Latest revision |
Your text |
Line 1: |
Line 1: |
| {{image|more=yes|Ripped sprites of each badge icon in ''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey''}}
| | == Paper Mario == |
| {{about|the badges that influence gameplay|the badges in [[Mario Kart Tour]]|[[List of badges in Mario Kart Tour]]|the badges in [[Super Mario Bros. Wonder]]|[[Badge (Super Mario Bros. Wonder)]]}}
| |
| {{item infobox
| |
| |image=[[File:MLDT Shot - Finding Badges.png|260px]]<br>[[Mario]] and [[Luigi]] finding their first badges in ''[[Mario & Luigi: Dream Team]]''
| |
| |first_appearance=''[[Super Mario RPG: Legend of the Seven Stars]]'' ([[List of games by date#1996|1996]])
| |
| |latest_appearance=''[[Paper Mario: The Thousand-Year Door (Nintendo Switch)|Paper Mario: The Thousand-Year Door]]'' ([[Nintendo Switch]]) ([[List of games by date#2024|2024]])
| |
| |effect=Varies, but usually beneficial such as increase stats, unlock new moves for a character, etc.
| |
| }}
| |
| {{quote|Putting on badges and taking them off is a vital skill.|Goompa|Paper Mario|(Item Description)}}
| |
| '''Badges''' appear in the [[Super Mario (franchise)|''Super Mario'' franchise]] primarily as [[List of items|items]] in RPGs. They are equipped onto the player and they have a variety of uses depending on the game. They may increase stats, provide unusual abilities, or give characters access to new moves.
| |
| ==History==
| |
| ===''Super Mario RPG: Legend of the Seven Stars''===
| |
| In ''[[Super Mario RPG: Legend of the Seven Stars]]'', badges are usually called '''pins''' due to character limits. They are among the various accessories in the game and always guard against status ailments.
| |
| <gallery>
| |
| SMRPG AntidotePin.PNG|[[Antidote Pin]]
| |
| SMRPG WakeUpPin.PNG|[[Wake-Up Pin]]
| |
| SMRPG FearlessPin.PNG|[[Fearless Pin]]
| |
| SMRPG TrueformPin.PNG|[[Trueform Pin]]
| |
| SMRPG SafetyBadge.PNG|[[Safety Badge (Super Mario RPG)|Safety Badge]]
| |
| </gallery>
| |
|
| |
|
| ===''Paper Mario'' series===
| | {| style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;" border="1" cellpadding="1" cellspacing="1" |
| [[File:Close Call obtained PM.png|thumb|320px|Mario discovers the Close Call Badge from ''[[Paper Mario]]'']]
| | |-style="background: #ABC;" |
| Each badge requires a certain amount of [[Badge Point|BP]] to be equipped, which means that Mario cannot equip all the badges at the same time. The more useful a badge, the more BP it requires. Instead of changing Mario's stats, badges have many uses, from prolonging Mario's [[Spin Dash]] to changing the sound effects of Mario's [[hammer]] and [[jump]] attacks. Some badges also allow Mario to use special attacks with the hammer and [[boots]] that use [[Flower Point|FP]].
| |
| | |
| ====''Paper Mario''====
| |
| {{multiframe
| |
| |[[File:HP Plus Badge.png]][[File:Power Plus Badge.png]] | |
| |The HP Plus and Power Plus badges in ''[[Paper Mario]]''
| |
| |size=80
| |
| |align=left
| |
| }}
| |
| {{Main|List of Badges in Paper Mario}}
| |
| In ''[[Paper Mario]]'', Badges (as capitalized only in this game) can be found scattered in all the Mushroom Kingdom, but some particular Badges can be only bought from [[Rowf and Rhuff|Rowf]] in [[Toad Town]] and from [[Merlow]] in exchange for [[Star Piece (Paper Mario series)|Star Pieces]]. In the prologue, [[Goompa]] gives [[Mario]] the [[Power Jump]] Badge and teaches him how to use Badges. Later in the game, [[Merluvlee]] in the [[Shooting Star Summit]] can predict the locations of Badges. There are 80 Badges in total, and aside from the pause menu, Mario can also read from the board in [[Mario Bros.' House|his house]] to see how many Badges he has collected.
| |
| {{br|left}}
| |
| | |
| ====''Paper Mario: The Thousand-Year Door''====
| |
| {{multiframe|[[File:HP Plus TTYD.png]][[File:Power Plus TTYD.png]]|The HP Plus and Power Plus badges in ''[[Paper Mario: The Thousand-Year Door]]''|size=120|align=left}}
| |
| {{Main|List of badges in Paper Mario: The Thousand-Year Door}}
| |
| In ''[[Paper Mario: The Thousand-Year Door]]'', as well as being scattered over the world, badges can also be dropped by enemies, bought from the [[Lovely Howz of Badges]] and [[Charlieton]] in [[Rogueport]] with coins, from [[Pianta Parlor]] in Rogueport with [[pianta token]]s, and exchanged from [[Dazzle]] in [[Rogueport Underground]] with [[Star Piece (Paper Mario series)|Star Piece]]s. [[Ms. Mowz]] can steal badges from enemies and enemies also occasionally drop badges when defeated. In this game, some badges have a "P" at the end of their names, they are identical to their non-"P" counterparts but affect Mario's partner instead.
| |
| | |
| Equipping multiple copies of an attack badge now doubles the FP cost of the move for each extra badge equipped, but increases the move's attack power and/or the duration of its status effect by 1. Similarly, equipping multiple copies of [[Charge (badge)|Charge]] or [[Charge P]] will double the cost of charging, but make it provide 1 more Attack. Equipping both available copies of [[Double Dip]] or [[Double Dip P]] will allow the use of [[Triple Dip]] — unlike other badges, doing this will still allow the normal version of Double Dip to be used.
| |
| | |
| There are 85 kinds of badges in total, 87 in the remake. Interestingly, enemies cannot drop Badges until after [[Professor Frankly]] has given Mario the [[Power Smash]] Badge. The player can hold only a maximum of 200 badges. If the player somehow maxes out the badges in inventory during [[Elusive badge!]], Ms. Mowz leaves the [[Attack FX B]] badge in front of Lovely Howz of Badges.
| |
| {{br}}
| |
| | |
| ====''Super Paper Mario''====
| |
| {{multiframe|[[File:HP Plus SPM.png]][[File:Power Plus SPM.png]]|The HP Plus and Power Plus items in ''[[Super Paper Mario]]''|size=120|align=left}}
| |
| ''[[Super Paper Mario]]'' eliminates the use of badges, as there is no RPG-style battling system. There are, however, two items that were badges in the past games: [[Power Plus (Super Paper Mario)|Power Plus]] and [[HP Plus (Super Paper Mario)|HP Plus]]. They retain their main purposes: Power Plus boosts the character's attack power by 1, and HP Plus boosts the character's maximum Heart Points by 5. Unlike the badges seen in the first two ''Paper Mario'' games, the effects of these items in ''Super Paper Mario'' are permanent. The player can also buy them both from the [[Flipside Arcade]], but both are extremely expensive, costing 2,500 [[Flipside Token]]s each. Badges also get a reference in Ms. Mowz's Catch Card description.
| |
| {{br}}
| |
| | |
| ===''Mario & Luigi'' series===
| |
| ====''Mario & Luigi: Superstar Saga / Mario & Luigi: Superstar Saga + Bowser's Minions''====
| |
| {{multiframe
| |
| |[[File:MLSS Badge small icon.png]][[File:ML Badge.png]]<br>[[File:MLSSBMBadge.png]]
| |
| |align=left
| |
| }}
| |
| {{multiple image
| |
| |align=right
| |
| |direction=horizontal
| |
| |footer=Mario receiving the [[Bean Badge]] in ''[[Mario & Luigi: Superstar Saga]]'' and ''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]''
| |
| |image1=MLSS FirstBadge.png
| |
| |width1=200
| |
| |image2=MLSSDX BeanBadgeReceived.png
| |
| |width2=222
| |
| }}
| |
| {{Main|List of Mario & Luigi: Superstar Saga gear}}
| |
| {{Main|List of Mario & Luigi: Superstar Saga + Bowser's Minions gear}}
| |
| In ''[[Mario & Luigi: Superstar Saga]]'' and ''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]'', each bro can only wear one badge at a time. Badges are used to raise Mario or Luigi's stats (like their [[Bros. Point]] or [[Power]] stat). Certain badges also allow different effects to be used in battle, such as defense from spiked enemies like [[Sharpea]]s and [[Pestnut]]s, [[Heart Point|HP]] recovery, and attacks with different effects, among others. In the original game, the first badge Mario and [[Luigi]] obtain is the [[Bean Badge]] (the [[List of clothing in Mario & Luigi: Superstar Saga + Bowser's Minions#Bwaha Badge|Bwaha Badge]] is received before the Bean Badge in the remake, which is dropped by [[Dragohoho]]) from a [[Pea]] before they head off to [[Chucklehuck Woods]]. More badges can be bought in shops all around the [[Beanbean Kingdom]], dropped from defeated enemies/bosses, or gained from NPCs, mainly after completing certain sidequests (ex. finding all [[Beanstone]]s for an old [[Beanish]] in [[Beanbean Castle Town]] in exchange for a [[List of badges in Mario & Luigi: Superstar Saga#Bros. Rock|Bros. Rock]]).
| |
| {{br|right}}
| |
| | |
| ====''Mario & Luigi: Partners in Time''====
| |
| {{multiframe
| |
| |[[File:Badge - MaLPiT.png]][[File:PiT Shop icon badge.png]]
| |
| |align=left
| |
| }}
| |
| {{Main|List of Mario & Luigi: Partners in Time gear}}
| |
| In ''[[Mario & Luigi: Partners in Time]]'', Badges only give special effects to Mario, Luigi, [[Baby Mario]], and [[Baby Luigi]]. [[List of clothing in Mario & Luigi: Partners in Time|Clothing]] instead affects all the stats in this game. Badges can be found all around the Mushroom Kingdom of the past, dropped by enemies/bosses, or bought in the present [[Peach's Castle#Mario & Luigi: Partners in Time|Peach's Castle]]'s [[Shroom Shop]], [[Gritzy Caves]]' [[Monty Mart]], [[Toad Town#Mario & Luigi: Partners in Time|Toad Town]]'s [[Gramma's Place]] and [[Peach's Castle Dungeon]]'s [[Fawful's Bean 'n' Badge]] (for [[bean]]s). Like the game's predecessor, only one badge can be given to each bro at a time.
| |
| {{br|left}}
| |
| | |
| ====''Mario & Luigi: Bowser's Inside Story'' / ''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey''====
| |
| [[File:MLBISDX BadgesMenu.png|thumb|The badges menu in ''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]'']]
| |
| Items known as "Bros. Badges" appear in ''[[Mario & Luigi: Bowser's Inside Story]]'', in which they are used in battle by only Mario and Luigi. The first two badges are given to the player by [[Princess Lipid]] in the [[Flab Zone]]. When a gauge fills up, touching the two linked badges with the stylus activates the badge, yielding a variety of results, such as restoring health. The gauge is filled up by performing an attack in either a "GOOD", "GREAT" or "EXCELLENT" way (the requirements vary from badge to badge), though switching a badge to a different one resets the gauge to zero. Some badges can be purchased at a shop in [[Toad Town]] and others can be found throughout the game. Luigi's badge (the left side of the gauge) determines how good the action command must be to fill the bar, and how big the effect is. Mario's badge (the right side of the gauge) decides what the effect is.
| |
| | |
| In the game's remake, ''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]'', the Badges return and are received at the same place as the original game and function how they did in ''Mario & Luigi: Dream Team'', except the badge meter does not fill up if there are two badge effects stored.
| |
| ;Badges
| |
| =====''Mario & Luigi: Bowser's Inside Story''=====
| |
| {|style="width:100%" class=wikitable
| |
| !width="5%"|Name of Badge | | !width="5%"|Name of Badge |
| !width="1%"|Icon | | !width="5%"|Badge Points Needed |
| !width="3%"|Price (coins)
| | !width="20%"|Found In |
| !width="20%"|Location | |
| !width="20%"|Effect | | !width="20%"|Effect |
| |- | | |- |
| |Mushroom Badge{{anchor|Mushroom Badge}} | | | All or Nothing |
| |[[File:MushroomBadge.png]] | | | 4 |
| |N/A | | | Bought at Rowf's Badge Shop after Chapter 4 (100 Coins) |
| |Obtained from Princess Lipid | | | Mario's attack power will go up by 1 if he successfully uses the action command. If not, his attack power goes down to 0. |
| |Restores HP. | | |- |
| | | Attack FX A |
| | | 0 |
| | | Traded from Merlow for 1 Star Piece |
| | | Changes the sound effects from Mario's hammer and jump attacks. |
| |- | | |- |
| |Powerful Badge{{anchor|Powerful Badge}} | | | Attack FX B |
| |[[File:PowerFuryBadge.png]] | | | 0 |
| |2000 | | | Pleasant Path |
| |Bought from Toad Town's Badge Shop | | | Changes the sound effects from Mario's hammer and jump attacks. |
| |Increases both brothers' POW in the next attack.
| |
| |- | | |- |
| |Bonus Badge{{anchor|Bonus Badge}} | | | Attack FX C |
| |[[File:BonusBadge.png]] | | | 0 |
| |500 | | | Dry Dry Desert |
| |Bought from Toad Town's Badge Shop | | | Changes the sound effects from Mario's hammer and jump attacks. |
| |Increases amount of EXP and Coins brothers get in the battle it was used.
| |
| |- | | |- |
| |Bro Badge{{anchor|Bro Badge}} | | | Attack FX D |
| |[[File:BrotherBadge.png]] | | | 0 |
| |1000 | | | From Pop Diva in Toad Town after giving the Lyricist the Melody |
| |Bought from Toad Town's Badge Shop | | | Changes the sound effects from Mario's hammer and jump attacks. |
| |Restores SP.
| |
| |- | | |- |
| |Good Badge{{anchor|Good Badge}} | | | Attack FX E |
| |[[File:GoodBadge.png]] | | | 0 |
| |N/A | | | Shiver City |
| |Obtained from Princess Lipid | | | Changes the sound effects from Mario's hammer and jump attacks. |
| |Mario or Luigi must achieve at least a "good" rating to fill the meter.
| |
| |- | | |- |
| |Great Badge{{anchor|Great Badge}} | | | Attack FX F |
| |[[File:GreatBadge.png]] | | | 0 |
| |500 | | | -Dummied Out- |
| |Bought from Toad Town's Badge Shop | | | Changes the sound effects from Mario's hammer and jump attacks. |
| |Mario or Luigi must achieve at least a "great" rating to fill the meter. | | |- |
| | | Bump Attack |
| | | 5 |
| | | Third purchase from Rip Cheato in Toad Town Tunnels |
| | | Mario can defeat weak enemies (who no longer give Star Points) by walking into them. |
| |- | | |- |
| |Excellent! Badge{{anchor|Excellent! Badge}} | | | Chill Out |
| |[[File:ExcellentBadge1.png]] | | | 2 |
| |1000 | | | Traded from Merlow for 3 Star Pieces |
| |Bought from Toad Town's Badge Shop | | | Prevents enemies from making First Strikes. |
| |Mario or Luigi must achieve at least an "excellent" rating to fill the meter.
| |
| |- | | |- |
| |Excellent!! Badge{{anchor|Excellent!! Badge}} | | | Close Call |
| |[[File:ExcellentBadge2.png]] | | | 1 |
| |N/A | | | Goomba Road |
| |Obtained after Mario and Luigi become [[Rank|Rainbow-Ranked]] (Level 40) | | | When Mario has low HP and is in "danger", the enemies will occasionally miss when attacking. |
| |Mario or Luigi must achieve at least an "excellent" rating to fill the meter. If the attacker gets lower than that, his side of the bar empties. If an excellent is not possible at the time, the meter does not break. | | |- |
| |} | | | D-Down Jump |
| ;Combined Effects | | | 2 |
| {|style="text-align:center;width:100%" class=wikitable
| | | Tubba Blubba's Castle |
| !Badge
| | | For 2 FP, you can use the "D-Down Jump" ability, which will cause damage and lower the enemy's defense. |
| !width="25%"|[[File:MushroomBadge.png]]
| | |- |
| !width="25%"|[[File:PowerFuryBadge.png]]
| | | D-Down Pound |
| !width="25%"|[[File:BonusBadge.png]]
| | | 2 |
| !width="25%"|[[File:BrotherBadge.png]]
| | | Bought at Rowf's Badge Shop after Chapter 1 (75 Coins) |
| | | For 2 FP, you can use the "D-Down Pound" ability, which will cause damage and lower the enemy's defense. |
| | |- |
| | | Damage Dodge |
| | | 3 |
| | | Mt. Rugged; Bought at Rowf's Badge Shop after Chapter 5 (150 Coins) |
| | | The amount of damage Mario takes when he performs the action command while being attacked decreases by 1. |
| | |- |
| | | Deep Focus |
| | | 1 |
| | | Princess Peach's Castle; Shy Guy's Toybox; Bowser's Castle |
| | | When using the "Focus" command, more Star Power is refilled than normal. |
| | |- |
| | | Defend Plus |
| | | 6 |
| | | Shy Guy's Toybox |
| | | Reduces the damage Mario receives per attack by 1. |
| | |- |
| | | Dizzy Attack |
| | | 2 |
| | | Pleasant Path |
| | | If you spin into an enemy before battle, that enemy will begin the battle dizzy and unable to move temporarily. |
| | |- |
| | | Dizzy Stomp |
| | | 1 |
| | | Mt. Lavalava |
| | | For 2 FP, Mario can use the "Dizzy Stomp" attack, which attacks the enemy and can cause the enemy to get dizzy. |
| | |- |
| | | Dodge Master |
| | | 2 |
| | | Bought at Rowf's Badge Shop after Chapter 2 (100 Coins) |
| | | With this badge, the action command will work a little more frequently. |
| | |- |
| | | Double Dip |
| | | 1 |
| | | Bought at Rowf's Badge Shop after Chapter 2 (100 Coins) |
| | | For 3 FP, it lets you use 2 items in 1 round, if you want. |
| | |- |
| | | Feeling Fine |
| | | 3 |
| | | Traded from Merlow for 5 Star Pieces |
| | | Protects Mario from the "Poisoning" and "Dizziness" status ailments. |
| | |- |
| | | Fire Shield |
| | | 2 |
| | | Mt. Lavalava |
| | | Reduces the damage caused by fire attacks by 1. Also allows Mario to jump on fire enemies without taking any damage. |
| | |- |
| | | First Attack |
| | | 1 |
| | | Bought at Rowf's Badge Shop after Chapter 1 (100 Coins) |
| | | If you get a "First Strike" on a weak enemy (who no longer gives you Star Points), you'll defeat it without entering a battle. |
| | |- |
| | | Flower Finder |
| | | 3 |
| | | Traded from Merlow for 12 Star Pieces |
| | | You win more flowers than usual after winning battles. |
| | |- |
| | | Flower Saver |
| | | 6 |
| | | Flower Fields; Traded from Merlow for 25 Star Pieces |
| | | All abilities cost 1 FP less than they normally would. |
| | |- |
| | | FP Plus |
| | | 3 |
| | | Pleasant Path; Forever Forest; Bought at Rowf's Badge Shop after Chapter 4 (150 Coins) |
| | | Causes your maximum FP to go up by 5, as long as it's equipped. |
| | |- |
| | | Group Focus |
| | | 2 |
| | | Bought at Rowf's Badge Shop after Chapter 3 (100 Coins) |
| | | Allows Mario's partners to also use the "Focus" command. |
| | |- |
| | | Hammer Throw |
| | | 2 |
| | | Goomba Road |
| | | For 2 FP, Mario can use the "Hammer Throw" ability to throw his hammer at any enemy. |
| | |- |
| | | Happy Flower |
| | | 3 |
| | | Traded from Merlow for 8 Star Pieces; Flower Fields |
| | | Mario slowly regains FP as he battles enemies. |
| | |- |
| | | Happy Heart |
| | | 3 |
| | | Traded from Merlow for 8 Star Pieces; Jade Jungle |
| | | Mario slowly regains HP as he battles enemies. |
| | |- |
| | | Heart Finder |
| | | 3 |
| | | Traded from Merlow for 12 Star Pieces |
| | | You win more hearts than usual after winning battles. |
| | |- |
| | | HP Drain |
| | | 3 |
| | | Traded from Merlow for 15 Star Pieces |
| | | Reduces Mario's attack power by 1, but he regains 1 HP per attack. |
| | |- |
| | | HP Plus |
| | | 3 |
| | | Path behind Kooper's house; Forever Forest; Bought from Rowf's Badge Shop after Chapter 4 (150 Coins) |
| | | Causes your maximum HP to go up by 5, as long as it's equipped. |
| | |- |
| | | I Spy |
| | | 1 |
| | | Given by Rowf after returning his Calculator |
| | | A noise and a Star Piece icon will alert you when you're in an area with a hidden Star Piece. |
| | |- |
| | | Ice Power |
| | | 2 |
| | | Shy Guy's Toybox |
| | | Mario's attack power against fire enemies goes up by 2, and he is able to safely jump on fiery enemies. |
| | |- |
| | | Jump Charge |
| | | 1 |
| | | Bought from Rowf's Badge Shop after Chapter 3 (50 Coins) |
| | | For 1 FP, it lets you use "Jump Charge", which takes a turn, but raises your next jump attack's power by 2. |
| | |- |
| | | Last Stand |
| | | 1 |
| | | Princess Peach's Castle |
| | | When Mario's HP gets low and he's in "danger", he will only receive half as much damage as normal. |
| | |- |
| | | Lucky Day |
| | | 7 |
| | | Received from Goompapa after the letter trading sequence |
| | | Causes enemies' attacks against Mario miss more frequently. |
| | |- |
| | | Mega Jump |
| | | 3 |
| | | Shiver Mountain |
| | | For 6 FP, it allows Mario to use "Mega Jump", an extremely powerful jump attack. |
| | |- |
| | | Mega Quake |
| | | 3 |
| | | Bought from Rowf's Badge Shop after Chapter 5 (200 Coins) |
| | | For 7 FP, Mario can use "Mega Quake", an extremely powerful hammer attack that damages all enemies on the ceiling/floor. |
| | |- |
| | | Mega Rush |
| | | 1 |
| | | Tubba Blubba's Castle |
| | | When Mario's HP drops really low and he's in "peril", his attack power goes up by 4. |
| | |- |
| | | Mega Smash |
| | | 3 |
| | | Flower Fields |
| | | For 6 FP, it allows Mario to use "Mega Smash", an extremely powerful hammer attack. |
| | |- |
| | | Money Money |
| | | 7 |
| | | Traded from Merlow for 20 Star Pieces |
| | | Mario wins twice the amount of coins from battle as he usually does. |
| | |- |
| | | Multibounce |
| | | 1 |
| | | Bought from Rowf's Badge Shop after Chapter 1 (75 Coins) |
| | | For 2 FP, you'll be able to use "Multibounce", which lets you jump on all enemies in battle consecutively. |
| |- | | |- |
| ![[File:GoodBadge.png]]
| | | P-Down, D-Up |
| |Recover 20% of HP | | | 2 |
| |Increase power by 1.2x | | | Crystal Palace |
| |Increase Coins by 1.2x
| | | Your attack power goes down by 1, but your defense power goes up by 1. |
| |Recover 20% of SP
| |
| |- | | |- |
| ![[File:GreatBadge.png]]
| | | P-Up, D-Down |
| |Recover 30% of HP | | | 2 |
| |Increase power by 1.5x | | | Crystal Palace |
| |Increase Coins by 1.4x
| | | Your attack power goes up by 1, but your defense power goes down by 1. |
| |Recover 30% of SP
| |
| |- | | |- |
| ![[File:ExcellentBadge1.png]]
| | | Pay-Off |
| |Recover 50% of HP & Clear status effects | | | 2 |
| |Increase power by 2x | | | Traded by Merlow for 1 Star Piece |
| |Increase EXP by 1.2x, and Coins by 1.6x | | | The more damage Mario receives, the more coins he will receive if he wins the battle. |
| |Recover 50% of SP | | |- |
| | | Peekaboo |
| | | 3 |
| | | Traded by Merlow for 10 Star Pieces |
| | | Allows you to see the enemies' HP without using Goombario's "Tattle" ability. |
| |- | | |- |
| ![[File:ExcellentBadge2.png]]
| | | Power Bounce |
| |Recover all HP & Clear status effects | | | 2 |
| |Increase power by 4x | | | Koopa Bros. Fortress |
| |Increase EXP by 1.5x, and Coins by 2x | | | For 3 FP, Mario can use "Power Bounce", which lets him bounce on an enemy continuously until you miss an action command. |
| |Recover all SP | |
| |}
| |
| | |
| =====''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey''=====
| |
| {|style="text-align:center;width:100%" class=wikitable
| |
| !width="5%"|Name of Badge
| |
| !width="1%"|Icon
| |
| !width="3%"|Price (coins)
| |
| !width="20%"|Location
| |
| !width="20%"|Effect
| |
| |- | | |- |
| |Mushroom Badge{{anchor|Mushroom Badge}} | | | Power Jump |
| | -
| | | 1 |
| |N/A | | | Goomba Village |
| |Obtained from Princess Lipid | | | For 2 FP, Mario can use "Power Jump", a more powerful jump attack. |
| |Restores HP. | |
| |- | | |- |
| |Bonus Badge{{anchor|Bonus Badge}} | | | Power Plus |
| | - | | | 6 |
| |500 | | | Shy Guy's Toybox; Traded by Merlow for 25 Star Pieces |
| |Bought from Toad Town's Badge Shop | | | Mario's attack power for both his hammer and his jump go up by 1. |
| |Increases amount of EXP and/or Coins brothers get in the battle it was used. It also drops an item after they defeat enemies in battle.
| |
| |- | | |- |
| |Bro Badge{{anchor|Bro Badge}} | | | Power Quake |
| | -
| | | 2 |
| |800 | | | Jade Jungle |
| |Bought from Toad Town's Badge Shop after getting [[Wisdurm]]'s [[Star Cure]] | | | For 4 FP, Mario can use "Power Quake", a powerful hammer attack that damages all enemies on the ceiling/floor. |
| |Restores BP. | |
| |- | | |- |
| |Powerful Badge{{anchor|Powerful Badge}} | | | Power Rush |
| | - | | | 1 |
| |1500 | | | Princess Peach's Castle |
| |Bought from Toad Town's Badge Shop | | | When Mario's HP is low, and he's in "danger", his attack power will go up by 2. |
| |Increases both brothers' POW.
| |
| |- | | |- |
| |Miracle Badge{{anchor|Miracle Badge}} | | | Power Smash |
| | - | | | 1 |
| |N/A | | | Toad Town Tunnels |
| |Grand Prize in [[Cholesteroad]] | | | For 2 FP, Mario can use "Power Smash", a more powerful hammer attack. |
| |Deals an amount of damage to all enemies. Certain enemies may take more damage depending on their type. Has a chance to inflicting a status effect on enemies.
| |
| |- | | |- |
| |Shield Badge | | | Pretty Lucky |
| | - | | | 3 |
| |N/A | | | Traded from Merlow for 5 Star Pieces |
| |Grand Prize in [[Mushroom Ball|Mushroom Ball Derby]] | | | Enemies will occasionally miss Mario when it's equipped. |
| |Reduces/blocks the damage received from enemies. | | |- |
| | | Quake Hammer |
| | | 1 |
| | | Mt. Rugged |
| | | For 2 FP, it lets you use "Quake Hammer", an attack that damages all enemies on the ceiling/floor. |
| |- | | |- |
| |Beginner Badge{{anchor|Beginner Badge}} | | | Quick Change |
| | - | | | 4 |
| |N/A | | | Toad Town (Merlon's place. Spin Jump twice to get badge) |
| |Obtained from Princess Lipid
| | | Allows Mario to switch partners in the midst of battle without using up a turn. |
| |rowspan=4|Depends on what badge it is typed with. | |
| |- | | |- |
| |Pro Badge{{anchor|Pro Badge}} | | | Refund |
| | - | | | 1 |
| |1000 | | | Koopa Bros. Fortress |
| |Bought from Toad Town's Badge Shop after getting Wisdurm's Star Cure | | | If you use an item in battle, you'll be given some coins. |
| |- | | |- |
| |Master Badge{{anchor|Master Badge}} | | | Runaway Pay |
| | - | | | 2 |
| |5000 | | | Dry Dry Desert |
| |Bought from Toad Town's Badge Shop after getting [[Chakron]]'s Star Cure | | | If you run from a battle, you'll still receive Star Points from the enemies you defeated. |
| | |- |
| | | S. Jump Chg. |
| | | 2 |
| | | Cloudy Climb |
| | | For 4 FP, it allows you to use "S. Jump Chg.", which uses up a turn, but raises your next jump attack's power by 3. |
| |- | | |- |
| |Expert Badge{{anchor|Expert Badge}} | | | S. Smash Chg. |
| | - | | | 2 |
| |N/A | | | Bought from Rowf's Badge Shop after Chapter 5 (100 Coins) |
| |Obtained after defeating [[Bowser Memory MLX]]
| | | For 4 FP, it allows you to use "S. Smash Chg.", which uses up a turn, but raises your next hammer attack's power by 3. |
| |}
| |
| ;Combined Effects
| |
| {|style="text-align:center;width:100%" class=wikitable
| |
| !Badge
| |
| !width="16%"|Mushroom Badge
| |
| !width="16%"|Powerful Badge
| |
| !width="16%"|Bonus Badge
| |
| !width="16%"|Bro Badge
| |
| !width="16%"|Miracle Badge
| |
| !width="16%"|Shield Badge
| |
| |- | | |- |
| !Beginner Badge
| | | Shrink Stomp |
| |Restores '''20'''% of HP for both bros. | | | 1 |
| |POW up '''20'''% for three turns. | | | Toad Town Tunnels |
| |Gives you '''twice''' as many coins at the end of the battle when equipped. | | | For 2 FP, Mario can use "Shrink Stomp", which, in addition to causing damage, can shrink an enemy, lowering its attack power. |
| |Restores '''20'''% of BP for '''both''' bros. | |
| |Deals a small amount of damage to all enemies.
| |
| Flying enemies take more damage than others.
| |
| |Reduces damage received from enemy attacks to '''50'''% for '''two''' turns.
| |
| |- | | |- |
| !Pro Badge
| | | Sleep Stomp |
| |Restores '''20'''% of HP for both bros. | | | 1 |
| Cures any '''status effects'''.
| | | Bought from Rowf's Badge Shop after Chapter 2 (75 Coins) |
| |'''KO''' activated! Your next attack will be '''three''' times as powerful! | | | For 2 FP, Mario can use "Sleep Stomp", which, in addition to causing damage, can put an enemy to sleep. |
| |Will cause defeated enemies to drop an item for '''three''' turns. | |
| |Restores '''40'''% of BP for '''both''' bros. | |
| |Deals damage to all enemies and has a chance of inflicting BURN status.
| |
| Flying enemies take more damage than others.
| |
| |Reduces damage received from enemy attacks to '''70'''% for '''four''' turns.
| |
| |- | | |- |
| !Master Badge
| | | Slow Go |
| |Restores '''70'''% of HP for both bros.
| | | 0 |
| Cures any '''status effects''' and revives '''KO'd''' bros.
| | | Dry Dry Ruins |
| |POW up '''30'''% for '''four''' turns.
| | | Prevents Mario from running. |
| |Gives you '''twice''' as much EXP at the end of a battle when equipped. | |
| |Restores '''60'''% of BP for '''both''' bros. | |
| |Deals damage to all enemies and has a chance of inflicting DIZZY status. | |
| |Blocks an enemy attack with a barrier '''five''' times. | |
| |- | | |- |
| !Expert Badge
| | | Smash Charge |
| |Restores '''100'''% of HP for both bros, even when '''KO'd'''. | | | 1 |
| Cures any '''status effects'''.
| | | Koopa Bros. Fortress |
| |'''KO''' activated! Your next attack will be '''six''' times as powerful! | | | For 1 FP, Mario can use "Smash Charge", which uses up a turn, but raises his next hammer attack's power by 2. |
| |Will cause defeated enemies to drop rare items when defeated for '''three''' turns. | |
| |Restores '''80'''% of BP for '''both''' bros. | |
| |Deals a good amount of damage to all enemies and has a chance of inflicting a random status effect.
| |
| |Prevents being KO'd regardless of how much HP you lose and blocks all '''status effects''' for '''three''' turns.
| |
| |}
| |
| | |
| ====''Mario & Luigi: Dream Team''====
| |
| [[File:M&LDTBadges1.png|thumb|The Badge Meter in ''Mario & Luigi: Dream Team'']]
| |
| Badges reappear in ''[[Mario & Luigi: Dream Team]]'', and are received much earlier than the previous installment. The first two badges, the Starter and Mush Badge, are both found in the depths of [[Pi'illo Castle]], where the petrified [[Prince Dreambert]] is also found. Mario can equip one badge out of a set of six and Luigi can equip one badge out of the a different set of six. In total, there are 36 combinations, each with a different effect.
| |
| | |
| The remaining 10 badges are purchased from specific shops in the game. All badge shops carry the same inventory, though certain events prompt the appearance of new Badges.
| |
| | |
| During battle, a Badge Meter on the bottom screen fills up as the Mario Bros. attack successfully. In the [[Pi'illo Island|Real World]], the badges are filled up the same way as in ''Mario & Luigi: Bowser's Inside Story''. In the [[Dream World]], regular attacks fill up Mario's side, and [[Luiginary Attack]]s fill up Luigi's side. When the two badges meet at any point on the meter, the meter resets and their corresponding badge effect is stored in a space of the touch screen. This space is called the "effect stock". By default, there are two spots available. This can be increased to three spots if the [[Rank#Mario & Luigi: Dream Team|Badge Stock +1]] Rank-Up Bonus is selected for one of the bros, and can be increased to four spots if both characters have that bonus. Touching the badge effect displays what it does, and a second tap triggers the effect. (Badge effects are "consumed" after being used.) If a badge effect is earned while the effect stock is full, the leftmost badge effect in the effect stock is removed. All effects are moved a space backward, and the new effect takes the rightmost space.
| |
| | |
| The side of the Badge Meter corresponding to a Bro. who [[Downed|falls in battle]] will fully deplete, akin to getting a Great! or worse when Luigi equips his Excellent!! badge in ''[[Mario & Luigi: Bowser's Inside Story]]''.
| |
| | |
| Badge effects cannot be used during the battle against [[Thunder Sass]].
| |
| | |
| In the chart below, Mario's badges are listed across and Luigi's are listed downwards.
| |
| {|style="text-align:center;width:100%" class=wikitable
| |
| !Badge
| |
| !width="16%"|Starter Badge{{anchor|Starter Badge}}<br>[[File:M&LDT Starter Badge.png]]
| |
| !width="16%"|Master Badge{{anchor|Master Badge}}<br>[[File:M&LDT Master Badge.png]]
| |
| !width="16%"|Expert Badge{{anchor|Expert Badge}}<br>[[File:M&LDT Expert Badge.png]]
| |
| !width="16%"|Bronze Badge{{anchor|Bronze Badge}}<br>[[File:M&LDT Bronze Badge.png]]
| |
| !width="16%"|Silver Badge{{anchor|Silver Badge}}<br>[[File:M&LDT Silver Badge.png]]
| |
| !width="16%"|Gold Badge{{anchor|Gold Badge}}<br>[[File:M&LDT Gold Badge.png]]
| |
| |- | | |- |
| |'''Mush Badge'''{{anchor|Mush Badge}}[[File:M&LDT Mush Badge.png]] | | | Speedy Spin |
| |align="center"|Restores 30% of each bro's HP. | | | 1 |
| |align="center"|Restores 50% of each bro's HP.
| | | Bought from Rowf's Badge Shop after Chapter 1 (50 Coins) |
| |align="center"|Refills 80% of each bro's HP, revives KO'd bros and cures bad status effects. | | | When Mario uses his Spin Dash, he will go further (and faster) than normal. |
| |align="center"|Restores 30% of each bro's BP.
| |
| |align="center"|Restores 50% of each bro's BP.
| |
| |align="center"|Restores 80% of each bro's BP.
| |
| |- | | |- |
| |'''Strike Badge'''{{anchor|Strike Badge}}[[File:M&LDT Strike Badge.png]] | | | Spike Shield |
| |align="center"|Hits one enemy for 30 damage.
| | | 2 |
| |align="center"|Hits one enemy for 80 damage. | | | Dry Dry Ruins |
| |align="center"|Hits one enemy for 160 damage. | | | Allows Mario to safely jump on spiky enemies without getting hurt. |
| |align="center"|Hits all enemies for 20 damage. | |
| |align="center"|Hits all enemies for 50 damage.
| |
| |align="center"|Hits all enemies for 100 damage.
| |
| |- | | |- |
| |'''Guard Badge'''{{anchor|Guard Badge}}[[File:M&LDT Guard Badge.png]] | | | Spin Attack |
| |align="center"|Forms a barrier that reduces damage to zero for 3 attacks. | | | 3 |
| |align="center"|Forms a barrier that reduces damage to zero for 6 attacks. | | | Dry Dry Desert |
| |align="center"|For 3 turns, prevents HP from hitting zero, making the user impossible to KO. | | | Allows Mario to defeat weak enemies (who no longer give Star Points) using his Spin Dash. |
| |align="center"|Temporarily increases DEF and reduces damage dealt by enemies.
| |
| |align="center"|Increases how much your Badge Meter charges during battle.
| |
| |align="center"|Temporarily increases your POW, letting you deal more damage to foes.
| |
| |- | | |- |
| |'''Virus Badge'''{{anchor|Virus Badge}}[[File:M&LDT Virus Badge.png]] | | | Spin Smash |
| |align="center"|Temporarily decreases enemies' POW, making them deal less damage. | | | 1 |
| |align="center"|Temporarily decreases enemies' DEF, making them take more damage. | | | Bought from Rowf's Badge Shop after Chapter 3 (75 Coins) |
| |align="center"|Makes all enemies dizzy. (Does not work on some foes.)
| | | For 2 FP, Mario can use "Spin Smash", which attacks an enemy and knocks it backward, damaging the enemy behind it as well. |
| |align="center"|Removes all status effects from all enemies. | |
| |align="center"|Might turn any foe into a Mushroom of a type dependent on their coin count.
| |
| |align="center"|Temporarily increases the power of Lucky Hits.
| |
| |- | | |- |
| |'''Risk Badge'''{{anchor|Risk Badge}}[[File:M&LDT Risk Badge.png]] | | | Triple Dip |
| |align="center"|Either fully recovers Mario's and Luigi's HP...or drops them to 1. | | | 3 |
| |align="center"|Either fully charges the Badge Meter...or resets it.
| | | Crystal Palace |
| |align="center"|Gives everyone a 50% chance of taking enough damage to drop to 0 HP.
| | | For 6 FP, Mario can use 3 items in 1 round of battle if he wants to. |
| |align="center"|Gives everyone a random status effect.
| |
| |align="center"|Temporarily increases everyone's POW, upping damage dealt and received.
| |
| |align="center"|Damages everyone. (256 HP of damage)
| |
| |- | | |- |
| |'''Miracle Badge'''{{anchor|Miracle Badge}}[[File:M&LDT Miracle Badge.png]] | | | Zap Tap |
| |align="center"|Produces more coins from enemies. (+30% coins) | | | 4 |
| |align="center"|Produces more EXP from enemies. (+30% EXP) | | | Traded from Merlow for 10 Star Pieces |
| |align="center"|Randomly copies one of the effects of an item in your inventory.{{footnote|note|1}}
| | | Electrifies Mario, causing most enemies to take damage when they physically touch him. Also allows Mario to jump on electrified foes without taking any damage. |
| |align="center"|Temporarily increases the chances of Lucky Hits.
| |
| |align="center"|Reverts your status to the prior turn. Returns used items, cancelling effects.{{footnote|note|2}}
| |
| |align="center"|Stops time for a moment so that all enemies will be unable to move.
| |
| |} | | |} |
| {{footnote|note|1|The in-game description is incorrect — it actually randomly copies an effect from the badge stock.}}
| |
| {{footnote|note|2|The in-game description is incorrect — the user's status is actually reset to how it was at the start of the battle.}}
| |
|
| |
|
| ===''Super Mario Bros. Wonder''=== | | == Paper Mario 2 == |
| {{main|Badge (Super Mario Bros. Wonder)}}
| | |
| {{multiframe
| | |
| |[[File:Badge Parachute Cap.png|70px]][[File:Badge Coin Reward.png|70px]][[File:Badge Jet Run.png|70px]]
| | == Mario and Luigi: Super Star Saga == |
| |The Parachute Cap, Coin Reward, and Jet Run badges
| |
| |size=200
| |
| |align=right
| |
| }}
| |
| Badges are introduced in the mainline ''Super Mario'' titles in ''[[Super Mario Bros. Wonder]]''. While [[Prince Florian]] equips one on his head, he grants players additional skills that can assist them in the level. Players can obtain badges from completing Badge Challenges or purchasing them in [[Poplin Shop]]s. Badges are divided into three categories: orange Action Badges let players take a special action such as gliding with their caps; blue Boost Badges are passive abilities that grant benefits such as attracting nearby coins; and yellow Expert Badges include advanced skills with trade-offs intended for experienced players.
| |
|
| |
|
| ==List of badges==
| |
| *[[List of Badges in Paper Mario|List of Badges in ''Paper Mario'']]
| |
| *[[List of badges in Paper Mario: The Thousand-Year Door|List of badges in ''Paper Mario: The Thousand-Year Door'']]
| |
| *[[List of Mario & Luigi: Superstar Saga gear#Badges|List of ''Mario & Luigi: Superstar Saga'' gear § Badges]]
| |
| *[[List of Mario & Luigi: Partners in Time gear#Badges|List of ''Mario & Luigi: Partners in Time'' gear § Badges]]
| |
|
| |
|
| ==See also== | | == Mario and Luigi: Partners in Time == |
| *[[Power Badge (Yoshi's Woolly World)|Power Badge (''Yoshi's Woolly World'')]]
| |
| *[[Battle Card (Mario & Luigi: Paper Jam)|Battle Card (''Mario & Luigi: Paper Jam'')]]
| |
|
| |
|
| ==Names in other languages==
| |
| :''For a list of the names for each badge in other languages, see [[List of badge names in other languages]].''
| |
| {{foreign names
| |
| |Jpn=バッジ
| |
| |JpnR=Bajji
| |
| |JpnM=Badge
| |
| |Chi=勋章
| |
| |ChiN=iQue
| |
| |ChiR=Xūnzhāng
| |
| |ChiM=Badge
| |
| |Chi2=徽章
| |
| |Chi2N=Nintendo
| |
| |Chi2R=Huīzhāng
| |
| |Chi2M=Badge
| |
| |Dut=Badge
| |
| |Dut2=Penning<ref>{{cite|language=nl|author=Nintendo Nederland|date=April 25, 2024|url=youtu.be/al9ZHfAQ-uQ|title=Een uitgebreide blik op Paper Mario: The Thousand-Year Door (Nintendo Switch)|publisher=YouTube|accessdate=May 1, 2024}}</ref>
| |
| |Dut2N=''The Thousand-Year Door'' remake
| |
| |Dut2M=Token
| |
| |Fre=Badge
| |
| |Ger=Orden
| |
| |GerM=Medal
| |
| |Ita=Emblema<ref>{{cite|date=2001|title=''[[Paper Mario]]'' manual|page=131|publisher=Nintendo of Europe|language=it}}</ref>
| |
| |ItaN=''Paper Mario''
| |
| |Ita2=Tessera
| |
| |Ita2N=''Paper Mario: Thousand-Year Door'' and its remake, ''Mario & Luigi: Superstar Saga'' and its remake, ''Mario & Luigi: Partners in Time''
| |
| |Ita3=Spilla
| |
| |Ita3N=''Mario & Luigi: Bowser's Inside Story'' and its remake, ''Mario & Luigi: Dream Team Bros.''
| |
| |ItaM=Emblem
| |
| |Ita2M=Card
| |
| |Ita3M=Pin
| |
| |Kor=배지
| |
| |KorR=Baeji
| |
| |KorM=Badge
| |
| |Por=Medalha
| |
| |PorM=Medal
| |
| |Rus=Жетон
| |
| |RusR=Zheton
| |
| |RusM=Badge
| |
| |SpaA=Medalla
| |
| |SpaAN=''Paper Mario'' series
| |
| |SpaAM=Medal
| |
| |SpaA2=Insignia
| |
| |SpaA2N=''Mario & Luigi'' series
| |
| |SpaA2M=Badge
| |
| |SpaE=Medalla
| |
| |SpaEM=Medal
| |
| }}
| |
|
| |
|
| ==References==
| | [[Category:Items]] |
| <references/>
| | [[Category:Tools/Equipment]] |
| {{SMRPG}}
| |
| {{PM items}}
| |
| {{M&LSS}}
| |
| {{PMTTYD items}}
| |
| {{M&LPIT}}
| |
| {{SPM}}
| |
| {{M&LBIS}}
| |
| {{M&LDT}}
| |
| {{SMBW}}
| |
| [[Category:Lists]] | |
| [[Category:Badges|*]] | |
| [[Category:Mario & Luigi: Bowser's Inside Story items]]
| |
| [[Category:Mario & Luigi: Dream Team items]]
| |
| [[Category:Mario & Luigi: Partners in Time items]]
| |
| [[Category:Mario & Luigi: Superstar Saga items]]
| |
| [[Category:Paper Mario items]]
| |
| [[Category:Paper Mario: The Thousand-Year Door items]]
| |
| [[Category:Super Mario RPG: Legend of the Seven Stars items]]
| |
| [[de:Orden]]
| |
| [[it:Tessera (GdR)]]
| |