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{{species infobox | {{species infobox | ||
|image=[[File:Bandit Artwork - Yoshi's New Island.png|150px]]<br> | |image=[[File:Bandit Artwork - Yoshi's New Island.png|150px]]<br>A Bandit in ''[[Yoshi's New Island]]'' | ||
|first_appearance=''[[Super Mario World 2: Yoshi's Island]]'' ([[List of games by date#1995|1995]]) | |first_appearance=''[[Super Mario World 2: Yoshi's Island]]'' ([[List of games by date#1995|1995]]) | ||
|latest_appearance=''[[Paper Mario: The Thousand-Year Door (Nintendo Switch)|Paper Mario: The Thousand-Year Door]]'' ([[Nintendo Switch]]) ([[List of games by date#2024|2024]]) | |latest_appearance=''[[Paper Mario: The Thousand-Year Door (Nintendo Switch)|Paper Mario: The Thousand-Year Door]]'' ([[Nintendo Switch]]) ([[List of games by date#2024|2024]]) | ||
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}} | }} | ||
{{quote|See ya 'round the block, buddy!|Bandit|Mario Party 8}} | {{quote|See ya 'round the block, buddy!|Bandit|Mario Party 8}} | ||
'''Bandits''' are tall, larcenous relatives of [[Shy Guy]]s. They originally appeared in ''[[Super Mario World 2: Yoshi's Island]]'' and have since commonly appeared in the ''[[Paper Mario (series)|Paper Mario]]'', ''[[Mario & Luigi (series)|Mario & Luigi]]'' and ''[[Mario Party (series)|Mario Party]]'' series. As their name implies, Bandits' main trait is to steal from the player, whether it be [[coin]]s or [[Baby Mario]]. | '''Bandits''' are the tall, larcenous relatives of [[Shy Guy]]s. They originally appeared in ''[[Super Mario World 2: Yoshi's Island]]'' and have since commonly appeared in the ''[[Paper Mario (series)|Paper Mario]]'', ''[[Mario & Luigi (series)|Mario & Luigi]]'' and ''[[Mario Party (series)|Mario Party]]'' series. As their name implies, Bandits' main trait is to steal from the player, whether it be [[coin]]s or [[Baby Mario]]. | ||
==History== | ==History== | ||
===[[Yoshi's Island (series)|''Yoshi's Island'' series]]=== | ===[[Yoshi's Island (series)|''Yoshi's Island'' series]]=== | ||
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Bandits, along with [[Shy Guy|Shy-Guy]]s, are some of the most common enemies in ''[[Super Mario World 2: Yoshi's Island]]'', where they come in two colors. The blue ones wander around until they spot [[Yoshi]] and [[Baby Mario]], then give chase. If a Bandit successfully catches Yoshi, it takes Baby Mario and runs away. They can run very fast and jump on top of small ledges, making them a versatile foe. It takes six [[egg]]s (or [[watermelon]] seeds), three stomps, or a [[Ground Pound]] to dispatch them. The first three times a Bandit is hit with an egg, it drops a coin; the next three hits give [[extra life|extra lives]]. Yoshi can also use his tongue to push them back, but he cannot eat them. Sometimes they hide behind rocks, mushrooms, or cave walls, only coming out to steal Baby Mario if Yoshi gets damaged nearby or uses his tongue on one while it is hiding. Additionally, there are [[Winged Cloud]]s that uncommonly contain a Bandit. In two levels, they summon [[Itsunomanika Heihō]] to replace Baby Mario while the Bandit takes off. However, that can be foiled if the Itsunomanika Heihō is eaten or egged first. In one instance, they even parachute from [[Item Balloon|Baron von Zeppelin]]s. | Bandits, along with [[Shy Guy|Shy-Guy]]s, are some of the most common enemies in ''[[Super Mario World 2: Yoshi's Island]]'', where they come in two colors. The blue ones wander around until they spot [[Yoshi]] and [[Baby Mario]], then give chase. If a Bandit successfully catches Yoshi, it takes Baby Mario and runs away. They can run very fast and jump on top of small ledges, making them a versatile foe. It takes six [[egg]]s (or [[watermelon]] seeds), three stomps, or a [[Ground Pound]] to dispatch them. The first three times a Bandit is hit with an egg, it drops a coin; the next three hits give [[extra life|extra lives]]. Yoshi can also use his tongue to push them back, but he cannot eat them. Sometimes they hide behind rocks, mushrooms, or cave walls, only coming out to steal Baby Mario if Yoshi gets damaged nearby or uses his tongue on one while it is hiding. Additionally, there are [[Winged Cloud]]s that uncommonly contain a Bandit. In two levels, they summon [[Itsunomanika Heihō]] to replace Baby Mario while the Bandit takes off. However, that can be foiled if the Itsunomanika Heihō is eaten or egged first. In one instance, they even parachute from [[Item Balloon|Baron von Zeppelin]]s. | ||
A less-common pink variant, also known as '''Coin Bandit''',<ref name=guide>{{cite | A less-common pink variant, also known as '''Coin Bandit''',<ref name=guide>{{cite|author=Miller, Kent; Munson, Terry|title=''Super Mario World 2: Yoshi's Island'' Player's Guide|publisher=[[Nintendo Power]]|page=[[Media:SMW2 Guide 126.jpg|126]]}}</ref> is always seen carrying [[Red Coin|red coin]]s. The Coin Bandit usually flees from the Yoshis, but if the Yoshis manage to snatch the coin and/or use their tongue or [[Watermelon (Yoshi's Island series)|Green Watermelon]] seeds on the Bandit, it will start to chase them like a normal Bandit. However, if Yoshi grabs the coin without touching the Bandit, it will continue to act as though it is holding it. Other relatives of Bandits originate from this game, including [[Green Glove]]s, [[Grunt (Yoshi's Island series)|Grunt]]s, [[Slugger]]s and [[Zeus Guy]]s. | ||
In [[Mini Battle]]s, such as [[Gather Coins]] and [[Watermelon Seed Spitting Contest]], Yoshi has to face off against a Bandit to win items. If the player uses a secret minigame code, a second player can use the second controller to play as the Bandit. In addition, the Watermelon Seed Spitting Contest's Bandit wears a cross-eyed Yoshi mask. | In [[Mini Battle]]s, such as [[Gather Coins]] and [[Watermelon Seed Spitting Contest]], Yoshi has to face off against a Bandit to win items. If the player uses a secret minigame code, a second player can use the second controller to play as the Bandit. In addition, the Watermelon Seed Spitting Contest's Bandit wears a cross-eyed Yoshi mask. | ||
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====''Paper Mario: The Thousand-Year Door''==== | ====''Paper Mario: The Thousand-Year Door''==== | ||
[[File:PMTTYD Mario Confronting Bandit.png|thumb|Mario confronting the bandit in ''Paper Mario: The Thousand-Year Door'']] | [[File:PMTTYD Mario Confronting Bandit.png|thumb|Mario confronting the bandit in ''Paper Mario: The Thousand-Year Door'']] | ||
Blue Bandits commonly appear in [[Rogueport]] in ''[[Paper Mario: The Thousand-Year Door]]'' | Blue Bandits commonly appear in [[Rogueport]] in ''[[Paper Mario: The Thousand-Year Door]]''. During Mario's first foray into the town in search of [[Professor Frankly]], a Bandit zooms by Mario, stealing half of his coins and leaving him dizzy. Mario is able to track the Bandit down to a house near the market and retrieve his coins. Several other Bandits live in Rogueport, namely [[Larson]], [[Swindell]] and [[Eddy the Mask]]. | ||
Pink Bandits make rare appearances as enemies. They do not move as quickly as those in the previous game. They now quietly get a disappointed frown if Mario or his partner defends themselves with the Action Command, or if a successful attack does not steal any coins (which can occur rarely). A team of Bandits known as [[The Hand-It-Overs]], consisting of two Bandits and two [[Big Bandit]]s, are fighters in the [[Glitz Pit]]. One of the Big Bandits, [[Bandy Andy]], is very interested in rumors about the Glitz Pit, and is eventually caught by [[Grubba]], leading to The Hand-It-Overs team disappearing from the roster along with [[The KP Koopas]]. They are replaced by [[Wings of Night]] and [[The Destructors]] for the rest of Chapter 3. Bandits also appear in the [[Pit of 100 Trials (Paper Mario: The Thousand-Year Door)|Pit of 100 Trials]] in [[Rogueport Underground]], along with [[Badge Bandit]]s. | Pink Bandits make rare appearances as enemies. They do not move as quickly as those in the previous game. They now quietly get a disappointed frown if Mario or his partner defends themselves with the Action Command, or if a successful attack does not steal any coins (which can occur rarely). A team of Bandits known as [[The Hand-It-Overs]], consisting of two Bandits and two [[Big Bandit]]s, are fighters in the [[Glitz Pit]]. One of the Big Bandits, [[Bandy Andy]], is very interested in rumors about the Glitz Pit, and is eventually caught by [[Grubba]], leading to The Hand-It-Overs team disappearing from the roster along with [[The KP Koopas]]. They are replaced by [[Wings of Night]] and [[The Destructors]] for the rest of Chapter 3. Bandits also appear in the [[Pit of 100 Trials (Paper Mario: The Thousand-Year Door)|Pit of 100 Trials]] in [[Rogueport Underground]], along with [[Badge Bandit]]s. | ||
{{br}} | |||
===''Mario Party'' series=== | ===''Mario Party'' series=== | ||
====''Mario Party 7''==== | ====''Mario Party 7''==== | ||
[[File:Bandit MP7.png|thumb|200px|A Bandit seen in ''Mario Party 7''.]] | |||
A Bandit appears in [[Pyramid Park]] of ''[[Mario Party 7]]'', but only in Solo Cruise. It stole a [[Star]] from the Bowser Sphinx, and the player's goal is to get the Star back from the Bandit with a [[Chain Chomp]] and return it to the Bowser Sphinx. There is also a [[Bandit Orb]] that is exclusive to the board [[Windmillville]]; whoever lands on a space it is applied to will have their money taken out of their windmill and given to the character who owns the space. | |||
====''Mario Party 8''==== | ====''Mario Party 8''==== | ||
[[File:Bandit MP8.png|left|thumb|A Bandit seen in ''Mario Party 8''.]] | [[File:Bandit MP8.png|left|thumb|A Bandit seen in ''Mario Party 8''.]] | ||
In ''[[Mario Party 8]]'', a Bandit appear in [[Shy Guy's Perplex Express]], walking around one of the train wagons. When a character lands on a [[Green Space]] above the train, a Shy Guy will appear, revealing that a Bandit (or [[Mowz]]) has robbed [[Holly Koopa]]'s [[Candy (Mario Party 8)|Candy]]. | |||
The character must now remember which wagon the Bandit/Mowz was in. If the character remembers correctly, the Bandit/Mowz will return the candy and the character will receive 20 [[Coin|coins]] (10 in Duel Mode). | |||
A Bandit also appears in [[Koopa's Tycoon Town]]. If a certain ? Space is landed on, a Bandit will appear in an alley and steal coins from an opponent's investment in the nearest hotel. If enough is stolen, the hotel will be forced to downsize, causing the owner to lose a star. | |||
Bandit is also one of the competitors in [[Moped Mayhem]]. | |||
{{br}} | {{br}} | ||
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Bandits reappear in ''[[Mario & Luigi: Dream Team]]'' as enemies. They are regular enemies on the path to the [[Dozing Mattress]] in [[Dozing Sands]]. In the field, Bandits throw bandaged smoke bombs at Mario and [[Luigi]] upon spotting them, and then chase them briefly. In battle, a Bandit may throw two smoke bombs, one that is closer to the enemy side of the battlefield, and one that is closer to Mario and Luigi. The Bandit and all other ones (if any) will then, one by one, sneak through the smoke and come out the second smoke cloud to charge at a brother. | Bandits reappear in ''[[Mario & Luigi: Dream Team]]'' as enemies. They are regular enemies on the path to the [[Dozing Mattress]] in [[Dozing Sands]]. In the field, Bandits throw bandaged smoke bombs at Mario and [[Luigi]] upon spotting them, and then chase them briefly. In battle, a Bandit may throw two smoke bombs, one that is closer to the enemy side of the battlefield, and one that is closer to Mario and Luigi. The Bandit and all other ones (if any) will then, one by one, sneak through the smoke and come out the second smoke cloud to charge at a brother. | ||
If the Bandit is looking at the background when it is momentarily visible while moving between smoke clouds, it will attack Mario; if it is looking at the foreground, it will attack Luigi. If a Bandit hits either Mario or Luigi with this attack, they will steal a maximum of 100 coins and could give the bros. the [[trip]] status effect. At the end of the attack, the Bandits will line up in the middle of the screen and show whether they got any coins or not. They will then all jump high into the air to shuffle themselves amongst each other before falling back into position, forcing the Bros. to guess which Bandit to target to get their coins back. A Bandit will [[flee]] on the next turn if carrying 100 coins unless the player defeats it to reclaim the coins | If the Bandit is looking at the background when it is momentarily visible while moving between smoke clouds, it will attack Mario; if it is looking at the foreground, it will attack Luigi. If a Bandit hits either Mario or Luigi with this attack, they will steal a maximum of 100 coins and could give the bros. the [[trip]] status effect. At the end of the attack, the Bandits will line up in the middle of the screen and show whether they got any coins or not. They will then all jump high into the air to shuffle themselves amongst each other before falling back into position, forcing the Bros. to guess which Bandit to target to get their coins back. A Bandit will [[flee]] on the next turn if carrying 100 coins unless the player defeats it to reclaim the coins. | ||
Bandits may also attack individually by approaching a brother, pulling out a smoke bomb, and throwing it where they stand. | Bandits may also attack individually by approaching a brother, pulling out a smoke bomb, and throwing it where they stand. It will then either run out of the smoke in order to tackle the targeted brother, or will send out a cardboard Bandit on a string with a bomb tied behind it. Mario or Luigi must smack the real Bandit when it comes out; hitting the cardboard copy will result in the bomb exploding, damaging the target and possibly leaving them [[dizzy]]. | ||
Bandits also appear as a background enemy in [[Somnom Woods]] — however, in this appearance, they carry a [[Golden Egg]]. Due to running away when hit with a [[Taunt Ball]], they cannot be defeated, but they do drop the Golden Egg they are carrying, which can be brought into the battlefield if Mario or Luigi hit it with their hammers as it bounces by | Bandits also appear as a background enemy in [[Somnom Woods]] — however, in this appearance, they carry a [[Golden Egg]]. Due to running away when hit with a [[Taunt Ball]], they cannot be defeated, but they do drop the Golden Egg they are carrying, which can be brought into the battlefield if Mario or Luigi hit it with their hammers as it bounces by. | ||
A [[Shy Guy Airtub]] may assist the Dozing Sands Bandits in battle by appearing as a background enemy. | A [[Shy Guy Airtub]] may assist the Dozing Sands Bandits in battle by appearing as a background enemy. | ||
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====''Mario & Luigi: Superstar Saga + Bowser's Minions''==== | ====''Mario & Luigi: Superstar Saga + Bowser's Minions''==== | ||
[[File:MLSSBMBandit.png|thumb]] | [[File:MLSSBMBandit.png|thumb]] | ||
Bandits appear in ''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]'', where they are enemies and recruitable allies found in ''[[Minion Quest: The Search for Bowser]]''. They are ranged troopers | Bandits appear in ''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]'', where they are enemies and recruitable allies found in ''[[Minion Quest: The Search for Bowser]]''. They are ranged troopers, and attack by throwing explosive cardboard Bandits, similar to the ones from ''Mario & Luigi: Dream Team'' via their Throw the Fight skill. Bandits are fast, but have low power. | ||
====''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey''==== | ====''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey''==== | ||
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===''Super Smash Bros. Ultimate''=== | ===''Super Smash Bros. Ultimate''=== | ||
A [[Spirit (Super Smash Bros. Ultimate)|spirit]] | A Bandit appears in ''[[Super Smash Bros. Ultimate]]'' as a [[Spirit (Super Smash Bros. Ultimate)|spirit]], using its artwork from ''[[Yoshi's New Island]]''. | ||
==Profiles and statistics== | ==Profiles and statistics== | ||
===''Yoshi's Island'' series=== | ===''Yoshi's Island'' series=== | ||
====''Super Mario World 2: Yoshi's Island''==== | ====''Super Mario World 2: Yoshi's Island''==== | ||
*'''Shogakukan guide:''' 近づくとダッシュで赤ちゃんをさらいにくる。3回踏むか、ヒップドロップで倒そう。<ref>{{cite|title=「スーパーマリオヨッシーアイランド任天堂公式ガイドブック」 (''Super Mario: Yossy Island Nintendo Kōshiki Guidebook'')|page= | *'''Shogakukan guide:''' 近づくとダッシュで赤ちゃんをさらいにくる。3回踏むか、ヒップドロップで倒そう。<ref>{{cite|title=「スーパーマリオヨッシーアイランド任天堂公式ガイドブック」 (''Super Mario: Yossy Island Nintendo Kōshiki Guidebook'')|page= [[media:Super Mario Yossy Island Shogakukan P6.jpg|6]]|publisher=[[Shogakukan]]|language=Japanese}}</ref> (''When you approach it, it will dash to snatch your baby; step on it three times or use a Hip Drop to take it down.'') | ||
*'''[[Player's Guide]] (Coin Bandit):''' ''Beware of Bandits bearing gifts! This one would like to trade a red coin for Baby Mario.''<ref name=guide/> | *'''[[Player's Guide]] (Coin Bandit):''' ''Beware of Bandits bearing gifts! This one would like to trade a red coin for Baby Mario.''<ref name=guide/> | ||
====''Yoshi's Island: Super Mario Advance 3''==== | ====''Yoshi's Island: Super Mario Advance 3''==== | ||
*'''Shogakukan guide:''' 近づくと赤ちゃんをさらいに来るので、3回ふむか、ヒップドロップで倒そう。タマゴを連続で当てれば3回め以降1UPがもらえる。計6回当てると倒せる。<ref>{{cite|title=「スーパーマリオアドバンス3任天堂公式ガイドブック」 (''Super Mario Advance 3 Nintendo Kōshiki Guidebook'')|page= | *'''Shogakukan guide:''' 近づくと赤ちゃんをさらいに来るので、3回ふむか、ヒップドロップで倒そう。タマゴを連続で当てれば3回め以降1UPがもらえる。計6回当てると倒せる。<ref>{{cite|title=「スーパーマリオアドバンス3任天堂公式ガイドブック」 (''Super Mario Advance 3 Nintendo Kōshiki Guidebook'')|page=[[media:Advance 3 Shogakukan P23.png|23]]|publisher=Shogakukan|language=Japanese}}</ref> (''When you get close, they will try to kidnap your baby, so you need to defeat them by stomping it three times or Hip Dropping it. If you continuously hit them with eggs, you will receive a 1-Up from the third time onward. You can defeat it by hitting it a total of six times.'') | ||
====''Yoshi's New Island''==== | ====''Yoshi's New Island''==== | ||
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====''Paper Mario: The Thousand-Year Door''==== | ====''Paper Mario: The Thousand-Year Door''==== | ||
{{:Paper Mario: The Thousand-Year Door bestiary|transcludesection=Bandit|align=horizontal|image=[[File:Red Bandit.png]]}} | {{:Paper Mario: The Thousand-Year Door bestiary|transcludesection=Bandit|align=horizontal|image=[[File:Red Bandit.png]]}} | ||
===''Mario & Luigi'' series=== | ===''Mario & Luigi'' series=== | ||
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|image=[[File:Bandit_Artwork_-_Yoshi's_New_Island.png|100px]] | |image=[[File:Bandit_Artwork_-_Yoshi's_New_Island.png|100px]] | ||
|series=''[[Yoshi (franchise)|Yoshi]]'' Series | |series=''[[Yoshi (franchise)|Yoshi]]'' Series | ||
|type= | |type=Support | ||
|slots=1 | |slots=1 | ||
|class=Advanced | |class=Advanced | ||
|effects=Item Gravitation | |effects=Item Gravitation | ||
|obtain= | |obtain=[[smashwiki:Spirit Board|Spirit Board]] | ||
|opponents= | |opponents=[[smashwiki:Meta Knight (SSBU)|Meta Knight]] ×3 | ||
|conditions=The enemy favors | |conditions=The enemy favors [[smashwiki:Grab|grabs]] and [[smashwiki:Throw|throws]] | ||
|stage=[[Yoshi's Island (Super Smash Bros. Brawl)|Yoshi's Island]] | |stage=[[Yoshi's Island (Super Smash Bros. Brawl)|Yoshi's Island]] | ||
|song=Obstacle Course - Yoshi's Island | |song=Obstacle Course - Yoshi's Island | ||
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|JapR=Borodō | |JapR=Borodō | ||
|JapM=Anagram of「泥棒」(''dorobō'', "thief") | |JapM=Anagram of「泥棒」(''dorobō'', "thief") | ||
|Fre=Bandit<br>Brigand | |Fre=Bandit{{ref needed}}<br>Brigand <small>(''Super Smash Bros. Ultimate'')</small> | ||
|Ger=Bandit | |Ger=Bandit | ||
|Ger2=Jason | |Ger2=Jason <small>(''Yoshi's Island'')</small> | ||
|Ger2M=Probably based on "{{wp|Jason Voorhees}}" (referring to their masks) | |Ger2M=Probably based on "{{wp|Jason Voorhees}}" (referring to their masks) | ||
|Spa=Bandido | |Spa=Bandido | ||
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|PorE=Bandido | |PorE=Bandido | ||
|PorEM=Bandit | |PorEM=Bandit | ||
|ChiS=盗贼 | |ChiS=盗贼 <small>(''Paper Mario'')</small> | ||
|ChiSR=Dàozéi | |ChiSR=Dàozéi | ||
|ChiSM=Bandit | |ChiSM=Bandit | ||
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|Kor=도두기 | |Kor=도두기 | ||
|KorR=Dodugi | |KorR=Dodugi | ||
|KorM=From | |KorM=From 도둑 (''doduk'', "thief") and possibly ~이 (''-i'', Korean noun-forming suffix) | ||
|Rus=Бандит | |Rus=Бандит | ||
|RusR=Bandit | |RusR=Bandit | ||
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==Trivia== | ==Trivia== | ||
*In prototype assets of ''[[Super Mario World 2: Yoshi's Island]]'', Bandit is shown to have several early designs, including one based on {{iw|zeldawiki|Pikku|Pick}} from ''{{iw|zeldawiki|The Legend of Zelda: A Link to the Past}}'' that was possibly a placeholder, as well as animations for group-swinging behavior that would go to [[Ukiki|Grinder]]s in the final game.<ref> | *In prototype assets of ''[[Super Mario World 2: Yoshi's Island]]'', Bandit is shown to have several early designs, including one based on {{iw|zeldawiki|Pikku|Pick}} from ''{{iw|zeldawiki|The Legend of Zelda: A Link to the Past}}'' that was possibly a placeholder, as well as animations for group-swinging behavior that would go to [[Ukiki|Grinder]]s in the final game.<ref>{{iw|tcrf|Development:Super Mario World 2: Yoshi's Island/Sprites#Bandit|Development:Super Mario World 2: Yoshi's Island/Sprites § Bandit}}. ''The Cutting Room Floor''. Retrieved October 30, 2021.</ref> Additionally, prototype minigames list it with the early name "DoRoBō" instead of its final Japanese name.<ref>{{iw|tcrf|Proto:Super Mario World 2: Yoshi's Island/ys romX 0/Mini Battles}}. ''The Cutting Room Floor''. Retrieved October 30, 2021.</ref> | ||
==References== | ==References== |