Editing Badge Challenge Boosting Spin Jump I
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{{quote|'''Badge Challenge!''' <big>Boosting Spin Jump</big> While in midair, press {{button|switch|R}} or shake the controller to gain a little extra altitude.|Opening message|[[Super Mario Bros. Wonder]]}} | {{quote|'''Badge Challenge!''' <big>Boosting Spin Jump</big> While in midair, press {{button|switch|R}} or shake the controller to gain a little extra altitude.|Opening message|[[Super Mario Bros. Wonder]]}} | ||
'''Badge Challenge Boosting Spin Jump I''' is a Badge Challenge course in ''[[Super Mario Bros. Wonder]]''. It is part of the [[Petal Isles]], and is unlocked after clearing [[Maw-Maw Mouthful]]. This course is designed after the abilities of the [[Badge (Super Mario Bros. Wonder)|Boosting Spin Jump Badge]]. Completion of the course does not unlock | '''Badge Challenge Boosting Spin Jump I''' is a Badge Challenge course in ''[[Super Mario Bros. Wonder]]''. It is part of the [[Petal Isles]], and is unlocked after clearing [[Maw-Maw Mouthful]]. This course is designed after the abilities of the [[Badge (Super Mario Bros. Wonder)|Boosting Spin Jump Badge]]. Completion of the course does not unlock and new courses, and there are also no enemies in this course. The course has a difficulty of one star, and it houses one [[Wonder Seed]]. | ||
==Layout== | ==Layout== | ||
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Beyond the second Checkpoint Flag is another gap with two long pipes to the left and right of it. If the players stand on the left pipe it will sink, while the other pipe rises. The third Checkpoint Flag is found after this gap. The area after the third Checkpoint Flag is one more gap, this time with optional higher ground. The [[Goal Pole]] is past this final gap, where the players can use the high ground to reach the top of it. | Beyond the second Checkpoint Flag is another gap with two long pipes to the left and right of it. If the players stand on the left pipe it will sink, while the other pipe rises. The third Checkpoint Flag is found after this gap. The area after the third Checkpoint Flag is one more gap, this time with optional higher ground. The [[Goal Pole]] is past this final gap, where the players can use the high ground to reach the top of it. | ||
== | ==10-flower coins== | ||
*'''[[10-flower coin]] 1''': Found above the pit between the first and second Checkpoint Flags. The coin will appear if the players stand on a pipe on the left side of the gap. | |||
*'''10-flower coin 2''': Found before the third Checkpoint Flag. The 10-flower coin is part of a ring of coins, and the ring will spin quickly clockwise if the players stand on a pipe on the left side of the gap before it, and will stop if they get off. | |||
*'''10-flower coin 3''': Found past the third Checkpoint Flag. The coin will appear between airborne pipes if the players stand on a pipe on the left of the gap before it. | |||
== | <gallery> | ||
SMBW Badge Challenge Boosting Spin Jump I first 10-flower coin.jpg|First 10-flower coin | |||
SMBW Badge Challenge Boosting Spin Jump I second 10-flower coin.jpg|Second 10-flower coin | |||
SMBW Badge Challenge Boosting Spin Jump I third 10-flower coin.jpg|Third 10-flower coin | |||
</gallery> | |||
==Talking Flower quotes== | |||
*"''Go for it!''" (start of course) | *"''Go for it!''" (start of course) | ||
**"''You can do this!''" | **"''You can do this!''" | ||
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==Names in other languages== | ==Names in other languages== | ||
{{foreign names | {{foreign names | ||
| | |Jap=フロートスピン{{ruby|Lv.|レベル}}1 | ||
| | |JapR=Furōto Supin Reberu 1 | ||
| | |JapM=Float Spin Level 1 | ||
|Dut=Liftdraaisprong 1 | |Dut=Liftdraaisprong 1 | ||
|DutM=Lifting spin jump 1 | |DutM=Lifting spin jump 1 |