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{{species infobox
[[Image:Bandit.PNG|frame|middle|Two '''Bandits'''.]]
|image=[[File:Bandit Artwork - Yoshi's New Island.png|150px]]<br>Artwork from ''[[Yoshi's New Island]]''
|first_appearance=''[[Super Mario World 2: Yoshi's Island]]'' ([[List of games by date#1995|1995]])
|latest_appearance=''[[Paper Mario: The Thousand-Year Door (Nintendo Switch)|Paper Mario: The Thousand-Year Door]]'' ([[Nintendo Switch]]) ([[List of games by date#2024|2024]])
|variant_of=[[Shy Guy]]
|variants=[[Badge Bandit]]<br>[[Big Bandit]]<br>[[Green Glove]]<br>[[Grunt (Yoshi's Island series)|Grunt]]<br>[[Slugger]]<br>[[Spooky (enemy)|Spooky]]<br>[[Zeus Guy]]
|notable=[[Bandy Andy]]<br>[[Eddy the Mask]]<br>[[Larson]]<br>[[Swindell]]<br>[[The Hand-It-Overs]]
}}
{{quote|See ya 'round the block, buddy!|Bandit|Mario Party 8}}
'''Bandits''' are tall, larcenous relatives of [[Shy Guy]]s. They originally appeared in ''[[Super Mario World 2: Yoshi's Island]]'' and have since commonly appeared in the ''[[Paper Mario (series)|Paper Mario]]'', ''[[Mario & Luigi (series)|Mario & Luigi]]'' and ''[[Mario Party (series)|Mario Party]]'' series. As their name implies, Bandits' main trait is to steal from the player, whether it be [[coin]]s or [[Baby Mario]].
==History==
===[[Yoshi's Island (series)|''Yoshi's Island'' series]]===
====''Super Mario World 2: Yoshi's Island'' / ''Yoshi's Island: Super Mario Advance 3''====
{{multiframe|[[File:Bandit-SMW2.png]][[File:Coin Bandit.png]][[File:BanditYoshiMask-SMW2.png]]|Three Bandits, with one of them wearing a Yoshi mask.|align=left|size=100}}
[[File:The Cave Of The Bandits.png||thumb|Both colors of Bandits in [[The Cave of the Bandits]]]]
Bandits, along with [[Shy Guy|Shy-Guy]]s, are some of the most common enemies in ''[[Super Mario World 2: Yoshi's Island]]'', where they come in two colors. The blue ones wander around until they spot [[Yoshi]] and [[Baby Mario]], then give chase. If a Bandit successfully catches Yoshi, it takes Baby Mario and runs away. They can run very fast and jump on top of small ledges, making them a versatile foe. It takes six [[egg]]s (or [[watermelon]] seeds), three stomps, or a [[Ground Pound]] to dispatch them. The first three times a Bandit is hit with an egg, it drops a coin; the next three hits give [[extra life|extra lives]]. Yoshi can also use his tongue to push them back, but he cannot eat them. Sometimes they hide behind rocks, mushrooms, or cave walls, only coming out to steal Baby Mario if Yoshi gets damaged nearby or uses his tongue on one while it is hiding. Additionally, there are [[Winged Cloud]]s that uncommonly contain a Bandit. In two levels, they summon [[Itsunomanika Heihō]] to replace Baby Mario while the Bandit takes off. However, that can be foiled if the Itsunomanika Heihō is eaten or egged first. In one instance, they even parachute from [[Item Balloon|Baron von Zeppelin]]s.


A less-common pink variant, also known as '''Coin Bandit''',<ref name=guide>{{cite|date=1995|author=Miller, Kent and Terry Munson|title=''Super Mario World 2: Yoshi's Island'' Player's Guide|publisher=[[Nintendo Power]]|page={{file link|SMW2 Guide 126.jpg|126}}|language=en-us}}</ref> is always seen carrying [[Red Coin|red coin]]s. The Coin Bandit usually flees from the Yoshis, but if the Yoshis manage to snatch the coin and/or use their tongue or [[Watermelon (Yoshi's Island series)|Green Watermelon]] seeds on the Bandit, it will start to chase them like a normal Bandit. However, if Yoshi grabs the coin without touching the Bandit, it will continue to act as though it is holding it. Other relatives of Bandits originate from this game, including [[Green Glove]]s, [[Grunt (Yoshi's Island series)|Grunt]]s, [[Slugger]]s and [[Zeus Guy]]s.
'''Bandits''' are a tall, larceny-loving sub-species of [[Shy Guy]]. Bandits originated from the [[Yoshi (series)|''Yoshi'' series]], although they have gone on to appear in the ''[[Paper Mario]]'' series as well.


In [[Mini Battle]]s, such as [[Gather Coins]] and [[Watermelon Seed Spitting Contest]], Yoshi has to face off against a Bandit to win items. If the player uses a secret minigame code, a second player can use the second controller to play as the Bandit. In addition, the Watermelon Seed Spitting Contest's Bandit wears a cross-eyed Yoshi mask.
== History ==
=== On [[Yoshi's Island (place)|Yoshi's Island]] ===
Bandits, along with Shy Guys, were two of the most common enemies in ''[[Super Mario World 2: Yoshi's Island]]''. They would wander around, until spotting [[Yoshi]] and [[Baby Mario]]. The bandit would then give chase. If successful, the bandit would take Baby Mario and run away. They can run very fast, and jump on top of small ledges, making them a versatile foe. It took six eggs, three jumps, or a ground pound to dispatch them. For the first three times that you hit a bandit with a egg, they would drop a coin, the next three would give [[1-up]]s.  They also hid behind rocks, mushrooms, or cave walls, only coming out to steal Baby Mario if Yoshi got damaged nearby. In two levels, they summoned Shy Guys to replace Baby Mario while the Bandit took off! However, that would be foiled if the Shy Guy was eaten or egged first. In one instance, they even parachuted from balloons! In mini-games, such as [[Gather Coins]] and [[Seed Spit]], Yoshi would  face off against a Bandit to win items. If the [[player]] used a secret mini-game code, the second player could use the second controller to play as the Bandit (thus making Bandit, in an obscure way, a playable character). They were only on land in [[Yoshi's Island DS]], and were the only enemies that took off with babies. Here, they were easier, and though they jumped very very high when they noticed Yoshi, they would not jump when it reached a ledge.


====''Yoshi's Island DS''====
=== In the Desert ===
In ''[[Yoshi's Island DS]]'', Bandits only appear on land, and are the only enemies to take off with the babies. Bandits will jump very high when they notice a Yoshi, but they will not jump when they reach a ledge. Bandits can be viewed in the Land Enemies exhibit in the [[Island Museum]].
Bandits were common enemies in the [[Dry Dry Desert]] in ''[[Paper Mario]]''. They sometimes fought along with [[Pokey]]s. They would run at an amazing speed towards [[Mario]], trying to steal his [[coin]]s. When Mario failed to do the defensive [[Action Command]], the Bandit would steal an amount of coins from Mario and run away from the battle as soon as possible. Mario was able to recollect his coins by defeating them quickly.


====''Yoshi's New Island''====
=== In Rogueport ===
[[File:Bandit Valley.png|thumb|Bandits are the main feature of Bandit Valley in ''Yoshi's New Island'']]
{{ttydenemy
Bandits reappear in ''[[Yoshi's New Island]]'', acting the same as in previous appearances. They appear in blue and red, with the latter being analogous to the pink type from before. If they are stuck below Yoshi, they will continuously jump. They are also featured abundantly in a level named after them, called [[Bandit Valley]].
|PM2=yes
{{br}}
|image=[[Image:PPTTYDBandit.jpg]]
 
|hp=5
===''Super Mario: Yossy Island'' (manga)===
|atk=2
[[File:BanditManga.png|thumb|A Bandit as seen in the ''Super Mario: Yossy Island'' manga.]]
|def=o
Bandits appear in the manga based on ''Super Mario World 2: Yoshi's Island''.
|items=Sleepy Sheep
 
|moves= Coin Dash (2), Run off (leaves battle)
===''Super Mario-kun''===
|location=[[Glitz Pit]], [[Pit of 100 Trials (Rogueport)|Pit of 100 Trials]]
[[File:BanditSuperMarioKun.png|thumb|left|Bandit, as seen in ''Super Mario-kun'']]
|log=A petty thief that charges at people and tries to steal coins. If you guard well, though, he can't steal a thing!
A Bandit appears in the Japanese manga series ''[[Super Mario-kun]]''. Bandits' first appearance is in [[Super Mario-kun Volume 14|volume 14]], which is based on ''Super Mario World 2: Yoshi's Island''.
|tattle=That's a Bandit. This scumbag tries to bump you and grab coins. Jerk! If you time your guard well when he attacks, he won't be able to steal anything. Plus, the look on a Bandit's face when you guard successfully is priceless. If a Bandit steals coins from you, defeat him before he flees to get your coins back.
 
|before=[[Dark Craw|43]]
===''Paper Mario'' series===
|#=44
====''Paper Mario''====
|after=[[Big Bandit|45]]
Pink Bandits are common enemies found in [[Dry Dry Desert (Paper Mario)|Dry Dry Desert]] in ''[[Paper Mario]]''. They can spot Mario from a decent distance compared to other enemies and, upon doing so, will dash at him in a straight line.
}}
 
In battle, Bandits often appear in gangs of multiple other bandits, though some occasionally accompany [[Pokey]]s. Their primary means of attack is to charge into [[Mario]] to steal his [[coin]]s and hurt him in the process. If Mario fails to perform the defensive [[Action Command]], the Bandit will steal a certain amount of coins from Mario and [[Flee|run away from battle]] as soon as possible. However, if Mario defends himself, the Bandit will get no coins and will have an embarrassed face while making the same pouting noise as a blocked [[Shy Guy]]. Mario can recollect his coins by damaging or defeating the Bandit(s) who stole them.
 
Blue Bandits do not appear in the final game, though graphics for them are [[List of Paper Mario pre-release and unused content|unused]] in the data.
{{br|left}}
 
====''Paper Mario: The Thousand-Year Door''====
[[File:PMTTYD Mario Confronting Bandit.png|thumb|Mario confronting the bandit in ''Paper Mario: The Thousand-Year Door'']]
Blue Bandits commonly appear in [[Rogueport]] in ''[[Paper Mario: The Thousand-Year Door]]'' and its [[Paper Mario: The Thousand-Year Door (Nintendo Switch)|Nintendo Switch remake]]. During Mario's first foray into the town in search of [[Professor Frankly]], a Bandit zooms by Mario, stealing half of his coins and leaving him dizzy. Mario is able to track the Bandit down to a house near the market and retrieve his coins. Several other Bandits live in Rogueport, namely [[Larson]], [[Swindell]] and [[Eddy the Mask]].
 
Pink Bandits make rare appearances as enemies. They do not move as quickly as those in the previous game. They now quietly get a disappointed frown if Mario or his partner defends themselves with the Action Command, or if a successful attack does not steal any coins (which can occur rarely). A team of Bandits known as [[The Hand-It-Overs]], consisting of two Bandits and two [[Big Bandit]]s, are fighters in the [[Glitz Pit]]. One of the Big Bandits, [[Bandy Andy]], is very interested in rumors about the Glitz Pit, and is eventually caught by [[Grubba]], leading to The Hand-It-Overs team disappearing from the roster along with [[The KP Koopas]]. They are replaced by [[Wings of Night]] and [[The Destructors]] for the rest of Chapter 3. Bandits also appear in the [[Pit of 100 Trials (Paper Mario: The Thousand-Year Door)|Pit of 100 Trials]] in [[Rogueport Underground]], along with [[Badge Bandit]]s.
 
===''Mario Party'' series===
====''Mario Party 7''====
One Bandit is a character in ''[[Mario Party 7]]''. It appears in [[Pyramid Park]], in Solo Cruise mode only. It stole a [[Star (Mario Party series)|Star]] from the [[Bowser Sphinx]], and the player's goal is to get the Star back from the Bandit with a [[Chain Chomp]] and return it to the Bowser Sphinx. There is also a [[Bandit Orb]] that is exclusive to the board [[Windmillville]]; whoever lands on a space it is applied to will have their money taken out of their windmill and given to the character who owns the space.


====''Mario Party 8''====
Bandits commonly appeared in [[Rogueport]] in ''[[Paper Mario: The Thousand-Year Door]]''. On Mario's first walk in the town, in search for [[Professor Frankly]], a Bandit bumped into Mario, stealing half of his coins. Mario was able to track the Bandit down in a house near the market and retrieve his coins. Several other Bandits lived in Rogueport, namely [[Larson]], [[Swindell]] and [[Eddy the Mask]].
[[File:Bandit MP8.png|left|thumb|A Bandit seen in ''Mario Party 8''.]]
One Bandit is a character in ''[[Mario Party 8]]''. It appears in [[Shy Guy's Perplex Express]], walking around one of the train wagons. When a character lands on a [[Green Space]] above the train, a Shy Guy will appear, revealing that a Bandit (or [[Mowz]]) has robbed [[Holly Koopa]]'s [[Candy (Mario Party 8)|Candy]]. The character must now remember which wagon the Bandit/Mowz was in. If the character remembers correctly, the Bandit/Mowz will return the candy and the character will receive 20 [[Coin|coins]] (10 in Duel Mode). A Bandit also appears in [[Koopa's Tycoon Town]]. If a certain ? Space is landed on, a Bandit will appear in an alley and steal coins from an opponent's investment in the nearest hotel. If enough is stolen, the hotel will be forced to downsize, causing the owner to lose a star.


A Bandit is one of the competitors in [[Moped Mayhem]].
A team of Bandits known as the [[Hand-It-Overs]], consisting of two Bandits and two [[Big Bandit]]s, were fighters in the [[Glitz Pit]]. One of the Big Bandits, [[Bandy Andy]], was very interested in rumors about the Glitz Pit, for which he was eventually caught by [[Grubba]], leading to the Hand-It-Overs team disappearing from the roster along with the [[KP Koopas]]. They were replaced by the [[Wings of Night]] and the [[Destructors]] for the rest of Chapter 3.
{{br}}


===''Mario & Luigi'' series===
Bandits also appeared in the [[Pit of 100 Trials (Rogueport)|Pit of 100 Trials]] in the [[Rogueport Sewers]], along with Big Bandits and the [[Badge Bandit]]s. They have lost their amazing speed.
====''Mario & Luigi: Dream Team''====
Bandits reappear in ''[[Mario & Luigi: Dream Team]]'' as enemies. They are regular enemies on the path to the [[Dozing Mattress]] in [[Dozing Sands]]. In the field, Bandits throw bandaged smoke bombs at Mario and [[Luigi]] upon spotting them, and then chase them briefly. In battle, a Bandit may throw two smoke bombs, one that is closer to the enemy side of the battlefield, and one that is closer to Mario and Luigi. The Bandit and all other ones (if any) will then, one by one, sneak through the smoke and come out the second smoke cloud to charge at a brother.


If the Bandit is looking at the background when it is momentarily visible while moving between smoke clouds, it will attack Mario; if it is looking at the foreground, it will attack Luigi. If a Bandit hits either Mario or Luigi with this attack, they will steal a maximum of 100 coins and could give the bros. the [[trip]] status effect. At the end of the attack, the Bandits will line up in the middle of the screen and show whether they got any coins or not. They will then all jump high into the air to shuffle themselves amongst each other before falling back into position, forcing the Bros. to guess which Bandit to target to get their coins back. A Bandit will [[flee]] on the next turn if carrying 100 coins unless the player defeats it to reclaim the coins. A Bandit carrying the coins will not burst immediately if defeated, instead entering a "taken damage" sprite a second after the attack while dropping the coins before it bursts. If a Bandit performs this attack, any Bandits who have not gone yet will lose their next turn.
== Other Events ==
=== ''[[Mario Party 7]]'' ===
A Bandit appears in [[Pyramid Park]] of ''[[Mario Party 7]]'', but only in Solo Mode. It stole a [[Star]] from the Bowser Sphinx and the player's goal is to get the Star back from the Bandit with a [[Chain Chomp]] and return it to the Bowser Sphinx.


Bandits may also attack individually by approaching a brother, pulling out a smoke bomb, and throwing it where they stand. The attacking Bandit will then either run out of the smoke in order to tackle the targeted brother, or will send out a cardboard Bandit on a string with a bomb tied behind it. Mario or Luigi must smack the real Bandit when it comes out; hitting the cardboard copy will result in the bomb exploding, damaging the target and possibly leaving them [[dizzy]].
=== ''[[Mario Party 8]]===
[[Image:Mystery train.jpg|thumb|left|A photo of a Bandit being presented by a [[Shy Guy]].]]
In [[Shy Guy's Perplex Express]] of ''[[Mario Party 8]]'', a Bandit is seen in one of the train wagons walking around. When a character lands on a [[? Space]] above the train a Shy Guy will appear, revealing that a Bandit has robbed [[Holly Koopa]]'s [[candy]].  


Bandits also appear as a background enemy in [[Somnom Woods]] — however, in this appearance, they carry a [[Golden Egg]]. Due to running away when hit with a [[Taunt Ball]], they cannot be defeated, but they do drop the Golden Egg they are carrying, which can be brought into the battlefield if Mario or Luigi hit it with their hammers as it bounces by. If the Bros. take too long to destroy the egg, the Bandits will reclaim it.
The character must now remember which wagon the Bandit was in. If the character remember correctly, the Bandit will return the candy and the character will receive a handful of [[coin]]s.


A [[Shy Guy Airtub]] may assist the Dozing Sands Bandits in battle by appearing as a background enemy.
A Bandit also appears in [[Koopa's Tycoon Town]]. If a certain ? Space is landed on, a Bandit will appear in an alley and steal coins from an opponent's investment in the nearest hotel.


====''Mario & Luigi: Paper Jam''====
== Sub-Species ==
Even though Bandits do not appear physically in ''[[Mario & Luigi: Paper Jam]]'', their name sometimes appears as a wrong answer for identifying a certain enemy in the Toad quizzes.
*[[Coin Bandit]]: Bandits that carry red coins around.
*[[Big Bandit]]: Bandits that steal items.
*[[Badge Bandit]]: Bandits that steal badges.


====''Mario & Luigi: Superstar Saga + Bowser's Minions''====
== Notable Bandits ==
[[File:MLSSBMBandit.png|thumb]]
*[[Bandy Andy]] &ndash; ''[[Paper Mario: The Thousand-Year Door]]''
Bandits appear in ''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]'', where they are enemies and recruitable allies found in ''[[Minion Quest: The Search for Bowser]]''. They are ranged troopers. They attack by throwing explosive cardboard Bandits, similar to the ones from ''Mario & Luigi: Dream Team'' via their [[Special Skill (Mario & Luigi series)|Special Skill]] Throw the Fight. Bandits are fast, but have low power.
*[[Eddy the Mask]] &ndash; ''[[Paper Mario: The Thousand-Year Door]]''
*[[Larson]] &ndash; ''[[Paper Mario: The Thousand-Year Door]]''
*[[Swindell]] &ndash; ''[[Paper Mario: The Thousand-Year Door]]''


====''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey''====
== ''Paper Mario'' Stats and Tattle Information  ==
Bandits reappear in ''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]'', where they are enemies and recruitable allies found in the ''Bowser Jr.'s Journey'' mode. They behave the same way as in ''Minion Quest: The Search for Bowser''. If there are more than one of them, their Throw the Fight skill will have a giant explosive cardboard Bandit. They are weak against Purple [[Para-Biddybud]]s.
*'''HP:''' 5
*'''Attack:''' 2
*'''Defense:''' 0
*'''Location:''' [[Dry Dry Desert]]
*'''Tattle:''' This is a Bandit. Bandits bump into you hard and shake up your pockets. They can steal up to 10 coins. They'll slyly approach and then slam into you all of the sudden. If you can damage them in an attack, you can get your stolen coins back. Let's beat 'em before they can make off with our loot!


===''Super Smash Bros. Ultimate''===
== Trivia ==
A [[Spirit (Super Smash Bros. Ultimate)|spirit]] of a Bandit depicted with its artwork from ''[[Yoshi's New Island]]'' appears in ''[[Super Smash Bros. Ultimate]]''.


==Profiles and statistics==
* At the end of World 4 in ''Yoshi's Island DS'', a group of Bandits take a willing [[Baby Wario]] away with them.
===''Yoshi's Island'' series===
====''Super Mario World 2: Yoshi's Island''====
*'''Shogakukan guide:''' 近づくとダッシュで赤ちゃんをさらいにくる。3回踏むか、ヒップドロップで倒そう。<ref>{{cite|title=「スーパーマリオヨッシーアイランド任天堂公式ガイドブック」 (''Super Mario: Yossy Island Nintendo Kōshiki Guidebook'')|page= {{file link|Super Mario Yossy Island Shogakukan P6.jpg|6}}|publisher=[[Shogakukan]]|language=Japanese}}</ref> (''When you approach it, it will dash to snatch your baby; step on it three times or use a Hip Drop to take it down.'')
*'''[[Player's Guide]] (Coin Bandit):''' ''Beware of Bandits bearing gifts! This one would like to trade a red coin for Baby Mario.''<ref name=guide/>


====''Yoshi's Island: Super Mario Advance 3''====
* In the ''Yoshi's Island'' games, Bandits are colored blue. In ''Paper Mario'', however, they are red (a color eerily similar to the [[Coin Bandit]]s). The Bandits in Rogueport ''are'' blue, though.
*'''Shogakukan guide:''' 近づくと赤ちゃんをさらいに来るので、3回ふむか、ヒップドロップで倒そう。タマゴを連続で当てれば3回め以降1UPがもらえる。計6回当てると倒せる。<ref>{{cite|title=「スーパーマリオアドバンス3任天堂公式ガイドブック」 (''Super Mario Advance 3 Nintendo Kōshiki Guidebook'')|page={{file link|Advance 3 Shogakukan P23.png|23}}|publisher=Shogakukan|language=Japanese}}</ref> (''When you get close, they will try to kidnap your baby, so you need to defeat them by stomping it three times or Hip Dropping it. If you continuously hit them with eggs, you will receive a 1-Up from the third time onward. You can defeat it by hitting it a total of six times.'')


====''Yoshi's New Island''====
* It seems to be easy for a Bandit to move the "face" on his mask. As a matter of fact, this so-called mask may very well may be a Bandit's face.
*'''Shogakukan guide:''' べビィマリオをさらおうとして、しつこく追ってくる。一度踏んで足止めし、そのあとヒップドロップを当てて倒そう。赤コインを持った赤いボロドーもいる。<ref name=YNI>{{cite|title=「ヨッシー New アイランド 任天堂公式ガイドブック」 (''Yoshi's New Island Nintendo Kōshiki Guidebook'')|page={{file link|Yoshi New Island Shogakukan P25.jpg|25}}|publisher=[[Shogakukan]]|language=Japanese}}</ref>(''It will persistently chase after Baby Mario in an attempt to kidnap him. Stamp on it once to stop it, and then hit it with a Hip Drop to defeat it. Red Bandits carrying a Red Coin also exist.'')
<br clear="all">
 
{{Yoshi's Island DS}}
===''Paper Mario'' series===
{{Yoshi}}
====''Paper Mario''====
{{:Paper Mario bestiary|transcludesection=Bandit|image=[[File:PM Bandit idle.gif]]|align=horizontal}}
 
====''Paper Mario: The Thousand-Year Door''====
=====GameCube=====
{{:Paper Mario: The Thousand-Year Door bestiary|transcludesection=Bandit|align=horizontal|image=[[File:Red Bandit.png]]}}
=====Nintendo Switch=====
{{:Paper Mario: The Thousand-Year Door (Nintendo Switch) bestiary|transcludesection=Bandit|align=horizontal}}
 
===''Mario & Luigi'' series===
====''Mario & Luigi: Dream Team''====
{{:Mario & Luigi: Dream Team bestiary|transcludesection=Bandit (1)|align=horizontal|image=[[File:MLDTBanditIdle.gif]]}}
{{:Mario & Luigi: Dream Team bestiary|transcludesection=Bandit (2)|align=horizontal|image=[[File:Bandit 2 sprite MLDT.gif]]}}
 
====''Mario & Luigi: Superstar Saga + Bowser's Minions'' / ''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey''====
*'''''Minion Quest: The Search for Bowser'' / ''Bowser Jr.'s Journey'' profile:''' ''Their constant movement masks their lack of power. Just who are those mischievous eyes targeting?!''
 
===''Super Smash Bros. Ultimate''===
{{Spirit
|no=306
|name=Bandit
|image=[[File:Bandit_Artwork_-_Yoshi's_New_Island.png|100px]]
|series=''[[Yoshi (franchise)|Yoshi]]'' Series
|type={{iw|smashwiki|Support spirit|Support}}
|slots=1
|class=Advanced
|effects=Item Gravitation
|obtain={{iw|smashwiki|Spirit Board}}
|opponents={{iw|smashwiki|Meta Knight (SSBU)|Meta Knight}} ×3
|conditions=The enemy favors {{iw|smashwiki|grab}}s and {{iw|smashwiki|throw}}s
|stage=[[Yoshi's Island (Super Smash Bros. Brawl)|Yoshi's Island]]
|song=Obstacle Course - Yoshi's Island
}}
 
==Gallery==
{{Main-gallery}}
<gallery>
Banditartwork1.png|''[[Super Mario World 2: Yoshi's Island]]''
Banditartwork2.png|''Super Mario World 2: Yoshi's Island''
SMW2 Bandit hide.png|''Super Mario World 2: Yoshi's Island''
SMW2 Itsy and the Bandit.png|''Super Mario World 2: Yoshi's Island''
Icon SMW2-YI - The Cave Of The Bandits.png|''Super Mario World 2: Yoshi's Island''
SMGPB4 Bandits and Baby Mario.png|''[[Super Mario Game Picture Book 4]]: Hang in There, Yoshi''
Blue Bandit.png|''[[Paper Mario]]'' ([[list of Paper Mario pre-release and unused content|unused]])
PMTTYD Blue Bandit Sprite.png|''[[Paper Mario: The Thousand-Year Door]]''
MP7BanditModel.png|''[[Mario Party 7]]''
Bandit Dialogue Portrait MP7.png|''Mario Party 7''
BanditCard MP8.png|''[[Mario Party 8]]''
YIDS Bandit.png|''[[Yoshi's Island DS]]''
YNI Bandit.png|''[[Yoshi's New Island]]''
YNI Coin Bandit.png|''Yoshi's New Island''
MLBISBJJBandit.png|''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]''
SMW2YI Puzzle Artwork.jpg|Artwork used for a puzzle based on ''Super Mario World 2: Yoshi's Island''
</gallery>
 
==Names in other languages==
{{foreign names
|Jap=ボロドー
|JapR=Borodō
|JapM=Anagram of「泥棒」(''dorobō'', "thief")
|Fre=Bandit<br>Brigand
|FreN=''Super Smash Bros. Ultimate''
|Ger=Bandit
|Ger2=Jason
|Ger2N=''Yoshi's Island''
|Ger2M=Probably based on "{{wp|Jason Voorhees}}" (referring to their masks)
|Spa=Bandido
|SpaM=Bandit
|Ita=Furfo
|ItaM=From ''furfante'' ("rascal") and/or possibly ''furto'' ("theft")
|PorE=Bandido
|PorEM=Bandit
|ChiS=盗贼
|ChiSN=''Paper Mario''
|ChiSR=Dàozéi
|ChiSM=Bandit
|ChiS2=小贼
|ChiS2R=Xiǎo Zéi
|ChiS2M=Little Thief
|ChiT=小賊
|ChiTR=Xiǎo Zéi
|ChiTM=Bandit
|Kor=도두기
|KorR=Dodugi
|KorM=From "도둑" (''doduk'', "thief") and possibly "~이" (''-i'', Korean noun-forming suffix)
|Rus=Бандит
|RusR=Bandit
|RusM=Bandit
|Dut=Bandit
}}
 
==Trivia==
*In prototype assets of ''[[Super Mario World 2: Yoshi's Island]]'', Bandit is shown to have several early designs, including one based on {{iw|zeldawiki|Pikku|Pick}} from ''{{iw|zeldawiki|The Legend of Zelda: A Link to the Past}}'' that was possibly a placeholder, as well as animations for group-swinging behavior that would go to [[Ukiki|Grinder]]s in the final game.<ref>{{cite|title={{iw|tcrf|Development:Super Mario World 2: Yoshi's Island/Sprites#Bandit|Development:Super Mario World 2: Yoshi's Island/Sprites § Bandit}}|publisher=The Cutting Room Floor|accessdate=October 30, 2021}}</ref> Additionally, prototype minigames list it with the early name "DoRoBō" instead of its final Japanese name.<ref>{{cite|title={{iw|tcrf|Proto:Super Mario World 2: Yoshi's Island/ys romX 0/Mini Battles}}|language=en|publisher=The Cutting Room Floor|accessdate=October 30, 2021}}</ref>
 
==References==
<references/>
 
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