Editing Balloon Mario
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|applies_to=[[Mario]], [[Luigi]], [[Princess Peach|Peach]], [[Princess Daisy|Daisy]], [[Toad]], [[Yellow Toad (New Super Mario Bros. series)|Yellow Toad]], [[Blue Toad (character)|Blue Toad]], [[Toadette]], [[Yoshi]], [[Yoshi (species)|Red Yoshi]], Yellow Yoshi, Light-Blue Yoshi, [[Nabbit]] | |applies_to=[[Mario]], [[Luigi]], [[Princess Peach|Peach]], [[Princess Daisy|Daisy]], [[Toad]], [[Yellow Toad (New Super Mario Bros. series)|Yellow Toad]], [[Blue Toad (character)|Blue Toad]], [[Toadette]], [[Yoshi]], [[Yoshi (species)|Red Yoshi]], Yellow Yoshi, Light-Blue Yoshi, [[Nabbit]] | ||
}} | }} | ||
{{ | {{quote2|With the [[Power Flower (Super Mario 64 DS)|Power Flower]], [[Mario]] can float like a balloon. In Standard Mode, press {{button|DS|B}} repeatedly to make Mario float up, and crouch to land. Change his direction with the {{button|DS|Pad}}. Try it out!|Instruction text|Super Mario 64 DS}} | ||
'''Balloon Mario''' (referred to as '''Floating Power''' for ''[[Super Mario 64 DS]]'')<ref> | '''Balloon Mario''' (referred to as '''Floating Power''' for ''[[Super Mario 64 DS]]'')<ref>[https://cdn02.nintendo-europe.com/media/downloads/games_8/emanuals/nintendo_ds_21/Manual_NintendoDS_SuperMario64DS_EN.pdf ''Super Mario 64 DS'' English instruction booklet], page 18.</ref> is a form of [[Mario]] first appearing in ''[[Super Mario World]]'' and later appearing in ''Super Mario 64 DS''. The former appearance requires the player to get a [[Power Balloon]] to obtain this form, and the latter requires a [[Power Flower (Super Mario 64 DS)|Power Flower]]. | ||
==History== | ==History== | ||
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====''Super Mario 64 DS''==== | ====''Super Mario 64 DS''==== | ||
The form and its effects return in ''Super Mario 64 DS'', where, upon picking up a | The form and its effects return in ''Super Mario 64 DS'', where, upon picking up a Power Flower, Mario inflates like a balloon and float. The control scheme for this transformation has been changed somewhat; Mario now gradually floats downwards instead of upwards and has to be kept in the air by tapping the jump button, similar to swimming in 2D [[Super Mario (franchise)|''Super Mario'' games]]. Additionally, when the item's effect is about to wear off, Mario now flashes until finally plummeting. The player can also automatically end the transformation at any time by [[Ground Pound|ground-pound]]ing. Mario is the only character who is affected this way when he picks up the Power Flower. In this game, the music that plays when Mario turns into Balloon Mario is a slow-paced arrangement of the [[Wing Mario]] theme. | ||
====''Super Mario Maker'' / ''Super Mario Maker for Nintendo 3DS''==== | ====''Super Mario Maker'' / ''Super Mario Maker for Nintendo 3DS''==== | ||
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''[[Super Mario Maker 2]]''{{'}}s 3.0.0 update adds the Power Balloon along with Balloon Mario and balloon variants of the other characters, exclusively to the ''Super Mario World'' game style. There is a visual difference in the sprites in this form, as the character's pants are now yellow and emblazoned with a white "P" (for Toadette, the "P" is on her skirt). The functionality of the Balloon form was also altered, allowing the character to be fully in control of which angle and direction they are floating towards, as opposed to the original game's simple vertical and horizontal mobility. While moving quickly with jump or run, blocks can be activated ([[Hidden Block]]s still can only be hit from below) but there is no way to directly attack enemies. While in the Balloon Mario state, Mario counts as constantly airborne even when on the ground. Balloon Mario is no longer timed, but no longer stacks with the current power-up; if hit, Mario reverts to [[Super Mario (form)|Super Mario]]. | ''[[Super Mario Maker 2]]''{{'}}s 3.0.0 update adds the Power Balloon along with Balloon Mario and balloon variants of the other characters, exclusively to the ''Super Mario World'' game style. There is a visual difference in the sprites in this form, as the character's pants are now yellow and emblazoned with a white "P" (for Toadette, the "P" is on her skirt). The functionality of the Balloon form was also altered, allowing the character to be fully in control of which angle and direction they are floating towards, as opposed to the original game's simple vertical and horizontal mobility. While moving quickly with jump or run, blocks can be activated ([[Hidden Block]]s still can only be hit from below) but there is no way to directly attack enemies. While in the Balloon Mario state, Mario counts as constantly airborne even when on the ground. Balloon Mario is no longer timed, but no longer stacks with the current power-up; if hit, Mario reverts to [[Super Mario (form)|Super Mario]]. | ||
Unused sprites indicate that originally, the [[Buzzy Shell]] and [[Spiny Shell (red)|Spiny Shell]] could be used by Balloon Mario, with the shell becoming a bubble around him. There are two variants of the former and three of the latter, suggesting the idea went through multiple iterations before being abandoned.<ref> | Unused sprites indicate that originally, the [[Buzzy Shell]] and [[Spiny Shell (red)|Spiny Shell]] could be used by Balloon Mario, with the shell becoming a bubble around him. There are two variants of the former and three of the latter, suggesting the idea went through multiple iterations before being abandoned.<ref>[https://www.spriters-resource.com/nintendo_switch/supermariomaker2/sheet/119043/ The Spriters Resource]</ref> | ||
The Weird Mario Easter egg also returns. | The Weird Mario Easter egg also returns. | ||
====''Super Mario Bros. Wonder''==== | ====''Super Mario Bros. Wonder''==== | ||
The Balloon form reappears in ''[[Super Mario Bros. Wonder]]'' | The Balloon form reappears as a [[Wonder Effect]] in ''[[Super Mario Bros. Wonder]]''. The form retains controls similar to ''Super Mario Maker 2'', as the player can orient themself in any direction and propel themself forward. However, in ''Super Mario Bros. Wonder'' the player flaps their arm at a constant speed to move, rather than a gust of air that accelerates more the longer the jump button is pressed. | ||
===''Super Mario-kun''=== | ===''Super Mario-kun''=== | ||
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Standee Balloon Nabbit.png|''Super Mario Bros. Wonder'' (Balloon [[Nabbit]], standee) | Standee Balloon Nabbit.png|''Super Mario Bros. Wonder'' (Balloon [[Nabbit]], standee) | ||
</gallery> | </gallery> | ||
===Trivia=== | |||
*This is the only power-up form to not have any official 2D artwork. The only render, however, is Balloon Peach from ''Super Mario Bros. Wonder'', which was first used as a Nintendo Switch Online avatar customization. | |||
==See also== | ==See also== | ||
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==Names in other languages== | ==Names in other languages== | ||
{{foreign names | {{foreign names | ||
|Jap=バルーンマリオ | |Jap=バルーンマリオ<br>''Barūn Mario''<br>{{hover|風船|ふうせん}}マリオ<ref>[https://m1.nintendo.net/docvc/NUS/JPN/NSMJ/NSMJ_J.pdf ''Super Mario 64'' Japanese instruction booklet], page 18.</ref> (''Super Mario 64 DS'')<br>''Fūsen Mario'' | ||
|JapM=Balloon Mario<br><br>Balloon Mario | |||
|JapM=Balloon Mario | |||
|Kor=풍선마리오 | |Kor=풍선마리오 | ||
|KorR=Pungseon Mario | |KorR=Pungseon Mario | ||
|KorM=Balloon Mario | |KorM=Balloon Mario | ||
|ChiS=气球马力欧<ref> | |ChiS=气球马力欧<ref>https://www.ique.com/games/mariods/action/mario.htm</ref> | ||
|ChiSR=Qìqiú Mǎlì'ōu | |ChiSR=Qìqiú Mǎlì'ōu | ||
|ChiSM=Balloon Mario | |ChiSM=Balloon Mario |