Editing Balloon World
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This minigame features two different modes: "Hide It" mode and "Find It" mode. In "Hide It" mode, the player has thirty seconds to hide a balloon somewhere in the kingdom. The player can choose to place the balloon before the time runs out or they can restart to try and find a different hiding spot. However, players cannot place a balloon high in midair or above pits and instead the balloon will be placed at the last location they set foot on. In "Find It" mode, the player has a set amount of time (3-40 seconds) to find a balloon hidden in a kingdom by another player in the world. To help the player, there is an arrow pointing to the direction of where the balloon is located as well as a meter counter that will decrease or increase depending on how close or far the player is from the balloon. However, the arrow will disappear after a few seconds, only reappearing if the the player stands still and disappearing when they move again. Collecting three [[Coin]]s while either hiding or finding balloons will increase the timer by one second. The player cannot enter into different areas that require warping in either mode and will return to the main area. Similarly, the player cannot enter [[8-bit pipe]]s. [[Cappy]] says they cannot enter those places because they are in the middle of a game. | This minigame features two different modes: "Hide It" mode and "Find It" mode. In "Hide It" mode, the player has thirty seconds to hide a balloon somewhere in the kingdom. The player can choose to place the balloon before the time runs out or they can restart to try and find a different hiding spot. However, players cannot place a balloon high in midair or above pits and instead the balloon will be placed at the last location they set foot on. In "Find It" mode, the player has a set amount of time (3-40 seconds) to find a balloon hidden in a kingdom by another player in the world. To help the player, there is an arrow pointing to the direction of where the balloon is located as well as a meter counter that will decrease or increase depending on how close or far the player is from the balloon. However, the arrow will disappear after a few seconds, only reappearing if the the player stands still and disappearing when they move again. Collecting three [[Coin]]s while either hiding or finding balloons will increase the timer by one second. The player cannot enter into different areas that require warping in either mode and will return to the main area. Similarly, the player cannot enter [[8-bit pipe]]s. [[Cappy]] says they cannot enter those places because they are in the middle of a game. | ||
Balloon World also features a ranking system, which shows the statistics of the player, such as how many Coins they received and how many balloons they found in a row. The player's rank is represented by stars, which are awarded for each objective that is completed. Each time the player ranks up, they receive a large sum of Coins; the higher rank they become, the more Coins are awarded, and the harder it will be for the player to find balloons, as more difficult balloons are more likely to appear for higher ranked players. For every 10 stars collected, [[Luigi]] will gain new balloons for his case. At first, he only has a red balloon, but at 10 stars, he gains a blue balloon. At 20, he gains a yellow balloon; at 30, he gains a green balloon; and at 40, he gains a purple balloon. If all 50 stars are earned, Luigi's balloons become golden and begin to sparkle, similar to how the Odyssey's sail turns gold and shiny after collecting all 880 [[Power Moon]]s. | Balloon World also features a ranking system, which shows the statistics of the player, such as how many Coins they received and how many balloons they found in a row. The player's rank is represented by stars, which are awarded for each objective that is completed. Each time the player ranks up, they receive a large sum of Coins; the higher rank they become, the more Coins are awarded, and the harder it will be for the player to find balloons, as more difficult balloons are more likely to appear for higher ranked players. For every 10 stars collected, [[Luigi]] will gain new balloons for his case. At first, he only has a red balloon, but at 10 stars, he gains a blue balloon. At 20, he gains a yellow balloon; at 30, he gains a green balloon; and at 40, he gains a purple balloon. If all 50 stars are earned, Luigi's balloons become golden and begin to sparkle, similar to how the Odyssey's sail turns gold and shiny after collecting all 880 [[Power Moon]]s. | ||