Editing Barrel

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{{about|the object|the minigame in [[Mario & Luigi: Superstar Saga]]|[[Barrel (minigame)]]}}
{{image}}
{{item infobox
{{LLQuote|What's more fun than a barrel full of monkeys? How about Diddy and Dixie in a barrel?|''Donkey Kong Country 2: Diddy's Kong Quest'' manual, page 18}}
|image=[[File:DKCRHD Barrel.png|200x200px]]<br>Artwork from ''[[Donkey Kong Country Returns HD]]''
{{item-infobox
|first_appearance=''[[Donkey Kong (game)|Donkey Kong]]'' ([[List of games by date#1981|1981]])
|name=Barrel
|latest_appearance=''[[Nintendo World Championships: NES Edition]]'' ([[List of games by date#2024|2024]])
|image=[[File:BarrelDKCR.png|175px]]
|variants=''[[#Types of barrels|See below]]''
|description=A barrel used mainly throughout the [[Donkey Kong (series)|''Donkey Kong'' series]].
|first_appearance=''[[Donkey Kong (game)|Donkey Kong]]'' ([[List of Mario games by date#1981|1981]])
|latest_appearance=''[[Mario Party 10]]'' ([[List of games by date#2015|2015]])
}}
}}
'''Barrels''' (also called '''Plain Barrels''',<ref>{{cite|title=''Donkey Kong Land 2'' instruction booklet|page=15|date=1996|language=American English|publisher=Nintendo of America}}</ref> '''Wooden Barrels''',<ref>{{cite|title=''Donkey Kong Country'' Game Boy Advance instruction booklet|page=16|language=American English|date=2003|publisher=Nintendo of America}}</ref> '''Normal Barrels''',<ref>{{cite|title=''DK: King of Swing'' instruction booklet|publisher=Nintendo of America|page=16|language=American English|date=2005}}</ref><ref>{{cite|url=cdn02.nintendo-europe.com/media/downloads/games_8/emanuals/wii_u_6/donkey_kong_country__tropical_freeze/ElectronicManual_WiiU_DonkeyKongCountryTropicalFreeze_EN.pdf|title=''Donkey Kong Country: Tropical Freeze'' instruction manual Section 16|format=PDF}}</ref> or '''Regular Barrels'''<ref>{{cite|title=''Donkey Kong Country Returns'' instruction booklet|page=18|language=American English|date=2010|publisher=Nintendo of America}}</ref><ref>{{cite|title=''Donkey Kong Country'' [[Nintendo Power]] Player's Guide|language=American English|date=1994|publisher=Nintendo of America|page={{file link|DKC Guide 20-21.jpg|21}}}}</ref>) in the [[Super Mario (franchise)|''Super Mario'' franchise]] are objects most commonly used as projectiles for attacking other characters. In their original appearance, ''[[Donkey Kong (game)|Donkey Kong]]'', Barrels were used as such by the titular [[Donkey Kong]] against [[Mario]], with the mechanic returning in ''[[Donkey Kong Country]]'' and subsequent games to aid Donkey Kong in defeating enemies. However, there are many exceptions from this mechanic, since in some games, barrels function as platforms or as simple item containers. Their physical appearance might change slightly between appearances, such as the number of hoops rimming the barrels, their tints and coloration, and their size.
'''Barrels''' are weapons that [[Cranky Kong|Donkey Kong]] used against [[Mario]] in the [[Donkey Kong (game)|''Donkey Kong'' arcade game]]. Since then, barrels have shown up in many other ''Donkey Kong'', ''Mario'', and miscellaneous games of the universe. Regular barrels can usually be heaved and used to attack enemies or destroy thin and not so strong walls and surfaces. However, this is not the only role played by barrels; they can also be found in other stances: as immovable obstacles or mere platforms. Their physical appearance might change slightly from game to game (e.g. the number of hoops rimming the barrels, their tints and colorition, their size), but these are mostly aesthetic and do not modify the gameplay.
 
Many variations of the normal barrel appear in the games, and a list where each of them is mentioned can be found [[Barrel#Types of barrels|below]]. However, most of the article's body centers on the regular type of barrel, comprising as less information as possible about the other types, leaving them described within other articles.


Many variations of the normal barrel appear in the games, and a list where each of them is mentioned can be found [[Barrel#Types of barrels|below]]. Largely due to its iconic role in the original arcade game and its use in the [[Donkey Kong Country (series)|''Donkey Kong Country'' series]], the barrel has often been associated with Donkey Kong in his appearances, much like [[banana]]s.
==Appearance==
In the ''Mario'' universe, barrels do not differentiate at all from those in the [[Earth|Real World]]. A barrel is made of several vertical convex staves (fourteen in the latest appearances) bound to form a pseudo-cylindrical vase, which is the barrel itself. Four gray steel hoops (only three in the ''New Super Mario Bros.'' games, and two in ''Wario Land 3'') circle the staves<ref>It is confirmed in the ''Donkey Kong Country'' instruction manual, at page 16, that regular barrels have hoops made of steel: ''"Steel rimmed barrels roll over enemies until they hit a wall."''</ref>: two of them are each placed at one of the barrel's base, while the other are donned on the barrel's bigger circumferences. Usually, barrels do not contain anything, as they do not leave anything when broken.


==History==
==History==
===''Donkey Kong'' franchise===
===''Donkey Kong'' series===
====''Donkey Kong''====
====''Donkey Kong''====
[[File:Donkey Kong Barrel Artwork.png|thumb|180px|Artwork of a barrel from ''[[Donkey Kong (game)|Donkey Kong]]''.]]
[[File:Donkey Kong-Barrel Artwork.png|thumb|180px|Artwork of a Barrel from ''[[Donkey Kong (game)|Donkey Kong]]''.]]
[[File:DK Arcade Blue Barrel.png|frame|left]]
[[File:Barrel.png|frame|left]]
[[File:DK Arcade Barrel Sprite.png|frame|left]]
In ''[[Donkey Kong (game)|Donkey Kong]]'', the first threat [[Mario]] ever faces is from a blue barrel that [[Cranky Kong|Donkey Kong]] tosses in level [[25m]]. When this blue barrel rolls into the [[Oil Drum]] at the start, it will spawn a [[Fire|Fireball]]. Donkey Kong mostly throws brown barrels at Mario which the hero could jump over - once successfully passed over, a barrel will roll further and it won't represent a peril for Mario anymore (also, with every dodge, the player is granted 100 points). With the aid of a [[hammer]], the chubby carpenter can smash the barrels, and this is going to award him 500 points.
Barrels in ''[[Donkey Kong (game)|Donkey Kong]]'' are obstacles encountered only in the first level, [[25m]]. The first obstacle faced by [[Mario]] is a blue barrel thrown by [[Donkey Kong]]. When blue barrels roll into the [[oil drum]], they spawn [[Fireball (Donkey Kong)|Fireballs]]. If there are five Fireballs onscreen at the same time, Donkey Kong stops rolling blue barrels, and any remaining blue barrels do not create a Fireball unless Mario thins their number. Donkey Kong mostly rolls brown barrels at Mario which he can then [[jump]] over. By jumping over a barrel, Mario is granted 100 points. However, barrels can sometimes roll down [[ladder]]s. Occasionally, Donkey Kong throws a brown barrel directly at Mario which goes through several [[girder]]s. The very first blue barrel is also thrown like this but no other blue barrel behaves in this manner. By using a [[hammer]], he can smash the barrels, awarding him 300 points for brown ones. Smashing blue barrels gives a random score of either 300, 500, or 800 points. If Mario comes in contact with a barrel, he loses a life.


Barrels in the [[Donkey Kong (Game & Watch)|Game & Watch]] version and its remakes within the [[Game & Watch Gallery (series)|''Game & Watch Gallery'' series]] are thrown by Donkey Kong like before, but Mario cannot destroy them like before.
Barrels are set as obstacles for the player yet again in the [[Donkey Kong (Game & Watch)|Game & Watch port of the original ''Donkey Kong'']]. It is safe to be specified that barrels reappear in later games where this version of ''Donkey Kong'' is remade. These include ''[[Game & Watch Gallery 2]]'', ''[[Game & Watch Gallery 4|4]]'', and ''[[Game & Watch Collection]]''. In these games, although barrels are thrown by the infamous ape like before, this time around, there is no mean to destroy one.


[[File:Barrel DKGB.png|frame|left]]
====''Donkey Kong Circus''====
Barrels in the [[Donkey Kong (Game Boy)|Game Boy version]] are nearly an exact imitation of their appearance in the original arcade game, meaning that barrels appear once again in the 25m stage. When Mario jumps over one, he is awarded 100 points, just like in the original game. Nevertheless, the player only earns 300 points upon destroying a barrel with a hammer, unlike in the arcade ''Donkey Kong''. Later in the game, Donkey Kong still uses barrels as attacks occasionally. When a rolling barrel encounters an edge and falls down to the platform underneath, Mario needs to perform a [[handstand]] right under the falling barrel and stop it with his feet. The barrel then lands upright, and it can be picked up so Mario can throw the barrel back at Donkey Kong in order to damage him. This is the only game where barrels can actually crush Mario, via falling on him or running him over.
In ''[[Donkey Kong Circus]]'', Donkey Kong is forced by Mario to balance on a barrel that acts as a circus ball. He has to dodge [[Fire|Fireballs]] that fall from the Oil Drums above, and juggle [[pineapple]]s, all while riding the barrel.


====''Donkey Kong Circus''====
====''Donkey Kong '94''====
A barrel in ''[[Donkey Kong Circus]]'' has to be balanced on by Donkey Kong in the manner of a circus ball while being watched by Mario. Donkey Kong has to dodge [[Fireball (Donkey Kong)|fireball]]s that fall from the oil drums above, and juggle [[pineapple]]s, all while riding the barrel.
[[File:Barrel DKGB.jpg|frame|left]]
The first four levels of the [[Game Boy]] version of ''[[Donkey Kong (Game Boy)|Donkey Kong]]'' is an almost exact imitation of the classic arcade game, which means that barrels appear once again in the 25m stage. The ape foe whom Mario pursues throws them and tries to hinder the plumber. When he jumps over one, he is awarded 100 points, just like in the original game. Nevertheless, the player only earns 300 points upon destroying a barrel with a hammer, unlike in the arcade ''Donkey Kong''; later in its Game Boy remake, when the adventure of Mario starts to take a more extended shape, Donkey Kong still uses barrels occasionally, so as to down the hero. When a rolling barrel encounters an edge and falls down to the platform underneath, Mario needs to perform a [[handstand]] right under the falling barrel and stop it with his feet. The barrel will then land upright, and can be picked up and put to good use - Mario has to hurl the barrel back at Donkey Kong in order to harm him. Barrels can only be picked up when they are standing, otherwise Mario cannot stand one. Sometimes, it is not necessary for the plumber to do the aforementioned procedure, whereas barrels can stop automatically. But in certain battles, such as in the final one with the overgrown Kong, barrels slip from platforms and fall off the screen, and Mario has to handstand beneath the barrels to stop them.


====''Donkey Kong Country'' and ''Donkey Kong Land'' series====
====''Donkey Kong Country'' and ''Donkey Kong Land'' series====
[[File:DK throwing a barrel.png|thumb|Artwork of Donkey Kong getting set to throw a barrel]]
[[File:DK throwing a barrel.png|thumb|right|Artwork of Donkey Kong getting set to hurl a barrel.]]
''[[Donkey Kong Country]]'' introduces several types of barrels that the [[Kong]]s can use to attack enemies. Regular barrels appear frequently in many levels throughout the game and can be picked up and carried by pressing the {{button|snes|Y}} button on the [[Super Nintendo Entertainment System|SNES]] controller while the playable character is in front of the barrel. Donkey Kong lifts the barrel above his head, while [[Diddy Kong]] carries it in front of his body. The barrel can then be tossed by releasing the {{button|snes|Y}} button, after which it rolls on the ground ahead until it hits a wall or goes off-camera. Barrels can also phase through enemies and defeat them, although touching an enemy with a barrel while carrying it will result in the barrel breaking as well as the enemy being taken out. In ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'', barrels can break if they collide with an enemy while rolling. Regular barrels are needed to destroy tough or well-protected enemies, including [[Zinger]]s and [[Krusha]]s, and are sometimes needed to take down bosses, such as [[Queen B.]], [[Kreepy Krow]] or [[King K. Rool#Donkey Kong Country 3: Dixie Kong's Double Trouble!|Baron K. Roolenstein]]. During boss battles, there are specific methods of acquiring barrels: they can either spawn repeatedly without the player's input, appear after defeating a living [[Mini-Necky]], or fall from the ceiling after the player pulls some pipes.
The game ''[[Donkey Kong Country]]'' introduces '''Regular Barrels'''<ref>Called as such in the ''Donkey Kong Country'' instruction booklet, at page 16.</ref> - and also some other types - as weapons used by [[Donkey Kong]] in combat with enemies. They appear frequently in many levels throughout the game. When Donkey Kong picks up a barrel, he lifts it above his head by using his powerful arms. This can be done if the player presses {{button|snes|A}} on the [[Super Nintendo Entertainment System|SNES]] controller when the ape hero is next to the barrel. However, [[Diddy Kong]], the second hero, is not as strong to lift the barrel up, and only carries it in front of his body; nevertheless, this is a good technique used to protect himself from hazards. The barrel can then be hurled by releasing the {{button|snes|A}} button. Regular barrels are necessary to destroy tough or well protected enemies, including [[Zinger]]s and [[Krusha]]s, and are sometimes needed when having to take down bosses, such as [[Queen B.]], [[Kreepy Krow]] or [[King K. Rool#Donkey Kong Country 3: Dixie Kong's Double Trouble!|Baron K. Roolenstein]]. In the battles where the enumerated bosses are present, there are certain methods of acquiring barrels, shown in the enumeration's respect: they can either spawn repeatedly without the player's input, appear after defeating a living [[Mini Necky]], or falling from the ceiling after the player pulls some pipes.
 
Some enemies also use barrels themselves. [[Manky Kong]]s toss them at the Kongs, similar to Donkey Kong in the original arcade game. When [[Rambi]] bumps into a barrel thrown by a Manky Kong, the barrel does not break, but instead simply falls off-screen.
 
[[File:Tricky Temple DKL Krusha.png|thumb|left|[[Diddy Kong]] and a [[Krusha]] standing next to a lone barrel in ''[[Donkey Kong Land]]''.]]
After ''Donkey Kong Country'', barrels retain the same functions they had in the aforementioned game. Despite being common in ''[[Donkey Kong Land 2]]'' and ''[[Donkey Kong Land III]]'', the first ''[[Donkey Kong Land]]'' features only three barrels, each in [[Jungle Jaunt]], [[Freezing Fun]], and [[Tricky Temple]]. In this game, barrels are smaller and take the form of wooden kegs.


In ''[[Donkey Kong Country 2: Diddy's Kong Quest|Donkey Kong Country 2]]'' and ''Donkey Kong Country 3'', [[Dixie Kong]] can lift barrels over her head with her ponytail. In ''Donkey Kong Country 3'', [[Kiddy Kong]]'s method of holding barrels is the same as Diddy Kong's.
The mechanic of a barrel is simple: after it gets picked up and thrown, it will start to roll on the ground until it hits a wall, and it breaks afterwards; every enemy who withstands this mighty weapon will be overthrown and downed by it. Later in the game, Donkey and Diddy Kong encounter abominable orangutan-looking foes called [[Manky Kong]]s, which, much like Donkey Kong in the original ''Donkey Kong'', toss dangerous barrels at the heroes. These barrels only break when they hit a wall, and oddly enough, when [[Rambi the Rhino|Rambi]] bumps into a barrel thrown by a Manky Kong, the wooden weapon will not shatter its staves, but instead will simply fall off-screen.


[[File:Barrel Drop Bounce.png|thumb|[[Kiddy Kong|Kiddy]] bouncing on some barrels that drop down a waterfall]]
[[File:Diddy comedy.png|thumb|left|[[Diddy Kong]] and a [[Krusha]], standing next to a lone barrel in ''[[Donkey Kong Land]]''.]]
Other enemies are shown to use barrels as well. As stated above, Manky Kongs use barrels from an unlimited supply as weapons and always toss them towards the Kongs. [[Kannon]]s from ''Donkey Kong Country 2'' shoot barrels that can be destroyed with a jump attack or by hitting a wall. [[Klobber]]s, also from ''Donkey Kong Country 2'', hide inside barrels that look identical to normal barrels. When the Kongs approach the barrel, the Klobber inside will start ramming into them. If they are stomped on the head, the barrel can be carried around and thrown like a normal barrel. In ''Donkey Kong Country 3'', very similar foes called [[Knocka]]s use barrels in the same manner, only that now these are painted green with a grin. [[Belcha]], the first boss of ''Donkey Kong Country 3'', is a large, animated barrel. It emits barrels from a hole that serves as a mouth. When these barrels are jumped on, they will break and yellow [[Knik-Knak]]s will come out.
After ''Donkey Kong Country'', throughout the other many adventures of the [[Kong]]s, barrels still have the same function as they had in the aforementioned game. ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'''s barrels do not sport any apparent change, and so they remained in ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'', ''[[Donkey Kong Country Returns]]'' and [[Donkey Kong Country Returns 3D|its remake]], and ''[[Donkey Kong Country: Tropical Freeze]]''. Apart from the ''[[Donkey Kong Country (series)|Donkey Kong Country]]'' series, barrels also make appearances in the ''[[Donkey Kong Land (series)|Donkey Kong Land]]'' games, and retain the exact same function. While ''[[Donkey Kong Land 2]]'' and ''[[Donkey Kong Land 3]]'' are full of barrels, the first ''[[Donkey Kong Land]]'' features a very small amount of normal barrels, three to be more precise, each in the following levels: [[Jungle Jaunt]], [[Freezing Fun]] and [[Tricky Temple]]. In this game, barrels are smaller and take the form of wooden kegs.


In some instances, barrels also act as platforms. This is shown in ''Donkey Kong Country 2'' and ''Donkey Kong Land 2'', where they stay either aligned or stacked on top of each other on the ship deck levels, such as [[Gangplank Galley]] and [[Rattle Battle]]. They technically function as terrain not only for the players, but also for enemies and other objects. However, barrels that aren't just foreground elements, as the player and/or the environment can interact with them, are mainly featured in ''Donkey Kong Country 3''. [[Ellie the Elephant]] is able to suck up and transport barrels with her trunk, and then throw them in the water; if done correctly, the barrels come to the surface of the river, and thus Ellie can use them as pseudo-bridges to pass the dangerous water guarded by [[Nibbla]]s. This can be seen in [[Bobbing Barrel Brawl]]. In the stage [[Barrel Drop Bounce]], many barrels fall down the waterfall here. The cause of their appearance is not shown, but they break upon hitting ground. While they are still falling, the Kongs can hop on them and quickly jump again on solid platforms; rows of barrels dropping down can also be encountered and stepped on in order to reach further platforms.
In ''Donkey Kong Country 2'' and ''Donkey Kong Country 3'', [[Dixie Kong]] can lift barrels over her head with her ponytail. Also, exclusively in ''Donkey Kong Country 3'', [[Kiddy Kong]]'s method of holding barrels is the same as Diddy Kong's.


Barrels reappear in ''[[Donkey Kong Country Returns]]'' and its [[Donkey Kong Country Returns 3D|Nintendo 3DS version]]. While using barrels as items are about the same as the previous games, it does not retain the ability to kill enemies while holding the barrel; rather the Kong holding the barrel will drop it when taking damage. Also, instead of throwing it overhead, the Kong holding it will throw it straight forward. ''[[Donkey Kong Country: Tropical Freeze]]'' and [[Donkey Kong Country: Tropical Freeze (Nintendo Switch)|its Nintendo Switch port]] keeps these changes, but brings back the throwing barrel animation to an overhead throw.
There are some barrels in the first ''Donkey Kong Country'' which do not display steel hoops, but instead weaker-looking, greenish ones. These are named '''Vine Barrels'''<ref>Also stated in the ''Donkey Kong Country'' instruction booklet, at page 16.</ref>, and their "hoops" are of vegetal origins, hence the name. When these are thrown, they will roll on the ground just like common barrels, yet they are so fragile they will break when hitting an enemy. Barrels in ''Donkey Kong Country 3'' function the same, although these do not sport any change in appearance from generic barrels.


====''Donkey Kong Country: Rumble in the Jungle''====
[[File:Barrel Drop Bounce.png|thumb|right|[[Kiddy Kong|Kiddy]] bouncing on some barrels that drop down a waterfall.]]
[[File:Rumble Jungle Illustration - Klap Trap.png|thumb|160px|left|Illustration showing [[Diddy Kong]] lodging a barrel inside the mouth of a [[Klaptrap|Klap Trap]].]]
Not only the ape heroes use barrels, but also other enemies are shown to possess or find the helpfulness of these objects. As stated above, Manky Kongs use barrels from an unlimited supply as weapons and always toss them towards the player. [[Kannon]]s from ''Donkey Kong Country 2'' wield small bombards that shoot barrels, obviously serving as projectiles here, and can be destroyed by a stomp or by hitting a wall. [[Klobber]]s, also from ''Donkey Kong Country 2'', hide inside barrels and can be easily mistaken for normal barrels; however, these enemies prevail and start ramming into the player once he or she approaches them. Therefore, Klobbers use barrels as shields against the player, and also as outfit to improve comical effect. Just one stomp and it can be picked up like a regular barrel, or perish from an Animal Buddy attack. In ''Donkey Kong Country 3'', very similar foes called [[Knocka]]s use barrels in the same manner, only that now these are painted green with an obnoxious smile, and they feature a slit above this smile to allow the enemy inside to see outside. Thus, the Knockas' barrels can be distinguished from regular barrels with no difficulty. [[Belcha]], the first boss of ''Donkey Kong Country 3'', is itself a large, animated barrel. It "spits" barrels from a hole that serves as a mouth. These barrels contain yellow [[Knik-Knak]]s, that will only reveal when the player jumps on the barrels and breaks them.
Barrels in ''[[Donkey Kong Country: Rumble in the Jungle]]'' are used by the novel's characters on several occasions. Before the [[Kong]]s leave their [[DK's Tree House|treehouse]] to travel to [[Big Ape City]], [[Donkey Kong]] fills his backpack with "miniature barrels", including some that "could even explode" (referring to [[TNT Barrel|TNT barrels]]). In [[Tree Top Town]], the [[Kremling]]s use barrel cannons from high up in the trees, which fire "dangerous barrels". The Kongs overcome them by slinging TNT Barrels at them using a tree branch. After rescuing [[Funky Kong]] from his prison cell in Big Ape City's factory, Donkey Kong hands Funky and Diddy Kong some barrels to use against a group of Kremlings. Diddy manages to hang from the ceiling, and drop barrels from above.


Later, Donkey Kong tricks Krusha into thinking that he has a list of the locations of all the Kongs on [[Donkey Kong Island]] within his backpack. Krusha allows Donkey Kong to reach into his backpack for the list, but he pulls out a barrel instead and uses it to knock Krusha out. Within the Kremling's supply room, Diddy Kong lodges a barrel in the jaws of [[Klaptrap|Klap Trap]], which allows time for Diddy to retrieve a spare [[Jumbo Barrel|plane]] part for Funky Kong. Within [[King K. Rool]]'s zeppelin, Donkey Kong and Diddy confront several Kremling guards with "double jumps, cartwheel attacks, and barrels left and right". They later plant time-delayed TNT barrels throughout the zeppelin, causing it to fall on to the Kremling's factory and explode.
[[File:7-Barrel.png|thumb|left|A Barrel next to a "7" number in the [[Game Boy Color]] version of ''[[Donkey Kong Country]].]]
In some instances, barrels also act as platforms. This is shown in ''Donkey Kong Country 2'' and ''Donkey Kong Land 2'', where tuns stay either aligned or stacked on top of each other on the ship deck levels, such as [[Gangplank Galley]] and [[Rattle Battle]]. They technically function as terrain not only for the players, but also for enemies and the carriable objects. However, barrels that aren't just foreground elements, as the player and/or the environment can interact with them, are mainly featured in ''Donkey Kong Country 3''. [[Ellie the Elephant]] is able to suck up and transport barrels with her trunk, and then throw them in the water; if done correctly, the barrels will come to the surface of the river, and thus Ellie can use them as pseudo-bridges to pass the dangerous water guarded by [[Nibbla]]s. This can be seen in [[Bobbing Barrel Brawl]]. In the stage, [[Barrel Drop Bounce]], many barrels fall down the cascade here. The cause of their appearance is not shown, but they break for sure upon hitting ground. While they are still falling down the cascade, the Kongs can hop on them and quickly jump again on solid platforms; rows of barrels dropping down can also be encountered and stepped on with care in order to reach further platforms.


Despite the novel describing the use of "miniature barrels", their illustrated size in proportion to Diddy Kong and Klap Trap appears to be closer to a regular-sized barrel.
Finally, there are barrels that only deck the levels in the ''Donkey Kong Country'' series, meaning that the player cannot interact with them, as they are either foreground or background elements. Situations like these can be found in: the swamp-themed levels of ''Donkey Kong Country 2'', where many barrels stand disorderly alongside vegetation, right before the camera; the tree-themed stages from ''Donkey Kong Country 3'', where they are sticked to the background wall and can be easily confused with carriable barrels due to their proximity; beach or ship levels in ''Donkey Kong Country Returns'' and ''Tropical Freeze'', where big-sized barrels are stacked on each other alongside other wooden objects, such as crates.
<br clear=all>


====''Donkey Kong 64''====
====''Donkey Kong 64''====
Barrels in ''[[Donkey Kong 64]]'' have a few purposes. One of them is being a design patterns for many constructions, such as [[Cranky's Lab]] and the slot machine of the [[Batty Barrel Bandit!]]. Barrels are still worn by [[Klobber]]s, which return as enemies. Although a Barrel is in the main menu, being lifted by Donkey Kong while he waits for the player to select an option, Barrels are seldomly used as objects during the main game itself. Barrels are first used in one of [[Cranky Kong]]'s training minigames, then much later on in Diddy Kong's igloo from [[Crystal Caves]], and lastly by [[Lanky Kong]] in the final boss fight against [[King K. Rool]]. The barrels in the boss fight each depict a small banana peel on the side and must be thrown by Lanky onto the ground to reveal a large banana peel, which Lanky can trick K. Rool into running on by playing [[Trombone Tremor]], depending on where K. Rool is at. Least notably, relatively big barrels serve only for decorative purposes inside the main sunken ship of [[Gloomy Galleon]] and inside the barn with the club-wielding [[Kosha]] in [[Fungi Forest]].
In ''[[Donkey Kong 64]]'', regular-looking barrels are commonly featured as design patterns for many constructions in the game (e.g. [[Cranky's Lab]] has the shape of a large barrel, so does the slot machine in the [[Batty Barrel Bandit]] minigame). [[Klobber]]s return from a [[Donkey Kong Country 2: Diddy's Kong Quest|past game]], along with their clothing composed of barrels. This time, the enemies can straightfowardly harm the [[Kong]]s by bumping into them with the barrels they wear. Otherwise, they behave the same as before.


====''Donkey Kong Jungle Beat''====
Inside the main sunken ship of [[Gloomy Galleon]], and also inside the barn with the club-wielding [[Kosha]] in [[Fungi Forest]], one can find barrels. These are relatively big, and only fulfil decorative purposes without offering the possibility of being picked up by the player. On the other hand, barrels that ''can'' be grabbed and thrown just like in the past ''Donkey Kong'' games are rather uncommon here. These are small, and the player's character can take one in his arms if button {{button|n64|b}} on the controller is pressed. Pressing this button again will make the character throw the barrel, which will roll continuously on the ground until hitting a wall. Two areas of the game feature barrels that function as handy objects: one of [[Cranky Kong]]'s training minigames takes place inside the first of these areas; the other one is Diddy Kong's igloo from [[Crystal Caves]], which can be accessed much later in the game.
[[File:Massive Canyon.png|thumb|left|Sequence of a level in ''Donkey Kong Jungle Beat''. Notice the barrel at the upper left of the screen, which already contains 66 bananas.]]
Barrels in ''[[Donkey Kong Jungle Beat]]'' are used to transport [[Donkey Kong]] to different kingdoms. These barrels all have a letter in front of them, with each letter spelling out the initials of ''Donkey Kong Jungle Beat''. The D Barrel links to the [[Banana Kingdom]], [[Orange Kingdom]], [[Watermelon Kingdom]], and [[Apple Kingdom]]. The K Barrel warps the player to the [[Strawberry Kingdom]], [[Pineapple Kingdom]], [[Lemon Kingdom]], and [[Grape Kingdom]]. The J Barrel goes to the [[Cherry Kingdom]], [[Peach Kingdom]], [[Melon Kingdom]], and [[Durian Kingdom]]. The B Barrel introduces the player into the [[Pear Kingdom]], [[Lychee Kingdom]], [[Chili Pepper Kingdom]], and [[Star Fruit Kingdom]]. Completing all the kingdoms in each barrel allows Donkey Kong access to the next barrel.


A large barrel is also the heads-up display at the upper left corner of the screen, displaying the number of [[banana]]s that Donkey Kong has collected in the level he is currently in. This very barrel is used by Donkey Kong to transport the bananas.
In the main menu of the game, Donkey Kong takes a barrel, lifts it above him, and waits for the player to select an option. Once the option has been selected, the ape will throw the barrel and destroy it.


====''DK: King of Swing'' / ''DK: Jungle Climber''====
Additionally, Donkey Kong's [[bongo]]s are objects that look like regular barrels. He plays them whenever the player presses {{button|n64|Z}} and then {{button|n64|Cup}} on the controller. Upon playing the barrel bongos, Donkey Kong releases a powerful sound wave which knocks out every enemy that stays in a certain attack radius from the place where the bongos have been played. This is the essential idea behind the [[Bongo Blast]] attack.
Barrels in ''[[DK: King of Swing]]'' and ''[[DK: Jungle Climber]]'' are merely harmless obstacles appearing in most levels, and can be broken if the player charges into them. Upon destruction, they reveal bonuses, such as [[banana]]s and [[DK Coin|medals]]. Before getting destroyed, barrels can be stood on, just like on ground. In ''DK: King of Swing'' only, the player can store the first 50 bananas collected throughout the game inside a barrel, which is shown on the bottom right corner of the screen as an icon. The bananas can be consumed by the Kong to gain invincibility, and if the player has less than fifty bananas left afterwards, the barrel disappears and make room for four or less bunches of ten bananas.


====''Donkey Kong Barrel Blast''====
[[File:DonkeyKonga.jpg|thumb|left|The Kongs playing music on [[bongo]]s that have the shape of barrels.]]
Barrels in ''[[Donkey Kong Barrel Blast]]'' appear as obstacles. If a character flies into a barrel, they will break it and severely decelerate. They can be avoided by jumping over them. Characters can also charge into them with a [[Wild Move]] and destroy them successfully without slowing down; breaking a barrel this way awards the player five [[banana]]s. A while after a barrel gets destroyed, another one spawns in its place. Along with normal barrels, [[Iron Barrel]]s can be found throughout the courses.


===''Super Mario'' series===
====''Donkey Konga'' series====
====''Super Mario Bros. Special''====
The first game of the series, ''[[Donkey Konga]]'', reveals a story that shows how [[Donkey Kong]] and [[Diddy Kong]] found a lone pair of small barrels while strolling on the beach. Later on, when asked by the two what these barrels are supposed to be - supposing they are meant to be a cunning trap from [[King K. Rool|K. Rool]] -, [[Cranky Kong]] explains they are magic [[bongo]]s that can be played on.
[[File:Barrel SMBS.png|frame|left]]
Barrels in ''[[Super Mario Bros. Special]]'' are uncommon obstacles credited as '''Tarusar'''. They are introduced in [[World 3-4 (Super Mario Bros. Special)|World 3-4]] and continue to appear occasionally throughout the game. Tarusars retain their physics from ''Donkey Kong'', in that they roll continuously towards Mario. Their source is not seen, but they always fall from a certain height onto the ground before they start rolling. [[Mario]] cannot destroy Tarusars with a [[stomp]] or fireballs, but he can use a [[Hammer|Hummer]] to destroy them in World 3-4. They can also be beaten by punching them from beneath a [[Brick Block|brick]].


====''Super Mario Sunshine''====
All three games from the series are centered on playing the barrel bongos in the rhythm of several musical compositions. A set of such bongos even comes bundled with the game in real life, which serves as the controller for the game, and the player has to physically strike them in order to make Donkey Kong do the same thing behind the screen.
Barrels, referred to as "'''Water Barrels'''" in the [[Prima Games]] guidebook,<ref>{{cite|author=Hodgson, David S J, Bryan Stratton, and Stephen Stratton|title=''Super Mario Sunshine: Prima's Official Strategy Guide''|publisher=[[Prima Games]]|page=23|date=September 3, 2002|isbn=0-7615-3961-1}}</ref> are throwable items in ''[[Super Mario Sunshine]]'' that are filled with [[water]]. They break when the collide with the ground, causing them to release large amounts of water that damages nearby enemies and washes away [[goop]]. Using barrels to wash away goop is significantly faster than it would be with [[F.L.U.D.D.|FLUDD]]. Barrels can also be [[Ground Pound|ground-pounded]] to refill FLUDD's tank. These barrels are especially useful in [[Scrubbing Sirena Beach|Episode 6]] of [[Sirena Beach]], where Mario must clean goop covering a large portion of the beach very quickly. In [[Chain Chomp's Bath|Episode 4]] of [[Pianta Village]], a single barrel can be used to cool down the overheated [[Chain Chomp]] instantly.


====''New Super Mario Bros.''====
====''Donkey Kong Jungle Beat''====
Barrels in ''[[New Super Mario Bros.]]'' appear as platforms buoying on water in [[World 3-A (New Super Mario Bros.)|World 3-A]] and [[World 8-2 (New Super Mario Bros.)|World 8-2]], but sink while Mario or Luigi stand on them, unless either brother is in his [[Mini Mario (form)|Mini form]].
[[File:Massive Canyon.PNG|thumb|right|Sequence of a level in ''Donkey Kong Jungle Beat''. Notice the barrel at the upper left of the screen, which already contains 42 bananas.]]
In ''[[Donkey Kong Jungle Beat]]'', small barrels are used to transport [[Donkey Kong]] to different kingdoms. Every barrel has a letter in front of them, with each letter spelling out the initials of ''Donkey Kong Jungle Beat''. The D Barrel links to the [[Banana Kingdom]], [[Orange Kingdom]], [[Watermelon Kingdom]], and [[Apple Kingdom]]. The K Barrel warps the player to the [[Strawberry Kingdom]], [[Pineapple Kingdom]], [[Lemon Kingdom]], and [[Grape Kingdom]]. The J Barrel goes to the [[Cherry Kingdom]], [[Peach Kingdom]], [[Melon Kingdom]], and [[Durian Kingdom]]. The B Barrel introduces the player into the [[Pear Kingdom]], [[Lychee Kingdom]], [[Chili Pepper Kingdom]], and [[Star Fruit Kingdom]]. Completing all the kingdoms in each barrel allows Donkey Kong access to the next barrel.


====''Super Mario Galaxy''====
The heads-up display of the game permanently features a large barrel, lying horizontally in the upper left corner of the screen. On this barrel stays written the number of [[banana]]s Donkey Kong has collected in the level he is currently in. As a matter of fact, the ape hero uses this barrel to transport the bananas.
Barrels in ''[[Super Mario Galaxy]]'' are inhabited by [[Rocto]]s, which shoot projectiles at Mario or Luigi. The barrels can be destroyed and the enemies consequently defeated by [[spin]]ning onto one of their projectiles to send it back.


====''New Super Mario Bros. Wii''====
====''DK'' series====
[[File:BarrelNSMBW.png|frame]]
In ''[[DK: King of Swing]]'' and ''[[DK: Jungle Climber]]'', barrels are mere harmless obstacles the [[Kong]]s can find in their way. They can be broken if the player charges into them. Upon destruction, they reveal bonuses, such as [[banana]]s and [[DK Coin|medals]]. Before getting destroyed, barrels can be stood on, just like on ground.
Barrels in ''[[New Super Mario Bros. Wii]]'' appear as objects that can be picked up and thrown, and the buoy-like barrels from ''New Super Mario Bros.'' reappear in [[World 4-2 (New Super Mario Bros. Wii)|World 4-2]], functioning identically as before. As projectiles, upon touching the ground, barrels will start rolling continuously in a direction until they crash into a wall or a [[Spike Ball|spiked ball]], and can be used to attack enemies or even other players. Barrels in {{world-link|7|ghosthouse|World 7-Ghost House (New Super Mario Bros. Wii)}} can be punched by [[Broozer]]s to start rolling toward the player.


====''Super Mario Galaxy 2''====
Likewise, only in ''King of Swing'', the player can store the first 50 bananas collected throughout the game inside a barrel, which is shown on the bottom right corner of the screen as an icon. The bananas can be consumed by the Kong to gain invincibility, and if the player has less than fifty banans left afterwards, the barrel will disappear and make room for four or less bunches of ten bananas.
Barrels in ''[[Super Mario Galaxy 2]]'' have the same role as in ''Super Mario Galaxy'', acting as cover for Roctos. They are encountered in [[Shiverburn Galaxy]] and [[Grandmaster Galaxy]]. A boss character named [[Prince Pikante]] also drives a small tank which is composed of an armored barrel.


====''Super Mario 3D Land''====
====''Donkey Kong Barrel Blast''====
[[File:SM3DL Final Bowser Part 1 W8.png|thumb|200px|left|Bowser throws barrels in a similar manner to Donkey Kong]]
[[File:BongoSize.jpg|thumb|Size comparison chart of the characters from ''Donkey Kong Barrel Blast''. Note the varying barrel jets.]]
Barrels in ''[[Super Mario 3D Land]]'' appear at one point during the final boss battle with [[Bowser]], who throws large barrels at Mario or Luigi, possibly in reference to the original ''Donkey Kong'' arcade game. The only way to destroy these barrels is by having the characters touch them in [[White Tanooki Mario|White Tanooki]] form.
Normal barrels play the role of both obstacles and thrust jets used by players in the [[Wii]] racing game, ''[[Donkey Kong Barrel Blast]]''. The barrels in the first category are encountered in strings on the racetracks. One can avoid these hindrances by hopping over them, and if one were to crash into a barrel, he or she would break it and severely decelerate. Nonetheless, players can charge with a [[Wild Move]] into barrels and destroy them successfully without slowing down; if done correctly, they will be awarded five [[banana]]s for each performance. A while after a barrel got destroyed, another one will spawn and take its place. Along with normal barrels, [[Steel Keg]]s can be found throughout the course.


====''New Super Mario Bros. 2''====
The barrels in the second category are bongos that characters wear. They are, in fact, small jets which propel the characters forward, and are therefore the main way of locomotion in the game. A character wears two such rocket bongos, one on each side of his or her body - the only exception being [[King K. Rool]], who rides a single cockpit barrel. The barrel bongos' color, pattern, and size vary from character to character. For instance, [[Diddy Kong]] drives on two small, brown barrels, and [[Kip]]'s barrels are the same size and color, with the only difference being the spiky hoops around the barrels. On the other hand, [[Kritter]] has gray bongos, and so on. Despite the bongos appearing in this game, the real life bongo controllers are not supported here, unlike in ''Donkey Konga'' for the [[GameCube]] (see the section [[Barrel#Donkey Konga series|above]]).
Barrels in ''[[New Super Mario Bros. 2]]'' appear as sinkable platforms in the water of [[World 3-1 (New Super Mario Bros. 2)|World 3-1]], functioning identically as in the predecessors.


====''New Super Mario Bros. U'' / ''New Super Luigi U'' / ''New Super Mario Bros. U Deluxe''====
Additionally, the windmills in the [[DK Jungle (Donkey Kong Barrel Blast)|DK Jungle]] course have long, flattened barrels for blades.
Barrels in ''[[New Super Mario Bros. U]]'' and [[New Super Mario Bros. U Deluxe|its Nintendo Switch port]] return as projectiles in [[Ghost House]]s with [[Broozer]]s. Barrels in ''[[New Super Luigi U]]'' appear only in the level [[Broozers and Barrels]].


====''Super Mario Odyssey''====
===''Mario vs. Donkey Kong'' series===
[[File:Barrel SMO.jpg|thumb|Mario encountering Barrels in ''Super Mario Odyssey'']]
[[File:Barrel_MvsDK.png|frame|left]]
Barrels in ''[[Super Mario Odyssey]]'' are encountered as obstacles in 8-bit segments of [[Metro Kingdom]] and the [[Darker Side]], taking on their sprite design from ''Donkey Kong''. Most of the time, they come out of [[Girder]]s and roll on the ground until they fall into an [[oil drum]]. Donkey Kong also throws barrels just like in the original arcade game. Mario must jump over barrels to dodge them, otherwise he loses one wedge of his health meter. Stationary, harmless barrels appear as platforms in some areas of the Metro Kingdom and the [[Seaside Kingdom]], outside the 8-bit sections, and while they cannot be destroyed, hitting one with [[Cappy]] or with a [[Ground Pound]] grants one [[coin]].
[[File:DK_MvsDK.jpg|thumb|right|Donkey Kong carries a barrel, in an artwork for ''Mario vs. Donkey Kong''.]]
Just like in the Game Boy remake of ''Donkey Kong'', barrels can be used by Mario as improvised artillery against [[Donkey Kong]] in ''[[Mario vs. Donkey Kong]]''. They are relatively common, and most of them can be found lying on the ground in [[Donkey Kong Jungle (world)|Donkey Kong Jungle]]. Once picked up, they can be carried by the player to any accessible place and either tossed at enemies, or put convenably to serve as helpful platforms for Mario to reach very high knolls. Likewise, they can be placed on [[Spike (obstacle)|spikes]]. The only boss battles where Donkey Kong uses the common wooden objects against Mario are [[Fire Mountain#3-DK|3-DK]] and [[Fire Mountain Plus#3-DK+|3-DK+]]. They can be deflected with a [[handstand]].


===''Mario & Wario''===
The last battle with Donkey Kong before accessing the "Plus" worlds, the one where Mario needs to free the [[Toad (species)|Toads]], has the ape roll a spiky "variety" of barrels towards the plumber, which damage him easily. They cannot be stopped - not even with a handstand. Big tuns, labeled "DK" on the side facing the player, are also thrown by Donkey Kong, and cannot be braked either, unless Mario liberates all three Toads. Once these large barrels take off the screen, the Toads quickly appear with them back, transpoting and placing them safely in the center of the bottom platform. The "DK" tuns are the only weapon against the main foe in this fight. Whilst this fight has no normal barrel, the very last battle of the game contains them. They are plummeting from the sky, along with other potentially dangerous objects, once Donkey Kong, who controls a large mecha robot, pounds its fist on the ground.
[[File:Barrel M&W.png|frame]]
A barrel in ''[[Mario & Wario]]'' is used by [[Wario]] to cover Mario's sight in [[Kumotori Yama]].


===''Wario Land'' series===
===''Mario'' series===
Large barrels in ''[[Wario Land: Super Mario Land 3]]'' and ''[[Wario Land II]]'' are present as platforms in mostly maritime areas, like the [[Rice Beach]] or the [[SS Tea Cup]].
====''Super Mario'' series====
=====''Super Mario Bros. Special''=====
[[File:Barrel SMBS.png|frame|left]]
''[[Super Mario Bros. Special]]'' marks the second time barrels are used in the ''Mario'' series. In this game, barrels are not called as such, but rather credited as '''Tarusar'''. They are introduced in World 3-4 and continue to appear occasionally throughout the game. These obstacles did not change since their latter and first appearance in ''[[Donkey Kong]]''; they just roll continously towards the hero, either on castle stairs or on steep mushroomy platforms. Here, barrels apparently spawn and plummet from high areas, and their source is nowhere to be seen. [[Mario]]'s simple stomps cannot destroy the wooden hazards, although the game features the [[hammer]], whose head can crush everything, not to except barrels.


[[File:WL3 Barrel.png|frame]]
=====''New Super Mario Bros.''=====
Barrels in ''[[Wario Land 3]]'' have a small, keg-like shape and can be carried by [[Wario]]. They are functionally similar to [[Ice Block|ice block]]s from ''Wario Land II'' in that they can be picked up and hurled at enemies or blocks to destroy them. Barrels break instantly when they are thrown to the ground or if attacked with a [[Ground Pound|Smash Attack]] or a shoulder charge. However, they respawn in their default location after Wario goes off-screen from where a barrel initially appears and returns to that position after that. In addition, barrels can be stood on, serving as platforms. Barrels appear in [[Desert Ruins]], [[The Volcano's Base]], [[The West Crater]], [[The Grasslands]], [[The Big Bridge]], [[The Warped Void]], and [[The East Crater]].
In ''[[New Super Mario Bros.]]'', large, horizontal barrels can be found buoying above the surface of water. Mario or Luigi can use them as platforms to skip over [[Skeeter]]s and, eventually, avoid swimming. However, these barrels cannot float on the water and sustain the respective hero at the same time, and so they will sink continuously until he liberates them from the pressure. Under the effects of a [[Mini Mushroom]], the hero can prevent the tuns from going down when stepping on them, and thus staying afloat they act as normal platforms. The barrels can be found in [[World 3-A (New Super Mario Bros.)|World 3-A]] and [[World 8 (New Super Mario Bros.)|World 8-2]].


===''Super Mario RPG: Legend of the Seven Stars''===
=====''Super Mario Galaxy''=====
Barrels in ''[[Super Mario RPG: Legend of the Seven Stars]]'' are grouped into piles in the [[Sunken Ship]], usually functioning as stairs for Mario to reach a higher floor. Later in the game, one of the puzzles hosted by [[Dr. Topper]] inside [[Bowser's Castle|Bowser's Keep]] has the player guess how many barrels are stacked up in a large heap seen from the usual in-game perspective. In another area of Bowser's Keep, Mario confronts a [[Chained Kong]] that stands atop a high place in a lofty room and hurls barrels down several stairs. The barrels push Mario down the stairs if they hit him, making him lose some [[coin]]s in the process.
Some [[Octopus (Super Mario Galaxy)|Octopuses]], which are [[Octoomba]] foes from ''[[Super Mario Galaxy]]'', prefer to stay inside barrels and shoot their projectiles from there, making those barrels act as warfare trenches. Besides this aesthetic purpose, barrels do not serve any other function.


===''Super Smash Bros.'' series===
=====''New Super Mario Bros. Wii''=====
[[File:Barrel Brawl artwork.jpg|thumb|150x150px|Artwork of a wooden barrel from ''[[Super Smash Bros. Brawl]]'']]
[[File:BarrelNSMBW.png|frame]]
Barrels in the ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' series are container items in every installment. They contain one to four items and can roll along inclines, similarly to [[crate]]s. They also sometimes explode when broken. Starting with ''[[Super Smash Bros. Brawl]]'', barrels have three different appearances, being either wooden, futuristic and made of stone, or wrapped like a present, with the one used depending on the [[stage]] in which they appear; they all function identically, however.
Barrels are placed throughout deserts and haunted mansions in ''[[New Super Mario Bros. Wii]]'', this time as handy items. They can be toted and thrown by the player in order to defeat certain enemies, just like in ''Donkey Kong Country''. However, they can also harm other players if they get hit by one. [[Broozer]]s can punch barrels to make them roll and use them as obstacles against the player. As seen in [[World 2-2 (New Super Mario Bros. Wii)|World 2-2]], barrels can easily break when in contact with a [[Spiked Ball|spiked ball]], whether they roll into them or stand still.


In their [[Trophy (Super Smash Bros. series)|trophy]] descriptions throughout the series, Barrels are associated with the ''Super Smash Bros.'' series, not the [[Super Mario (franchise)|''Super Mario'' franchise]]. This distinction is further present from the ''Super Smash Bros.'' logo on top of the barrel.
Along with the barrels that can be carried, the game features the tun-sized variety from ''New Super Mario Bros.'', which float on the water and sit horizontally. They respect the same physics as in the mentioned game, and appear in [[World 4-2 (New Super Mario Bros. Wii)|World 4-2]].


Barrels can be picked up by pressing {{button|n64|b}} on the [[nwiki:Nintendo 64 Controller|Nintendo 64 Controller]] and thrown by pressing the same button again, upon which the barrel rolls continuously until hitting a wall.
=====''Super Mario Galaxy 2''=====
With the return of Octopuses from ''Super Mario Galaxy'', barrels reappear in the [[Super Mario Galaxy 2|successor]] of this game. They are used in the same manner as in the previous game. Octopuses inside barrels can be seen in [[Shiverburn Galaxy]] and [[Grandmaster Galaxy]]. Likewise, in the game, there is a boss character named [[Prince Pikante]] who drives a small tank, whose body is composed of an armored barrel.


===''Mario Party'' series===
=====''Super Mario 3D Land''=====
[[File:MP2 Roll Out the Barrels.png|thumb|Barrels in the [[Roll Out the Barrels]] minigame from ''[[Mario Party 2]]'']]
Barrels appear in ''[[Super Mario 3D Land]]''. In the final boss battle with [[Bowser]], there is a point in the battle where Bowser throws barrels at [[Mario|the hero]], a reference to the original ''Donkey Kong'' arcade game.
[[File:Top100Jump,Man.png|thumb|left|Barrels in the ''Mario Party: The Top 100'' version of Jump, Man]]
Barrels in the ''[[Mario Party (series)|Mario Party]]'' series appear mostly in [[minigame]]s. In ''[[Mario Party 2]]'', they are used to hide items in a {{wp|shell game}}, [[Roll Out the Barrels]]. A barrel in ''[[Mario Party 3]]'' is the object that the solo player is stuck inside of during the minigame [[Coconut Conk]], and if they are hit by a [[coconut]] dropped by one of the other three characters, they lose. Barrels in ''[[Mario Party 5]]'' have to be punched by players to collect bananas during the [[Banana Punch]] minigame. Barrels in ''[[Mario Party 6]]'' are among the objects drawn toward a giant [[Blooper]] by a [[whirlpool]] in the minigame [[Blooper Scooper]], and will break from crashing into the Blooper or the players; if a player is hit by a barrel, they will be knocked towards the Blooper. A barrel in ''[[Mario Party Advance]]'' is worn by the playable character during the minigame [[Barrel Peril]], and they can hide inside the barrel to protect themselves from [[Chain Chomp]]s guarding the area. Barrels in ''[[Mario Party 7]]'' are obstacles that roll down the slopes in the minigame [[Jump, Man]], slowing either the player or Donkey Kong if they are hit. Barrels in ''[[Mario Party 8]]'' appear in the minigame [[Blazing Lassos]], where the player must lasso barrels with point values marked on each one while spinning on a wheel. Barrels in ''[[Mario Party: The Top 100]]'' appear only in the returning minigame Jump, Man, and ''[[Mario Party Superstars]]'' similarly only includes Barrels in two returning minigames: Roll Out the Barrels from ''Mario Party 2'' (herein unnamed) and Coconut Conk from ''Mario Party 3''.


Barrels in ''Mario Party 8'' also appear on a board, [[DK's Treetop Temple]], where they are involved in two [[Event Space|Green Space]]s: one of the Green Spaces involves three [[Ukiki]]s chasing characters away by rolling on barrels, also referred to as '''Monkey Barrels''',<ref>{{cite|author=Black, Fletcher|title=''Mario Party 8'' PRIMA Official Game Guide|page=21|date=May 25, 2007|publisher=[[Prima Games]]|language=American English|isbn=0-7615-5618-4}}</ref> while the other involves the [[Barrel Cannon|DK Barrel Cannon]].
=====''New Super Mario Bros. 2''=====
The barrels that buoy on waters, whose first appearance was in ''New Super Mario Bros.'', make another appearance in ''[[New Super Mario Bros. 2]]'', with no change overall to their physical behavior when in contact with the player. They are only present in [[World 3-1 (New Super Mario Bros. 2)|World 3-1]].


===''WarioWare'' series===
=====''New Super Mario Bros. U'' / ''New Super Luigi U''=====
Barrels in the [[WarioWare (series)|''WarioWare'' series]] appear in the [[Donkey Kong (WarioWare, Inc.: Mega Microgame$!)|Donkey Kong]] microgame of ''[[WarioWare, Inc.: Mega Microgame$!]]'' and ''[[WarioWare, Inc.: Mega Party Game$!]]'', where Barrels are being rolled down at Mario from Donkey Kong, and the former must jump over them. Barrels in ''[[WarioWare: D.I.Y. Showcase]]'' and ''[[WarioWare Gold]]'' appear in a [[Donkey Kong (WarioWare: D.I.Y. Showcase)|similar microgame]] where the player must destroy barrels that come towards Mario as he moves automatically on the beams.
Barrels reappear in ''[[New Super Mario Bros. U]]'', and act just as in ''[[New Super Mario Bros. Wii]]''. In this game they are less common, only appearing in some [[Ghost House]]s with [[Broozer]]s. Barrels return in ''[[New Super Luigi U]]'' as rare items, only found in the level [[Broozers and Barrels]].


===''Wario World''===
====''Mario Kart'' series====
Barrels in ''[[Wario World]]'' are throwable objects that sometimes contain [[coin]]s or [[garlic]]. They appear during the battle with [[Captain Skull]], and can be destroyed from either being thrown or any of [[Wario]] and Captain Skull's attacks. Barrels can knock out Captain Skull if thrown at him, and either a barrel or Captain Skull's bombs must be thrown at him during second half of the battle, when he becomes immune to Wario's [[punch]]es.
[[File:Banana Trophy.png|thumb|300px|The [[Banana Cup]] from the ''Mario Kart'' games is often depicted as a smiling [[Banana|banana peel]] standing atop a miniature '''barrel'''. In this promotional picture from [[Club Nintendo (rewards program)|Club Nintendo]] is a stance of a real life banana trophy made after the one from ''[[Mario Kart 7]]''.]]
In the ''[[Mario Kart (series)|Mario Kart]]'' series, barrels first show up in ''[[Mario Kart Arcade GP]]'' as items that can be used only by [[Donkey Kong]]. He can acquire one by chance if he passes through an [[Item Box]]. The barrel can then be sent rolling forward or backward, depending on the player's choice, and it can represent a hazardous obstacle for other players. These barrel items return in ''[[Mario Kart Arcade GP DX]]'', functioning in the same way as they did in the predecessor named above.


===''Mario Golf'' series===
In the latter ''Mario Kart'' games, barrels are scattered around various courses; should a player bump into one of these with his/her [[kart|vehicle]], the barrel will break and free an aleatory item, which can help or hinder the player. In these games, the general appearance of barrels is much more realistic - appearance that was also approached in the ''Donkey Kong'' series - than that from the ''New Super Mario Bros.'' games.
Barrels in the [[Mario Golf (series)|''Mario Golf'' series]] make a minor appearance as tee markers in [[Congo Canopy]] of ''[[Mario Golf: Toadstool Tour]]'' and in [[DK Jungle (golf course)|DK Jungle]] of ''[[Mario Golf: World Tour]]''. A Barrel in ''Mario Golf: Toadstool Tour'' is also used by Donkey Kong during his animation for getting a [[Double Bogey]] or lower, where he throws a barrel angrily, then he pounds his arms up and down.


===''Mario Kart'' series===
Regular barrels and [[DK Barrel]]s, the latter functioning the same as the former, are scattered respectively in [[Wario Shipyard]] and [[DK Jungle]], two racetracks from ''[[Mario Kart 7]]''. The players can interact with them the way described above - however, unless they wear the power of a [[Super Star]] or use external forces, such as [[fireball]]s or [[Bob-omb]]s, their kart will decelerate significantly upon bumping into a barrel, which makes it risky to destroy such object just for the sake of the items found inside. With the return of DK Jungle in ''[[Mario Kart 8]]'', DK Barrels reappear. Regular barrels are found on the [[airship]] section of [[Cloudtop Cruise]], and also on the boardwalk part of [[Wild Woods]]. [[Toad Harbor]] features barrels decorated with flowers, which are found on both the actual racetrack and among the audience, along with large, wooden boxes. Despite their slightly changed appearance, they are, technically, the same as common barrels. Additionally, in [[Bone-Dry Dunes]], some decorative barrels are stacked up together and placed under the tents surrounding the finish line.
[[File:Club Nintendo Banana Trophy.png|thumb|200px|A trophy for the [[Banana Cup]] depicting a [[Banana|banana peel]] atop a miniature barrel]]
====''Mario Kart: Double Dash!!''====
Although barrels do not appear in ''[[Mario Kart: Double Dash!!]]'', the [[Barrel Train]] kart is designed after a barrel.


====''Mario Kart Arcade GP'' subseries====
[[File:Protected Barrel.jpg|thumb|right|[[Wario]] next to a barrel that is protected by bars.]]
A Barrel in ''[[Mario Kart Arcade GP]]'', ''[[Mario Kart Arcade GP 2]]'', and ''[[Mario Kart Arcade GP DX]]'' is one of Donkey Kong's special items, and it can be sent rolling forward or backward to attack opponents.
[[Vase]]s and [[crate]]s from the ''Mario Kart'' games can be technically compared to barrels, as they reveal secrets upon crashing into them. In ''Mario Kart 7'', barrels, as well as vases, are more much more solid and cannot be destroyed ''while playing on [[Mario Kart (series)#Time Trial|Time Trial]]''. Here, they are shown to be shielded by metallic bars that surround their bodies vertically and horizontally. This feature was eliminated in ''Mario Kart 8''.


====''Mario Kart 7''====
A [[kart]] that appears in both ''[[Mario Kart: Double Dash!!]]'' and ''[[Mario Kart 7]]'', the [[Barrel Train]], has an elongated barrel as the main aesthetic component.
Barrels in ''[[Mario Kart 7]]'' appear as obstacles in [[3DS Wario Shipyard|Wario Shipyard]], greatly slowing down any character who crashes into them. However, Barrels will also break and potentially drop an object such as a [[Dash Mushroom|Mushroom]] or a [[Banana|Banana Peel]] in regular races. In [[3DS DK Jungle|DK Jungle]], there are [[DK Barrel]]s for obstacles, but they function identically to Barrels. Barrels in [[Mario Kart (series)#Time Trial|Time Trial]] are shielded by metallic bars, so they cannot be destroyed.


====''Mario Kart 8'' / ''Mario Kart 8 Deluxe''====
{{multiple image
Barrels in ''[[Mario Kart 8]]'' and ''[[Mario Kart 8 Deluxe]]'' appear as obstacles and as noninteractive background elements. As obstacles, barrels appear on the [[airship]] section of [[Cloudtop Cruise]], the boardwalk part of [[Wild Woods]], in [[Toad Harbor]], and on the main route in {{classic-link|N64|Yoshi Valley}}. As background elements, barrels that are decorated with flowers appear on the sidelines, but the Barrel obstacles of Toad Harbor also have this design, and [[Bone-Dry Dunes]] has some barrels stacked up together and placed under the tents surrounding the [[Finish line (object)|finish line]].
| align = left
 
| width = 200
====''Mario Kart Tour''====
| footer = <center>'''Screenshots of several racetracks from ''Mario Kart'' games, taken in places with barrels.'''</center>
[[File:MKT barrel.png|thumb|left|100px|A barrel in ''Mario Kart Tour'']]
| image1 = Blue Shell and Crabs.jpg|200px
Barrels in ''[[Mario Kart Tour]]'' are obstacles on [[London Loop]], [[London Loop|London Loop 2]], [[London Loop|London Loop 3]], [[Singapore Speedway|Singapore Speedway 3]], [[Rome Avanti|Rome Avanti 2]], {{classic-link|DS|Airship Fortress}}, {{classic-link|3DS|Cheep Cheep Lagoon}}'s [[Break Item Boxes]] challenge, and {{classic-link|3DS|Wario Shipyard}}, functioning like they do in previous games.
| caption1 = <center>[[Wario Shipyard]]</center>
 
| image2 = Baby Rosalina on Airship.jpg|200px
====''Mario Kart Live: Home Circuit''====
| caption2 = <center>[[Cloudtop Cruise]]</center>
[[File:MKLHC Barrel Temple Course Icon.jpg|thumb|A barrel and a golden barrel in Barrel Temple's course icon]]
| image3 = Decorated barrels.jpg|200px
Barrels in the [[Mario Kart Live: Home Circuit#Ver. 1.1.0|version 1.1.0 update]] for ''[[Mario Kart Live: Home Circuit]]'' appear in the course [[Barrel Temple]], being thrown in various areas. Regular barrels block the player's kart while a golden variety yields rewards.
| caption3 = <center>[[Toad Harbor]]</center>
 
| image4 = Tree Top Town.jpg|200px
===''Mario & Luigi'' series===
| caption4 = <center>[[Wild Woods]]</center>
====''Mario & Luigi: Superstar Saga'' / ''Mario & Luigi: Superstar Saga + Bowser's Minions''====
}}
Barrels in ''[[Mario & Luigi: Superstar Saga]]'' and its [[Mario & Luigi: Superstar Saga + Bowser's Minions|remake]] have a few minor roles. They are part of [[Bink]]'s [[Barrel (minigame)|identically named minigame]], where the player has to arrange rows of barrels of the same color. In several locations, such as [[Chucklehuck Woods]] and [[Woohoo Hooniversity]], there are barrels that [[Luigi]] can enter from underneath after going underground with [[Dunk Hammer|Luigi Dunk]] to solve puzzles. In the latter location, there is a segment where [[Mario]] has to jump over rolling barrels in a similar manner to the original ''Donkey Kong'' game. In [[Bowser's Castle#Mario & Luigi: Superstar Saga / Mario & Luigi: Superstar Saga + Bowser's Minions|Bowser's Castle]], Luigi is trapped inside a barrel by [[Larry]], and must bounce a fireball back at Larry a number of times before he can continue.
<br clear=all>
====''Mario Party'' series====
=====''Mario Party''=====
Barrels are decorative elements on the [[DK's Jungle Adventure]] board in ''[[Mario Party]]''. They can be mostly seen lying amongst ruins.


====''Mario & Luigi: Paper Jam''====
=====''Mario Party 2''=====
Barrels in ''[[Mario & Luigi: Paper Jam]]'' appear only in battles. They are dropped by [[Bowser Jr.]] and [[Paper Bowser Jr.]] at the trio, forcing the brothers to run while the bosses shoot fireballs at them. Barrels are also utilized by [[Broozer]]s and [[Paper Broozer]]s to attack, by dropping a barrel in front of themselves and ramming it into the trio, and the resulting effect depends on which type of barrel was hit by which type of Broozer.
[[File:MP2 RollOuttheBarrels.JPG|thumb|200px|[[Roll Out the Barrels]] from ''[[Mario Party 2]]'']]
In ''[[Mario Party 2]]'', the board [[Pirate Land]] has barrels placed on its surface amongst other props, or buoying on water, in order to enhance the pirate ship atmosphere. However, they gain a more significant role in a minigame called [[Roll Out the Barrels]], which is specific to Pirate Land. The minigame is a [[wikipedia:Shell game|shell game]] where items are placed beneath barrels, which are swapped quickly. The player is then left to decide under which barrel is hiding his or her prefered item.


==== ''Mario & Luigi: Brothership'' ====
=====''Mario Party 4''=====
A monster named Sharpcask who serves [[Zokket]] is shown to wield barrels as a weapon in artwork for ''[[Mario & Luigi: Brothership]]''. It also resembles a barrel in design.
There is not much to say about the appearance of barrels in ''[[Mario Party 4]]'', apart from the fact that many of them are spread negligently inside the sea water on the [[Koopa's Seaside Soiree]] board.


There are also segments where [[Luigi]] can stuff himself in a barrel with his [[Luigi Logic]] skill. This can be used as cover for [[Mario]] as well as to distract enemies.
=====''Mario Party 5''=====
Two boards from ''[[Mario Party 5]]'', namely [[Pirate Dream]] and [[Undersea Dream]], feature ornamental barrels that support their themes.


===''Mario vs. Donkey Kong'' series===
=====''Mario Party 6''=====
====''Mario vs. Donkey Kong''====
A [[minigame]] in ''[[Mario Party 6]]'', titled [[Blooper Scooper]], has the characters trying to avoid getting pulled by an oversized [[Blooper]] into a water vortex. They are surrounded by many objects from their shipwreck, which they have to dodge (otherwise, they will be brought closer to the giant creature). Some of these objects are barrels that reveal nothing when getting broken, even though they have mysterious stars textured on their lids.
[[File:DK MvsDK.jpg|thumb|Donkey Kong carries a barrel, in an artwork for ''Mario vs. Donkey Kong''.]]
Barrels in ''[[Mario vs. Donkey Kong]]'' are relatively common objects, especially in [[Donkey Kong Jungle (world)|Donkey Kong Jungle]], that be picked up and thrown by Mario, like in the Game Boy remake of ''Donkey Kong''. A barrel can be carried by Mario to any accessible place and either tossed at enemies, or placed as a platform for Mario to reach higher places. Barrels can similarly be placed on [[Spike Trap|spikes]] to get across them. The only boss battles where Donkey Kong uses barrels against Mario are [[Level 3-DK]], [[Level 3-DK+]], and [[Donkey Kong Plus]], the final battle. Barrels thrown by Donkey Kong can be deflected with a [[handstand]] and then used as normal. A giant barrel is brought by the three [[Toad (species)|Toad]]s in the [[Donkey Kong (level)|Donkey Kong boss level]] to knock Donkey Kong down a floor with each hit. There is also a variant that only appears in the final battle (and, in the [[Mario vs. Donkey Kong (Nintendo Switch)|remake]], in the [[Merry Mini-Land]] and [[Slippery Summit]] fights against Donkey Kong) that has spikes covering it, hurting Mario on contact regardless of whether it was blocked with a handstand or not.


====''Mario vs. Donkey Kong 2: March of the Minis''====
=====''Mario Party Advance''=====
Barrels in ''[[Mario vs. Donkey Kong 2: March of the Minis]]'' are obstacles that fall from above, amongst other debris, when Donkey Kong shakes the screen in the boss level of [[Mushroom Mayhem]]. A barrel can destroy a Mini on contact.
In the minigame [[Barrel Peril]] of [[Mario Party Advance|this game]], the player has to pass a long alley sentried with [[Chain Chomp]]s while wearing a barrel. The barrel protects the player from the enemies' hasty attacks, but only if he or she hides completely inside the object. Other than being a shield to perils, the barrel does not serve any other function inside the minigame.


====''Mario vs. Donkey Kong: Minis March Again!''====
=====''Mario Party 8''=====
Barrels in ''[[Mario vs. Donkey Kong: Minis March Again!]]'' are obstacles functionally identical to the previous game. They appear in [[Floor G Donkey Kong]], which plays out almost identically to the Mushroom Mayhem boss battle from ''Mario vs. Donkey Kong 2: March of the Minis''.
In ''[[Mario Party 8]]'', some barrels are scattered through the market located near the starting point of [[Goomba's Booty Boardwalk]]. More of them can be found sticked together in small groups on the same board, either next to other wooden objects (such as crates and chests), or near the pier that leads to the end of the board, or in the vicinity of [[DK Space]]s.


====''Mario vs. Donkey Kong: Mini-Land Mayhem!''====
=====''Mario Party 10''=====
Barrels in ''[[Mario vs. Donkey Kong: Mini-Land Mayhem!]]'' are frequently used by Donkey Kong in his battles to attack the [[Mini]]s, where he often slams his fists on the ground, causing a barrel to drop from the pile. Like before, a barrel can destroy a Mini upon contact. However, barrels break when they reach the ground or any other platform. Shortly after a barrel is used, another one spawns in its place.
Slot machines that take the form of barrels appear in ''[[Mario Party 10]]'', on [[Donkey Kong Board|Donkey Kong's amiibo board]]. Here, apart from being miniatural, barrels have golden hoops. There are three [[Event Space]]s on the board from where the player can access these barrel slot machines, and there are three of these corresponding to each space. The only jackpot one can earn from a barrel slot machine is composed of coins that come in different amounts. Once the player's [[amiibo]] hits every barrel, the number of coins won from each one will sum up with the others and the prize for the player shall be the total amount of coins.


===''Mario Baseball'' series===
====''Mario Baseball'' series====
[[File:BarrelBatters.png|thumb|Barrels are the focus of the minigame [[Barrel Batter]] in ''Mario Superstar Baseball'']]
[[File:BarrelBatters.PNG|thumb|[[Barrel Batter]]]]
Barrels in both games of the [[Mario Baseball (series)|''Mario Baseball'' series]], ''[[Mario Superstar Baseball]]'' and ''[[Mario Super Sluggers]]'', appear mainly in a stadium that represents a homage to the ''Donkey Kong'' games: [[Donkey Kong Jungle (baseball stadium)|Donkey Kong Jungle]] and [[DK Jungle (baseball stadium)|DK Jungle]] respectively. Both feature [[Barrel Cannon]]s out of their bounds, which shoot large barrels. These roll on the stadiums' fields and hinder the baseball players from getting the ball if they stand before them. Barrels roll continuously until they slam into a wall, in which case they crumble and despawn.
Each of the games from this series, ''[[Mario Superstar Baseball]]'' and ''[[Mario Super Sluggers]]'', contains a stadium that represents a homage to the ''Donkey Kong'' games. The stadiums are [[Donkey Kong Jungle (stadium)|Donkey Kong Jungle]] and [[DK Jungle (stadium)|DK Jungle]]. Both feature [[Barrel Cannon]]s out of their bounds, which shoot large barrels. These roll on the stadiums' fields and hinder the baseball players from getting the ball if they stand before them. Barrels roll continuously until they slam into a wall, in which case they will crumble and de-spawn.


In the ''Mario Superstar Baseball'' version of the stadium, a minigame called [[Barrel Batter]] takes place. In this minigame, the batter has to launch the ball with his bat into rows of colored barrels that stay right in the front of the player. The more barrels of the same color hit consequently, the more points the player gains.
In the ''Mario Superstar Baseball'' version of the stadium, a minigame called [[Barrel Batter]] takes place. In this minigame, the batter has to launch the ball with his bat into rows of colored barrels that stay right in the front of the player. The more barrels of the same color hit consequently, the more points the player gains.


The ''Mario Super Sluggers'' version of the stadium hosts another minigame, titled [[Barrel Basher]]. The batter is given a small wall in front of him/her which serves as a shield against the many rapid barrels (and also powerful [[Bob-omb]]s) that come from several Barrel Cannons. Despite the protection granted by the shield, the safety of the player is still precarious, as the barrels can damage the shield upon bumping into it. The target in the minigame is to destroy as many barrels as the player can and prevent the wall from falling apart. If not broken in time, the barrels may successfully uncover the player by destroying the wall, breaking the player's combo streak, and leaving them exposed to other dangerous barrel. It takes three barrels, but one Bob-omb to break part of the shield. If the player gets hit, the game does the same animation as when hit by the ball in-game, and regardless of the player's score, they instantly lose the minigame. Upon breaking a barrel, the score of the player increases; some of the barrels are shiny and are more worthy than regular barrels. There is also a red giant barrel in the special level. If the player does not break the barrel completely before it reaches the barrier, the entire shield will be destroyed and the minigame will automatically end.
The ''Mario Super Sluggers'' version of the stadium hosts another minigame, titled [[Barrel Basher]]. The batter is given a small wall in front of him/her which serves as a shield against the many rapid barrels (and also powerful [[Bob-ombs]]) that come from several Barrel Cannons. Despite the protection granted by the shield, the safety of the player is still precarious, as the barrels can damage the shield upon bumping into it. The target in the minigame is to destroy as many barrels as the player can and prevent the wall from falling apart. If not broken in time, the barrels may successfully uncover the player by destroying the wall, leaving him or her exposed to other dangerous barrels. Upon breaking a barrel, the score of the player increases; some of the barrels are shiny and are more worthy than regular barrels.


===''Paper Mario'' series===
====Other appearances in the ''Mario'' series====
====''Paper Mario: Sticker Star''====
[[File:BarrelPMSS.png|frame|left|A barrel sticker from ''Paper Mario: Sticker Star''.]]
[[File:BarrelPMSS.png|frame|left|A barrel sticker from ''Paper Mario: Sticker Star''.]]
Barrels in ''[[Paper Mario: Sticker Star]]'' appear as rare [[sticker]]s, two of which may appear if the player defeats the [[Broozer]]s on [[Bowser Jr.'s Flotilla]]. During any battle, the barrel sticker provides an actual wooden barrel, which Mario can use to defeat a single enemy, with an attack power of three to five points. The Barrel may also be placed into the [[Sticker Museum]] as #90, alongside other enemy-based stickers.
[[File:Barrel M&W.png|frame|right]]
Among the many objects [[Wario]] puts on Mario's head to cover his sight in the Japan-exclusive game, ''[[Mario & Wario]]'', there is also a barrel. Since every object is changed depending on the theme of each world in the game, the barrel whom Mario wears is seen in [[Kumotori Yama]], the third world.


====''Paper Mario: Color Splash''====
In ''[[Super Mario RPG: Legend of the Seven Stars]]'', the [[Sunken Ship]] contains large piles of barrels. They help maintaining the old ship scenery, but also help [[Mario]] climb high walls, as they are grouped and formed in stairs. Later in the game, one of the puzzles hosted by [[Dr. Topper]] inside [[Bowser's Castle|Bowser's Keep]] had the player guess how many barrels are stacked up in a large heap seen from the usual in-game perspective. In another area of Bowser's Keep, Mario confronts a [[Chained Kong]] that stands atop a high place in a lofty room and hurls barrels down several stairs, whom the hero must dodge; this is a homage to the classic ''Donkey Kong''.
{{rewrite-expand|section=yes|Explain the bigger barrels}}
[[File:PMCS barrel.png|thumb|A barrel in ''Paper Mario: Color Splash'']]
Barrels in ''[[Paper Mario: Color Splash]]'' are environmental objects that can broken from Mario's [[hammer]] to release paint, similarly to [[crate]]s. Barrels appear in areas such as [[Port Prisma]]. Bigger, unbreakable barrels also appear. The [[Wringer]]'s takes place inside of a horizontal barrel.


====''Paper Mario: The Origami King''====
''[[Super Mario Sunshine]]'' included items known as [[Water Barrel]]s, which can be broken open and used to refresh [[F.L.U.D.D.]]'s water supply, clear large patches of [[Graffiti]], or to instantly cool things down.
Barrels in ''[[Paper Mario: The Origami King]]'' are objects that can be broken by Mario's hammer, like in the previous game. Barrels now usually contain coins or [[confetti]], but they occasionally trap Toads needing to be rescued. There is a Toad trapped inside a large barrel on [[Spade Island]]. Mario must locate the four other Toads on the island, who wedge themselves into the barrel to burst it open, freeing their friend.


===''NES Remix'' series===
[[Bink]] challenges Mario and [[Luigi]] to a [[Barrel (minigame)|minigame]] in ''[[Mario & Luigi: Superstar Saga]]''. In this minigame, the objective is to arrange rows of barrels of the same color.
Barrels in ''[[NES Remix]]'' and ''[[Ultimate NES Remix]]'' are obstacles in many challenges taking place in [[25m]] of ''Donkey Kong'', and most of these challenges require the hero to jump over one or even more rolling barrels at once, or to jump over a set number of them. Like in ''Donkey Kong'', 100 points are earned once Mario jumps over a barrel.


===''Mario Tennis Aces''===
Rare barrel [[Sticker (Paper Mario: Sticker Star)|stickers]] can be found in ''[[Paper Mario: Sticker Star]]''. Two of them may appear if the player defeats the [[Broozer]]s in [[Bowser Jr.]]'s [[Airship]]. The barrel stickers provide actual wooden barrels, whom Mario can use to defeat one enemy at a time, with an attack power of three to five points.
[[File:MTA Barrels.jpg|thumb|Stacks of barrels in ''Mario Tennis Aces'']]
Barrels in ''[[Mario Tennis Aces]]'' are objects that can be destroyed for three [[coin]]s in the [[Mario Tennis Aces#Shy Guy Train Tussle|Shy Guy Train Tussle]] challenge, requiring two hits with a regular ball or one hit with a ball under the effect of a [[Super Mushroom]] or a [[Bob-omb]]. When a barrel is hit with a regular ball the first time, it will appear chipped.


===''Dr. Mario World''===
There are many barrel chalk drawings on the blackboard that serves as background for [[Donkey Kong's Crash Course]], an attraction in ''[[Nintendo Land]]''.
[[File:DrMarioWorldBarrel.png|thumb|left|A barrel in ''Dr. Mario World'']]
Barrels in ''[[Dr. Mario World]]'' appear as stage objects, starting from [[World 11 (Dr. Mario World)|World 11]]. A barrel takes up to two hits to be destroyed such as making a [[capsule]] match next to it, which can be indicated by how it looks like: one that is intact takes two hits to destroy, while one that reveals the contents inside it will require only one hit. Some barrels may not contain anything. The objects within the barrel will not react to anything else such as capsules until it is completely destroyed. [[Lemmy Koopa|Dr. Lemmy]]'s skill involves barrels where in stage mode it can destroy not only the barrels themselves but the contents within it, while in versus mode it involves encasing a number of viruses on the opponent's field in barrels.


===''The Super Mario Bros. Movie''===
===''Super Smash Bros.'' series===
Barrels in ''[[The Super Mario Bros. Movie]]'' appear in the scene where Mario and Donkey Kong duel in the [[Great Ring of Kong]], serving as a reference to the game ''Donkey Kong''. Donkey Kong also holds one in his {{file link|TSMBM poster DK.jpg|character poster}}.
[[Image:BrawlBarrels.jpg|thumb|Distinct varieties of Barrels that appear in ''[[Super Smash Bros. Brawl]]''.]]
Barrels also appear as items in ''[[Super Smash Bros.]]'' and ''[[Super Smash Bros. Melee]]'', where they contain one to four items and can roll along inclines. They also sometimes explode when broken. They return in subsequent ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' games, alongside [[Crate]]s. In these games, barrels change appearance depending on the stage in which they appear. For example, they turn into Present Barrels on the [[Yoshi's Island (place)|Yoshi's Island]] stage; though the effect of the barrels remains unchanged.


[[File:PPS Cowgirl in the Wilderness normal barrel.png|right|80px|thumb|In ''Princess Peach: Showtime!'']]
===''Wario'' series===
===''Princess Peach: Showtime!''===
====''Wario Land'' series====
Barrels in ''[[Princess Peach: Showtime!]]'' are objects appearing only in the [[Cowgirl Peach]] stages, where Peach can lasso them up and toss them at enemies and objects. She can also free [[Theet]]s trapped inside barrels.
{{LLQuote|Tote those barrels and heave 'em through the hard pink blocks.|''Wario Land 3'' official guide<ref>[http://web.archive.org/web/20000903005631/http://www.warioland3.com/strategy/index.asp An official site with guides to finding treasures in ''Wario Land 3''. The guide to the first treasure in The East Crater stage involves the use of barrels.]</ref>}}
Rather small, keg-like barrels are featured as carriable objects in ''[[Wario Land 3]]''. They can be picked up easily and hurled at enemies, as well as fragile or hard blocks, in order to destroy them. They can also be stood on, serving as platforms. Barrels break instantly after hitting solid ground, but they respawn in their default location after Wario departs from it and returns afterwards. They are also weak to [[Ground Pound|ground pound]] attacks and shoulder charges. Most of these descriptions make them functionally similar to [[Glass Block]]s from ''[[Wario Land II]]''. Examples of stages where the player can find barrels are [[The Big Bridge]] and [[The East Crater]].


===''Skylanders'' series===
Additionally, in both ''[[Wario Land: Super Mario Land 3]]'' and ''[[Wario Land II]]'', big-sized barrels are present as handy platforms, and they are always staying vertically. They can be mostly found in maritime areas, like the [[Rice Beach]] or the [[SS Tea Cup]].
[[File:Donkey Kong - SkylandersSuperChargers.jpg|thumb|left|130px|Turbo Charge Donkey Kong holding a Barrel]]
Though barrels have generally been featured throughout the ''Skylanders'' series as destructible objects to gain treasure from, the Nintendo versions of ''[[Skylanders: SuperChargers]]'' and ''{{wp|Skylanders: Imaginators}}'' feature [[Donkey Kong|Turbo Charge Donkey Kong]] and his dark variant using a plethora of different barrels from the ''Donkey Kong Country'' series as their primary weapons of choice. Before upgrading, it is a generic tan wooden barrel with silver metal hoops. Purchasing the Bongo Barrel upgrade will allow Donkey Kong to utilize a barrel as a bongo drum that causes harming shockwaves to enemies, while purchasing the Barrels of Fun upgrade will allow him to use [[Barrel Cannon]]s to practically teleport around the arena. After purchasing the Super Donkey Kong upgrade, Donkey Kong uses two halves of a barrel on both hands as boxing gloves, while also being able to perform a barrel roll in a giant barrel. After purchasing the first upgrade on the Pointy Preparations path, Spikey Barrels, the aforementioned barrels used (aside from the Barrels of Fun) will turn into [[Spiked Barrel]]s. However, when purchasing upgrades from the Powder Keg Power path, the barrels thrown and used as bongos turn into [[TNT Barrel]]s.


{{multiple image
====''WarioWare'' series====
|align=right
Barrels briefly showed up in a [[microgame]] from [[WarioWare, Inc.: Mega Microgame$!]], called [[Donkey Kong (WarioWare, Inc.: Mega Microgame$!)|Donkey Kong]]. This microgame is based upon [[25m]], the very first level of ''Donkey Kong'' for the arcade. The microgame has Donkey Kong constantly tossing barrels at [[Mario|Jumpman]]; the character needs to dodge them while he stands still. Likewise, in [[WarioWare: D.I.Y. Showcase]], barrels are featured in an extremely similar microgame, again named [[Donkey Kong (WarioWare: D.I.Y. Showcase)|Donkey Kong]], in which the player must protect Jumpman - who continuously walks on the girders and clambers ladders - from the barrels thrown by the simian foe.
|direction=horizontal
 
|footer=The Barrel Blaster and Dark Barrel Blaster in ''Skylanders: SuperChargers''.
====''Wario World''====
|image1=Skylanders BarrelBlaster.jpg
Barrels appear during the battle with [[Captain Skull]] in ''[[Wario World]]''. They can be destroyed by being thrown or by any of [[Wario]] and Captain Skull's various attacks, and may contain Coins, [[Garlic]], or nothing at all. They can also be used as weapons against Captain Skull, as they will knock the captain out if hurled at him. Throwing either a barrel or Captain Skull's bombs at him is required during the second half of the battle, when he becomes immune to Wario's [[Wario Punch|punches]].
|width1=100
|image2=Dark Barrel Blaster.JPG
|width2=100
}}
Along with his regular attacks, Donkey Kong's signature vehicle is the Barrel Blaster, a Tech elemental vehicle made from gears and large barrels. While two red barrels act as the wheels, two orange, yellow, and white halves of a barrel act as the chassis, with the back part having red DK initials. It also possesses a little Barrel Cannon sidecar that's used for attacking vehicle-bound enemies, which when the vehicle is supercharged by either version of Donkey Kong, [[Diddy Kong]] sits in the sidecar alongside him. The ammunition used for the Barrel Blaster, when not using Villain Traps, are also barrels. One attack simply fires barrels, while another attack uses a circular shield of spiked barrels. Like its owner, it also possesses a dark variant called the Dark Barrel Blaster, with most previous colors used being changed to black and dark blue.


===Unused appearances===
===''NES Remix'' series===
====''Wario Land: Shake It!''====
In ''[[NES Remix]]'' and ''[[Ultimate NES Remix]]'', barrels represent obstacles for the player in many challenges that are based on the level [[25m]] of the arcade ''Donkey Kong''. They follow the same physical rules just as in their original appearance in the ''Mario'' games - they are thrown by DK and roll down the inclined beams. Jumpman still earns 100 points from hopping over the barrels, and these points are added up to an actual score, since the said challenges are actually sequences from the original game, which is merely emulated and screened. Challenges often require the hero to jump over one or even more rolling barrels at once, or to jump over a set number of unconsequent barrels.
Barrels were intended to appear in ''[[Wario Land: Shake It!]]'', but went [[List of Wario Land: Shake It! pre-release and unused content|unused]].


==Types of barrels==
==Types of barrels==
Many games of the [[Super Mario (franchise)|''Super Mario'' franchise]] feature a handful of variations derived from generic barrels. Each fulfills a unique function that may or may not help the heroes. In the ''Donkey Kong Country'' series, [[DK Barrel]]s, [[Blast Barrel]]s, and [[Barrel Cannon]]s are encountered more often than regular barrels. The different barrels in the ''Super Mario'' franchise are listed in a table below.
In many of the games of the ''[[Mario (series)|Mario]]'' universe, mostly in the ones from the ''[[Donkey Kong (series)|Donkey Kong]]'' series, a handful of barrel variations, derivated from the classic barrel, appear. Each fulfils a unique function that may or may not help the heroes. Oddly enough, [[DK Barrel]]s, [[Auto Fire Barrel]]s and [[Barrel Cannon]]s are actually more oftenly found by players, than regular barrels. Below is a list with all types of barrels:
{|
|-
|
*[[Animal Barrel]]
**[[Ellie Barrel]]
**[[Enguarde Barrel]]
**[[Rambi Barrel]]
**[[Rattly Barrel]]
**[[Squawks Barrel]]
**[[Squitter Barrel]]
|
*[[Auto-Fire Barrel]]
*[[Barrel Cannon]]
*[[Bonus Barrel]]
*[[Booster Barrel]]
*[[DK Barrel]]
*[[Funky Barrel]]
*[[Invincibility Barrel]]
|
*[[Jumbo Barrel]]
*[[On and Off Barrel]]s
*[[Plus and Minus Barrels]]
*[[Rotatable Barrel]]
*[[Star Barrel]]
*[[Steel Keg|Steel Barrel]]
*[[Steerable Barrel]]
|
*[[Stop and Go Barrel]]
*[[Tag Barrel]]
*[[TNT Barrel]]
*[[Tracker Barrel]]
*[[Warp Barrel]]
*[[Water Barrel]]
*[[Trigger Barrel]]
|}


{|class="wikitable"width=75%
==Official profiles and statistics==
!width=20%|Barrel
===Trophy information===
!width=20%|First appearance
====''Super Smash Bros. Melee''====
!width=60%|Description
{|border=1 cellpadding=1 cellspacing=0 width=100%
|-
|-
|align=center|[[File:SquawksBarrel DKC2.png|x100px]]<br>[[Animal Barrel]]
!width=100px|Name!!width=100px|Image!!width=150px|Game!!|Description
|''[[Donkey Kong Country 2: Diddy's Kong Quest]]''
|A barrel containing an [[Animal Friend]]. Jumping into one will transform the [[Kong]] into the animal shown on the barrel.
|-
|-
|align=center|[[File:DKBB BackwardBarrel.png|x100px]]<br>[[Backward Barrel]]
!Barrel
|''[[Donkey Kong Barrel Blast]]''
|[[Image:Trophy116.PNG|100px]]
|A barrel that can be placed as an obstacle for the other racers.
|align=center|''Super Smash Bros.''<br>04/99
|''Like Crates, Barrels are often filled with items and occasionally explosive. Thrown Barrels may break on contact or go rolling along the ground to smash into characters. Like the Crate, the Barrel is heavy, so it will restrict the speed at which the character carrying it can move. This speed differs between characters.
|-
|-
|align=center|[[File:MKT Icon Banana Barrels.png|x100px]]<br>[[Banana Barrels]]
|}
|''[[Mario Kart Tour]]''
 
|[[Diddy Kong]] and [[Funky Kong]]'s [[Special Item (Mario Kart series)|special item]]; they function as cannons that spread [[Banana|banana peels]] on the track.
====''Super Smash Bros. Brawl''====
{|border=1 cellpadding=1 cellspacing=0 width=100%
|-
|-
|align=center|[[File:MKT BarrelBomb.png|x100px]]<br>[[Barrel Bomb]]
!width=100px|Name!!width=100px|Image!!width=200px|Game!!|Description
|''[[Mario Kart Tour]]''
|A barrel with [[Bowser]]'s emblem on it that explodes upon collision, which can be used to defeat [[Goomba]]s around it.
|-
|-
|align=center|[[File:Barrel Cannon - Donkey Kong Country Tropical Freeze.png|x100px]]<br>[[Barrel Cannon]]
!rowspan=2|Barrels
|''[[Donkey Kong Country]]''
|rowspan=2|[[File:BrawlTrophy532.png|100px]]
|A barrel that will send the Kongs flying in the direction of the arrow with the press of a button.
|align=center|'''N64''' ''Super Smash Bros.''
|rowspan=2|''Item holders similar to crates--their appearance will also change to fit the area. When you throw a barrel, it won't shatter, but rather roll across the stage. When a rolling barrel hits a character, that character gets sent sailing. Barrels are heavy, so you'll need two hands to pick them up, and your foot speed will decrease too.''
|-
|-
|align=center|[[File:Barrel Shield art.png|x100px]]<br>[[Barrel Shield]]
|align=center|'''Wii''' ''Super Smash Bros. Brawl''
|''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]''
|A rare type of barrel that moves up and down on one side of [[rope]]s. They are used to protect the Kongs from enemy attacks.
|-
|-
|align=center|[[File:MKT Icon BarrelTrain.png|x100px]]<br>[[Barrel Train]]
|}
|''[[Mario Kart: Double Dash!!]]''
 
|[[Diddy Kong]]'s [[kart]] in ''Mario Kart: Double Dash!!'', a kart piece in ''[[Mario Kart 7]]'' and a selectable kart in ''Mario Kart Tour''.
====''Super Smash Bros. for Nintendo 3DS / Wii U''====
|-
{|border=1 cellpadding=1 cellspacing=0 width=100%
|align=center|[[File:Belcha.png|x100px]]<br>[[Belcha]]
|''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]''
|A living barrel that acts as the boss of [[Lake Orangatanga]].
|-
|align=center|[[File:FunkyBarrel DKC2.png|x100px]]<br>[[Biplane Barrel]]
|''[[Donkey Kong Country 2: Diddy's Kong Quest]]''
|[[Funky Kong]]'s vehicle the Kongs use to fly around [[Crocodile Isle]].
|-
|align=center|[[File:Auto-FireBarrel DKC.png|x100px]]<br>[[Blast Barrel]]
|''[[Donkey Kong Country]]''
|A barrel that will launch the Kongs in a set direction automatically.
|-
|align=center|[[File:PPS Cowgirl Rehearsal bomb barrel.png|x100px]]<br>{{Conjectural|Bomb barrel}}
|''[[Princess Peach: Showtime!]]''
|Explodes on impact if [[Cowgirl Peach]] throws her lasso at it and damages her, ending the [[Cowgirl Rehearsal]] run early
|-
|align=center|[[File:BonusBarrel DKC.png|x100px]]<br>[[Bonus Barrel]]
|''[[Donkey Kong Country 2: Diddy's Kong Quest]]''
|A special barrel that will send the Kongs into a [[Bonus Area]] to play a minigame.
|-
|align=center|[[File:DKC3 GhostBarrel.jpg|x100px]]<br>[[Boo Barrel]]
|''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]''
|Rare barrels that act like Barrel Cannons, but repeatedly appear and disappear.
|-
|align=center|[[File:Booster Barrel Artwork.png|x100px]]<br>[[Booster Barrel]]
|''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]''
|A barrel that will launch into the air before firing out the Kongs when they enter it.
|-
|align=center|[[File:Button Barrel Blast.png]]<br>[[Button Barrel]]
|''[[Donkey Kong Land]]''
|Blast Barrels that can have their direction changed by pressing a nearby button.
|-
|align=center|[[File:Check and X Barrels.png|x100px]]<br>[[Check and X Barrels]]
|''[[Donkey Kong Country 2: Diddy's Kong Quest]]''
|Barrels that act as switches in certain levels. The Check Barrel helps the Kongs whereas the X Barrel will hinder them.
|-
|align=center|[[File:Barrel donkey.jpg|x100px]]<br>[[Cranky's Kong Barrel]]
|''[[Donkey Kong 64]]''
|Special barrels that give a power-up unique to the pictured Kong when entered.
|-
|align=center|[[File:Dance Barrel.png|x100px]]<br>[[Dance Barrel]]
|''[[Donkey Kong Country]]'' ([[Game Boy Advance|GBA]] port)
|A special barrel that shows up in [[Candy's Dance Studio]]. When entered, it will take the Kongs to Candy's dancing minigame.
|-
|align=center|[[File:Diddy and Dixie Barrels.png|x100px]]<br>[[Diddy & Dixie Barrels]]
|''[[Donkey Kong Country 2: Diddy's Kong Quest]]''
|Barrels that only allow the specified Kong to use it. If the other Kong tries to use it, they will pass right through it.
|-
|align=center|[[File:DKBarrelDKCR.png|x100px]]<br>[[DK Barrel]]
|''[[Donkey Kong Country]]''
|Common barrels that give out the Kong with their initials printed on the barrel. As of ''[[Donkey Kong Country: Tropical Freeze (Nintendo Switch)]]'', there are five different types of DK Barrels, one for each Kong.
|-
|align=center|[[File:DumbDrum.png|x100px]]<br>[[Dumb Drum]]
|''[[Donkey Kong Country]]''
|An animated [[black drum]] that acts as the boss of [[Kremkroc Industries, Inc.]]
|-
|align=center|[[File:Fishing Barrel.png|x100px]]<br>[[Fishing Barrel]]
|''[[Donkey Kong Country]]'' (GBA port)
|A special barrel that will let the Kongs play [[Funky's Fishing]] if the barrel is entered in [[Funky's Flights]].
|-
|align=center|[[File:Fuel Barrel 3 dots DKC.png|x100px]]<br>[[Fuel Drum]]
|''[[Donkey Kong Country]]''
|Rare barrels that are meant to power certain level-specific events.
|-
|align=center|[[File:Golden Barrel.png|x100px]]<br>[[Golden Barrel]]
|''[[Donkey Kong Country 2: Diddy's Kong Quest]]''
|Special barrels that will allow the Kongs to reach the [[Lost World]] if they are entered in [[Klubba's Kiosk]].
|-
|-
|align=center|[[File:IgnitionBarrel.png|x100px]]<br>[[Ignition Barrel]]
!width="10%"|Name
|''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]''
!Image
|A single barrel that helps the Kongs finish the [[Rocket Rush (level)|Rocket Rush]] level.
!width="20%"|Appears in<br>(Wii U version only)
!Description
|-
|-
|align=center|[[File:InvincibilityBarrel DKC2.png|x100px]]<br>[[Invincibility Barrel]]
!Barrels
|''[[Donkey Kong Country 2: Diddy's Kong Quest]]''
|[[File:BarrelTrophy3DS.png|100px]]
|Rare barrels that make the Kongs invincible and able to defeat enemies by touching them.
|align=center|'''N64''' Super Smash Bros. (04/1999)<br>'''Wii U''' Super Smash Bros. for Wii U
|-
|''These barrels are crammed full of items, but they're also incredibly tough to break. No baby hits here&ndash;attacking too lightly will just send the barrel rolling away, making it a dangerous obstacle for both you and your foes. And if others break the barrel, they'll get the items you wanted.''
|align=center|[[File:SteelBarrel DKC.png|x100px]]<br>[[Iron Barrel]]
|''[[Donkey Kong Country]]''
|Heavy steel kegs that can be used as a thrown unbreakable projectile.
|-
|align=center|[[File:Jumbo Barrel DKC.png|x100px]]<br>[[Jumbo Barrel]]
|''[[Donkey Kong Country]]''
|[[Funky Kong]]'s airplane that the Kongs can use to get around [[Donkey Kong Island]].
|-
|align=center|[[File:Krockhead Barrel.png|x100px]]<br>[[Krockhead Barrel]]
|''[[Donkey Kong Country 2: Diddy's Kong Quest]]''
|Barrels that will summon several [[Krockhead]]s when touched, which can help the Kongs get across gaps.
|-
|align=center|[[File:DKBBMegaTNT.png]]<br>[[Mega TNT Barrel]]
|''[[Donkey Kong Barrel Blast]]''
|A large [[TNT Barrel]] that can cause racers to have their controls reversed and be unable to use items and [[Wild Move]]s.
|-
|align=center|[[File:Merfle Barrel.png|x100px]]<br>[[Merfle Barrel]]
|''[[Wario Land: Shake It!]]''
|A cage the [[Shake King]] uses to trap the [[Merfle]]s.
|-
|align=center|[[File:DKJC Oil Barrel.png|x100px]]<br>[[Oil barrel]]
|''[[DK: Jungle Climber]]''
|Barrels that act as fuel for Funky Kong's airplane.
|-
|align=center|[[File:DKCOilDrum.png|x100px]]<br>[[Oil drum]]
|''[[Donkey Kong (game)|Donkey Kong]]''
|A flaming oil barrel that acts as an obstacle.
|-
|align=center|[[File:Off Barrel.png]][[File:On Barrel.png]]<br>[[On & Off Barrel]]
|''[[Donkey Kong Country]]''
|Barrels that determine whether a level's lights are on or off.
|-
|align=center|[[File:PlusandMinusBarrels DKC2.png|x100px]]<br>[[Plus and Minus Barrels]]
|''[[Donkey Kong Country 2: Diddy's Kong Quest]]''
|Barrels that add or decrease the amount of time remaining in the level [[Haunted Hall]].
|-
|align=center|[[File:DKKOSQuestionBarrel.png|x100px]]<br>[[Question Barrel]]
|''[[DK: King of Swing]]''
|Special barrels that will reveal new pegs to use when touched.
|-
|align=center|[[File:RocketBarrel.png|x100px]]<br>[[Rocket Barrel]]
|''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]''
|Uncommon fragile barrels that the Kongs can ride in/on to progress through levels.
|-
|align=center|[[File:Shortfuse.png|x100px]]<br>[[Shortfuse]]
|''[[Wario Land: Shake It!]]''
|A barrel-shaped enemy that shoots spiked balls at Wario.
|-
|align=center|[[File:WLSI Shrinkbarrel.png|x100px]]<br>[[Shrinkbarrel]]
|''[[Wario Land: Shake It!]]''
|A barrel that can transform [[Wario]] into [[Tiny Wario|Mini Wario]] and vice versa.
|-
|align=center|[[File:Slot Machine Barrel.png|x100px]]<br>[[Slot Machine Barrel]]
|''[[Donkey Kong Country Returns]]''
|Barrels that act as the level goals, with rewards in them that are determined by when the Kongs jump at it.
|-
|align=center|[[File:MvDK-Spiked Barrel.png|x100px]]<br>[[Spiked Barrel]]
|''[[Mario vs. Donkey Kong]]''
|Barrels with spiked rims that hurt Mario on contact regardless of whether it was blocked with a handstand or not.
|-
|align=center|[[File:Spinner Barrel.png|x100px]]<br>[[Spinner Barrel]]
|''[[Donkey Kong Country 2: Diddy's Kong Quest]]''
|Barrel Cannons that can be manually rotated before firing.
|-
|align=center|[[File:StarBarrel DKC.png|x100px]]<br>[[Star Barrel]]
|''[[Donkey Kong Country]]''
|Barrels that act as level checkpoints, which will be activated when the Kongs jump at one.
|-
|align=center|[[File:SteerableBarrel DKC2.png|x100px]]<br>[[Steerable Barrel]]
|''[[Donkey Kong Country 2: Diddy's Kong Quest]]''
|Barrel Cannons only found in [[Fiery Furnace]] that can be moved manually for a set period of time.
|-
|align=center|[[File:Stop Barrel.png]][[File:Go Barrel.png]]<br>[[Stop & Go Barrel]]
|''[[Donkey Kong Country]]''
|Barrels in the [[Stop & Go Station]] level that determines when the [[Rock Kroc]] enemies can move.
|-
|align=center|[[File:DK Jungle waterfall DKBB.png|x100px]]<br>[[Style Barrel]]
|''[[Donkey Kong Barrel Blast]]''
|Special barrels that allow the racers to play a short game in order to win [[Banana]]s.
|-
|align=center|[[File:Switch Barrel.png|x100px]]<br>[[Switch Barrel]]
|''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]''
|Rare barrels that will change other barrels into a different type of barrel when touched.
|-
|align=center|[[File:Tag Barrel.png|x100px]]<br>[[Tag Barrel]]
|''[[Donkey Kong 64]]''
|Common barrels that can be used to switch between the Kongs.
|-
|align=center|[[File:TNT Barrel DKC artwork.png|x100px]]<br>[[TNT Barrel]]
|''[[Donkey Kong Country]]''
|Explosive barrels that can be used to find secret passages or defeat enemies.
|-
|align=center|[[File:TrackerBarrel DKC3.png|x100px]]<br>[[Tracker Barrel]]
|''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]''
|Special barrels that launch the Kongs into the air and then follow them laterally as they move back down.
|-
|align=center|[[File:DK64 Training Barrel.gif]]<br>[[Training Barrel]]
|''[[Donkey Kong 64]]''
|A type of barrel with [[Cranky Kong]]'s face on it that will send Donkey Kong to a Training Area.
|-
|align=center|[[File:Trigger Barrel.png|x100px]]<br>[[Trigger Barrel]]
|[[Donkey Kong Country (television series)|''Donkey Kong Country'' (television series)]]
|A type of barrel use to activate traps outside of [[Cranky's Cabin]].
|-
|align=center|[[File:Vine Barrel DKC.png|x100px]]<br>[[Vine Barrel]]
|''[[Donkey Kong Country]]''
|Fragile barrels that break on contact with anything once thrown.
|-
|align=center|[[File:Warp Barrel.png|x100px]]<br>[[Warp Barrel]]
|''[[Donkey Kong Country 2: Diddy's Kong Quest]]''
|Rare and hidden barrels that will send the Kongs to the level's end goal.
|-
|align=center|[[File:Yoo Who Cannon Sprite.png|x100px]]<br>[[Yoo Who Cannon]]
|''[[Mario & Luigi: Bowser's Inside Story]]''
|A [[Bros. Attack]] that fires several [[Mario]]s and [[Luigi]]s at their enemies.
|}
|}
==Profiles and statistics==
===''Donkey Kong Country''===
{{Multilang profile
|type=manual
|EngA=These common barrels make a great projectile weapon against enemies.<ref>{{cite|title=''[[Donkey Kong Country]]'' instruction booklet|page=16|url=www.nintendo.co.jp/clvs/manuals/common/pdf/CLV-P-SAALE.pdf|publisher=Nintendo of America|date=1994|language=American English}}</ref>
}}
===''Wario Land 3''===
{{Multilang profile
|type=website
|EngA=Tote those barrels and heave 'em through the hard pink blocks.<ref>{{cite|archive=web.archive.org/web/20010501131520fw_/http://www.warioland3.com/strategy/body.asp?key_id=E6_SILVER&land_id=E6|title=Wario Land 3 Official Site|language=American English|publisher=Nintendo of America|archivedate=January 5th, 2001}}</ref>
}}
===''Super Smash Bros.'' series===
====''Super Smash Bros. Melee''====
{{SSBM trophy
|name=Barrel
|image=[[File:Trophy116.png|100px]]
|game=''Super Smash Bros.''<br>04/99
|unlock=Randomly obtainable in one of the single-player modes or the {{iw|smashwiki|Lottery}}
|desc=Like Crates, Barrels are often filled with items and occasionally explosive. Thrown Barrels may break on contact or go rolling along the ground to smash into characters. Like the Crate, the Barrel is heavy, so it will restrict the speed at which the character carrying it can move. This speed differs between characters.
}}
====''Super Smash Bros. Brawl''====
{{SSBB trophy
|name=Barrels
|image=[[File:BrawlTrophy532.png|100px]]
|appears_in='''N64''' ''Super Smash Bros.''<br>'''Wii''' ''Super Smash Bros. Brawl''
|unlock=Random
|desc=Item holders similar to crates--their appearance will also change to fit the area. When you throw a barrel, it won't shatter, but rather roll across the stage. When a rolling barrel hits a character, that character gets sent sailing. Barrels are heavy, so you'll need two hands to pick them up, and your foot speed will decrease too
}}
====''Super Smash Bros. for Nintendo 3DS'' / ''Wii U''====
{{SSB4 trophy
|name=Barrels
|image='''3DS:''' [[File:BarrelTrophy3DS.png|120px]]<br>'''Wii U:'''<br>[[File:BarrelTrophyWiiU.png|120px]]
|games=Both
|category=Item
|appears_in='''N64''' Super Smash Bros. (04/1999)<br>'''Wii U''' Super Smash Bros. for Wii U
|trophy_box=4: Items and Rewards
|unlock='''3DS:''' Random<br>'''Wii U:''' Exclusively obtained in {{iw|smashwiki|Trophy Rush}}
|desc=These barrels are crammed full of items, but they're also incredibly tough to break. No baby hits here—attacking too lightly will just send the barrel rolling away, making it a dangerous obstacle for both you and your foes. And if others break the barrel, they'll get the items you wanted!
|desc2=Barrels have all sorts of items inside, but they're tough! Hitting them lightly or throwing them might not be enough to get these things open. In fact, you might just end up sending them rolling, and just so you know, rolling barrels are a force to be reckoned with! They can send you flying off the stage!
}}
===''Mario Party 9''===
{{constellation
|image=[[File:MP9 Barrel Constellation.png|200px]]
|description=A constellation that calls to mind a mysterious barrel. Some say barrels shoot people into the sky. Others say barrels store things. Could be both.
}}
===''Paper Mario: Sticker Star''===
*'''Item description:''' "''Sometimes dropped by Broozers. Provides a barrel that can be hurled at a single foe.''"
*'''Sticker Museum description:''' "''A wooden barrel thrown by a Broozer. This thing is heavy, so be careful when tossing it.''"


==Gallery==
==Gallery==
{{main-gallery}}
{{morepic}}
<gallery>
<center><gallery>
DKGameBoy.png|The original Donkey Kong prepares to throw a barrel. Artwork for ''Donkey Kong'' on the [[Game Boy]]
Image:DKGameBoy.png|The mean ape Donkey Kong prepares to throw a barrel. Artwork for ''Donkey Kong'' on the [[Game Boy]]
Dixie&Barrel DKC2.jpg|[[Dixie Kong]] heaves a barrel with her ponytail. Artwork for ''Donkey Kong Country 2''
Image:Dixie&Barrel DKC2.jpg|[[Dixie Kong]] heaves a barrel with her ponytail. Artwork for ''Donkey Kong Country 2''
Diddy Kong DKBB artwork.jpg|[[Diddy Kong]] wearing barrel bongo jets. Artwork for ''Donkey Kong Barrel Blast''
Image:Kiddy&Barrel DKC3.png|[[Kiddy Kong]] tosses a barrel. Artwork for ''Donkey Kong Country 3''
BarrelDKCR.png|Artwork of a barrel from ''Donkey Kong Country Returns''
Image:Normal diddy.jpg|[[Diddy Kong]] wearing barrel bongo jets. Artwork for ''Donkey Kong Barrel Blast''
MKAGPDX Barrel.png|Artwork of a barrel from ''[[Mario Kart Arcade GP DX]]''
Image:MKAGPDX Barrel.png|Artwork of a barrel from ''[[Mario Kart Arcade GP DX]]''
BarrelTSMBM.png|Donkey Kong holding two barrels in ''[[The Super Mario Bros. Movie]]''
</gallery></center>
</gallery>


==Names in other languages==
==Names in other languages==
{{foreign names
{{foreignname|float=1
|Jap=樽
|Jap=樽
|JapR=Taru
|JapR=Taru
|JapM=Barrel
|JapM=Barrel
|Jap2=タル<ref>{{cite|language=ja|publisher=[[Shogakukan]]|date=October 19, 2015|title=''Super Mario Bros. Hyakka: Nintendo Kōshiki Guidebook'', ''Super Mario Sunshine'' section|page=105|isbn=978-4-09-106569-8}}</ref>
|Spa=Barril
|Jap2R=Taru
|SpaM=Barrel
|Jap2M=Barrel
|Por=Barril
|Jap3={{ruby|普通|ふつう}}のタル
|PorM=Barrel
|Jap3R=Futsū no Taru
|Ita=Botte
|Jap3M=Normal Barrel
|ItaM=Barrel
|Chi=
|Fra=Tonneau
|ChiR=Tǒng
|FraM=Barrel
|Chi2=木桶
|Chi2N=''WarioWare, Inc.: Mega Microgame$!'' and ''Super Smash Bros. Ultimate''
|Chi2R=Mùtǒng
|ChiM=Barrel
|Chi2M=Wooden Barrel
|Fre=Tonneau<ref>[http://oscar.latine.chez-alice.fr/mamedata/coleco/scans/manuals/donkeykong-manual-2L2082.pdf Donkey Kong (ColecoVision) European instruction booklet], page 13</ref>
|Fre2=Baril<ref>[https://drive.google.com/file/d/1yeEiViNkWcIFxW03HXoly2bllU8eNy_R/view Donkey Kong (Atari) European instruction booklet], page 2</ref>
|FreM=Barrel
|Fre2M=Barrel
|Ger=Fass
|Ger=Fass
|GerM=Barrel
|GerM=Barrel
|Ita=Barile<ref>{{cite|date=November 15, 2018|title=''[[Super Mario Bros. Encyclopedia|Super Mario Bros. Enciclopedia]]''|publisher=Magazzini Salani|language=it|isbn=889367436X|page=105}}</ref>
|Ita2=Barile comune<ref>{{cite|title=''[[Donkey Kong Country]]'' Italian booklet|page=16}}</ref>
|Ita3=Barile di legno<ref>{{cite|title=''[[Donkey Kong Country (Game Boy Color)|Donkey Kong Country]]'' (GBC) European booklet|page=11|language=Italian|publisher=Nintendo of Europe}}</ref><ref>{{cite|title=''[[Donkey Kong Country (Game Boy Advance)|Donkey Kong Country]]'' (GBA) European booklet|language=Italian|page=102|publisher=Nintendo of Europe}}</ref>
|ItaM=Barrel
|Ita2M=Common barrel
|Ita3M=Wooden barrel
|Kor=원통
|Kor=원통
|KorR=Wontong
|KorR=Wontong
|Kor2=나무통
|KorM=Barrel
|Kor2N=''Mario Kart Tour''
|Chi=
|Kor2R=Namutong
|ChiR=Tǒng
|KorM=Cylinder
|ChiM=Barrel}}
|Kor2M=Wooden barrel
<br clear=all>
|Por=Barril
|PorM=Barrel
|Rus=Бочка
|RusR=Bochka
|RusM=Barrel
|Spa=Barril
|Spa2=Gran Barril<ref>{{cite|quote=Una vez liberados los 3 Toads, espera a que Donkey lance un '''Gran Barril''', el cual irá descendiendo por las plataformas del nivel hasta el final.|url=www.guiasnintendo.com/1_GAMEBOY_ADVANCE/mario_vs_dk/mario_vs_dk_sp/7_dk.html|title=Guía, trucos y ayuda de Mario vs. Donkey Kong|publisher=Guías Nintendo|accessdate=June 12, 2018|archive=web.archive.org/web/20061108022430/https://www.guiasnintendo.com/1_GAMEBOY_ADVANCE/mario_vs_dk/mario_vs_dk_sp/7_dk.html}}</ref> <small>(''Mario vs. Donkey Kong'', level [[Donkey Kong (level)|BOSS]])</small>
|SpaM=Barrel
|Spa2M=Grand Barrel
}}
 
==References==
==References==
{{NIWA|SmashWiki=1|StarfyWiki=1|WiKirby=Container|ZeldaWiki=1}}
<references/>
<references/>
 
{{NIWA
{{navboxes|
|SmashWiki=1
|DKWiki=1}}
{{BoxTop}}
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{{Barrels}}
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{{DKGB}}
{{DKC}}
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{{DK64}}
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{{Wario World}}
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{{MK}}
{{SSBB}}
{{SSBB}}
{{DKCR}}
{{NSMBW}}
{{NSMBW}}
{{MVDKMLM}}
{{SSB4}}}}
{{DKCR}}
{{M&SATLOG}}
{{MK7}}
{{PMSS stickers}}
{{MKAGPDX}}
{{MK8}}
{{SSB4}}
{{PMCS}}
{{SMO}}
{{SSBU}}
{{MKT}}
{{TSMBM}}
{{PPS}}}}
[[Category:Barrels|*]]
[[Category:Barrels|*]]
[[Category:Equipment]]
[[Category:Items]]
[[Category:Donkey Kong (game)]]
[[Category:Items]]
[[Category:Donkey Kong Items]]
[[Category:Objects]]
[[Category:Donkey Kong Objects]]
[[Category:Explosives]]
[[Category:Explosives]]
[[Category:Hazardous objects]]
[[Category:Super Smash Bros. Trophies]]
[[Category:Projectiles]]
[[Category:Donkey Kong Country]]
[[Category:Donkey Kong Country 2: Diddy's Kong Quest]]
[[Category:Donkey Kong Country 3: Dixie Kong's Double Trouble!]]
[[Category:Donkey Kong Land]]
[[Category:Donkey Kong Land 2]]
[[Category:Donkey Kong Land III]]
[[Category:Donkey Kong 64]]
[[Category:DK: King of Swing]]
[[Category:DK: King of Swing]]
[[Category:DK: Jungle Climber]]
[[Category:DK: Jungle Climber]]
[[Category:Donkey Kong (game) objects]]
[[Category:Donkey Kong (Game Boy)]]
[[Category:Donkey Kong 64 objects]]
[[Category:Donkey Kong Barrel Blast]]
[[Category:Donkey Kong Barrel Blast]]
[[Category:Donkey Kong Country objects]]
[[Category:Donkey Kong Country Returns]]
[[Category:Donkey Kong Country 2: Diddy's Kong Quest objects]]
[[Category:Donkey Kong Country: Tropical Freeze]]
[[Category:Donkey Kong Country 3: Dixie Kong's Double Trouble! objects]]
[[Category:Mario vs. Donkey Kong]]
[[Category:Donkey Kong Country Barrel Maze]]
[[Category:Donkey Kong Country Returns objects]]
[[Category:Donkey Kong Country: Tropical Freeze objects]]
[[Category:Donkey Kong Land objects]]
[[Category:Donkey Kong Land 2 objects]]
[[Category:Donkey Kong Land III objects]]
[[Category:Donkey Kong objects]]
[[Category:LEGO Super Mario objects]]
[[Category:Mario & Wario]]
[[Category:Mario Kart 7 objects]]
[[Category:Mario Kart 8 objects]]
[[Category:Mario Kart Arcade GP items]]
[[Category:Mario Kart Arcade GP 2 items]]
[[Category:Mario Kart Arcade GP DX items]]
[[Category:Mario Kart Tour objects]]
[[Category:Mario vs. Donkey Kong objects]]
[[Category:Mario vs. Donkey Kong: Mini-Land Mayhem!]]
[[Category:Mario vs. Donkey Kong: Mini-Land Mayhem!]]
[[Category:New Super Mario Bros. objects]]
[[Category:New Super Mario Bros. 2 objects]]
[[Category:New Super Mario Bros. U objects]]
[[Category:New Super Mario Bros. Wii objects]]
[[Category:Paper Mario: Color Splash objects]]
[[Category:Paper Mario: Sticker Star items]]
[[Category:Super Mario Bros. Special]]
[[Category:Super Mario Bros. Special]]
[[Category:Super Mario RPG: Legend of the Seven Stars objects]]
[[Category:Super Mario RPG: Legend of the Seven Stars]]
[[Category:Super Mario 3D Land objects]]
[[Category:New Super Mario Bros.]]
[[Category:Super Mario Odyssey objects]]
[[Category:New Super Mario Bros. Wii]]
[[Category:Super Smash Bros. items]]
[[Category:New Super Mario Bros. 2]]
[[Category:Super Smash Bros. Brawl items]]
[[Category:New Super Mario Bros. U]]
[[Category:Super Smash Bros. Brawl trophies]]
[[Category:Mario Kart Arcade GP]]
[[Category:Super Smash Bros. for Nintendo 3DS / Wii U items]]
[[Category:Mario Kart Arcade GP DX]]
[[Category:Super Smash Bros. for Nintendo 3DS trophies]]
[[Category:Mario Kart 7]]
[[Category:Super Smash Bros. for Wii U trophies]]
[[Category:Mario Kart 8]]
[[Category:Super Smash Bros. Melee items]]
[[Category:Mario & Wario]]
[[Category:Super Smash Bros. Melee trophies]]
[[Category:Wario Land 3]]
[[Category:Super Smash Bros. Ultimate items]]
[[Category:Wario World]]
[[Category:The Super Mario Bros. Movie objects]]
[[Category:Super Smash Bros. Items]]
[[Category:Wario Land 3 objects]]
[[Category:Super Smash Bros.]]
[[Category:Wario World objects]]
[[Category:Super Smash Bros. Melee]]
[[de:Fass]]
[[Category:Super Smash Bros. Brawl]]
[[it:Barile]]
[[Category:Super Smash Bros. for Nintendo 3DS / Wii U]]

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