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{{more refs needed|Did Banjo intentionally debut in ''Diddy Kong Racing''?}} | |||
{{character infobox | {{character infobox | ||
|image=[[File:Banjo DKR art.jpg|200px]]<br> | |image=[[File:Banjo DKR art.jpg|200px]]<br>''Diddy Kong Racing'' artwork | ||
|full_name=Banjo the | |full_name=Banjo the Honey Bear | ||
|species={{wp|Honey bear|Honey Bear}}<ref>{{cite|url=www.nintendo.com/en-gb/Games/Nintendo-64/Banjo-Kazooie-269415.html|title=Banjo-Kazooie {{!}} Nintendo 64 {{!}} Games {{!}} Nintendo|publisher=Nintendo of UK|author=Nintendo|accessdate=May 11, 2024}}</ref> | |||
|first_appearance=''[[Diddy Kong Racing]]'' ([[List of games by date#1997|1997]], overall)<br>''{{wp|Banjo-Kazooie (video game)|Banjo-Kazooie}}'' (1998, home series) | |first_appearance=''[[Diddy Kong Racing]]'' ([[List of games by date#1997|1997]], overall)<br>''{{wp|Banjo-Kazooie (video game)|Banjo-Kazooie}}'' (1998, home series) | ||
|latest_appearance=''[[Super Smash Bros. Ultimate]]'' (Challenger Pack 3) (2019) | |latest_appearance=''[[Super Smash Bros. Ultimate]]'' (Challenger Pack 3) ([[List of games by date#2019|2019]]) | ||
|portrayed_by=[[Chris Sutherland]] ([[List of games by date#1997|1997]]–present)<ref>{{cite|author=Christopher Niosi|url=youtu.be/Q83W5_srddA?t=6m37s|title=Talkin' Rare & Playtonic Games w/ Chris Sutherland (feat. Shadyvox) - Kirblog 6/17/17|timestamp=00:06:37|publisher=YouTube|language=English|accessdate=May 11, 2024}}</ref><ref>Credited in the sound test menu in the Japanese version of ''[[Super Smash Bros. Ultimate]]''.</ref> | |portrayed_by=[[Chris Sutherland]] ([[List of games by date#1997|1997]]–present)<ref>{{cite|author=Christopher Niosi|url=youtu.be/Q83W5_srddA?t=6m37s|title=Talkin' Rare & Playtonic Games w/ Chris Sutherland (feat. Shadyvox) - Kirblog 6/17/17|timestamp=00:06:37|publisher=YouTube|language=English|accessdate=May 11, 2024}}</ref><ref>Credited in the sound test menu in the Japanese version of ''[[Super Smash Bros. Ultimate]]''.</ref> | ||
}} | }} | ||
{{ | {{quote2|I'm Banjo!|[[Banjo]]|[[Diddy Kong Racing]]}} | ||
'''{{wp|Banjo & Kazooie|Banjo}}''' is one of the two protagonists of | '''{{wp|Banjo & Kazooie|Banjo}}''' is one of the two protagonists of the {{wp|Banjo-Kazooie|''Banjo-Kazooie'' franchise}}, along with his best friend, [[Kazooie]]. However, his first appearance is in ''[[Diddy Kong Racing]]'', in which he is a playable character to promote his then-upcoming title, ''{{wp|Banjo-Kazooie (video game)|Banjo-Kazooie}}''.{{ref needed}} He is a honey bear with light-brown fur, tan skin, blue eyes, and a black nose, and he wears a shark-tooth necklace, yellow shorts, and a blue backpack that houses Kazooie. Banjo is owned by [[Rare Ltd.]] In 2002, Rare was sold to {{wp|Microsoft}}, and the rights of Banjo, Kazooie and [[Conker]] were transferred to the company in exchange for Nintendo keeping Rare's ''[[Donkey Kong (franchise)|Donkey Kong]]'' additions. | ||
==History== | ==History== | ||
===''Diddy Kong Racing''=== | ===''Diddy Kong Racing''=== | ||
[[ | In ''[[Diddy Kong Racing]]'', when [[Wizpig]] invaded [[Timber's Island]], [[Timber]] calls for [[Diddy Kong]]'s assistance. In turn, he sends [[Squawks]] to contact his friends, one of whom is Banjo. All the characters compete in a variety of racing challenges to liberate the island and decide who would race Wizpig. Eventually, the eight racers, with the help of [[Taj]] and [[T.T.]], drove Wizpig back to his home planet, [[Future Fun Land]]. However, Wizpig returns, and the racers go to his homeworld. At the end of the world, the winning character races Wizpig again, who rides on a rocket missile for the rematch. On the character selection screen, Banjo's theme instrument is the banjo. The menu's theme is re-composed in a banjo when the player highlights him. Like the other characters, Banjo says his name when he is selected. As a heavyweight racer, Banjo has slow acceleration, which is compensated for a high top speed (57 MPH without [[Banana]]s). His handling is below average but still exceeds [[Krunch]]'s. | ||
Since Microsoft had direct ownership over Banjo and Conker, both of them do not appear in ''[[Diddy Kong Racing DS]]''. Instead, they were replaced with [[Tiny Kong]] and [[Dixie Kong]], respectively. Despite this, Banjo's theme instrument was left intact, and it plays both on the character selection and the game's introduction sequence. Banjo's statistics were also retained for Tiny Kong, who was likely redesigned for Banjo's heavyweight feature. | Since Microsoft had direct ownership over Banjo and Conker, both of them do not appear in ''[[Diddy Kong Racing DS]]''. Instead, they were replaced with [[Tiny Kong]] and [[Dixie Kong]], respectively. Despite this, Banjo's theme instrument was left intact, and it plays both on the character selection and the game's introduction sequence. Banjo's statistics were also retained for Tiny Kong, who was likely redesigned for Banjo's heavyweight feature. | ||
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Banjo makes a small, non-speaking cameo in the ''Diddy Kong Racing'' story segment of ''[[Mario no Bōken Land]]'', titled "Go Go Diddy!". The comic shows him participating in a race with his friends, with him being in sixth place. | Banjo makes a small, non-speaking cameo in the ''Diddy Kong Racing'' story segment of ''[[Mario no Bōken Land]]'', titled "Go Go Diddy!". The comic shows him participating in a race with his friends, with him being in sixth place. | ||
==='' | ===''4-koma Gag Battle''=== | ||
Banjo appears throughout the ''[[ | Banjo appears throughout the ''[[4-koma Gag Battle]]'' manga adaptation of ''Diddy Kong Racing''. A certain four panel comic provides an explanation for what was in his backpack during ''Diddy Kong Racing'', since Kazooie was absent: the backpack was filled with a beehive full of bees. | ||
===''N-Gang''=== | ===''N-Gang''=== | ||
[[File:Club Nintendo N-Gang.jpg|thumb|Banjo and Kazooie's appearance in "N-Gang vs. Nintendo"]] | |||
Banjo and Kazooie make a brief cameo at the end of the ''[[N-Gang]]'' comic "[[N-Gang#Freeze Frame|Freeze Frame]]", where they are seen celebrating alongside many other Nintendo characters. | Banjo and Kazooie make a brief cameo at the end of the ''[[N-Gang]]'' comic "[[N-Gang#Freeze Frame|Freeze Frame]]", where they are seen celebrating alongside many other Nintendo characters. | ||
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|image=BanjoKazooie SSBU.png | |image=BanjoKazooie SSBU.png | ||
|games=''[[Super Smash Bros. Ultimate]]'' (downloadable) | |games=''[[Super Smash Bros. Ultimate]]'' (downloadable) | ||
|standard=Egg Firing / Breegull Blaster | |standard=[[#Egg Firing / Breegull Blaster|Egg Firing / Breegull Blaster]] | ||
|side=Wonderwing | |side=[[#Wonderwing|Wonderwing]] | ||
|up=Shock Spring Jump | |up=[[#Shock Spring Jump|Shock Spring Jump]] | ||
|down=Rear Egg | |down=[[#Rear Egg|Rear Egg]] | ||
|final=The Mighty Jinjonator | |final=[[#The Mighty Jinjonator|The Mighty Jinjonator]] | ||
|entrance=Banjo appears from a Jiggy-shaped portal with Kazooie, bowing. | |entrance=Banjo appears from a Jiggy-shaped portal with Kazooie, bowing. | ||
}} | }} | ||
{{main- | {{main-external|SmashWiki|Banjo & Kazooie (SSBU)}} | ||
Banjo, alongside Kazooie and the [[List of fighters debuting in Super Smash Bros. Ultimate#Hero|heroes]] of ''Dragon Quest'', were announced as playable fighters in ''[[Super Smash Bros. Ultimate]]'' during the E3 2019 Nintendo Direct on June 11 (PDT). Banjo | Banjo, alongside Kazooie and the [[List of fighters debuting in Super Smash Bros. Ultimate#Hero|heroes]] of ''Dragon Quest'', were announced as playable fighters in ''[[Super Smash Bros. Ultimate]]'' during the E3 2019 Nintendo Direct on June 11 (PDT). This marks their first non-cameo appearance in a new game since ''[[sonicretro:Sonic & Sega All-Stars Racing|Sonic & Sega All-Stars Racing with Banjo-Kazooie]]'', which was released for the {{wp|Xbox 360}} in 2010, as well as the duo's first appearance on a Nintendo console since ''[[jiggywikki:Banjo-Pilot|Banjo-Pilot]]'' for the [[Game Boy Advance]] in 2005. Banjo & Kazooie were released on September 4, 2019 (PDT) as part of Challenger Pack 3. | ||
The reveal trailer for the duo heavily references [[King K. Rool]]'s original reveal trailer, with [[Donkey Kong]], [[Diddy Kong]], and King K. Rool looking outside the window of DK's tree house and seeing a silhouette of Banjo & Kazooie. It is then revealed to be [[Duck Hunt (character)|Duck Hunt]] playing a prank, much like how the K. Rool reveal trailer had [[King Dedede]] pretending to be King K. Rool. Banjo & Kazooie then appear from the sky and knock Duck Hunt out of frame, with Banjo holding his namesake instrument. | The reveal trailer for the duo heavily references [[King K. Rool]]'s original reveal trailer, with [[Donkey Kong]], [[Diddy Kong]], and King K. Rool looking outside the window of DK's tree house and seeing a silhouette of Banjo & Kazooie. It is then revealed to be [[Duck Hunt (character)|Duck Hunt]] playing a prank, much like how the K. Rool reveal trailer had [[King Dedede]] pretending to be King K. Rool. Banjo & Kazooie then appear from the sky and knock Duck Hunt out of frame, with Banjo holding his namesake instrument. Banjo and Kazooie appear in [[Sephiroth]]'s reveal trailer, where they are shocked to see him descend from the sky. | ||
Banjo & Kazooie's moveset and appearances are directly pulled from their two Nintendo 64 titles, ''Banjo-Kazooie'' and ''[[jiggywikki:Banjo-Tooie|Banjo-Tooie]]'', though they also sport a few original attacks. [[Spiral Mountain]], the location of their home, serves as the representation for their stage. Regarding weight, Banjo & Kazooie are collectively a heavyweight, being heavier than [[Link]], [[Yoshi]], [[Captain Falcon]], [[Mii Gunner]], and [[Min Min]], but lighter than Wario, [[Ike]], [[Ridley]], [[Simon Belmont|Simon]], and [[Richter Belmont|Richter]], while having the same weight as [[Solid Snake|Snake]] and [[R.O.B.]] | |||
====Classic Mode route==== | ====Classic Mode route==== | ||
Banjo & Kazooie's Classic Mode route pits them against fighters that work as a team. Their final bosses are Master Hand and Crazy Hand, who both work as a team and are fought in any difficulty. | Banjo & Kazooie's Classic Mode route pits them against fighters that work as a team. Their final bosses are Master Hand and Crazy Hand, who both work as a team and are fought in any difficulty. | ||
{|class="wikitable"style="margin:auto;" | {|class="wikitable"style="margin: auto;" | ||
!colspan="5"|Perfect Partners | !colspan="5"|Perfect Partners | ||
|- | |- | ||
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|- | |- | ||
!4 | !4 | ||
|[[Link]], [[Zelda]] | |[[Link]], [[Princess Zelda|Zelda]] | ||
|[[Mushroomy Kingdom]] | |[[Mushroomy Kingdom]] | ||
|Gobi's Valley | |Gobi's Valley | ||
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|Master Hand / Crazy Hand | |Master Hand / Crazy Hand | ||
|} | |} | ||
{{br}} | |||
====Special moves==== | |||
=====Egg Firing / Breegull Blaster===== | |||
[[File:SSBU Egg Firing.jpg|thumb|upright=1.1|Egg Firing in ''Super Smash Bros. Ultimate'']] | |||
[[File:SSBU Breegull Blaster.jpg|thumb|upright=1.1|Breegull Blaster in ''Super Smash Bros. Ultimate'']] | |||
{{main-external|SmashWiki|Egg Firing / Breegull Blaster}} | |||
'''[[jiggywikki:Egg Firing|Egg Firing]]''' is Banjo & Kazooie's standard special move, which involves Banjo crouching, and Kazooie shooting a Blue Egg forward. This egg is affected by gravity, and is a weak projectile that will cause mild flinching. If Banjo and Kazooie use this move in midair, their falling speed is slower. | |||
When the standard special move button is held down, the move transitions to '''[[jiggywikki:Breegull Blaster|Breegull Blaster]]'''. Banjo will take Kazooie out the backpack and hold her like a gun; holding or mashing attack or special buttons during Breegull Blaster, will make the eggs fire at twice the speed of the Egg Firing move, with Banjo now able to walk around while shooting. These eggs deal less damage than from Egg Firing, especially with repeated hits on the same player. Breegull Blaster can be canceled by shielding, crouching, grabbing, or performing a side, up or down special input. These two moves originate from ''Banjo-Kazooie'' and ''Banjo-Tooie'', respectively. | |||
;Names in other languages | |||
{{foreign names | |||
|Jap=タマゴミサイル/タマゴばきゅーん | |||
|JapR=Tamago Misairu / Tamago Bakyūn | |||
|JapM=Egg Missile / Egg Kaboom | |||
|Fre=Jet d'œufs / Blaster Breegull | |||
|Ger=Eitacke / Bazoo-Kazoo | |||
|Ita=Fucile a uova / Pelicannone | |||
|Spa=Disparo de Huevos / Arma Alada | |||
|Dut=Eieren Vuren / Bazoo-Kazooie | |||
|Rus=Яйцемет / Бригал-бластер | |||
|RusR=Yaitsemet / Brigal-blaster | |||
|Chi=蛋导弹/蛋砰砰枪 | |||
|ChiR=Dàn Dǎodàn / Dàn Pēngpēng Qiāng | |||
|ChiM=Egg Missile / Egg Kaboom Gun | |||
}} | |||
{{br}} | |||
=====Wonderwing===== | |||
[[File:SSBU Wonderwing.jpg|thumb|left|upright=1.4|Wonderwing in ''Super Smash Bros. Ultimate'']] | |||
{{main-external|SmashWiki|Wonderwing}} | |||
'''[[jiggywikki:Wonderwing|Wonderwing]]''' is Banjo & Kazooie's side special move. The move involves Banjo doing a side charge forward with Kazooie placing a wing over the duo, acting as a shield. The attack is very powerful, but they can only use the move five times per stock, as represented with five Gold Feathers displaying each time they perform the move. Once they run out of feathers for the stock, the duo will trip when attempting to perform it. In Sudden Death and Super Sudden Death, the duo only gets one feather, and in stamina battles, the numbers of feathers is determined by their starting HP. The move originates from ''Banjo-Kazooie''. | |||
{{br}} | |||
;Names in other languages | |||
{{foreign names | |||
|Jap=ワンダーウイング | |||
|JapR=Wandā Uingu | |||
|JapM=Wonderwing | |||
|FreA=Bouclier miracle | |||
|Ger=Wunderflügel | |||
|Ita=Scudo alare | |||
|SpaA=Ala de las Maravillas | |||
|Dut=Wondervleugel | |||
|Chi=惊奇羽翼 | |||
|ChiR=Jīngqí Yǔyì | |||
|ChiM=Surprise Wing | |||
}} | |||
{{br}} | |||
=====Shock Spring Jump===== | |||
[[File:SSBU Shock Spring Jump.jpg|thumb|upright=1.4|Shock Spring Jump in ''Super Smash Bros. Ultimate'']] | |||
{{main-external|SmashWiki|Shock Spring Jump}} | |||
'''[[jiggywikki:Shock Spring Jump|Shock Spring Jump]]''' is Banjo & Kazooie's up special move. The move involves the duo using a Shock Spring Pad that spontaneously appears under them, to launch themselves upwards into the air. The pad then acts like [[Sonic|Sonic the Hedgehog]]'s [[Sonic#Spring Jump|Spring Jump]] move, in the sense the pad falls downwards (if the duo uses the move in midair), which can hurt any opponent that comes in contact with it. The move can be slightly charged for a slight increase in jump height. The move originates from ''Banjo-Kazooie''. | |||
;Names in other languages | |||
{{foreign names | |||
|Jap=ショックジャンプ | |||
|JapR=Shokku Janpu | |||
|JapM=Shock Jump | |||
|FreA=Super saut | |||
|Ger=Supersprung | |||
|Ita=Salto choccante | |||
|SpaA=Salto de Resortes de Impacto | |||
|Dut=Trampolinesprong | |||
|Chi=震撼跳跃 | |||
|ChiR=Zhènhàn Tiàoyuè | |||
|ChiM=Shocking Jump | |||
}} | |||
{{br}} | |||
=====Rear Egg===== | |||
[[File:SSBU Rear Egg.jpg|thumb|left|upright=1.4|Rear Egg in ''Super Smash Bros. Ultimate'']] | |||
{{main-external|SmashWiki|Rear Egg}} | |||
'''Rear Egg''' is Banjo & Kazooie's down special move. The move involves Banjo crouching, while Kazooie shoots a [[jiggywikki:Grenade Egg|Grenade Egg]] backwards (opposite direction of which they are facing). The egg bounces in an unpredictable pattern, before detonating either on contact or after several seconds. This egg can be picked up by any players to be tossed again, but it can also explode in the player's hands if it is not thrown fast enough. If the egg detonates from contact of an opponent, said explosion will not harm Banjo and Kazooie, but if exploding on timer, or in Banjo's hands, it will harm the duo. Banjo and Kazooie can only fire one Grenade Egg at a time. The Rear Egg move originates from ''Banjo-Kazooie'', while Grenade Eggs originate from ''Banjo-Tooie''. | |||
;Names in other languages | |||
{{foreign names | |||
|Jap=おケツタマゴ | |||
|JapR=Oketsu Tamago | |||
|JapM=Ass Egg | |||
|Fre=Jet arrière | |||
|FreM=Rear Jet | |||
|Ger=Bürzel-Ei | |||
|GerM=Rump Egg | |||
|Ita=Lancio all'indietro | |||
|ItaM=Backward Throw | |||
|Spa=Disparo de Huevos Hacia Atrás | |||
|SpaM=Backward Egg Shot | |||
|Dut=Windei | |||
|DutM=Wind Egg | |||
|Chi=屁屁蛋 | |||
|ChiR=Pìpì Dàn | |||
|ChiM=Ass Egg | |||
}} | |||
{{br}} | |||
====Final Smash==== | |||
=====The Mighty Jinjonator===== | |||
[[File:Banjo Final Smash.png|thumb|upright=1.4|The Mighty Jinjonator in ''Super Smash Bros. Ultimate'']] | |||
{{main-external|SmashWiki|The Mighty Jinjonator}} | |||
'''[[jiggywikki:The Mighty Jinjonator|The Mighty Jinjonator]]''' is Banjo & Kazooie's [[Final Smash]]. The move must be performed in close proximity of an opponent (or opponents), to which Banjo and Kazooie will summon the statue of the Jinjonator from under the opponent(s). A quick cutscene begins which shows the Jinjonator statue breaking apart, revealing the Jinjonator. The Jinjonator will then begin to fly and ram into a trapped opponent multiple times, before charging forward for a final hit with four other [[jiggywikki:Jinjo|Jinjos]]. Only one opponent can be caught in the cutscene, but multiple opponents can take damage from the attack. The Mighty Jinjonator originates from the final battle and ending of ''Banjo-Kazooie'', where it was used to defeat the final boss of the game, [[jiggywikki:Gruntilda Winkybunion|Gruntilda Winkybunion]]. | |||
;Names in other languages | |||
{{foreign names | |||
|Jap=ジンジョネーター | |||
|JapR=Jinjonētā | |||
|JapM=Jinjonator | |||
|FreA=Le Grand Jinjonator | |||
|FreM= | |||
|Ger=Der hammerstarke Jinjonator | |||
|GerM= | |||
|Ita=Il grande Jinjonatore | |||
|ItaM= | |||
|SpaA=El Poderoso Jinjonator | |||
|SpaM= | |||
|Dut=De Almachtige Jinjonator | |||
|DutM= | |||
|Kor=진조네이터 | |||
|KorR=Jinjoneiteo | |||
|KorM=Jinjonator | |||
|Chi=好啾终结者 | |||
|ChiR=Hǎojiū Zhōngjiézhě | |||
|ChiM=Jinjo Terminator | |||
}} | |||
{{br}} | {{br}} | ||
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[[File:BanjoKazooieTreehouse.jpg|frame|150px|right|Banjo and Kazooie's cameo in an early build of ''Donkey Kong 64'']] | [[File:BanjoKazooieTreehouse.jpg|frame|150px|right|Banjo and Kazooie's cameo in an early build of ''Donkey Kong 64'']] | ||
Both Banjo and Kazooie made a cameo in [[List of Donkey Kong 64 pre-release and unused content|early versions]] of ''[[Donkey Kong 64]]'', but were ultimately cut from the final game. Their faces were going to appear on a shower stall in [[DK's Tree House]]. | Both Banjo and Kazooie made a cameo in [[List of Donkey Kong 64 pre-release and unused content|early versions]] of ''[[Donkey Kong 64]]'', but were ultimately cut from the final game. Their faces were going to appear on a shower stall in [[DK's Tree House]]. | ||
{{br}} | |||
==Profiles and statistics== | ==Profiles and statistics== | ||
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**'''Speed:''' 3.5/5 | **'''Speed:''' 3.5/5 | ||
**'''Color:''' Turquoise | **'''Color:''' Turquoise | ||
*'''Instruction booklet bio:''' "''(Low acceleration, heavy weight, good handling, high top speed) Even before the start of his future partnership with Kazooie, Banjo isn’t one to turn down the chance of an adventure. So when Squawks brings the message from his pal Diddy Kong, the Honey Bear stuffs a few things into his trusty backpack and takes to his heels.''"<ref>{{cite|title=''Diddy Kong Racing'' manual|page=24|date=1997|publisher=Nintendo of America|language=American English}}</ref> | *'''Instruction booklet bio:''' "''(Low acceleration, heavy weight, good handling, high top speed) Even before the start of his future partnership with Kazooie, Banjo isn’t one to turn down the chance of an adventure. So when Squawks brings the message from his pal Diddy Kong, the Honey Bear stuffs a few things into his trusty backpack and takes to his heels.''"<ref>{{cite|title=''Diddy Kong Racing'' manual|page=24|date=1997|author=Nintendo|publisher=Nintendo of America|language=American English}}</ref> | ||
*'''[[Nintendo Power#Player's Guides|Player's Guide]]:''' "''When Squawks brought Diddy’s call for help, Banjo didn’t hestitate—he strapped on his trusty backpack and hit the road immediately. He has also agreed to take on a totally different adventure with his partner, Kazooie, so this busy bear will have a lot to keep him occupied for some time to come.''"<ref>{{cite|title=''Diddy Kong Racing'' Player's Guide|page=7|date=1997|publisher=Nintendo of America|author=Swan, Leslie|language=American English}}</ref> | *'''[[Nintendo Power#Player's Guides|Player's Guide]]:''' "''When Squawks brought Diddy’s call for help, Banjo didn’t hestitate—he strapped on his trusty backpack and hit the road immediately. He has also agreed to take on a totally different adventure with his partner, Kazooie, so this busy bear will have a lot to keep him occupied for some time to come.''"<ref>{{cite|title=''Diddy Kong Racing'' Player's Guide|page=7|date=1997|publisher=Nintendo of America|author=Swan, Leslie|language=American English}}</ref> | ||
*'''''[[Nintendo Power]]'' Volume 103:''' "''Like Conker, Banjo is sort of hanging out on Timber’s Island while his own game gets polished for release. The happy-go-lucky honey bear has good handling for a heavy guy, but his acceleration is what you would expect from a bear. On the other hand, Banjo has excellent top-end speed for straightaways.''"<ref>{{cite|title=''Nintendo Power'' Volume 103|page=14|date=December 1997|publisher=Nintendo of America|language= | *'''''[[Nintendo Power]]'' Volume 103:''' "''Like Conker, Banjo is sort of hanging out on Timber’s Island while his own game gets polished for release. The happy-go-lucky honey bear has good handling for a heavy guy, but his acceleration is what you would expect from a bear. On the other hand, Banjo has excellent top-end speed for straightaways.''"<ref>{{cite|title=''Nintendo Power'' Volume 103|page=14|date=December 1997|publisher=Nintendo of America|language=American English}}</ref> | ||
*'''Diddy's Drivers Ed''': "''Banjo is another heavyweight racer, but his acceleration and handling are acceptable. He's a great choice for piloting a hovercraft. In many instances, Banjo will have to use the sharp turn technique to take corners cleanly.''"<ref>{{cite|archive=web.archive.org/web/19981206065714/http://www.dkr.com/driversed.html|title=Diddy's Driver Ed|publisher=Nintendo of America}}</ref> | *'''Diddy's Drivers Ed''': "''Banjo is another heavyweight racer, but his acceleration and handling are acceptable. He's a great choice for piloting a hovercraft. In many instances, Banjo will have to use the sharp turn technique to take corners cleanly.''"<ref>{{cite|archive=web.archive.org/web/19981206065714/http://www.dkr.com/driversed.html|title=Diddy's Driver Ed|publisher=Nintendo of America}}</ref> | ||
*'''''Nintendo 64 Game Secrets, 1999 Edition'' [[Prima Games|Prima]]'s Official Strategy Guide:''' "''Banjo is one of the harder characters to control, and his acceleration is low. Of course, his heavier weight also means that, once he builds up some momentum, his top speed is second only to Krunch. On a tightly turning course, however, there’s little chance for his extra speed to come into play: He’s always in the process of accelerating, and then skidding through the next turn.''"<ref>{{cite|date=April 7, 1999|title=''Nintendo 64 Game Secrets, 1999 Edition Prima's Official Strategy Guide''|publisher=[[Prima Games]]|isbn= | *'''''Nintendo 64 Game Secrets, 1999 Edition'' [[Prima Games|Prima]]'s Official Strategy Guide:''' "''Banjo is one of the harder characters to control, and his acceleration is low. Of course, his heavier weight also means that, once he builds up some momentum, his top speed is second only to Krunch. On a tightly turning course, however, there’s little chance for his extra speed to come into play: He’s always in the process of accelerating, and then skidding through the next turn.''"<ref>{{cite|date=April 7, 1999|title=''Nintendo 64 Game Secrets, 1999 Edition Prima's Official Strategy Guide''|publisher=[[Prima Games]]|isbn=978-0761521037|page=37}}</ref> | ||
*'''Rarewhere''': "''Even before the start of his future partnership with Kazooie, Banjo isn’t one to turn down the chance of an adventure. So when Squawks brings the message from his pal Diddy, the Honey Bear stuffs a few things into his trusty backpack and takes to his heels.''"<ref>{{cite| | *'''Rarewhere''': "''Even before the start of his future partnership with Kazooie, Banjo isn’t one to turn down the chance of an adventure. So when Squawks brings the message from his pal Diddy, the Honey Bear stuffs a few things into his trusty backpack and takes to his heels.''"<ref>{{cite|url=web.archive.org/web/19990902205540/http://www.rareware.com/recent/games/racing/castlist/cast_banjo.html|language=British English|title=DKR Cast List {{!}} Banjo|publisher=Rarewhere|accessdate=May 11, 2024}}</ref> | ||
===''Super Smash Bros. Ultimate''=== | ===''Super Smash Bros. Ultimate''=== | ||
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|obtain=Classic Mode as Banjo & Kazooie | |obtain=Classic Mode as Banjo & Kazooie | ||
}} | }} | ||
*'''Official website:''' ''The missing piece of the puzzle is found as Banjo & Kazooie join Super Smash Bros. Ultimate as a playable fighter! With Banjo’s bare hands to bruise rivals up close and Kazooie’s egg-cellent shooting skills, your rivals will be singing the blues in no time. For their Final Smash, these perfect partners call upon a flock of Jinjos and the Mighty Jinjonator to deal the final blow to any “feeble jerk” that may stand in their way!'' | *'''Official website:''' ''The missing piece of the puzzle is found as Banjo & Kazooie join Super Smash Bros. Ultimate as a playable fighter! With Banjo’s bare hands to bruise rivals up close and Kazooie’s egg-cellent shooting skills, your rivals will be singing the blues in no time. For their Final Smash, these perfect partners call upon a flock of Jinjos and the Mighty Jinjonator to deal the final blow to any “feeble jerk” that may stand in their way!'' | ||
====Palutena's Guidance==== | ====Palutena's Guidance==== | ||
Banjo & Kazooie share this stock conversation with all other Fighters Pass characters. It was originally used for [[smashwiki:Mewtwo (SSBU)|Mewtwo]], [[smashwiki:Lucas (SSBU)|Lucas]], [[smashwiki:Roy (SSBU)|Roy]], [[smashwiki:Ryu (SSBU)|Ryu]], [[smashwiki:Cloud (SSBU)|Cloud]], [[smashwiki:Corrin (SSBU)|Corrin]], and [[smashwiki:Bayonetta (SSBU)|Bayonetta]] in ''[[Super Smash Bros. for Wii U]]'', who are downloadable fighters in that game. | Banjo & Kazooie share this stock conversation with all other Fighters Pass characters. It was originally used for [[smashwiki:Mewtwo (SSBU)|Mewtwo]], [[smashwiki:Lucas (SSBU)|Lucas]], [[smashwiki:Roy (SSBU)|Roy]], [[smashwiki:Ryu (SSBU)|Ryu]], [[smashwiki:Cloud (SSBU)|Cloud]], [[smashwiki:Corrin (SSBU)|Corrin]], and [[smashwiki:Bayonetta (SSBU)|Bayonetta]] in ''[[Super Smash Bros. for Wii U]]'', who are downloadable fighters in that game. | ||
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==List of ''Super Mario'' appearances== | ==List of ''Super Mario'' appearances== | ||
{| | {{appearances list | ||
|title1=''[[Diddy Kong Racing]]'' | |||
|role1=Playable character | |||
|release1=1997 | |||
|Playable character | |format1=[[Nintendo 64]] | ||
|1997 | |title2=''[[Mario Artist: Paint Studio]]'' | ||
|[[Nintendo 64]] | |role2=Character stamps | ||
| | |release2=1999 | ||
|format2=[[Nintendo 64DD]] | |||
|Character stamps | |title3=''[[Super Smash Bros. Ultimate]]'' | ||
|1999 | |role3=Playable character via DLC | ||
|[[Nintendo 64DD]] | |release3=2019 | ||
| | |format3=Nintendo Switch | ||
}} | |||
|Playable character via DLC | |||
|2019 | |||
|Nintendo Switch | |||
==Gallery== | ==Gallery== | ||
{{main-gallery}} | {{main-gallery}} | ||
<gallery> | <gallery> | ||
Carbanjo.png|''[[Diddy Kong Racing]]'' | |||
DKRJPNC.png|''Diddy Kong Racing'' Japanese commercial | |||
BKMarioArtist. | BKMarioArtist.png|''[[Mario Artist: Paint Studio]]'' | ||
Banjouken.png|''[[Mario no Bōken Land]]'' | Banjouken.png|''[[Mario no Bōken Land]]'' | ||
Banjo4Koma.jpg|''[[ | Banjo4Koma.jpg|''[[4-koma Gag Battle]]'' | ||
</gallery> | </gallery> | ||
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==Trivia== | ==Trivia== | ||
[[ | *Prior to Banjo's inclusion in ''Super Smash Bros. Ultimate'', he and Kazooie were among the most requested ''Super Smash Bros.'' characters of all time. A Rare employee wrote on their website back in 2009, that although they had not been considered for ''[[Super Smash Bros.]]'', many Rare franchise trophies were originally in ''[[Super Smash Bros. Melee]]''.<ref>{{cite|author=Lerako|url=www.raregamer.co.uk/scribes-september-18th-2009|title=Rare Scribes|date=September 18, 2009|accessdate=October 30, 2020}}</ref> Vice President of Microsoft's gaming division, {{wp|Phil Spencer}}, made a Tweet in 2015, stating "it would be cool" to see Banjo and Kazooie appear as DLC fighters in ''[[Super Smash Bros. for Nintendo 3DS]]'' / ''[[Super Smash Bros. for Wii U|Wii U]]''.<ref>{{cite|author=Campbell, Evan|url=www.ign.com/articles/2015/04/03/xbox-head-phil-spencer-says-it-would-be-cool-to-see-banjo-in-super-smash-bros-for-nintendo-3ds-and-wii-u Xbox Head|title=Xbox Head Phil Spencer Says 'It Would Be Cool' to See Banjo in Super Smash Bros. for Nintendo 3DS and Wii U|publisher=IGN|date=April 3, 2015|accessdate=May 11, 2024}}</ref> He doubled down on the comments in 2018, a year before Banjo and Kazooie's reveal in ''Super Smash Bros. Ultimate''.<ref>{{cite|author=Winslett, Ryan|date=March 21, 2018|url=www.cinemablend.com/games/2391161/microsoft-is-willing-to-put-banjo-in-smash-bros|title=Microsoft Is Willing To Put Banjo In Smash Bros.|publisher=Cinemablend|accessdate=May 11, 2024}}</ref> | ||
*A portrait of [[Donkey Kong]] appeared in prototype versions of ''Banjo-Kazooie''.<ref>{{cite|author=TCRF contributors|title=[[tcrf:Prerelease:Banjo-Kazooie|Prerelease:Banjo-Kazooie]]|publisher=The Cutting Room Floor|accessdate=May 12, 2024}}</ref> | *A portrait of [[Donkey Kong]] appeared in prototype versions of ''Banjo-Kazooie''.<ref>{{cite|author=TCRF contributors|title=[[tcrf:Prerelease:Banjo-Kazooie|Prerelease:Banjo-Kazooie]]|publisher=The Cutting Room Floor|accessdate=May 12, 2024}}</ref> | ||
==External links== | ==External links== | ||
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{{SSBU}} | {{SSBU}} | ||
[[Category:Bears]] | [[Category:Bears]] | ||
[[Category:Club Nintendo]] | [[Category:Club Nintendo]] | ||
[[Category:Playable characters]] | [[Category:Playable characters]] |