
===''Super Mario'' series=== | ===''Super Mario'' series=== | ||
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[[File:WL3 Barrel.png|frame]] | [[File:WL3 Barrel.png|frame]] | ||
Barrels in ''[[Wario Land 3]]'' have a small, keg-like shape and can be carried by [[Wario]]. They are functionally similar to [[Ice Block|ice block]]s from ''Wario Land II'' in that they can be picked up and hurled at enemies or blocks to destroy them. Barrels break instantly when they are thrown to the ground or if attacked with a [[Ground Pound|Smash Attack]] or a shoulder charge. However, they respawn in their default location after Wario goes off-screen from where a barrel initially appears and returns to that position after that. In addition, barrels can be stood on, serving as platforms. Barrels appear in [[Desert Ruins]], [[The Volcano's Base]], [[The West Crater]], [[The Grasslands]], [[The Big Bridge]], [[The Warped Void]], and [[The East Crater]]. | Barrels in ''[[Wario Land 3]]'' have a small, keg-like shape and can be carried by [[Wario]]. They are functionally similar to [[Ice Block|ice block]]s from ''Wario Land II'' in that they can be picked up and hurled at enemies or blocks to destroy them. Barrels break instantly when they are thrown to the ground or if attacked with a [[Ground Pound|Smash Attack]] or a shoulder charge. However, they respawn in their default location after Wario goes off-screen from where a barrel initially appears and returns to that position after that. In addition, barrels can be stood on, serving as platforms. Barrels appear in [[Desert Ruins]], [[The Volcano's Base]], [[The West Crater]], [[The Grasslands]], [[The Big Bridge]], [[The Warped Void]], and [[The East Crater]]. | ||
===''Super Mario RPG: Legend of the Seven Stars''=== | ===''Super Mario RPG: Legend of the Seven Stars''=== | ||
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====''Paper Mario: Color Splash''==== | ====''Paper Mario: Color Splash''==== | ||
{{rewrite-expand|section=yes|Explain the bigger barrels}} | |||
[[File:PMCS barrel.png|thumb|A barrel in ''Paper Mario: Color Splash'']] | [[File:PMCS barrel.png|thumb|A barrel in ''Paper Mario: Color Splash'']] | ||
Barrels in ''[[Paper Mario: Color Splash]]'' are environmental objects that can broken from Mario's [[hammer]] to release paint, similarly to [[crate]]s. Barrels appear in areas such as [[Port Prisma]]. Bigger, unbreakable barrels also appear | Barrels in ''[[Paper Mario: Color Splash]]'' are environmental objects that can broken from Mario's [[hammer]] to release paint, similarly to [[crate]]s. Barrels appear in areas such as [[Port Prisma]]. Bigger, unbreakable barrels also appear. The [[Wringer]]'s takes place inside of a horizontal barrel. | ||
====''Paper Mario: The Origami King''==== | ====''Paper Mario: The Origami King''==== | ||
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===''Dr. Mario World''=== | ===''Dr. Mario World''=== | ||
[[File:DrMarioWorldBarrel.png|thumb|left|A barrel in ''Dr. Mario World'']] | [[File:DrMarioWorldBarrel.png|thumb|left|A barrel in ''Dr. Mario World'']] | ||
Barrels in ''[[Dr. Mario World]]'' appear as stage objects, starting from [[World 11 (Dr. Mario World)|World 11]] | Barrels in ''[[Dr. Mario World]]'' appear as stage objects, starting from [[World 11 (Dr. Mario World)|World 11]]. A barrel takes up to two hits to be destroyed such as making a [[capsule]] match next to it, which can be indicated by how it looks like: one that is intact takes two hits to destroy, while one that reveals the contents inside it will require only one hit. Some barrels may not contain anything. The objects within the barrel will not react to anything else such as capsules until it is completely destroyed. [[Lemmy Koopa|Dr. Lemmy]]'s skill involves barrels where in stage mode it can destroy not only the barrels themselves but the contents within it, while in versus mode it involves encasing a number of viruses on the opponent's field in barrels. | ||
===''The Super Mario Bros. Movie''=== | ===''The Super Mario Bros. Movie''=== | ||
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|''[[Mario Kart Tour]]'' | |''[[Mario Kart Tour]]'' | ||
|[[Diddy Kong]] and [[Funky Kong]]'s [[Special Item (Mario Kart series)|special item]]; they function as cannons that spread [[Banana|banana peels]] on the track. | |[[Diddy Kong]] and [[Funky Kong]]'s [[Special Item (Mario Kart series)|special item]]; they function as cannons that spread [[Banana|banana peels]] on the track. | ||
|- | |- | ||
|align=center|[[File:MKT BarrelBomb.png|x100px]]<br>[[Barrel Bomb]] | |align=center|[[File:MKT BarrelBomb.png|x100px]]<br>[[Barrel Bomb]] | ||
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|align=center|[[File:DKBarrelDKCR.png|x100px]]<br>[[DK Barrel]] | |align=center|[[File:DKBarrelDKCR.png|x100px]]<br>[[DK Barrel]] | ||
|''[[Donkey Kong Country]]'' | |''[[Donkey Kong Country]]'' | ||
|Common barrels that | |Common barrels that give out the Kong with their initials printed on the barrel. As of ''[[Donkey Kong Country: Tropical Freeze (Nintendo Switch)]]'', there are five different types of DK Barrels, one for each Kong. | ||
|- | |- | ||
|align=center|[[File:DumbDrum.png|x100px]]<br>[[Dumb Drum]] | |align=center|[[File:DumbDrum.png|x100px]]<br>[[Dumb Drum]] | ||
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|Special barrels that will reveal new pegs to use when touched. | |Special barrels that will reveal new pegs to use when touched. | ||
|- | |- | ||
|align=center|[[File: | |align=center|[[File:RocketBarrel.png|x100px]]<br>[[Rocket Barrel]] | ||
|''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' | |''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' | ||
|Uncommon fragile barrels that the Kongs can ride in/on to progress through levels. | |Uncommon fragile barrels that the Kongs can ride in/on to progress through levels. | ||
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|JpnM=Barrel | |JpnM=Barrel | ||
|Jpn2=タル | |Jpn2=タル | ||
|Jpn2C=<ref>{{cite|language=ja|publisher=[[Shogakukan]]|date=October 19, 2015|title=''Super Mario Bros. Hyakka: Nintendo Kōshiki Guidebook'', ''Super Mario Sunshine'' section|page=105|isbn=978-4-09-106569-8}} | |Jpn2C=<ref>{{cite|language=ja|publisher=[[Shogakukan]]|date=October 19, 2015|title=''Super Mario Bros. Hyakka: Nintendo Kōshiki Guidebook'', ''Super Mario Sunshine'' section|page=105|isbn=978-4-09-106569-8}}</ref> | ||
|Jpn2R=Taru | |Jpn2R=Taru | ||
|Jpn2M=Barrel | |Jpn2M=Barrel | ||
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|ChiR=Tǒng | |ChiR=Tǒng | ||
|Chi2=木桶 | |Chi2=木桶 | ||
|Chi2N=''WarioWare, Inc.: Mega Microgame$!'' | |Chi2N=''WarioWare, Inc.: Mega Microgame$!'' and ''Super Smash Bros. Ultimate'' | ||
|Chi2R=Mùtǒng | |Chi2R=Mùtǒng | ||
|ChiM=Barrel | |ChiM=Barrel | ||
|Chi2M=Wooden Barrel | |Chi2M=Wooden Barrel | ||
|Fre=Tonneau | |Fre=Tonneau | ||
|FreC=<ref>{{cite|urlloscar.latine.chez-alice.fr/mamedata/coleco/scans/manuals/donkeykong-manual-2L2082.pdf|format=PDF|title=''Donkey Kong'' (ColecoVision) European instruction booklet|page=13}}</ref | |FreC=<ref>{{cite|urlloscar.latine.chez-alice.fr/mamedata/coleco/scans/manuals/donkeykong-manual-2L2082.pdf|format=PDF|title=''Donkey Kong'' (ColecoVision) European instruction booklet|page=13}}</ref> | ||
|Fre2=Baril | |Fre2=Baril | ||
|Fre2C=<ref>{{cite|url=drive.google.com/file/d/1yeEiViNkWcIFxW03HXoly2bllU8eNy_R/view|title=''Donkey Kong'' (Atari) European instruction booklet|page=2}}</ref> | |Fre2C=<ref>{{cite|url=drive.google.com/file/d/1yeEiViNkWcIFxW03HXoly2bllU8eNy_R/view|title=''Donkey Kong'' (Atari) European instruction booklet|page=2}}</ref> | ||
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|Ger=Fass | |Ger=Fass | ||
|GerM=Barrel | |GerM=Barrel | ||
|Ita=Barile | |Ita=Barile | ||
|ItaC=<ref>{{cite|date=November 15, 2018|title=''[[Super Mario Bros. Encyclopedia|Super Mario Bros. Enciclopedia]]''|publisher=Magazzini Salani|language=it|isbn=889367436X|page=105}}</ref | |ItaC=<ref>{{cite|date=November 15, 2018|title=''[[Super Mario Bros. Encyclopedia|Super Mario Bros. Enciclopedia]]''|publisher=Magazzini Salani|language=it|isbn=889367436X|page=105}}</ref> | ||
|Ita2=Barile comune | |Ita2=Barile comune | ||
|Ita2C=<ref>{{cite|title=''[[Donkey Kong Country]]'' Italian booklet|page=16}}</ref> | |Ita2C=<ref>{{cite|title=''[[Donkey Kong Country]]'' Italian booklet|page=16}}</ref> | ||
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|KorR=Wontong | |KorR=Wontong | ||
|Kor2=나무통 | |Kor2=나무통 | ||
|Kor2N=''Mario Kart Tour | |Kor2N=''Mario Kart Tour'' | ||
|Kor2R=Namutong | |Kor2R=Namutong | ||
|KorM=Cylinder | |KorM=Cylinder | ||
|Kor2M=Wooden barrel | |Kor2M=Wooden barrel | ||
|Por=Barril | |Por=Barril | ||
|PorM=Barrel | |PorM=Barrel | ||
|Rus=Бочка | |Rus=Бочка | ||
|RusR=Bochka | |RusR=Bochka | ||
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|Spa=Barril | |Spa=Barril | ||
|SpaM=Barrel | |SpaM=Barrel | ||
|Spa2=Gran Barril | |Spa2=Gran Barril | ||
|Spa2C=<ref>{{cite|quote=Una vez liberados los 3 Toads, espera a que Donkey lance un '''Gran Barril''', el cual irá descendiendo por las plataformas del nivel hasta el final.|url=www.guiasnintendo.com/1_GAMEBOY_ADVANCE/mario_vs_dk/mario_vs_dk_sp/7_dk.html|title=Guía, trucos y ayuda de Mario vs. Donkey Kong|publisher=Guías Nintendo|accessdate=June 12, 2018|archive=web.archive.org/web/20061108022430/https://www.guiasnintendo.com/1_GAMEBOY_ADVANCE/mario_vs_dk/mario_vs_dk_sp/7_dk.html}}</ref> | |Spa2C=<ref>{{cite|quote=Una vez liberados los 3 Toads, espera a que Donkey lance un '''Gran Barril''', el cual irá descendiendo por las plataformas del nivel hasta el final.|url=www.guiasnintendo.com/1_GAMEBOY_ADVANCE/mario_vs_dk/mario_vs_dk_sp/7_dk.html|title=Guía, trucos y ayuda de Mario vs. Donkey Kong|publisher=Guías Nintendo|accessdate=June 12, 2018|archive=web.archive.org/web/20061108022430/https://www.guiasnintendo.com/1_GAMEBOY_ADVANCE/mario_vs_dk/mario_vs_dk_sp/7_dk.html}}</ref> |