Editing Badge

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{image|more=yes|Ripped sprites of each badge icon in ''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey''}}
[[Image: CloseCallBadgeMario.jpg|frame|right|[[Mario]] discovers the '''Close Call Badge'''.]]
{{about|the badges that influence gameplay|the badges in [[Mario Kart Tour]]|[[List of badges in Mario Kart Tour]]|the badges in [[Super Mario Bros. Wonder]]|[[Badge (Super Mario Bros. Wonder)]]}}
'''Badges''' are used  in ''[[Paper Mario]]'', ''[[Mario & Luigi: Superstar Saga]]'', ''[[Paper Mario: The Thousand-Year Door]]'', and ''[[Mario & Luigi: Partners in Time]]''. In all four games they are equipped as accessories.
{{item infobox
|image=[[File:MLDT Shot - Finding Badges.png|260px]]<br>[[Mario]] and [[Luigi]] finding their first badges in ''[[Mario & Luigi: Dream Team]]''
|first_appearance=''[[Super Mario RPG: Legend of the Seven Stars]]'' ([[List of games by date#1996|1996]])
|latest_appearance=''[[Paper Mario: The Thousand-Year Door (Nintendo Switch)|Paper Mario: The Thousand-Year Door]]'' ([[Nintendo Switch]]) ([[List of games by date#2024|2024]])
|effect=Varies, but usually beneficial such as increase stats, unlock new moves for a character, etc.
}}
{{quote|Putting on badges and taking them off is a vital skill.|Goompa|Paper Mario|(Item Description)}}
'''Badges''' appear in the [[Super Mario (franchise)|''Super Mario'' franchise]] primarily as [[List of items|items]] in RPGs. They are equipped onto the player and they have a variety of uses depending on the game. They may increase stats, provide unusual abilities, or give characters access to new moves.
==History==
===''Super Mario RPG: Legend of the Seven Stars''===
In ''[[Super Mario RPG: Legend of the Seven Stars]]'', badges are usually called '''pins''' due to character limits. They are among the various accessories in the game and always guard against status ailments.
<gallery>
SMRPG AntidotePin.PNG|[[Antidote Pin]]
SMRPG WakeUpPin.PNG|[[Wake-Up Pin]]
SMRPG FearlessPin.PNG|[[Fearless Pin]]
SMRPG TrueformPin.PNG|[[Trueform Pin]]
SMRPG SafetyBadge.PNG|[[Safety Badge (Super Mario RPG)|Safety Badge]]
</gallery>


===''Paper Mario'' series===
== ''Paper Mario'' Series ==
[[File:Close Call obtained PM.png|thumb|320px|Mario discovers the Close Call Badge from ''[[Paper Mario]]'']]
Badges can be obtained in a multitude of ways in the ''Paper Mario'' series. Most badges provide a special attack for [[Mario]] and consume BP (Badge Points) when equipped.
Each badge requires a certain amount of [[Badge Point|BP]] to be equipped, which means that Mario cannot equip all the badges at the same time. The more useful a badge, the more BP it requires. Instead of changing Mario's stats, badges have many uses, from prolonging Mario's [[Spin Dash]] to changing the sound effects of Mario's [[hammer]] and [[jump]] attacks. Some badges also allow Mario to use special attacks with the hammer and [[boots]] that use [[Flower Point|FP]].


====''Paper Mario''====
=== ''[[Paper Mario]]'' ===
{{multiframe
|[[File:HP Plus Badge.png]][[File:Power Plus Badge.png]]
|The HP Plus and Power Plus badges in ''[[Paper Mario]]''
|size=80
|align=left
}}
{{Main|List of Badges in Paper Mario}}
In ''[[Paper Mario]]'', Badges (as capitalized only in this game) can be found scattered in all the Mushroom Kingdom, but some particular Badges can be only bought from [[Rowf and Rhuff|Rowf]] in [[Toad Town]] and from [[Merlow]] in exchange for [[Star Piece (Paper Mario series)|Star Pieces]]. In the prologue, [[Goompa]] gives [[Mario]] the [[Power Jump]] Badge and teaches him how to use Badges. Later in the game, [[Merluvlee]] in the [[Shooting Star Summit]] can predict the locations of Badges. There are 80 Badges in total, and aside from the pause menu, Mario can also read from the board in [[Mario Bros.' House|his house]] to see how many Badges he has collected.
{{br|left}}


====''Paper Mario: The Thousand-Year Door''====
{| style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;" border="1" cellpadding="1" cellspacing="1"
{{multiframe|[[File:HP Plus TTYD.png]][[File:Power Plus TTYD.png]]|The HP Plus and Power Plus badges in ''[[Paper Mario: The Thousand-Year Door]]''|size=120|align=left}}
|-style="background: #ABC;"
{{Main|List of badges in Paper Mario: The Thousand-Year Door}}
In ''[[Paper Mario: The Thousand-Year Door]]'', as well as being scattered over the world, badges can also be dropped by enemies, bought from the [[Lovely Howz of Badges]] and [[Charlieton]] in [[Rogueport]] with coins, from [[Pianta Parlor]] in Rogueport with [[pianta token]]s, and exchanged from [[Dazzle]] in [[Rogueport Underground]] with [[Star Piece (Paper Mario series)|Star Piece]]s. [[Ms. Mowz]] can steal badges from enemies and enemies also occasionally drop badges when defeated. In this game, some badges have a "P" at the end of their names, they are identical to their non-"P" counterparts but affect Mario's partner instead.
 
Equipping multiple copies of an attack badge now doubles the FP cost of the move for each extra badge equipped, but increases the move's attack power and/or the duration of its status effect by 1. Similarly, equipping multiple copies of [[Charge (badge)|Charge]] or [[Charge P]] will double the cost of charging, but make it provide 1 more Attack. Equipping both available copies of [[Double Dip]] or [[Double Dip P]] will allow the use of [[Triple Dip]] — unlike other badges, doing this will still allow the normal version of Double Dip to be used.
 
There are 85 kinds of badges in total, 87 in the remake. Interestingly, enemies cannot drop Badges until after [[Professor Frankly]] has given Mario the [[Power Smash]] Badge. The player can hold only a maximum of 200 badges. If the player somehow maxes out the badges in inventory during [[Elusive badge!]], Ms. Mowz leaves the [[Attack FX B]] badge in front of Lovely Howz of Badges.
{{br}}
 
====''Super Paper Mario''====
{{multiframe|[[File:HP Plus SPM.png]][[File:Power Plus SPM.png]]|The HP Plus and Power Plus items in ''[[Super Paper Mario]]''|size=120|align=left}}
''[[Super Paper Mario]]'' eliminates the use of badges, as there is no RPG-style battling system. There are, however, two items that were badges in the past games: [[Power Plus (Super Paper Mario)|Power Plus]] and [[HP Plus (Super Paper Mario)|HP Plus]]. They retain their main purposes: Power Plus boosts the character's attack power by 1, and HP Plus boosts the character's maximum Heart Points by 5. Unlike the badges seen in the first two ''Paper Mario'' games, the effects of these items in ''Super Paper Mario'' are permanent. The player can also buy them both from the [[Flipside Arcade]], but both are extremely expensive, costing 2,500 [[Flipside Token]]s each. Badges also get a reference in Ms. Mowz's Catch Card description.
{{br}}
 
===''Mario & Luigi'' series===
====''Mario & Luigi: Superstar Saga / Mario & Luigi: Superstar Saga + Bowser's Minions''====
{{multiframe
|[[File:MLSS Badge small icon.png]][[File:ML Badge.png]]<br>[[File:MLSSBMBadge.png]]
|align=left
}}
{{multiple image
|align=right
|direction=horizontal
|footer=Mario receiving the [[Bean Badge]] in ''[[Mario & Luigi: Superstar Saga]]'' and ''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]''
|image1=MLSS FirstBadge.png
|width1=200
|image2=MLSSDX BeanBadgeReceived.png
|width2=222
}}
{{Main|List of Mario & Luigi: Superstar Saga gear}}
{{Main|List of Mario & Luigi: Superstar Saga + Bowser's Minions gear}}
In ''[[Mario & Luigi: Superstar Saga]]'' and ''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]'', each bro can only wear one badge at a time. Badges are used to raise Mario or Luigi's stats (like their [[Bros. Point]] or [[Power]] stat). Certain badges also allow different effects to be used in battle, such as defense from spiked enemies like [[Sharpea]]s and [[Pestnut]]s, [[Heart Point|HP]] recovery, and attacks with different effects, among others. In the original game, the first badge Mario and [[Luigi]] obtain is the [[Bean Badge]] (the [[List of clothing in Mario & Luigi: Superstar Saga + Bowser's Minions#Bwaha Badge|Bwaha Badge]] is received before the Bean Badge in the remake, which is dropped by [[Dragohoho]]) from a [[Pea]] before they head off to [[Chucklehuck Woods]]. More badges can be bought in shops all around the [[Beanbean Kingdom]], dropped from defeated enemies/bosses, or gained from NPCs, mainly after completing certain sidequests (ex. finding all [[Beanstone]]s for an old [[Beanish]] in [[Beanbean Castle Town]] in exchange for a [[List of badges in Mario & Luigi: Superstar Saga#Bros. Rock|Bros. Rock]]).
{{br|right}}
 
====''Mario & Luigi: Partners in Time''====
{{multiframe
|[[File:Badge - MaLPiT.png]][[File:PiT Shop icon badge.png]]
|align=left
}}
{{Main|List of Mario & Luigi: Partners in Time gear}}
In ''[[Mario & Luigi: Partners in Time]]'', Badges only give special effects to Mario, Luigi, [[Baby Mario]], and [[Baby Luigi]]. [[List of clothing in Mario & Luigi: Partners in Time|Clothing]] instead affects all the stats in this game. Badges can be found all around the Mushroom Kingdom of the past, dropped by enemies/bosses, or bought in the present [[Peach's Castle#Mario & Luigi: Partners in Time|Peach's Castle]]'s [[Shroom Shop]], [[Gritzy Caves]]' [[Monty Mart]], [[Toad Town#Mario & Luigi: Partners in Time|Toad Town]]'s [[Gramma's Place]] and [[Peach's Castle Dungeon]]'s [[Fawful's Bean 'n' Badge]] (for [[bean]]s). Like the game's predecessor, only one badge can be given to each bro at a time.
{{br|left}}
 
====''Mario & Luigi: Bowser's Inside Story'' / ''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey''====
[[File:MLBISDX BadgesMenu.png|thumb|The badges menu in ''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]'']]
Items known as "Bros. Badges" appear in ''[[Mario & Luigi: Bowser's Inside Story]]'', in which they are used in battle by only Mario and Luigi. The first two badges are given to the player by [[Princess Lipid]] in the [[Flab Zone]]. When a gauge fills up, touching the two linked badges with the stylus activates the badge, yielding a variety of results, such as restoring health. The gauge is filled up by performing an attack in either a "GOOD", "GREAT" or "EXCELLENT" way (the requirements vary from badge to badge), though switching a badge to a different one resets the gauge to zero. Some badges can be purchased at a shop in [[Toad Town]] and others can be found throughout the game. Luigi's badge (the left side of the gauge) determines how good the action command must be to fill the bar, and how big the effect is. Mario's badge (the right side of the gauge) decides what the effect is.
 
In the game's remake, ''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]'', the Badges return and are received at the same place as the original game and function how they did in ''Mario & Luigi: Dream Team'', except the badge meter does not fill up if there are two badge effects stored.
;Badges
=====''Mario & Luigi: Bowser's Inside Story''=====
{|style="width:100%" class=wikitable
!width="5%"|Name of Badge
!width="5%"|Name of Badge
!width="1%"|Icon
!width="1%"|Icon
!width="3%"|Price (coins)
!width="3%"|BP Needed
!width="20%"|Location
!width="20%"|Found In
!width="20%"|Effect
!width="20%"|Effect
|-
|-
|Mushroom Badge{{anchor|Mushroom Badge}}
| All or Nothing
|[[File:MushroomBadge.png]]
| [[Image:All_or_nothing_badge.PNG]]
|N/A
| 4
|Obtained from Princess Lipid
| Bought at Rowf's Badge Shop after Chapter 4 (100 Coins)
|Restores HP.
| Mario's attack power will go up by 1 if he successfully uses the action command. If not, his attack power goes down to 0.
|-
| Attack FX A
| [[Image:Attack_fx_A_badge.PNG]]
| 0
| Traded from Merlow for 1 Star Piece
| Changes the sound effects from Mario's hammer and jump attacks.
|-
| Attack FX B
| [[Image:Attack_fx_B_badge.PNG]]
| 0
| Pleasant Path
| Changes the sound effects from Mario's hammer and jump attacks.
|-
| Attack FX C
| [[Image:Attack_fx_c_badge.PNG ]]
| 0
| Dry Dry Desert
| Changes the sound effects from Mario's hammer and jump attacks.
|-
| Attack FX D
| [[Image:Attack_fx_D_badge.PNG]]
| 0
| From Pop Diva in Toad Town after giving the Lyricist the Melody
| Changes the sound effects from Mario's hammer and jump attacks.
|-
| Attack FX E
| [[Image:Attack_fx_E_badge.PNG]]
| 0
| Shiver City
| Changes the sound effects from Mario's hammer and jump attacks.
|-
| Attack FX F
| [[Image:Attack_fx_F_badge.PNG]]
| 0
| -Unused Badge-
| Changes the sound effects from Mario's hammer and jump attacks.
|-
| Bump Attack
| [[Image:Bump_attack_badge.PNG]]
| 5
| Third purchase from Rip Cheato in Toad Town Tunnels
| Mario can defeat weak enemies (who no longer give Star Points) by walking into them.
|-
| Chill Out
| [[Image:Chill_out_badge.PNG ]]
| 2
| Traded from Merlow for 3 Star Pieces
| Prevents enemies from making First Strikes.
|-
| Close Call
| [[Image:Close_call_badge.PNG]]
| 1
| Goomba Road
| When Mario has low HP and is in "danger", the enemies will occasionally miss when attacking.
|-
| D-Down Jump
| [[Image:D_down_jump_badge.PNG]]
| 2
| Tubba Blubba's Castle
| For 2 FP, you can use the "D-Down Jump" ability, which will cause damage and lower the enemy's defense.
|-
| D-Down Pound
| [[Image:D_down_pound_badge.PNG]]
| 2
| Bought at Rowf's Badge Shop after Chapter 1 (75 Coins)
| For 2 FP, you can use the "D-Down Pound" ability, which will cause damage and lower the enemy's defense.
|-
| Damage Dodge
| [[Image:Damage_dodge_badge.PNG]]
| 3
| Mt. Rugged; Bought at Rowf's Badge Shop after Chapter 5 (150 Coins)
| The amount of damage Mario takes when he performs the action command while being attacked decreases by 1.
|-
| Deep Focus
| [[Image:Deep_focus_badge.PNG]]
| 1
| Princess Peach's Castle; Shy Guy's Toybox; Bowser's Castle
| When using the "Focus" command, more Star Power is refilled than normal.
|-
| Defend Plus
| [[Image:Defend_plus_badge.PNG]]
| 6
| Shy Guy's Toybox
| Reduces the damage Mario receives per attack by 1.
|-
| Dizzy Attack
| [[Image:Dizzy_attack_badge.PNG]]
| 2
| Pleasant Path
| If you spin into an enemy before battle, that enemy will begin the battle dizzy and unable to move temporarily.
|-
| Dizzy Stomp
| [[Image:Dizzy_stomp_badge.PNG]]
| 1
| Mt. Lavalava
| For 2 FP, Mario can use the "Dizzy Stomp" attack, which attacks the enemy and can cause the enemy to get dizzy.
|-
| Dodge Master
| [[Image:Dodge_master_badge.PNG]]
| 2
| Bought at Rowf's Badge Shop after Chapter 2 (100 Coins)
| With this badge, the action command will work a little more frequently.
|-
| Double Dip
| [[Image:Double_dip_badge.PNG]]
| 1
| Bought at Rowf's Badge Shop after Chapter 2 (100 Coins)
| For 3 FP, it lets you use 2 items in 1 round, if you want.
|-
| Feeling Fine
| [[Image:Feeling_fine_badge.PNG]]
| 3
| Traded from Merlow for 5 Star Pieces
| Protects Mario from the "Poisoning" and "Dizziness" status ailments.
|-
| Fire Shield
| [[Image:Fire_sheild.PNG]]
| 2
| Mt. Lavalava
| Reduces the damage caused by fire attacks by 1. Also allows Mario to jump on fire enemies without taking any damage.
|-
| First Attack
| [[Image:First_attack_badge.PNG]]
| 1
| Bought at Rowf's Badge Shop after Chapter 1 (100 Coins)
| If you get a "First Strike" on a weak enemy (who no longer gives you Star Points), you'll defeat it without entering a battle.
|-
| Flower Finder
| [[Image:Flower_finder_badge.PNG]]
| 3
| Traded from Merlow for 12 Star Pieces
| You win more flowers than usual after winning battles.
|-
|-
|Powerful Badge{{anchor|Powerful Badge}}
| Flower Saver
|[[File:PowerFuryBadge.png]]
| [[Image:Flower_saver_badge.PNG]]
|2000
| 6
|Bought from Toad Town's Badge Shop
| Flower Fields; Traded from Merlow for 25 Star Pieces
|Increases both brothers' POW in the next attack.
| All abilities cost 1 FP less than they normally would.
|-
| FP Plus
| [[Image:FP_plus_badge.PNG]]
| 3
| Pleasant Path; Forever Forest; Bought at Rowf's Badge Shop after Chapter 4 (150 Coins)
| Causes your maximum FP to go up by 5, as long as it's equipped.
|-
| Group Focus
| [[Image:Group_focus_badge.PNG]]
| 2
| Bought at Rowf's Badge Shop after Chapter 3 (100 Coins)
| Allows Mario's partners to also use the "Focus" command.
|-
|-
|Bonus Badge{{anchor|Bonus Badge}}
| Hammer Throw
|[[File:BonusBadge.png]]
| [[Image:Hammer_throw_badge.PNG]]
|500
| 2
|Bought from Toad Town's Badge Shop
| Goomba Road
|Increases amount of EXP and Coins brothers get in the battle it was used.
| For 2 FP, Mario can use the "Hammer Throw" ability to throw his hammer at any enemy.
|-
|-
|Bro Badge{{anchor|Bro Badge}}
| Happy Flower
|[[File:BrotherBadge.png]]
| [[Image:Happy_flower_badge.PNG]]
|1000
| 3
|Bought from Toad Town's Badge Shop
| Traded from Merlow for 8 Star Pieces; Flower Fields
|Restores SP.
| Mario slowly regains FP as he battles enemies.
|-
|-
|Good Badge{{anchor|Good Badge}}
| Happy Heart
|[[File:GoodBadge.png]]
| [[Image:Happy_heart_badge.PNG]]
|N/A
| 3
|Obtained from Princess Lipid
| Traded from Merlow for 8 Star Pieces; Jade Jungle
|Mario or Luigi must achieve at least a "good" rating to fill the meter.
| Mario slowly regains HP as he battles enemies.
|-
|-
|Great Badge{{anchor|Great Badge}}
| Heart Finder
|[[File:GreatBadge.png]]
| [[Image:Heart_finder.PNG]]
|500
| 3
|Bought from Toad Town's Badge Shop
| Traded from Merlow for 12 Star Pieces
|Mario or Luigi must achieve at least a "great" rating to fill the meter.
| You win more hearts than usual after winning battles.
|-
| HP Drain
| [[Image:Hp_drain_badge.PNG]]
| 3
| Traded from Merlow for 15 Star Pieces
| Reduces Mario's attack power by 1, but he regains 1 HP per attack.
|-
|-
|Excellent! Badge{{anchor|Excellent! Badge}}
| HP Plus
|[[File:ExcellentBadge1.png]]
| [[Image:Hp_plus_badge.PNG]]
|1000
| 3
|Bought from Toad Town's Badge Shop
| Path behind Kooper's house; Forever Forest; Bought from Rowf's Badge Shop after Chapter 4 (150 Coins)
|Mario or Luigi must achieve at least an "excellent" rating to fill the meter.
| Causes your maximum HP to go up by 5, as long as it's equipped.
|-
|-
|Excellent!! Badge{{anchor|Excellent!! Badge}}
| I Spy
|[[File:ExcellentBadge2.png]]
| [[Image:I_spy_badge.PNG]]
|N/A
| 1
|Obtained after Mario and Luigi become [[Rank|Rainbow-Ranked]] (Level 40)
| Given by Rowf after returning his Calculator
|Mario or Luigi must achieve at least an "excellent" rating to fill the meter. If the attacker gets lower than that, his side of the bar empties. If an excellent is not possible at the time, the meter does not break.
| A noise and a Star Piece icon will alert you when you're in an area with a hidden Star Piece.
|}
|-
;Combined Effects
| Ice Power
{|style="text-align:center;width:100%" class=wikitable
| [[Image:Ice_power_badge.PNG]]
!Badge
| 2
!width="25%"|[[File:MushroomBadge.png]]
| Shy Guy's Toybox
!width="25%"|[[File:PowerFuryBadge.png]]
| Mario's attack power against fire enemies goes up by 2, and he is able to safely jump on fiery enemies.
!width="25%"|[[File:BonusBadge.png]]
|-
!width="25%"|[[File:BrotherBadge.png]]
| Jump Charge
| [[Image:Jump_charge_badge.PNG]]
| 1
| Bought from Rowf's Badge Shop after Chapter 3 (50 Coins)
| For 1 FP, it lets you use "Jump Charge", which takes a turn, but raises your next jump attack's power by 2.
|-
| Last Stand
| [[Image:Last_stand_badge.PNG]]
| 1
| Princess Peach's Castle
| When Mario's HP gets low and he's in "danger", he will only receive half as much damage as normal.
|-
| Lucky Day
| [[Image:Lucky_day_badge.PNG]]
| 7
| Received from Goompapa after the letter trading sequence
| Causes enemies' attacks against Mario miss more frequently.
|-
| Mega Jump
| [[Image:Mega_jump_badge.PNG]]
| 3
| Shiver Mountain
| For 6 FP, it allows Mario to use "Mega Jump", an extremely powerful jump attack.
|-
| Mega Quake
| [[Image:Mega_quake_badge.PNG]]
| 3
| Bought from Rowf's Badge Shop after Chapter 5 (200 Coins)
| For 7 FP, Mario can use "Mega Quake", an extremely powerful hammer attack that damages all enemies on the ceiling/floor.
|-
| Mega Rush
| [[Image:Mega_rush_badge.PNG]]
| 1
| Tubba Blubba's Castle
| When Mario's HP drops really low and he's in "peril", his attack power goes up by 4.
|-
| Mega Smash
| [[Image:Mega_smash_badge.PNG]]
| 3
| Flower Fields
| For 6 FP, it allows Mario to use "Mega Smash", an extremely powerful hammer attack.
|-
| Money Money
| [[Image:Money_money_badge.PNG]]
| 7
| Traded from Merlow for 20 Star Pieces
| Mario wins twice the amount of coins from battle as he usually does.
|-
| Multibounce
| [[Image:Multibounce_badge.PNG]]
| 1
| Bought from Rowf's Badge Shop after Chapter 1 (75 Coins)
| For 2 FP, you'll be able to use "Multibounce", which lets you jump on all enemies in battle consecutively.
|-
| P-Down, D-Up
| [[Image:P_down_D_up_badge.PNG]]
| 2
| Crystal Palace
| Your attack power goes down by 1, but your defense power goes up by 1.
|-
| P-Up, D-Down
| [[Image:P_up_d_down_badge.PNG]]
| 2
| Crystal Palace
| Your attack power goes up by 1, but your defense power goes down by 1.
|-
| Pay-Off
| [[Image:Pay_off_badge.PNG]]
| 2
| Traded by Merlow for 1 Star Piece
| The more damage Mario receives, the more coins he will receive if he wins the battle.
|-
| Peekaboo
| [[Image:Peekaboo_badge.PNG]]
| 3
| Traded by Merlow for 10 Star Pieces
| Allows you to see the enemies' HP without using Goombario's "Tattle" ability.
|-
| Power Bounce
| [[Image:Power_bounce_badge.PNG]]
| 2
| Koopa Bros. Fortress
| For 3 FP, Mario can use "Power Bounce", which lets him bounce on an enemy continuously until you miss an action command.
|-
| Power Jump
| [[Image:Power_jump_badge.PNG]]
| 1
| Goomba Village
| For 2 FP, Mario can use "Power Jump", a more powerful jump attack.
|-
| Power Plus
| [[Image:Power_plus_badge.PNG]]
| 6
| Shy Guy's Toybox; Traded by Merlow for 25 Star Pieces
| Mario's attack power for both his hammer and his jump go up by 1.
|-
| Power Quake
| [[Image:Power_quake_badge.PNG]]
| 2
| Jade Jungle
| For 4 FP, Mario can use "Power Quake", a powerful hammer attack that damages all enemies on the ceiling/floor.
|-
| Power Rush
| [[Image:Power_rush_badge.PNG]]
| 1
| Princess Peach's Castle
| When Mario's HP is low, and he's in "danger", his attack power will go up by 2.
|-
| Power Smash
| [[Image:Power_smash_badge.PNG]]
| 1
| Toad Town Tunnels
| For 2 FP, Mario can use "Power Smash", a more powerful hammer attack.
|-
| Pretty Lucky
| [[Image:Pretty_lucky_badge.PNG]]
| 3
| Traded from Merlow for 5 Star Pieces
| Enemies will occasionally miss Mario when it's equipped.
|-
| Quake Hammer
| [[Image:Quake_hammer_badge.PNG]]
| 1
| Mt. Rugged
| For 2 FP, it lets you use "Quake Hammer", an attack that damages all enemies on the ceiling/floor.
|-
| Quick Change
| [[Image:Quick_change_badge.PNG]]
| 4
| Toad Town (Merlon's place. Spin Jump three times to get badge)
| Allows Mario to switch partners in the midst of battle without using up a turn.
|-
| Refund
| [[Image:Refund_badge.PNG]]
| 1
| Koopa Bros. Fortress
| If you use an item in battle, you'll be given some coins.
|-
| Runaway Pay
| [[Image:Runaway_pay_badge.PNG ]]
| 2
| Dry Dry Desert
| If you run from a battle, you'll still receive Star Points from the enemies you defeated.
|-
| S. Jump Chg.
| [[Image:S_jump_charge_badge.PNG]]
| 2
| Cloudy Climb
| For 4 FP, it allows you to use "S. Jump Chg.", which uses up a turn, but raises your next jump attack's power by 3.
|-
| S. Smash Chg.
| [[Image:S_smash_charge_badge.PNG]]
| 2
| Bought from Rowf's Badge Shop after Chapter 5 (100 Coins)
| For 4 FP, it allows you to use "S. Smash Chg.", which uses up a turn, but raises your next hammer attack's power by 3.
|-
| Shrink Stomp
| [[Image:Shrink_stomp_badge.PNG]]
| 1
| Toad Town Tunnels
| For 2 FP, Mario can use "Shrink Stomp", which, in addition to causing damage, can shrink an enemy, lowering its attack power.
|-
| Sleep Stomp
| [[Image:Sleep_stomp_badge.PNG]]
| 1
| Bought from Rowf's Badge Shop after Chapter 2 (75 Coins)
| For 2 FP, Mario can use "Sleep Stomp", which, in addition to causing damage, can put an enemy to sleep.
|-
| Slow Go
| [[Image:Slow_go_badge.PNG]]
| 0
| Dry Dry Ruins
| Prevents Mario from running.
|-
| Smash Charge
| [[Image:Smash_charge_badge.PNG]]
| 1
| Koopa Bros. Fortress
| For 1 FP, Mario can use "Smash Charge", which uses up a turn, but raises his next hammer attack's power by 2.
|-
| Speedy Spin
| [[Image:Speedy_spin_badge.PNG]]
| 1
| Bought from Rowf's Badge Shop after Chapter 1 (50 Coins)
| When Mario uses his Spin Dash, he will go further (and faster) than normal.
|-
| Spike Shield
| [[Image:Spike_sheild_badge.PNG]]
| 2
| Dry Dry Ruins
| Allows Mario to safely jump on spiky enemies without getting hurt.
|-
|-
![[File:GoodBadge.png]]
| Spin Attack
|Recover 20% of HP
| [[Image:Spin_attack_badge.PNG]]
|Increase power by 1.2x
| 3
|Increase Coins by 1.2x
| Dry Dry Desert
|Recover 20% of SP
| Allows Mario to defeat weak enemies (who no longer give Star Points) using his Spin Dash.
|-
|-
![[File:GreatBadge.png]]
| Spin Smash
|Recover 30% of HP
| [[Image:Spin_smash_badge.PNG]]
|Increase power by 1.5x
| 1
|Increase Coins by 1.4x
| Bought from Rowf's Badge Shop after Chapter 3 (75 Coins)
|Recover 30% of SP
| For 2 FP, Mario can use "Spin Smash", which attacks an enemy and knocks it backward, damaging the enemy behind it as well.
|-
|-
![[File:ExcellentBadge1.png]]
| Triple Dip
|Recover 50% of HP & Clear status effects
| [[Image:Triple_dip_badge.PNG]]
|Increase power by 2x
| 3
|Increase EXP by 1.2x, and Coins by 1.6x
| Crystal Palace
|Recover 50% of SP
| For 6 FP, Mario can use 3 items in 1 round of battle if he wants to.
|-
|-
![[File:ExcellentBadge2.png]]
| Zap Tap
|Recover all HP & Clear status effects
| [[Image:Zap_tap_badge.PNG]]
|Increase power by 4x
| 4
|Increase EXP by 1.5x, and Coins by 2x
| Traded from Merlow for 10 Star Pieces
|Recover all SP
| Electrifies Mario, causing most enemies to take damage when they physically touch him. Allows Mario to safely jump on electrified enemies without getting hurt.
|}
|}


=====''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey''=====
=== ''[[Paper Mario: The Thousand-Year Door]]'' ===
{|style="text-align:center;width:100%" class=wikitable
Notes: Equipping more than one of the jump or hammer attack badges Mario has already obtained doubles FP requirements, but increases attack power by 1. When wearing both Double Dip badges, Mario can use Triple Dip for 8 FP. For more than one Charge badge, Mario or his partner gains an extra 3 attack power for 2 FP for the next turn.  When both the W Emblem and L Emblem are equiped, Mario will wear Waluigi's clothes.
 
Total number of badges: 85.
 
{| style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;" border="1" cellpadding="1" cellspacing="1"
|-style="background: #ABC;"
!width="5%"|Name of Badge
!width="5%"|Name of Badge
!width="1%"|Icon
!width="1%"|Icon
!width="3%"|Price (coins)
!width="1%"|BP Needed
!width="20%"|Location
!width="20%"|Found In
!width="20%"|Effect
!width="25%"|Effect
|-
| All or Nothing
| [[Image:Allornothing.gif]]
| 4
| Palace of Shadow
| Mario's attack power will go up by 1 if he successfully uses the action command. If not, his attack power goes down to 0.
|-
| Attack FX B
| [[Image:Attackfxb.gif]]
| 0
| Complete ???/Elusive Badge trouble
| Changes the sound effects of Mario's attacks to a dull bell.
|-
| Attack FX G
| [[Image:Attackfxg.gif]]
| 0
| Charlieton
| Changes the sound effects of Mario's attacks.
|-
| Attack FX P
| [[Image:Attackfxp.gif]]
| 0
| Lovely Howz of Badges
| Changes the sound effects of Mario's attacks to Bowser roaring.
|-
| Attack FX R
| [[Image:Attackfxr.gif]]
| 0
| Hooktail Castle
| Changes the sound effects of Mario's attacks to crickets.
|-
| Attack FX Y
| [[Image:Attackfxy.gif]]
| 0
| Dazzle (1 star piece)
| Changes the sound effects of Mario's attacks.
|-
| Bump Attack
| [[Image:Bumpattack.gif]]
| 5
| Pit of 100 Trials (Lvl 80)
| Mario can defeat weak enemies (who no longer give Star Points) by walking into them.
|-
| Charge
| [[Image:Charge.gif]]
| 1
| The Great Tree
| Use up a turn, but for 1 FP, increase Mario's attack power by 2 for the next turn.
|-
| Charge P
| [[Image:Chargep.gif]]
| 1
| Glitzville
| Use up a turn, but for 1 FP, increase Mario's partner's attack power by 2 for the next turn.
|-
| Chill Out
| [[Image:Chillout.gif]]
| 1
| Dazzle (2 star pieces)
| Prevents enemies from making First Strikes.
|-
| Close Call
| [[Image:Closecall.gif]]
| 1
| Petal Meadows
| When Mario has low HP and is in "danger", the enemies will occasionally miss when attacking.
|-
| Close Call P
| [[Image:Closecallp.gif]]
| 1
| Lovely Howz of Badges
| When Mario's Partner has low HP and is in "danger", the enemies will occasionally miss when attacking.
|-
| Damage Dodge
| [[Image:Damagedodge.gif]]
| 2
| Rogueport Sewers
| The amount of damage Mario takes when he performs a guard decreases by 2 instead of 1.
|-
| Damage Dodge P
| [[Image:Damagedodgep.gif]]
| 2
| The Great Tree (in room between Jabbi rooms, use Koops to reveal a block to jump on to reveal badge)
| The amount of damage Mario's partner takes when he/she performs a guard decreases by 2 instead of 1.
|-
| Defend Plus
| [[Image:Defendplus.gif]]
| 5
| Twilight Town, Rougeport Sewers
| Adds one defense point for Mario.
|-
| Defend Plus P
| [[Image:Defendplusp.gif]]
| 5
| Rogueport Sewers, Keelhaul Key (sail behind waterfall)
| Adds one defense point for Mario's partner.
|-
| Double Dip
| [[Image:Doubledip.gif]]
| 3
| Rougeport (use boat panel behind Trouble Center), Pit of 100 Trials (Lvl 60)
| Adds an option in the items command for Mario to use 2 items in one turn, for 4 FP.
|-
| Double Dip P
| [[Image:Doubledipp.gif]]
| 3
| Fahr Outpost (invisible block in first area), Pit of 100 Trials (Lvl 70)
| Adds an option in the items command for Mario's partner to use 2 items in one turn for 4 FP.
|-
| Double Pain
| [[Image:Doublepain.gif]]
| 0
| Charlieton (36 coins)
| Doubles the damage Mario takes.
|-
| Feeling Fine
| [[Image:Feelingfine.gif]]
| 4
| X-Naut Fortress (find Cog and use crane)
| Protects Mario from the "Poisoning" and "Dizziness" status ailments.
|-
| Feeling Fine P
| [[Image:Feelingfinep.gif]]
| 4
| X-Naut Fortress (find Cog and use crane)
| Protects Mario's partner from the "Poisoning" and "Dizziness" status ailments.
|-
| Fire Drive
| [[Image:Firedrive.gif]]
| 3
| Pit of 100 Trials (Lvl 20)
| For 5 FP, it will assault all ground enemies and burn them.
|-
| First Attack
| [[Image:Firstattack.gif]]
| 1
| Lovely Howz of Badges
| If you get a "First Strike" on a weak enemy (who no longer gives you Star Points), you'll defeat it without entering a battle.
|-
| Flower Finder
| [[Image:Flowerfinder.gif]]
| 3
| Dazzle
| You win more flowers than usual after winning battles.
|-
| Flower Saver
| [[Image:Flowersaver.gif]]
| 4
| Creepy Steeple (use Flurrie to reveal pathway under Boo Statue), Dazzle (10 star pieces)
| All of Mario's abilities cost 1 FP less than they normally would.
|-
| Flower Saver P
| [[Image:Flowersaverp.gif]]
| 4
| Rogueport Sewers, Dazzle (10 star pieces)
| All of Mario's partners' abilities cost 1 FP less than they normally would.
|-
| FP Drain
| [[Image:Fpdrain.gif]]
| 1
| Lovely Howz of Badges
| Lowers Mario's attack power by 1, but regains 1 FP per attack.
|-
| FP Plus
| [[Image:Fpplus.gif]]
| 3
| Pianta Parlor
| Causes Mario's maximum FP to go up by 5, as long as it's equipped.
|-
| Hammer Throw
| [[Image:Hammerthrow.gif]]
| 1
| Twilight Trail
| For 2 FP, Mario can use the "Hammer Throw" ability to throw his hammer at any enemy.
|-
| Hammerman
| [[Image:Hammerman.gif]]
| 2
| Charlieton (180 coins)
| Boosts Hammer's attack power by 1, but disables Mario's ability to jump.
|-
| Happy Flower
| [[Image:Happyflower.gif]]
| 2
| Lovely Howz of Badges
| Mario has a chance of recovering 1 FP a turn.
|-
| Happy Heart
| [[Image:Happyheart.gif]]
| 2
| Petal Meadows, Dazzle (4 star pieces)
| Mario has a chance of recovering 1 HP a turn.
|-
| Happy Heart P
| [[Image:Happyheartp.gif]]
| 2
| Dazzle (4 star pieces)
| Mario's partner has a chance of recovering 1 HP a turn.
|-
| Head Rattle
| [[Image:Headrattle.gif]]
| 1
| Keelhaul Key
| For 2 FP, confuses enemies if executed superbly.
|-
| Heart Finder
| [[Image:Heartfinder.gif]]
| 3
| Dazzle
| You win more hearts than usual after winning battles.
|-
| HP Drain
| [[Image:Hpdrain.gif]]
| 1
| Rogueport (use boat panel in harbor)
| Reduces Mario's attack power by 1, but he regains 1 HP per attack.
|-
| HP Drain P
| [[Image:Hpdrainp.gif]]
| 1
| Poshley Heights (in Goldbob's house)
| Reduces Mario's Partner's attack power by 1, but he/she regains 1 HP per attack.
|-
| HP Plus
| [[Image:Hpplus.gif]]
| 3
| Hooktail Castle (use Koops under bridge), Riverside Station (use tube mode to roll under first step outside), Pianta Parlor (100 piantas after getting Gold Card)
| Causes your maximum HP to go up by 5, as long as it's equipped.
|-
| HP Plus P
| [[Image:Hpplusp.gif]]
| 6
| Glitzville, Pianta Parlor (200 piantas, after getting Silver Card)
| Causes all partners' maximum HP to go up by 5, as long as it's equipped.
|-
| Ice Power
| [[Image:Icepower.gif]]
| 1
| Keelhaul Key (use Paper Mode on bridge)
| Makes Mario damage-proof when jumping on fire enemies. Also increases Mario's attack and defense versus fire enemies by 1.
|-
| Ice Smash
| [[Image:Icesmash.gif]]
| 1
| Creepy Steeple (in secret room, use Tube Mode near the opening door)
| For 3 FP, allows Mario to use Ice Smash, which freezes an enemy if executed superbly.
|-
| Item Hog
| [[Image:Itemhog.gif]]
| 3
| Dazzle (5 star pieces)
| Makes it more likelier to make items appear after battle.
|-
| Jumpman
| [[Image:Jumpman.gif]]
| 2
| Charlieton (180 coins)
| Boosts Jump attacks's power by 1, but disables Mario's hammer ability.
|-
| L Emblem
| [[Image:Lemblem.gif]]
| 0
| Poshley Sanctum (left of Garnet Star, use Spring Jump)
| Allows Mario to wear Luigi's clothes.
|-
| Last Stand
| [[Image:Laststand.gif]]
| 1
| Glitzville, Lovely Howz of Badges
| When Mario's HP gets low and he's in "danger", he will only receive half as much damage as normal.
|-
| Last Stand P
| [[Image:Laststandp.gif]]
| 1
| Hooktail Castle, Lovely Howz of Badges
| When Mario's Partner's HP gets low and he's in "danger", he will only receive half as much damage as normal.
|-
| Lucky Day
| [[Image:Luckyday.gif]]
| 7
| Pit of 100 Trials (Lvl 90)
| Causes enemies' attacks against Mario to miss more frequently than Pretty Lucky.
|-
| Lucky Start
| [[Image:Luckystart.gif]]
| 4
| Creepy Steeple (defeat Atomic Boo)
| Makes something good happen when you first enter battle: dodginess, eletrified, or HP or FP recovery for 2 turns.
|-
| Mega Rush
| [[Image:Megarush.gif]]
| 1
| Charlieton (60 coins)
| When Mario's in "peril" (1 HP), his attack power goes up by 5.
|-
| Mega Rush P
| [[Image:Megarushp.gif]]
| 1
| Petalburg (use Paper Mode to reach Mayor Kroop's sideyard)
| When Mario's Partner's in "peril" (1 HP), his/her attack power goes up by 5.
|-
| Money Money
| [[Image:Moneymoney.gif]]
| 5
| Pianta Parlor (234 Piantas, must have Platinum Card)
| Mario wins twice the amount of coins from battle as he usually does.
|-
| Multibounce
| [[Image:Multibounce.gif]]
| 1
| Shhwonk Fortress
| For 2 FP, you'll be able to use "Multibounce", which lets you jump on all enemies in battle consecutively.
|-
| P-Down, D-Up
| [[Image:Pdowndup.gif]]
| 2
| Pirate's Grotto (behind Black Chest)
| Decreases damage Mario deals and receives by 1.
|-
| P-Down, D-Up P
| [[Image:Pdowndupp.gif]]
| 2
| Boggly Woods (invisible block in plane panel area)
| Decreases damage Mario's partner deals and receives by 1.
|-
| P-Up, D-Down
| [[Image:Pupddown.gif]]
| 2
| Riverside Station
| Increases damage Mario deals and receives by 1.
|-
| P-Up, D-Down P
| [[Image:Pupddownp.gif]]
| 2
| Palace of Shadow
| Increases damage Mario's partner deals and receives by 1.
|-
| Peekaboo
| [[Image:Peekaboo.gif]]
| 2
| Dazzle (7 Star Pieces)
| Allows you to see the enemies' HP without using Goombella's "Tattle" ability.
|-
| Piercing Blow
| [[Image:Piercingblow.gif]]
| 1
| Lovely Howz of Badges
| For 2 FP, deals damage that pierce an enemy's defense.
|-
| Pity Flower
| [[Image:Pityflower.gif]]
| 3
| Pit of 100 Trials (Lvl 40)
| When Mario takes damage, he occasionally recovers 1 FP.
|-
| Power Bounce
| [[Image:Powerbounce.gif]]
| 3
| Hooktail Castle
| For 3 FP, Mario can bounce on an enemy continuously until he misses an action command.
|-
| Power Jump
| [[Image:Powerjump.gif]]
| 1
| Lovely Howz of Badges, Pianta Parlor
| For 2 FP, Mario can jump once with a lot of attack power.
|-
| Power Plus
| [[Image:Powerplus.gif]]
| 6
| Creepy Steeple (in box in room with parrot), Dazzle (15 star pieces)
| Increases Mario's attack power by 1.
|-
| Power Plus P
| [[Image:Powerplusp.gif]]
| 6
| Glitzville (on top of juice bar in chest), Dazzle (15 star pieces)
| Increases Mario's partner's attack power by 1.
|-
| Power Rush
| [[Image:Powerrush.gif]]
| 1
| Lovely Howz of Badges
| When Mario's is in "danger" (5 HP or below), his attack power will go up by 2.
|-
| Power Rush P
| [[Image:Powerrushp.gif]]
| 1
| Lovely Howz of Badges
| When Mario's Partner in "danger" (5 HP or below), his/her attack power will go up by 2.
|-
| Power Smash
| [[Image:Powersmash.gif]]
| 1
| Given free by Profesor Frankly
| For 2 FP, Mario can use a more powerful hammer attack.
|-
| Pretty Lucky
| [[Image:Prettylucky.gif]]
| 2
| Dazzle (3 star pieces)
| Enemies will occasionally miss Mario when it's equipped.
|-
| Pretty Lucky P
| [[Image:Prettyluckyp.gif]]
| 2
| Lovely Howz of Badges
| Enemies will occasionally miss Mario's Partner when it's equipped.
|-
| Quake Hammer
| [[Image:Quakehammer.gif]]
| 2
| Boggly Woods
| For 3 FP, it lets you use "Quake Hammer", an attack that damages all enemies on the floor.
|-
| Quick Change
| [[Image:Quickchange.gif]]
| 7
| Dazzle (8 star pieces)
| Allows Mario to switch partners in the midst of battle without using up a turn.
|-
| Refund
| [[Image:Refund.gif]]
| 1
| Pianta Parlor (34 piantas)
| If you use an item in battle, you'll be given some coins back.
|-
|-
|Mushroom Badge{{anchor|Mushroom Badge}}
| Return Postage
| -
| [[Image:Returnpostage.gif]]
|N/A
| 7
|Obtained from Princess Lipid
| Pit of 100 Trials (Lvl 100, obtained by defeating Bonetail)
|Restores HP.
| Makes direct-attackers take 1/2 the damage they do.
|-
|-
|Bonus Badge{{anchor|Bonus Badge}}
| Shrink Stomp
| -
| [[Image:Shrinkstomp.gif]]
|500
| 1
|Bought from Toad Town's Badge Shop
| Lovely Howz of Badges, Great Tree
|Increases amount of EXP and/or Coins brothers get in the battle it was used. It also drops an item after they defeat enemies in battle.
| For 2 FP, Mario can use "Shrink Stomp", which, in addition to causing damage, can shrink an enemy, lowering its attack power.
|-
|-
|Bro Badge{{anchor|Bro Badge}}
| Simplifier
| -
| [[Image:Simplifier.gif]]
|800
| 1
|Bought from Toad Town's Badge Shop after getting [[Wisdurm]]'s [[Star Cure]]
| Lovely Howz of Badges
|Restores BP.
| Makes action commands easier, but earns less star power.
|-
|-
|Powerful Badge{{anchor|Powerful Badge}}
| Sleepy Stomp
| -
| [[Image:Sleepystomp.gif]]
|1500
| 1
|Bought from Toad Town's Badge Shop
| Lovely Howz of Badges, Pit of 100 Trials (Lvl 10)
|Increases both brothers' POW.
| For 2 FP, Mario can, in addition to causing damage, can put an enemy to sleep.
|-
|-
|Miracle Badge{{anchor|Miracle Badge}}
| Slow Go
| -
| [[Image:Slowgo.gif]]
|N/A
| 0
|Grand Prize in [[Cholesteroad]]
| Charlieton
|Deals an amount of damage to all enemies. Certain enemies may take more damage depending on their type. Has a chance to inflicting a status effect on enemies.
| Prevents Mario from running.
|-
|-
|Shield Badge
| Soft Stomp
| -
| [[Image:Softstomp.gif]]
|N/A
| 1
|Grand Prize in [[Mushroom Ball|Mushroom Ball Derby]]
| Rogueport Sewers
|Reduces/blocks the damage received from enemies.
| For 2 FP, Mario can make enemies soft (lowers defense) if executed superbly.
|-
|-
|Beginner Badge{{anchor|Beginner Badge}}
| Spike Shield
| -
| [[Image:Spikeshield.gif]]
|N/A
| 3
|Obtained from Princess Lipid
| Rogueport Sewers (need Vivian to hide when spikes jump out in a room)
|rowspan=4|Depends on what badge it is typed with.
| Allows Mario to safely jump on spiky enemies without getting hurt.
|-
|-
|Pro Badge{{anchor|Pro Badge}}
| Super Appeal
| -
| [[Image:Superappeal.gif]]
|1000
| 1
|Bought from Toad Town's Badge Shop after getting Wisdurm's Star Cure
| Lovely Howz of Badges, Pianta Parlor
| Gets more star power from the audience when Mario appeals
|-
|-
|Master Badge{{anchor|Master Badge}}
| Super Appeal P
| -
| [[Image:Superappealp.gif]]
|5000
| 1
|Bought from Toad Town's Badge Shop after getting [[Chakron]]'s Star Cure
| Lovely Howz of Badges, Flurrie's bedroom
| Gets more star power from the audience when Mario's Partner appeals
|-
|-
|Expert Badge{{anchor|Expert Badge}}
| Timing Tutor
| -
| [[Image:Timingtutor.gif]]
|N/A
| 1
|Obtained after defeating [[Bowser Memory MLX]]
| Charlieton
|}
| Teaches the timing for style commands. A ! will appear when you should press A.
;Combined Effects
{|style="text-align:center;width:100%" class=wikitable
!Badge
!width="16%"|Mushroom Badge
!width="16%"|Powerful Badge
!width="16%"|Bonus Badge
!width="16%"|Bro Badge
!width="16%"|Miracle Badge
!width="16%"|Shield Badge
|-
|-
!Beginner Badge
| Tornado Jump
|Restores '''20'''% of HP for both bros.
| [[Image:Tornadojump.gif]]
|POW up '''20'''% for three turns.
| 2
|Gives you '''twice''' as many coins at the end of the battle when equipped.
| Creepy Steeple
|Restores '''20'''% of BP for '''both''' bros.
| For 3 FP, Mario can damage all midair enemies if executed superbly.
|Deals a small amount of damage to all enemies.
Flying enemies take more damage than others.
|Reduces damage received from enemy attacks to '''50'''% for '''two''' turns.
|-
|-
!Pro Badge
| Unsimplifier
|Restores '''20'''% of HP for both bros.
| [[Image:Unsimplifier.gif]]
Cures any '''status effects'''.
| 1
|'''KO''' activated! Your next attack will be '''three''' times as powerful!
| Lovely Howz of Badges
|Will cause defeated enemies to drop an item for '''three''' turns.
| Makes action commands harder, but earns more star power.
|Restores '''40'''% of BP for '''both''' bros.
|Deals damage to all enemies and has a chance of inflicting BURN status.
Flying enemies take more damage than others.
|Reduces damage received from enemy attacks to '''70'''% for '''four''' turns.
|-
|-
!Master Badge
| W Emblem
|Restores '''70'''% of HP for both bros.
| [[Image:Wemblem.gif]]
Cures any '''status effects''' and revives '''KO'd''' bros.
| 0
|POW up '''30'''% for '''four''' turns.
| Charlieton (360 coins)
|Gives you '''twice''' as much EXP at the end of a battle when equipped.
| Changes Mario's clothes into Wario's clothes.
|Restores '''60'''% of BP for '''both''' bros.
|Deals damage to all enemies and has a chance of inflicting DIZZY status.
|Blocks an enemy attack with a barrier '''five''' times.
|-
|-
!Expert Badge
| Zap Tap
|Restores '''100'''% of HP for both bros, even when '''KO'd'''.
| [[Image:Zaptap.gif]]
Cures any '''status effects'''.
| 3
|'''KO''' activated! Your next attack will be '''six''' times as powerful!
| Pit of 100 Trials (Lvl 30)
|Will cause defeated enemies to drop rare items when defeated for '''three''' turns.
| Electrifies Mario, causing most enemies to take 1 damage when they physically touch him. Makes Mario damage proof when jumping on electrified enemies. Fuzzies and bats cannot latch onto Mario to suck HP or FP.
|Restores '''80'''% of BP for '''both''' bros.
|Deals a good amount of damage to all enemies and has a chance of inflicting a random status effect.
|Prevents being KO'd regardless of how much HP you lose and blocks all '''status effects''' for '''three''' turns.
|}
|}


====''Mario & Luigi: Dream Team''====
===Unused Badges===
[[File:M&LDTBadges1.png|thumb|The Badge Meter in ''Mario & Luigi: Dream Team'']]
These badges are in the game disc's software, but cannot be normally found in the game (recycled badges, so to speak). Some information may be incomplete.
Badges reappear in ''[[Mario & Luigi: Dream Team]]'', and are received much earlier than the previous installment. The first two badges, the Starter and Mush Badge, are both found in the depths of [[Pi'illo Castle]], where the petrified [[Prince Dreambert]] is also found.  Mario can equip one badge out of a set of six and Luigi can equip one badge out of the a different set of six. In total, there are 36 combinations, each with a different effect.  


The remaining 10 badges are purchased from specific shops in the game. All badge shops carry the same inventory, though certain events prompt the appearance of new Badges.
{| style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;" border="1" cellpadding="1" cellspacing="1"
|-style="background: #ABC;"
!width="5%"|Name of Badge
!width="1%"|Icon
!width="1%"|BP Needed
!width="20%"|Game
!width="25%"|Effect
|-
| All or Nothing P
| [[Image:Pmttyd all or nothing p.gif]]
| Likely 4
| ''Paper Mario: The Thousand-Year Door''
| Hit Action Commands, up ally's Attack. Fail, it goes to 0.
|-
| Attack FX F
| [[Image:Attack_fx_F_badge.PNG]]
| 0
| ''Paper Mario''
| Changes the sound effects from Mario's hammer and jump attacks.
|-
| FP Drain P
| [[Image: FP_Drain_P.gif]]
| Likely 1
| ''Paper Mario: The Thousand-Year Door''
| Drops your ally's attack by 1, but gain 1 FP per attack.
|-
| Lucky Day P
| [[Image:Pmttyd lucky day p.gif]]
|  Likely 7
| ''Paper Mario: The Thousand-Year Door''
| When your ally's attacked, make foes miss more often.  


During battle, a Badge Meter on the bottom screen fills up as the Mario Bros. attack successfully. In the [[Pi'illo Island|Real World]], the badges are filled up the same way as in ''Mario & Luigi: Bowser's Inside Story''. In the [[Dream World]], regular attacks fill up Mario's side, and [[Luiginary Attack]]s fill up Luigi's side. When the two badges meet at any point on the meter, the meter resets and their corresponding badge effect is stored in a space of the touch screen. This space is called the "effect stock". By default, there are two spots available. This can be increased to three spots if the [[Rank#Mario & Luigi: Dream Team|Badge Stock +1]] Rank-Up Bonus is selected for one of the bros, and can be increased to four spots if both characters have that bonus. Touching the badge effect displays what it does, and a second tap triggers the effect. (Badge effects are "consumed" after being used.) If a badge effect is earned while the effect stock is full, the leftmost badge effect in the effect stock is removed. All effects are moved a space backward, and the new effect takes the rightmost space.
|}


The side of the Badge Meter corresponding to a Bro. who [[Downed|falls in battle]] will fully deplete, akin to getting a Great! or worse when Luigi equips his Excellent!! badge in ''[[Mario & Luigi: Bowser's Inside Story]]''.
== ''Mario & Luigi'' Series==
===''[[Mario and Luigi: Superstar Saga]]''===


Badge effects cannot be used during the battle against [[Thunder Sass]].
In this game, badges do not provide new attacks. However, they do increase POW and BP, and sometimes have other special features. BP is not Badge Points, but Bros. Points, and serves a completely different function. Each brother can only wear one badge at a time.


In the chart below, Mario's badges are listed across and Luigi's are listed downwards.
{| style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;" border="1" cellpadding="1" cellspacing="1"
{|style="text-align:center;width:100%" class=wikitable
|-style="background: #ABC;"
!Badge
!width="6%"|Badge
!width="16%"|Starter Badge{{anchor|Starter Badge}}<br>[[File:M&LDT Starter Badge.png]]
!width="20%"|Location
!width="16%"|Master Badge{{anchor|Master Badge}}<br>[[File:M&LDT Master Badge.png]]
!width="4%"|Buy Price
!width="16%"|Expert Badge{{anchor|Expert Badge}}<br>[[File:M&LDT Expert Badge.png]]
!width="10%"|Effect
!width="16%"|Bronze Badge{{anchor|Bronze Badge}}<br>[[File:M&LDT Bronze Badge.png]]
!width="25%"|Description
!width="16%"|Silver Badge{{anchor|Silver Badge}}<br>[[File:M&LDT Silver Badge.png]]
!width="10%"|Special Effect
!width="16%"|Gold Badge{{anchor|Gold Badge}}<br>[[File:M&LDT Gold Badge.png]]
|-
|'''Mush Badge'''{{anchor|Mush Badge}}[[File:M&LDT Mush Badge.png]]
|align="center"|Restores 30% of each bro's HP.
|align="center"|Restores 50% of each bro's HP.
|align="center"|Refills 80% of each bro's HP, revives KO'd bros and cures bad status effects.
|align="center"|Restores 30% of each bro's BP.
|align="center"|Restores 50% of each bro's BP.
|align="center"|Restores 80% of each bro's BP.
|-
|'''Strike Badge'''{{anchor|Strike Badge}}[[File:M&LDT Strike Badge.png]]
|align="center"|Hits one enemy for 30 damage.
|align="center"|Hits one enemy for 80 damage.
|align="center"|Hits one enemy for 160 damage.
|align="center"|Hits all enemies for 20 damage.
|align="center"|Hits all enemies for 50 damage.
|align="center"|Hits all enemies for 100 damage.
|-
|'''Guard Badge'''{{anchor|Guard Badge}}[[File:M&LDT Guard Badge.png]]
|align="center"|Forms a barrier that reduces damage to zero for 3 attacks.
|align="center"|Forms a barrier that reduces damage to zero for 6 attacks.
|align="center"|For 3 turns, prevents HP from hitting zero, making the user impossible to KO.
|align="center"|Temporarily increases DEF and reduces damage dealt by enemies.
|align="center"|Increases how much your Badge Meter charges during battle.
|align="center"|Temporarily increases your POW, letting you deal more damage to foes.
|-
|-
|'''Virus Badge'''{{anchor|Virus Badge}}[[File:M&LDT Virus Badge.png]]
|Bean Badge
|align="center"|Temporarily decreases enemies' POW, making them deal less damage.
|Receive after defeating Queen Bean
|align="center"|Temporarily decreases enemies' DEF, making them take more damage.
|&ndash;
|align="center"|Makes all enemies dizzy. (Does not work on some foes.)
|POW +8<br>BROS +6
|align="center"|Removes all status effects from all enemies.
|Increases POW and BROS. Points.
|align="center"|Might turn any foe into a Mushroom of a type dependent on their coin count.
|&ndash;
|align="center"|Temporarily increases the power of Lucky Hits.
|-
|-
|'''Risk Badge'''{{anchor|Risk Badge}}[[File:M&LDT Risk Badge.png]]
|Bean B. Badge
|align="center"|Either fully recovers Mario's and Luigi's HP...or drops them to 1.
|Beanbean Castle Town
|align="center"|Either fully charges the Badge Meter...or resets it.
|78
|align="center"|Gives everyone a 50% chance of taking enough damage to drop to 0 HP.
|POW +10<br>BROS +6
|align="center"|Gives everyone a random status effect.
|The most popular Badge in the kingdom.
|align="center"|Temporarily increases everyone's POW, upping damage dealt and received.
|&ndash;
|align="center"|Damages everyone. (256 HP of damage)
|-
|-
|'''Miracle Badge'''{{anchor|Miracle Badge}}[[File:M&LDT Miracle Badge.png]]
|Beauty Badge
|align="center"|Produces more coins from enemies. (+30% coins)
|Beanbean Castle Town
|align="center"|Produces more EXP from enemies. (+30% EXP)
|200
|align="center"|Randomly copies one of the effects of an item in your inventory.{{footnote|note|1}}
|POW +28
|align="center"|Temporarily increases the chances of Lucky Hits.
|A sparkling, beautiful Badge.
|align="center"|Reverts your status to the prior turn. Returns used items, cancelling effects.{{footnote|note|2}}
|&ndash;
|align="center"|Stops time for a moment so that all enemies will be unable to move.
|}
|}
{{footnote|note|1|The in-game description is incorrect — it actually randomly copies an effect from the badge stock.}}
{{footnote|note|2|The in-game description is incorrect — the user's status is actually reset to how it was at the start of the battle.}}


===''Super Mario Bros. Wonder''===
{{main|Badge (Super Mario Bros. Wonder)}}
{{multiframe
|[[File:Badge Parachute Cap.png|70px]][[File:Badge Coin Reward.png|70px]][[File:Badge Jet Run.png|70px]]
|The Parachute Cap, Coin Reward, and Jet Run badges 
|size=200
|align=right
}}
Badges are introduced in the mainline ''Super Mario'' titles in ''[[Super Mario Bros. Wonder]]''. While [[Prince Florian]] equips one on his head, he grants players additional skills that can assist them in the level. Players can obtain badges from completing Badge Challenges or purchasing them in [[Poplin Shop]]s. Badges are divided into three categories: orange Action Badges let players take a special action such as gliding with their caps; blue Boost Badges are passive abilities that grant benefits such as attracting nearby coins; and yellow Expert Badges include advanced skills with trade-offs intended for experienced players.


==List of badges==
===''[[Mario & Luigi: Partners in Time]]''===
*[[List of Badges in Paper Mario|List of Badges in ''Paper Mario'']]
*[[List of badges in Paper Mario: The Thousand-Year Door|List of badges in ''Paper Mario: The Thousand-Year Door'']]
*[[List of Mario & Luigi: Superstar Saga gear#Badges|List of ''Mario & Luigi: Superstar Saga'' gear § Badges]]
*[[List of Mario & Luigi: Partners in Time gear#Badges|List of ''Mario & Luigi: Partners in Time'' gear § Badges]]


==See also==
In the second installment, the setup is the same, except that badges only add special effects to each of the four brothers. [[Clothing]] increases and decreases all the stats in this game.
*[[Power Badge (Yoshi's Woolly World)|Power Badge (''Yoshi's Woolly World'')]]
*[[Battle Card (Mario & Luigi: Paper Jam)|Battle Card (''Mario & Luigi: Paper Jam'')]]


==Names in other languages==
{| style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;" border="1" cellpadding="1" cellspacing="1"
:''For a list of the names for each badge in other languages, see [[List of badge names in other languages]].''
|-style="background: #ABC;"
{{foreign names
!width="5%"|Badge
|Jpn=バッジ
!width="15%"|Found In
|JpnR=Bajji
!width="8%"|Buy Price
|JpnM=Badge
!width="8%"|Sell Price
|Chi=勋章
!width="40%"|Effect
|ChiN=iQue
|}
|ChiR=Xūnzhāng
|ChiM=Badge
|Chi2=徽章
|Chi2N=Nintendo
|Chi2R=Huīzhāng
|Chi2M=Badge
|Dut=Badge
|Dut2=Penning<ref>{{cite|language=nl|author=Nintendo Nederland|date=April 25, 2024|url=youtu.be/al9ZHfAQ-uQ|title=Een uitgebreide blik op Paper Mario: The Thousand-Year Door (Nintendo Switch)|publisher=YouTube|accessdate=May 1, 2024}}</ref>
|Dut2N=''The Thousand-Year Door'' remake
|Dut2M=Token
|Fre=Badge
|Ger=Orden
|GerM=Medal
|Ita=Emblema<ref>{{cite|date=2001|title=''[[Paper Mario]]'' manual|page=131|publisher=Nintendo of Europe|language=it}}</ref>
|ItaN=''Paper Mario''
|Ita2=Tessera
|Ita2N=''Paper Mario: Thousand-Year Door'' and its remake, ''Mario & Luigi: Superstar Saga'' and its remake, ''Mario & Luigi: Partners in Time''
|Ita3=Spilla
|Ita3N=''Mario & Luigi: Bowser's Inside Story'' and its remake, ''Mario & Luigi: Dream Team Bros.''
|ItaM=Emblem
|Ita2M=Card
|Ita3M=Pin
|Kor=배지
|KorR=Baeji
|KorM=Badge
|Por=Medalha
|PorM=Medal
|Rus=Жетон
|RusR=Zheton
|RusM=Badge
|SpaA=Medalla
|SpaAN=''Paper Mario'' series
|SpaAM=Medal
|SpaA2=Insignia
|SpaA2N=''Mario & Luigi'' series
|SpaA2M=Badge
|SpaE=Medalla
|SpaEM=Medal
}}


==References==
[[category:Items]]
<references/>
[[category:Tools/Equipment]]
{{SMRPG}}
{{PM items}}
{{M&LSS}}
{{PMTTYD items}}
{{M&LPIT}}
{{SPM}}
{{M&LBIS}}
{{M&LDT}}
{{SMBW}}
[[Category:Lists]]
[[Category:Badges|*]]
[[Category:Mario & Luigi: Bowser's Inside Story items]]
[[Category:Mario & Luigi: Dream Team items]]
[[Category:Mario & Luigi: Partners in Time items]]
[[Category:Mario & Luigi: Superstar Saga items]]
[[Category:Paper Mario items]]
[[Category:Paper Mario: The Thousand-Year Door items]]
[[Category:Super Mario RPG: Legend of the Seven Stars items]]
[[de:Orden]]
[[it:Tessera (GdR)]]

Please note that all contributions to the Super Mario Wiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see MarioWiki:Copyrights for details). If you don't want your writing to be edited mercilessly and redistributed at will, then don't submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)