Editing Banana Juice
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{{quote|This. Stuff. Is. Awesome. I have no idea what it is, dude, but it tastes radical!|Funky Kong|Donkey Kong Country: Tropical Freeze}} | {{quote|This. Stuff. Is. Awesome. I have no idea what it is, dude, but it tastes radical!|Funky Kong|Donkey Kong Country: Tropical Freeze}} | ||
'''Banana Juice''' is an item | '''Banana Juice''' is an item from ''[[Donkey Kong Country Returns]]'', its [[Donkey Kong Country Returns 3D|Nintendo 3DS port]], its [[Donkey Kong Country Returns HD|Nintendo Switch port]], ''[[Donkey Kong Country: Tropical Freeze]]'', and its [[Donkey Kong Country: Tropical Freeze (Nintendo Switch)|Nintendo Switch port]]. When equipped, it causes the player to glow and negates the damage the player would take from enemies and obstacles. It can only block a limited number of hits before wearing off. | ||
In ''Donkey Kong Country Returns'' and its ports, it can be purchased from [[Cranky Kong's Shop]] for 20 [[Banana Coin]]s. If [[Donkey Kong]] and [[Diddy Kong]] equip it, the first ten times they are hit in that level, they do not lose a [[heart (item)|heart]]. This is represented by a yellow heart next to their heart with a number for the hits that can be blocked remaining. As long as one of these "hits" remains, the characters have a golden glow and emit golden sparkles. In silhouette levels, this glow does not appear. It can also be used by [[Diddy Kong]] in two-player mode. Whenever Donkey Kong or Diddy Kong loses one of the extra hearts, but has at least one remaining, he will briefly revert to their normal appearance before returning back to gold. Donkey Kong flexes and Diddy Kong pumps an arm instead of flinching when they takes damage, but the effect preventing him from moving until the animation ends remains. If the player is in a case where damage does not put them into the full flinching animation, such as while [[Cling]]ing, then no animation plays at all and the player's control is not interrupted. | In ''Donkey Kong Country Returns'' and its ports, it can be purchased from [[Cranky Kong's Shop]] for 20 [[Banana Coin]]s. If [[Donkey Kong]] and [[Diddy Kong]] equip it, the first ten times they are hit in that level, they do not lose a [[heart (item)|heart]]. This is represented by a yellow heart next to their heart with a number for the hits that can be blocked remaining. As long as one of these "hits" remains, the characters have a golden glow and emit golden sparkles. In silhouette levels, this glow does not appear. It can also be used by [[Diddy Kong]] in two-player mode. Whenever Donkey Kong or Diddy Kong loses one of the extra hearts, but has at least one remaining, he will briefly revert to their normal appearance before returning back to gold. Donkey Kong flexes and Diddy Kong pumps an arm instead of flinching when they takes damage, but the effect preventing him from moving until the animation ends remains. If the player is in a case where damage does not put them into the full flinching animation, such as while [[Cling]]ing, then no animation plays at all and the player's control is not interrupted. |