Editing Balloon Fight (WarioWare: Smooth Moves)
From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 9: | Line 9: | ||
|track=Balloon Fight Remix | |track=Balloon Fight Remix | ||
}} | }} | ||
'''Balloon Fight''' is a [[microgame]] from ''[[WarioWare: Smooth Moves]]'' in [[9-Volt]] & [[18-Volt]]'s stage. It is a 3D version of the Balloon Trip mode from ''[[nwiki:Balloon Fight|Balloon Fight]]'', and is also [[Balloon Trip (minigame)|an extra minigame]] accessed via the main map screen. | '''Balloon Fight''' is a [[microgame]] from ''[[WarioWare: Smooth Moves]]'' in [[9-Volt]] & [[18-Volt]]'s stage. It is a 3D version of the Balloon Trip mode from ''[[nwiki:Balloon Fight|Balloon Fight]]'' for [[Nintendo Entertainment System|NES]], and is also [[Balloon Trip (minigame)|an extra minigame]] accessed via the main map screen. | ||
==Gameplay== | ==Gameplay== | ||
The player must hold the [[nwiki:Wii Remote|Wii Remote]] and swing it up and down as if they are attempting to fly. This will make the [[Balloon Fighter]] fly. If the player swings the remote, the character hovers. If the player does not, the character slowly floats downwards, and possibly gets eaten by the fish. These moves are used to pass under or over electric orbs or to knock down enemy balloon birds to avoid losing the microgame. The player must float in the air without taking damage until the time runs out to win. | The player must hold the [[nwiki:Wii Remote|Wii Remote]] and swing it up and down as if they are attempting to fly. This will make the [[Balloon Fighter]] fly. If the player swings the remote, the character hovers. If the player does not, the character slowly floats downwards, and possibly gets eaten by the fish. These moves are used to pass under or over electric orbs or to knock down enemy balloon birds to avoid losing the microgame. The player must float in the air without taking damage until the time runs out to win. |