Editing Barrel

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{about|the object|the minigame in [[Mario & Luigi: Superstar Saga]]|[[Barrel (minigame)]]}}
{{about|the object|the minigame in [[Mario & Luigi: Superstar Saga]]|[[Barrel (minigame)]]}}
{{item infobox
{{item infobox
|image=[[File:BarrelDKCR.png|200x200px]]<br>Artwork from ''[[Donkey Kong Country Returns]]''
|image=[[File:BarrelDKCR.png|175px]]
|first_appearance=''[[Donkey Kong (game)|Donkey Kong]]'' ([[List of games by date#1981|1981]])
|first_appearance=''[[Donkey Kong (game)|Donkey Kong]]'' ([[List of games by date#1981|1981]])
|latest_appearance=''[[Nintendo World Championships: NES Edition]]'' ([[List of games by date#2024|2024]])
|latest_appearance=''[[Nintendo World Championships: NES Edition]]'' ([[List of games by date#2024|2024]])
Line 9: Line 9:
Many variations of the normal barrel appear in the games, and a list where each of them is mentioned can be found [[Barrel#Types of barrels|below]]. Largely due to its iconic role in the original arcade game and its use in the [[Donkey Kong Country (series)|''Donkey Kong Country'' series]], the barrel has often been associated with Donkey Kong in his appearances, much like [[banana]]s.
Many variations of the normal barrel appear in the games, and a list where each of them is mentioned can be found [[Barrel#Types of barrels|below]]. Largely due to its iconic role in the original arcade game and its use in the [[Donkey Kong Country (series)|''Donkey Kong Country'' series]], the barrel has often been associated with Donkey Kong in his appearances, much like [[banana]]s.
==History==
==History==
===''Donkey Kong'' franchise===
===''Donkey Kong''===
====''Donkey Kong''====
[[File:Donkey Kong Barrel Artwork.png|thumb|180px|Artwork of a barrel from ''[[Donkey Kong (game)|Donkey Kong]]''.]]
[[File:Donkey Kong Barrel Artwork.png|thumb|180px|Artwork of a barrel from ''[[Donkey Kong (game)|Donkey Kong]]''.]]
[[File:DK Arcade Blue Barrel.png|frame|left]]
[[File:DK Arcade Blue Barrel.png|frame|left]]
Line 21: Line 20:
Barrels in the [[Donkey Kong (Game Boy)|Game Boy version]] are nearly an exact imitation of their appearance in the original arcade game, meaning that barrels appear once again in the 25m stage. When Mario jumps over one, he is awarded 100 points, just like in the original game. Nevertheless, the player only earns 300 points upon destroying a barrel with a hammer, unlike in the arcade ''Donkey Kong''. Later in the game, Donkey Kong still uses barrels as attacks occasionally. When a rolling barrel encounters an edge and falls down to the platform underneath, Mario needs to perform a [[handstand]] right under the falling barrel and stop it with his feet. The barrel then lands upright, and it can be picked up so Mario can throw the barrel back at Donkey Kong in order to damage him. This is the only game where barrels can actually crush Mario, via falling on him or running him over.
Barrels in the [[Donkey Kong (Game Boy)|Game Boy version]] are nearly an exact imitation of their appearance in the original arcade game, meaning that barrels appear once again in the 25m stage. When Mario jumps over one, he is awarded 100 points, just like in the original game. Nevertheless, the player only earns 300 points upon destroying a barrel with a hammer, unlike in the arcade ''Donkey Kong''. Later in the game, Donkey Kong still uses barrels as attacks occasionally. When a rolling barrel encounters an edge and falls down to the platform underneath, Mario needs to perform a [[handstand]] right under the falling barrel and stop it with his feet. The barrel then lands upright, and it can be picked up so Mario can throw the barrel back at Donkey Kong in order to damage him. This is the only game where barrels can actually crush Mario, via falling on him or running him over.


====''Donkey Kong Circus''====
===''Donkey Kong Circus''===
A barrel in ''[[Donkey Kong Circus]]'' has to be balanced on by Donkey Kong in the manner of a circus ball while being watched by Mario. Donkey Kong has to dodge [[Fireball (Donkey Kong)|fireball]]s that fall from the oil drums above, and juggle [[pineapple]]s, all while riding the barrel.
A barrel in ''[[Donkey Kong Circus]]'' has to be balanced on by Donkey Kong in the manner of a circus ball while being watched by Mario. Donkey Kong has to dodge [[Fireball (Donkey Kong)|fireball]]s that fall from the oil drums above, and juggle [[pineapple]]s, all while riding the barrel.


====''Donkey Kong Country'' and ''Donkey Kong Land'' series====
===''Super Mario Bros. Special''===
[[File:Barrel SMBS.png|frame|left]]
Barrels in ''[[Super Mario Bros. Special]]'' are uncommon obstacles credited as '''Tarusar'''. They are introduced in [[World 3-4 (Super Mario Bros. Special)|World 3-4]] and continue to appear occasionally throughout the game. Tarusars retain their physics from ''Donkey Kong'', in that they roll continuously towards Mario. Their source is not seen, but they always fall from a certain height onto the ground before they start rolling. [[Mario]] cannot destroy Tarusars with a [[stomp]] or fireballs, but he can use a [[Hammer|Hummer]] to destroy them in World 3-4. They can also be beaten by punching them from beneath a [[Brick Block|brick]].
 
===''Mario & Wario''===
[[File:Barrel M&W.png|frame]]
A barrel in ''[[Mario & Wario]]'' is used by [[Wario]] to cover Mario's sight in [[Kumotori Yama]].
 
===''Wario Land'' series===
Large barrels in ''[[Wario Land: Super Mario Land 3]]'' and ''[[Wario Land II]]'' are present as platforms in mostly maritime areas, like the [[Rice Beach]] or the [[SS Tea Cup]].
 
[[File:WL3 Barrel.png|frame]]
Barrels in ''[[Wario Land 3]]'' have a small, keg-like shape and can be carried by [[Wario]]. They are functionally similar to [[Ice Block|ice block]]s from ''Wario Land II'' in that they can be picked up and hurled at enemies or blocks to destroy them. Barrels break instantly when they are thrown to the ground or if attacked with a [[Ground Pound|Smash Attack]] or a shoulder charge. However, they respawn in their default location after Wario goes off-screen from where a barrel initially appears and returns to that position after that. In addition, barrels can be stood on, serving as platforms. Barrels appear in [[Desert Ruins]], [[The Volcano's Base]], [[The West Crater]], [[The Grasslands]], [[The Big Bridge]], [[The Warped Void]], and [[The East Crater]].
 
===''Donkey Kong Country'' and ''Donkey Kong Land'' series===
[[File:DK throwing a barrel.png|thumb|Artwork of Donkey Kong getting set to throw a barrel]]
[[File:DK throwing a barrel.png|thumb|Artwork of Donkey Kong getting set to throw a barrel]]
''[[Donkey Kong Country]]'' introduces several types of barrels that the [[Kong]]s can use to attack enemies. Regular barrels appear frequently in many levels throughout the game and can be picked up and carried by pressing the {{button|snes|Y}} button on the [[Super Nintendo Entertainment System|SNES]] controller while the playable character is in front of the barrel. Donkey Kong lifts the barrel above his head, while [[Diddy Kong]] carries it in front of his body. The barrel can then be tossed by releasing the {{button|snes|Y}} button, after which it rolls on the ground ahead until it hits a wall or goes off-camera. Barrels can also phase through enemies and defeat them, although touching an enemy with a barrel while carrying it will result in the barrel breaking as well as the enemy being taken out. In ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'', barrels can break if they collide with an enemy while rolling. Regular barrels are needed to destroy tough or well-protected enemies, including [[Zinger]]s and [[Krusha]]s, and are sometimes needed to take down bosses, such as [[Queen B.]], [[Kreepy Krow]] or [[King K. Rool#Donkey Kong Country 3: Dixie Kong's Double Trouble!|Baron K. Roolenstein]]. During boss battles, there are specific methods of acquiring barrels: they can either spawn repeatedly without the player's input, appear after defeating a living [[Mini-Necky]], or fall from the ceiling after the player pulls some pipes.
''[[Donkey Kong Country]]'' introduces several types of barrels that the [[Kong]]s can use to attack enemies. Regular barrels appear frequently in many levels throughout the game and can be picked up and carried by pressing the {{button|snes|Y}} button on the [[Super Nintendo Entertainment System|SNES]] controller while the playable character is in front of the barrel. Donkey Kong lifts the barrel above his head, while [[Diddy Kong]] carries it in front of his body. The barrel can then be tossed by releasing the {{button|snes|Y}} button, after which it rolls on the ground ahead until it hits a wall or goes off-camera. Barrels can also phase through enemies and defeat them, although touching an enemy with a barrel while carrying it will result in the barrel breaking as well as the enemy being taken out. In ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'', barrels can break if they collide with an enemy while rolling. Regular barrels are needed to destroy tough or well-protected enemies, including [[Zinger]]s and [[Krusha]]s, and are sometimes needed to take down bosses, such as [[Queen B.]], [[Kreepy Krow]] or [[King K. Rool#Donkey Kong Country 3: Dixie Kong's Double Trouble!|Baron K. Roolenstein]]. During boss battles, there are specific methods of acquiring barrels: they can either spawn repeatedly without the player's input, appear after defeating a living [[Mini-Necky]], or fall from the ceiling after the player pulls some pipes.
Line 42: Line 55:
Barrels reappear in ''[[Donkey Kong Country Returns]]'' and its [[Donkey Kong Country Returns 3D|Nintendo 3DS version]]. While using barrels as items are about the same as the previous games, it does not retain the ability to kill enemies while holding the barrel; rather the Kong holding the barrel will drop it when taking damage. Also, instead of throwing it overhead, the Kong holding it will throw it straight forward. ''[[Donkey Kong Country: Tropical Freeze]]'' and [[Donkey Kong Country: Tropical Freeze (Nintendo Switch)|its Nintendo Switch port]] keeps these changes, but brings back the throwing barrel animation to an overhead throw.
Barrels reappear in ''[[Donkey Kong Country Returns]]'' and its [[Donkey Kong Country Returns 3D|Nintendo 3DS version]]. While using barrels as items are about the same as the previous games, it does not retain the ability to kill enemies while holding the barrel; rather the Kong holding the barrel will drop it when taking damage. Also, instead of throwing it overhead, the Kong holding it will throw it straight forward. ''[[Donkey Kong Country: Tropical Freeze]]'' and [[Donkey Kong Country: Tropical Freeze (Nintendo Switch)|its Nintendo Switch port]] keeps these changes, but brings back the throwing barrel animation to an overhead throw.


====''Donkey Kong Country: Rumble in the Jungle''====
===''Donkey Kong Country: Rumble in the Jungle''===
[[File:Rumble Jungle Illustration - Klap Trap.png|thumb|160px|left|Illustration showing [[Diddy Kong]] lodging a barrel inside the mouth of a [[Klaptrap|Klap Trap]].]]
[[File:Rumble Jungle Illustration - Klap Trap.png|thumb|160px|left|Illustration showing [[Diddy Kong]] lodging a barrel inside the mouth of a [[Klaptrap|Klap Trap]].]]
Barrels in ''[[Donkey Kong Country: Rumble in the Jungle]]'' are used by the novel's characters on several occasions. Before the [[Kong]]s leave their [[DK's Tree House|treehouse]] to travel to [[Big Ape City]], [[Donkey Kong]] fills his backpack with "miniature barrels", including some that "could even explode" (referring to [[TNT Barrel|TNT barrels]]). In [[Tree Top Town]], the [[Kremling]]s use barrel cannons from high up in the trees, which fire "dangerous barrels". The Kongs overcome them by slinging TNT Barrels at them using a tree branch. After rescuing [[Funky Kong]] from his prison cell in Big Ape City's factory, Donkey Kong hands Funky and Diddy Kong some barrels to use against a group of Kremlings. Diddy manages to hang from the ceiling, and drop barrels from above.
Barrels in ''[[Donkey Kong Country: Rumble in the Jungle]]'' are used by the novel's characters on several occasions. Before the [[Kong]]s leave their [[DK's Tree House|treehouse]] to travel to [[Big Ape City]], [[Donkey Kong]] fills his backpack with "miniature barrels", including some that "could even explode" (referring to [[TNT Barrel|TNT barrels]]). In [[Tree Top Town]], the [[Kremling]]s use barrel cannons from high up in the trees, which fire "dangerous barrels". The Kongs overcome them by slinging TNT Barrels at them using a tree branch. After rescuing [[Funky Kong]] from his prison cell in Big Ape City's factory, Donkey Kong hands Funky and Diddy Kong some barrels to use against a group of Kremlings. Diddy manages to hang from the ceiling, and drop barrels from above.
Line 49: Line 62:


Despite the novel describing the use of "miniature barrels", their illustrated size in proportion to Diddy Kong and Klap Trap appears to be closer to a regular-sized barrel.
Despite the novel describing the use of "miniature barrels", their illustrated size in proportion to Diddy Kong and Klap Trap appears to be closer to a regular-sized barrel.
====''Donkey Kong 64''====
Barrels in ''[[Donkey Kong 64]]'' have a few purposes. One of them is being a design patterns for many constructions, such as [[Cranky's Lab]] and the slot machine of the [[Batty Barrel Bandit!]]. Barrels are still worn by [[Klobber]]s, which return as enemies. Although a Barrel is in the main menu, being lifted by Donkey Kong while he waits for the player to select an option, Barrels are seldomly used as objects during the main game itself. Barrels are first used in one of [[Cranky Kong]]'s training minigames, then much later on in Diddy Kong's igloo from [[Crystal Caves]], and lastly by [[Lanky Kong]] in the final boss fight against [[King K. Rool]]. The barrels in the boss fight each depict a small banana peel on the side and must be thrown by Lanky onto the ground to reveal a large banana peel, which Lanky can trick K. Rool into running on by playing [[Trombone Tremor]], depending on where K. Rool is at. Least notably, relatively big barrels serve only for decorative purposes inside the main sunken ship of [[Gloomy Galleon]] and inside the barn with the club-wielding [[Kosha]] in [[Fungi Forest]].
====''Donkey Kong Jungle Beat''====
[[File:Massive Canyon.png|thumb|left|Sequence of a level in ''Donkey Kong Jungle Beat''. Notice the barrel at the upper left of the screen, which already contains 66 bananas.]]
Barrels in ''[[Donkey Kong Jungle Beat]]'' are used to transport [[Donkey Kong]] to different kingdoms. These barrels all have a letter in front of them, with each letter spelling out the initials of ''Donkey Kong Jungle Beat''. The D Barrel links to the [[Banana Kingdom]], [[Orange Kingdom]], [[Watermelon Kingdom]], and [[Apple Kingdom]]. The K Barrel warps the player to the [[Strawberry Kingdom]], [[Pineapple Kingdom]], [[Lemon Kingdom]], and [[Grape Kingdom]]. The J Barrel goes to the [[Cherry Kingdom]], [[Peach Kingdom]], [[Melon Kingdom]], and [[Durian Kingdom]]. The B Barrel introduces the player into the [[Pear Kingdom]], [[Lychee Kingdom]], [[Chili Pepper Kingdom]], and [[Star Fruit Kingdom]]. Completing all the kingdoms in each barrel allows Donkey Kong access to the next barrel.
A large barrel is also the heads-up display at the upper left corner of the screen, displaying the number of [[banana]]s that Donkey Kong has collected in the level he is currently in. This very barrel is used by Donkey Kong to transport the bananas.
====''DK: King of Swing'' / ''DK: Jungle Climber''====
Barrels in ''[[DK: King of Swing]]'' and ''[[DK: Jungle Climber]]'' are merely harmless obstacles appearing in most levels, and can be broken if the player charges into them. Upon destruction, they reveal bonuses, such as [[banana]]s and [[DK Coin|medals]]. Before getting destroyed, barrels can be stood on, just like on ground. In ''DK: King of Swing'' only, the player can store the first 50 bananas collected throughout the game inside a barrel, which is shown on the bottom right corner of the screen as an icon. The bananas can be consumed by the Kong to gain invincibility, and if the player has less than fifty bananas left afterwards, the barrel disappears and make room for four or less bunches of ten bananas.
====''Donkey Kong Barrel Blast''====
Barrels in ''[[Donkey Kong Barrel Blast]]'' appear as obstacles. If a character flies into a barrel, they will break it and severely decelerate. They can be avoided by jumping over them. Characters can also charge into them with a [[Wild Move]] and destroy them successfully without slowing down; breaking a barrel this way awards the player five [[banana]]s. A while after a barrel gets destroyed, another one spawns in its place. Along with normal barrels, [[Iron Barrel]]s can be found throughout the courses.
===''Super Mario'' series===
====''Super Mario Bros. Special''====
[[File:Barrel SMBS.png|frame|left]]
Barrels in ''[[Super Mario Bros. Special]]'' are uncommon obstacles credited as '''Tarusar'''. They are introduced in [[World 3-4 (Super Mario Bros. Special)|World 3-4]] and continue to appear occasionally throughout the game. Tarusars retain their physics from ''Donkey Kong'', in that they roll continuously towards Mario. Their source is not seen, but they always fall from a certain height onto the ground before they start rolling. [[Mario]] cannot destroy Tarusars with a [[stomp]] or fireballs, but he can use a [[Hammer|Hummer]] to destroy them in World 3-4. They can also be beaten by punching them from beneath a [[Brick Block|brick]].
====''Super Mario Sunshine''====
Barrels, referred to as "'''Water Barrels'''" in the [[Prima Games]] guidebook,<ref>{{cite|author=Hodgson, David S J, Bryan Stratton, and Stephen Stratton|title=''Super Mario Sunshine: Prima's Official Strategy Guide''|publisher=[[Prima Games]]|page=23|date=September 3, 2002|isbn=0-7615-3961-1}}</ref> are throwable items in ''[[Super Mario Sunshine]]'' that are filled with [[water]]. They break when the collide with the ground, causing them to release large amounts of water that damages nearby enemies and washes away [[goop]]. Using barrels to wash away goop is significantly faster than it would be with [[F.L.U.D.D.|FLUDD]]. Barrels can also be [[Ground Pound|ground-pounded]] to refill FLUDD's tank. These barrels are especially useful in [[Scrubbing Sirena Beach|Episode 6]] of [[Sirena Beach]], where Mario must clean goop covering a large portion of the beach very quickly. In [[Chain Chomp's Bath|Episode 4]] of [[Pianta Village]], a single barrel can be used to cool down the overheated [[Chain Chomp]] instantly.
====''New Super Mario Bros.''====
Barrels in ''[[New Super Mario Bros.]]'' appear as platforms buoying on water in [[World 3-A (New Super Mario Bros.)|World 3-A]] and [[World 8-2 (New Super Mario Bros.)|World 8-2]], but sink while Mario or Luigi stand on them, unless either brother is in his [[Mini Mario (form)|Mini form]].
====''Super Mario Galaxy''====
Barrels in ''[[Super Mario Galaxy]]'' are inhabited by [[Rocto]]s, which shoot projectiles at Mario or Luigi. The barrels can be destroyed and the enemies consequently defeated by [[spin]]ning onto one of their projectiles to send it back.
====''New Super Mario Bros. Wii''====
[[File:BarrelNSMBW.png|frame]]
Barrels in ''[[New Super Mario Bros. Wii]]'' appear as objects that can be picked up and thrown, and the buoy-like barrels from ''New Super Mario Bros.'' reappear in [[World 4-2 (New Super Mario Bros. Wii)|World 4-2]], functioning identically as before. As projectiles, upon touching the ground, barrels will start rolling continuously in a direction until they crash into a wall or a [[Spike Ball|spiked ball]], and can be used to attack enemies or even other players. Barrels in {{world-link|7|ghosthouse|World 7-Ghost House (New Super Mario Bros. Wii)}} can be punched by [[Broozer]]s to start rolling toward the player.
====''Super Mario Galaxy 2''====
Barrels in ''[[Super Mario Galaxy 2]]'' have the same role as in ''Super Mario Galaxy'', acting as cover for Roctos. They are encountered in [[Shiverburn Galaxy]] and [[Grandmaster Galaxy]]. A boss character named [[Prince Pikante]] also drives a small tank which is composed of an armored barrel.
====''Super Mario 3D Land''====
[[File:SM3DL Final Bowser Part 1 W8.png|thumb|200px|left|Bowser throws barrels in a similar manner to Donkey Kong]]
Barrels in ''[[Super Mario 3D Land]]'' appear at one point during the final boss battle with [[Bowser]], who throws large barrels at Mario or Luigi, a reference to the original ''Donkey Kong'' arcade game.{{ref needed}} The only way to destroy these barrels is by having the characters touch them in [[White Tanooki Mario|White Tanooki]] form.
====''New Super Mario Bros. 2''====
Barrels in ''[[New Super Mario Bros. 2]]'' appear as sinkable platforms in the water of [[World 3-1 (New Super Mario Bros. 2)|World 3-1]], functioning identically as in the predecessors.
====''New Super Mario Bros. U'' / ''New Super Luigi U'' / ''New Super Mario Bros. U Deluxe''====
Barrels in ''[[New Super Mario Bros. U]]'' and [[New Super Mario Bros. U Deluxe|its Nintendo Switch port]] return as projectiles in [[Ghost House]]s with [[Broozer]]s. Barrels in ''[[New Super Luigi U]]'' appear only in the level [[Broozers and Barrels]].
====''Super Mario Odyssey''====
[[File:Barrel SMO.jpg|thumb|Mario encountering Barrels in ''Super Mario Odyssey'']]
Barrels in ''[[Super Mario Odyssey]]'' are encountered as obstacles in 8-bit segments of [[Metro Kingdom]] and the [[Darker Side]], taking on their sprite design from ''Donkey Kong''. Most of the time, they come out of [[Girder]]s and roll on the ground until they fall into an [[oil drum]]. Donkey Kong also throws barrels just like in the original arcade game. Mario must jump over barrels to dodge them, otherwise he loses one wedge of his health meter. Stationary, harmless barrels appear as platforms in some areas of the Metro Kingdom and the [[Seaside Kingdom]], outside the 8-bit sections, and while they cannot be destroyed, hitting one with [[Cappy]] or with a [[Ground Pound]] grants one [[coin]].
===''Mario & Wario''===
[[File:Barrel M&W.png|frame]]
A barrel in ''[[Mario & Wario]]'' is used by [[Wario]] to cover Mario's sight in [[Kumotori Yama]].
===''Wario Land'' series===
Large barrels in ''[[Wario Land: Super Mario Land 3]]'' and ''[[Wario Land II]]'' are present as platforms in mostly maritime areas, like the [[Rice Beach]] or the [[SS Tea Cup]].
[[File:WL3 Barrel.png|frame]]
Barrels in ''[[Wario Land 3]]'' have a small, keg-like shape and can be carried by [[Wario]]. They are functionally similar to [[Ice Block|ice block]]s from ''Wario Land II'' in that they can be picked up and hurled at enemies or blocks to destroy them. Barrels break instantly when they are thrown to the ground or if attacked with a [[Ground Pound|Smash Attack]] or a shoulder charge. However, they respawn in their default location after Wario goes off-screen from where a barrel initially appears and returns to that position after that. In addition, barrels can be stood on, serving as platforms. Barrels appear in [[Desert Ruins]], [[The Volcano's Base]], [[The West Crater]], [[The Grasslands]], [[The Big Bridge]], [[The Warped Void]], and [[The East Crater]].


===''Super Mario RPG: Legend of the Seven Stars''===
===''Super Mario RPG: Legend of the Seven Stars''===
Line 118: Line 71:


In their [[Trophy (Super Smash Bros. series)|trophy]] descriptions throughout the series, Barrels are associated with the ''Super Smash Bros.'' series, not the [[Super Mario (franchise)|''Super Mario'' franchise]]. This distinction is further present from the ''Super Smash Bros.'' logo on top of the barrel.
In their [[Trophy (Super Smash Bros. series)|trophy]] descriptions throughout the series, Barrels are associated with the ''Super Smash Bros.'' series, not the [[Super Mario (franchise)|''Super Mario'' franchise]]. This distinction is further present from the ''Super Smash Bros.'' logo on top of the barrel.
===''Donkey Kong 64''===
Barrels in ''[[Donkey Kong 64]]'' have a few purposes. One of them is being a design patterns for many constructions, such as [[Cranky's Lab]] and the slot machine of the [[Batty Barrel Bandit!]]. Barrels are still worn by [[Klobber]]s, which return as enemies. Although a Barrel is in the main menu, being lifted by Donkey Kong while he waits for the player to select an option, Barrels are seldomly used as objects during the main game itself. Barrels are first used in one of [[Cranky Kong]]'s training minigames, then much later on in Diddy Kong's igloo from [[Crystal Caves]], and lastly by [[Lanky Kong]] in the final boss fight against [[King K. Rool]]. The barrels in the boss fight each depict a small banana peel on the side and must be thrown by Lanky onto the ground to reveal a large banana peel, which Lanky can trick K. Rool into running on by playing [[Trombone Tremor]], depending on where K. Rool is at. Least notably, relatively big barrels serve only for decorative purposes inside the main sunken ship of [[Gloomy Galleon]] and inside the barn with the club-wielding [[Kosha]] in [[Fungi Forest]].


Barrels can be picked up by pressing {{button|n64|b}} on the [[nwiki:Nintendo 64 Controller|Nintendo 64 Controller]] and thrown by pressing the same button again, upon which the barrel rolls continuously until hitting a wall.
Barrels can be picked up by pressing {{button|n64|b}} on the [[nwiki:Nintendo 64 Controller|Nintendo 64 Controller]] and thrown by pressing the same button again, upon which the barrel rolls continuously until hitting a wall.
Line 153: Line 109:
====''Mario Kart Tour''====
====''Mario Kart Tour''====
[[File:MKT barrel.png|thumb|left|100px|A barrel in ''Mario Kart Tour'']]
[[File:MKT barrel.png|thumb|left|100px|A barrel in ''Mario Kart Tour'']]
Barrels in ''[[Mario Kart Tour]]'' are obstacles on [[London Loop]], [[London Loop|London Loop 2]], [[London Loop|London Loop 3]], [[Singapore Speedway|Singapore Speedway 3]], [[Rome Avanti|Rome Avanti 2]], {{classic-link|DS|Airship Fortress}}, {{classic-link|3DS|Cheep Cheep Lagoon}}'s [[Break Item Boxes]] challenge, and {{classic-link|3DS|Wario Shipyard}}, functioning like they do in previous games.
Barrels in ''[[Mario Kart Tour]]'' are obstacles on [[London Loop]], [[London Loop|London Loop 2]], [[London Loop|London Loop 3]], [[Singapore Speedway|Singapore Speedway 3]], [[Rome Avanti|Rome Avanti 2]], [[DS Airship Fortress]], [[3DS Cheep Cheep Lagoon]]'s [[Break Item Boxes]] challenge, and [[3DS Wario Shipyard]], functioning like they do in previous games.


====''Mario Kart Live: Home Circuit''====
====''Mario Kart Live: Home Circuit''====
Line 161: Line 117:
===''Mario & Luigi'' series===
===''Mario & Luigi'' series===
====''Mario & Luigi: Superstar Saga'' / ''Mario & Luigi: Superstar Saga + Bowser's Minions''====
====''Mario & Luigi: Superstar Saga'' / ''Mario & Luigi: Superstar Saga + Bowser's Minions''====
Barrels in ''[[Mario & Luigi: Superstar Saga]]'' and its [[Mario & Luigi: Superstar Saga + Bowser's Minions|remake]] have a few minor roles. They are part of [[Bink]]'s [[Barrel (minigame)|identically named minigame]], where the player has to arrange rows of barrels of the same color. In several locations, such as [[Chucklehuck Woods]] and [[Woohoo Hooniversity]], there are barrels that [[Luigi]] can enter from underneath after going underground with [[Dunk Hammer|Luigi Dunk]] to solve puzzles. In the latter location, there is a segment where [[Mario]] has to jump over rolling barrels in a similar manner to the original ''Donkey Kong'' game. In [[Bowser's Castle#Mario & Luigi: Superstar Saga / Mario & Luigi: Superstar Saga + Bowser's Minions|Bowser's Castle]], Luigi is trapped inside a barrel by [[Larry]], and must bounce a fireball back at Larry a number of times before he can continue.
Barrels in ''[[Mario & Luigi: Superstar Saga]]'' and its [[Mario & Luigi: Superstar Saga + Bowser's Minions|remake]] have a few minor roles. They are part of [[Bink]]'s [[Barrel (minigame)|identically named minigame]], where the player has to arrange rows of barrels of the same color. In several locations, such as [[Chucklehuck Woods]] and [[Woohoo Hooniversity]], there are barrels that [[Luigi]] can enter from underneath to solve puzzles. In the latter location, there is a segment where [[Mario]] has to jump over rolling barrels in a similar manner to the original ''Donkey Kong'' game. In [[Bowser's Castle#Mario & Luigi: Superstar Saga / Mario & Luigi: Superstar Saga + Bowser's Minions|Bowser's Castle]], Luigi is trapped inside a barrel by [[Larry Koopa|Larry]], and must bounce a fireball back at Larry a number of times before he can continue.


====''Mario & Luigi: Paper Jam''====
====''Mario & Luigi: Paper Jam''====
Barrels in ''[[Mario & Luigi: Paper Jam]]'' appear only in battles. They are dropped by [[Bowser Jr.]] and [[Paper Bowser Jr.]] at the trio, forcing the brothers to run while the bosses shoot fireballs at them. Barrels are also utilized by [[Broozer]]s and [[Paper Broozer]]s to attack, by dropping a barrel in front of themselves and ramming it into the trio, and the resulting effect depends on which type of barrel was hit by which type of Broozer.
Barrels in ''[[Mario & Luigi: Paper Jam]]'' appear only in battles. They are dropped by [[Bowser Jr.]] and [[Paper Bowser Jr.]] at the trio, forcing the brothers to run while the bosses shoot fireballs at them. Barrels are also utilized by [[Broozer]]s and [[Paper Broozer]]s to attack, by dropping a barrel in front of themselves and ramming it into the trio, and the resulting effect depends on which type of barrel was hit by which type of Broozer.
==== ''Mario & Luigi: Brothership'' ====
A monster named Sharpcask who serves [[Zokket]] is shown to wield barrels as a weapon in artwork for ''[[Mario & Luigi: Brothership]]''. It also resembles a barrel in design.


===''Mario vs. Donkey Kong'' series===
===''Mario vs. Donkey Kong'' series===
Line 182: Line 135:
====''Mario vs. Donkey Kong: Mini-Land Mayhem!''====
====''Mario vs. Donkey Kong: Mini-Land Mayhem!''====
Barrels in ''[[Mario vs. Donkey Kong: Mini-Land Mayhem!]]'' are frequently used by Donkey Kong in his battles to attack the [[Mini]]s, where he often slams his fists on the ground, causing a barrel to drop from the pile. Like before, a barrel can destroy a Mini upon contact. However, barrels break when they reach the ground or any other platform. Shortly after a barrel is used, another one spawns in its place.
Barrels in ''[[Mario vs. Donkey Kong: Mini-Land Mayhem!]]'' are frequently used by Donkey Kong in his battles to attack the [[Mini]]s, where he often slams his fists on the ground, causing a barrel to drop from the pile. Like before, a barrel can destroy a Mini upon contact. However, barrels break when they reach the ground or any other platform. Shortly after a barrel is used, another one spawns in its place.
===''Donkey Kong Jungle Beat''===
[[File:Massive Canyon.png|thumb|left|Sequence of a level in ''Donkey Kong Jungle Beat''. Notice the barrel at the upper left of the screen, which already contains 66 bananas.]]
Barrels in ''[[Donkey Kong Jungle Beat]]'' are used to transport [[Donkey Kong]] to different kingdoms. These barrels all have a letter in front of them, with each letter spelling out the initials of ''Donkey Kong Jungle Beat''. The D Barrel links to the [[Banana Kingdom]], [[Orange Kingdom]], [[Watermelon Kingdom]], and [[Apple Kingdom]]. The K Barrel warps the player to the [[Strawberry Kingdom]], [[Pineapple Kingdom]], [[Lemon Kingdom]], and [[Grape Kingdom]]. The J Barrel goes to the [[Cherry Kingdom]], [[Peach Kingdom]], [[Melon Kingdom]], and [[Durian Kingdom]]. The B Barrel introduces the player into the [[Pear Kingdom]], [[Lychee Kingdom]], [[Chili Pepper Kingdom]], and [[Star Fruit Kingdom]]. Completing all the kingdoms in each barrel allows Donkey Kong access to the next barrel.
A large barrel is also the heads-up display at the upper left corner of the screen, displaying the number of [[banana]]s that Donkey Kong has collected in the level he is currently in. This very barrel is used by Donkey Kong to transport the bananas.
===''DK: King of Swing'' / ''DK: Jungle Climber''===
Barrels in ''[[DK: King of Swing]]'' and ''[[DK: Jungle Climber]]'' are merely harmless obstacles appearing in most levels, and can be broken if the player charges into them. Upon destruction, they reveal bonuses, such as [[banana]]s and [[DK Coin|medals]]. Before getting destroyed, barrels can be stood on, just like on ground. In ''DK: King of Swing'' only, the player can store the first 50 bananas collected throughout the game inside a barrel, which is shown on the bottom right corner of the screen as an icon. The bananas can be consumed by the Kong to gain invincibility, and if the player has less than fifty bananas left afterwards, the barrel disappears and make room for four or less bunches of ten bananas.


===''Mario Baseball'' series===
===''Mario Baseball'' series===
Line 190: Line 152:


The ''Mario Super Sluggers'' version of the stadium hosts another minigame, titled [[Barrel Basher]]. The batter is given a small wall in front of him/her which serves as a shield against the many rapid barrels (and also powerful [[Bob-omb]]s) that come from several Barrel Cannons. Despite the protection granted by the shield, the safety of the player is still precarious, as the barrels can damage the shield upon bumping into it. The target in the minigame is to destroy as many barrels as the player can and prevent the wall from falling apart. If not broken in time, the barrels may successfully uncover the player by destroying the wall, breaking the player's combo streak, and leaving them exposed to other dangerous barrel. It takes three barrels, but one Bob-omb to break part of the shield. If the player gets hit, the game does the same animation as when hit by the ball in-game, and regardless of the player's score, they instantly lose the minigame. Upon breaking a barrel, the score of the player increases; some of the barrels are shiny and are more worthy than regular barrels. There is also a red giant barrel in the special level. If the player does not break the barrel completely before it reaches the barrier, the entire shield will be destroyed and the minigame will automatically end.
The ''Mario Super Sluggers'' version of the stadium hosts another minigame, titled [[Barrel Basher]]. The batter is given a small wall in front of him/her which serves as a shield against the many rapid barrels (and also powerful [[Bob-omb]]s) that come from several Barrel Cannons. Despite the protection granted by the shield, the safety of the player is still precarious, as the barrels can damage the shield upon bumping into it. The target in the minigame is to destroy as many barrels as the player can and prevent the wall from falling apart. If not broken in time, the barrels may successfully uncover the player by destroying the wall, breaking the player's combo streak, and leaving them exposed to other dangerous barrel. It takes three barrels, but one Bob-omb to break part of the shield. If the player gets hit, the game does the same animation as when hit by the ball in-game, and regardless of the player's score, they instantly lose the minigame. Upon breaking a barrel, the score of the player increases; some of the barrels are shiny and are more worthy than regular barrels. There is also a red giant barrel in the special level. If the player does not break the barrel completely before it reaches the barrier, the entire shield will be destroyed and the minigame will automatically end.
===''Super Mario'' series===
{{merge from|Water Barrel}}
====''New Super Mario Bros.''====
Barrels in ''[[New Super Mario Bros.]]'' appear as platforms buoying on water in [[World 3-A (New Super Mario Bros.)|World 3-A]] and [[World 8-2 (New Super Mario Bros.)|World 8-2]], but sink while Mario or Luigi stand on them, unless either brother is in his [[Mini Mario (form)|Mini form]].
====''Super Mario Galaxy''====
Barrels in ''[[Super Mario Galaxy]]'' are inhabited by [[Rocto]]s, which shoot projectiles at Mario or Luigi. The barrels can be destroyed and the enemies consequently defeated by [[spin]]ning onto one of their projectiles to send it back.
====''New Super Mario Bros. Wii''====
[[File:BarrelNSMBW.png|frame]]
Barrels in ''[[New Super Mario Bros. Wii]]'' appear as objects that can be picked up and thrown, and the buoy-like barrels from ''New Super Mario Bros.'' reappear in [[World 4-2 (New Super Mario Bros. Wii)|World 4-2]], functioning identically as before. As projectiles, upon touching the ground, barrels will start rolling continuously in a direction until they crash into a wall or a [[Spike Ball|spiked ball]], and can be used to attack enemies or even other players. Barrels in {{world-link|7|ghosthouse|World 7-Ghost House (New Super Mario Bros. Wii)}} can be punched by [[Broozer]]s to start rolling toward the player.
====''Super Mario Galaxy 2''====
Barrels in ''[[Super Mario Galaxy 2]]'' have the same role as in ''Super Mario Galaxy'', acting as cover for Roctos. They are encountered in [[Shiverburn Galaxy]] and [[Grandmaster Galaxy]]. A boss character named [[Prince Pikante]] also drives a small tank which is composed of an armored barrel.
====''Super Mario 3D Land''====
[[File:SM3DL Final Bowser Part 1 W8.png|thumb|200px|left|Bowser throws barrels in a similar manner to Donkey Kong]]
Barrels in ''[[Super Mario 3D Land]]'' appear at one point during the final boss battle with [[Bowser]], who throws large barrels at Mario or Luigi, a reference to the original ''Donkey Kong'' arcade game.{{ref needed}} The only way to destroy these barrels is by having the characters touch them in [[White Tanooki Mario|White Tanooki]] form.
====''New Super Mario Bros. 2''====
Barrels in ''[[New Super Mario Bros. 2]]'' appear as sinkable platforms in the water of [[World 3-1 (New Super Mario Bros. 2)|World 3-1]], functioning identically as in the predecessors.
====''New Super Mario Bros. U'' / ''New Super Luigi U'' / ''New Super Mario Bros. U Deluxe''====
Barrels in ''[[New Super Mario Bros. U]]'' and [[New Super Mario Bros. U Deluxe|its Nintendo Switch port]] return as projectiles in [[Ghost House]]s with [[Broozer]]s. Barrels in ''[[New Super Luigi U]]'' appear only in the level [[Broozers and Barrels]].
====''Super Mario Odyssey''====
[[File:Barrel SMO.jpg|thumb|Mario encountering Barrels in ''Super Mario Odyssey'']]
Barrels in ''[[Super Mario Odyssey]]'' are encountered as obstacles in 8-bit segments of [[Metro Kingdom]] and the [[Darker Side]], taking on their sprite design from ''Donkey Kong''. Most of the time, they come out of [[Girder]]s and roll on the ground until they fall into an [[oil drum]]. Donkey Kong also throws barrels just like in the original arcade game. Mario must jump over barrels to dodge them, otherwise he loses one wedge of his health meter. Stationary, harmless barrels appear as platforms in some areas of the Metro Kingdom and the [[Seaside Kingdom]], outside the 8-bit sections, and while they cannot be destroyed, hitting one with [[Cappy]] or with a [[Ground Pound]] grants one [[coin]].
===''Donkey Kong Barrel Blast''===
Barrels in ''[[Donkey Kong Barrel Blast]]'' appear as obstacles. If a character flies into a barrel, they will break it and severely decelerate. They can be avoided by jumping over them. Characters can also charge into them with a [[Wild Move]] and destroy them successfully without slowing down; breaking a barrel this way awards the player five [[banana]]s. A while after a barrel gets destroyed, another one spawns in its place. Along with normal barrels, [[Iron Barrel]]s can be found throughout the courses.


===''Paper Mario'' series===
===''Paper Mario'' series===
Line 464: Line 458:
|''[[Donkey Kong Country 2: Diddy's Kong Quest]]''
|''[[Donkey Kong Country 2: Diddy's Kong Quest]]''
|Rare and hidden barrels that will send the Kongs to the level's end goal.
|Rare and hidden barrels that will send the Kongs to the level's end goal.
|-
|align=center|[[File:SMS Water Barrel.png|x100px]]<br>[[Water Barrel]]
|''[[Super Mario Sunshine]]''
|Barrels filled with water that can be thrown to defeat enemies or refill [[F.L.U.D.D.]]
|-
|-
|align=center|[[File:Yoo Who Cannon Sprite.png|x100px]]<br>[[Yoo Who Cannon]]
|align=center|[[File:Yoo Who Cannon Sprite.png|x100px]]<br>[[Yoo Who Cannon]]
Line 524: Line 522:
==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jap=樽
|Jap=樽 / タル
|JapR=Taru
|JapR=Taru
|JapM=Barrel
|JapM=Barrel
|Jap2=タル<ref>{{cite|language=ja|publisher=[[Shogakukan]]|date=October 19, 2015|title=''Super Mario Bros. Hyakka: Nintendo Kōshiki Guidebook'', ''Super Mario Sunshine'' section|page=105|isbn=978-4-09-106569-8}}</ref>
|Jap2={{ruby|普通|ふつう}}のタル
|Jap2R=Taru
|Jap2R=Futsū no Taru
|Jap2M=Barrel
|Jap2M=Normal Barrel
|Jap3={{ruby|普通|ふつう}}のタル
|Jap3R=Futsū no Taru
|Jap3M=Normal Barrel
|Chi=桶
|Chi=桶
|ChiR=Tǒng
|ChiR=Tǒng
Line 546: Line 541:
|Ger=Fass
|Ger=Fass
|GerM=Barrel
|GerM=Barrel
|Ita=Barile<ref>{{cite|date=November 15, 2018|title=''[[Super Mario Bros. Encyclopedia|Super Mario Bros. Enciclopedia]]''|publisher=Magazzini Salani|language=it|isbn=889367436X|page=105}}</ref>
|Ita=Barile
|Ita2=Barile comune<ref>{{cite|title=''[[Donkey Kong Country]]'' Italian booklet|page=16}}</ref>
|Ita2=Barile comune<ref>{{cite|title=''[[Donkey Kong Country]]'' Italian booklet|page=16}}</ref>
|Ita3=Barile di legno<ref>{{cite|title=''[[Donkey Kong Country (Game Boy Color)|Donkey Kong Country]]'' (GBC) European booklet|page=11|language=Italian|publisher=Nintendo of Europe}}</ref><ref>{{cite|title=''[[Donkey Kong Country (Game Boy Advance)|Donkey Kong Country]]'' (GBA) European booklet|language=Italian|page=102|publisher=Nintendo of Europe}}</ref>
|Ita3=Barile di legno<ref>{{cite|title=''[[Donkey Kong Country (Game Boy Color)|Donkey Kong Country]]'' (GBC) European booklet|page=11|language=Italian|publisher=Nintendo of Europe}}</ref><ref>{{cite|title=''[[Donkey Kong Country (Game Boy Advance)|Donkey Kong Country]]'' (GBA) European booklet|language=Italian|page=102|publisher=Nintendo of Europe}}</ref>

Please note that all contributions to the Super Mario Wiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see MarioWiki:Copyrights for details). If you don't want your writing to be edited mercilessly and redistributed at will, then don't submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

Templates used on this page: