Editing Badge
From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
{{ | {{more images|Ripped sprites of each badge icon in ''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey''}} | ||
{{about|the badges that influence gameplay|the badges in [[Mario Kart Tour]]|[[List of badges in Mario Kart Tour]]|the badges in [[Super Mario Bros. Wonder]]|[[Badge (Super Mario Bros. Wonder)]]}} | {{about|the badges that influence gameplay|the badges in [[Mario Kart Tour]]|[[List of badges in Mario Kart Tour]]|the badges in [[Super Mario Bros. Wonder]]|[[Badge (Super Mario Bros. Wonder)]]}} | ||
{{item infobox | {{item infobox | ||
|image=[[File:MLDT Shot - Finding Badges.png|260px]]<br>[[Mario]] and [[Luigi]] finding their first badges in ''[[Mario & Luigi: Dream Team]]'' | |image=[[File:MLDT Shot - Finding Badges.png|260px]]<br>[[Mario]] and [[Luigi]] finding their first badges in ''[[Mario & Luigi: Dream Team]]'' | ||
|first_appearance=''[[Paper Mario]]'' ([[List of games by date#2000|2000]]) | |first_appearance=''[[Paper Mario]]'' ([[List of games by date#2000|2000]]) | ||
|latest_appearance=''[[ | |latest_appearance=''[[Super Mario Bros. Wonder]]'' ([[List of games by date#2023|2023]]) | ||
|effect=Varies, but usually beneficial such as increase stats, unlock new moves for a character, etc. | |effect=Varies, but usually beneficial such as increase stats, unlock new moves for a character, etc. | ||
}} | }} | ||
{{quote|Putting on badges and taking them off is a vital skill.|Goompa|Paper Mario|(Item Description)}} | {{quote|Putting on badges and taking them off is a vital skill.|Goompa|Paper Mario|(Item Description)}} | ||
'''Badges''' | '''Badges''' are recurring items used in several ''[[Super Mario (franchise)|Super Mario]]'' games ever since their first appearance in ''[[Paper Mario]]''. They are equipped onto the player and they have a variety of uses depending on the game. They may increase stats, provide unusual abilities, or give characters access to new moves. | ||
==History== | ==History== | ||
===''Paper Mario'' series=== | ===''Paper Mario'' series=== | ||
Line 22: | Line 23: | ||
}} | }} | ||
{{Main|List of Badges in Paper Mario}} | {{Main|List of Badges in Paper Mario}} | ||
In ''[[Paper Mario]]'', Badges (as capitalized only in this game) can be found scattered in all the Mushroom Kingdom, but some particular Badges can be only bought from [[Rowf and Rhuff|Rowf]] in [[Toad Town]] and from [[Merlow]] in exchange for [[Star Piece (Paper Mario series)|Star Pieces]]. In the prologue, [[Goompa]] gives [[Mario]] the [[Power Jump]] Badge and teaches him how to use Badges. Later in the game, [[Merluvlee]] in the [[Shooting Star Summit]] can predict the locations of Badges. There are 80 Badges in total, and aside from the pause menu, Mario can also read from the board in [[Mario Bros.' House|his house]] | In ''[[Paper Mario]]'', Badges (as capitalized only in this game) can be found scattered in all the Mushroom Kingdom, but some particular Badges can be only bought from [[Rowf and Rhuff|Rowf]] in [[Toad Town]] and from [[Merlow]] in exchange for [[Star Piece (Paper Mario series)|Star Pieces]]. In the prologue, [[Goompa]] gives [[Mario]] the [[Power Jump]] Badge and teaches him how to use Badges. Later in the game, [[Merluvlee]] in the [[Shooting Star Summit]] can predict the locations of Badges. There are 80 Badges in total, and aside from the pause menu, Mario can also read from the board in [[Mario Bros.' House|his house]] how many Badges he has collected. | ||
{{br|left}} | {{br|left}} | ||
Line 28: | Line 29: | ||
{{multiframe|[[File:HP Plus TTYD.png]][[File:Power Plus TTYD.png]]|The HP Plus and Power Plus badges in ''[[Paper Mario: The Thousand-Year Door]]''|size=120|align=left}} | {{multiframe|[[File:HP Plus TTYD.png]][[File:Power Plus TTYD.png]]|The HP Plus and Power Plus badges in ''[[Paper Mario: The Thousand-Year Door]]''|size=120|align=left}} | ||
{{Main|List of badges in Paper Mario: The Thousand-Year Door}} | {{Main|List of badges in Paper Mario: The Thousand-Year Door}} | ||
In ''[[Paper Mario: The Thousand-Year Door]]'', as well as being scattered over the world, badges can also be dropped by enemies, bought from the [[Lovely Howz of Badges]] and [[Charlieton]] in [[Rogueport]] with coins, from [[Pianta Parlor]] in Rogueport with [[pianta token]]s, and exchanged from [[Dazzle]] in [[Rogueport | In ''[[Paper Mario: The Thousand-Year Door]]'', as well as being scattered over the world, badges can also be dropped by enemies, bought from the [[Lovely Howz of Badges]] and [[Charlieton]] in [[Rogueport]] with coins, from [[Pianta Parlor]] in Rogueport with [[pianta token]]s, and exchanged from [[Dazzle]] in [[Rogueport Sewers]] with [[Star Piece (Paper Mario series)|Star Piece]]s. [[Ms. Mowz]] can steal badges from enemies and enemies also occasionally drop badges when defeated. In this game, some badges have a "P" at the end of their names, they are identical to their non-"P" counterparts but affect Mario's partner instead. Equipping more than one of the same badge doubles the FP cost of the move for each extra badge equipped. Equipping more than one of the same attack badge increases the attack's power by 1 and/or increases the duration of the applied status effect by 1. Equipping multiple Charge badges gives Mario (or his partner) 1 extra power when charging. When both the [[W Emblem]] and [[L Emblem]] are equipped, Mario's clothes are changed into Waluigi's clothes. There are 85 kinds of badges in total. Interestingly, enemies cannot drop Badges until after [[Professor Frankly]] has given Mario the [[Power Smash]] Badge. | ||
Equipping | |||
There are 85 kinds of badges in total | |||
{{br}} | {{br}} | ||
====''Super Paper Mario''==== | ====''Super Paper Mario''==== | ||
{{multiframe|[[File:HP Plus SPM.png]][[File:Power Plus SPM.png]]|The HP Plus and Power Plus | {{multiframe|[[File:HP Plus SPM.png]][[File:Power Plus SPM.png]]|The HP Plus and Power Plus badges in ''[[Super Paper Mario]]''|size=120|align=left}} | ||
''[[Super Paper Mario]]'' eliminates the use of badges, as there is no RPG-style battling system. There are, however, two items that were badges in the past games: [[Power Plus (Super Paper Mario)|Power Plus]] and [[HP Plus (Super Paper Mario)|HP Plus]]. They retain their main purposes: Power Plus boosts the character's attack power by 1, and HP Plus boosts the character's maximum Heart Points by 5. Unlike the badges seen in the first two ''Paper Mario'' games, the effects of these items in ''Super Paper Mario'' are permanent. The player can also buy them both from the [[Flipside Arcade]], but both are extremely expensive, costing 2,500 [[Flipside Token]]s each. Badges also get a reference in Ms. Mowz's Catch Card description. | ''[[Super Paper Mario]]'' eliminates the use of badges, as there is no RPG-style battling system. There are, however, two items that were badges in the past games: [[Power Plus (Super Paper Mario)|Power Plus]] and [[HP Plus (Super Paper Mario)|HP Plus]]. They retain their main purposes: Power Plus boosts the character's attack power by 1, and HP Plus boosts the character's maximum Heart Points by 5. Unlike the badges seen in the first two ''Paper Mario'' games, the effects of these items in ''Super Paper Mario'' are permanent. The [[Happy Flower (Super Paper Mario)|Happy Flower]], albeit distinctly different from its badge form, also appears in ''Super Paper Mario'' as an item. The player can also buy them both from the [[Flipside Arcade]], but both are extremely expensive, costing 2,500 [[Flipside Token]]s each. Badges also get a reference in Ms. Mowz's Catch Card description. | ||
{{br}} | {{br}} | ||
Line 73: | Line 70: | ||
;Badges | ;Badges | ||
=====''Mario & Luigi: Bowser's Inside Story''===== | =====''Mario & Luigi: Bowser's Inside Story''===== | ||
{|style="width:100%" | {|style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse; font-family:Arial;"border="1"cellpadding="1"cellspacing="1" | ||
|-style="background: #ABC;" | |||
!width="5%"|Name of Badge | !width="5%"|Name of Badge | ||
!width="1%"|Icon | !width="1%"|Icon | ||
Line 129: | Line 127: | ||
|} | |} | ||
;Combined Effects | ;Combined Effects | ||
{|style="text-align:center;width:100%" | {|style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse; font-family:Arial;"border="1"cellpadding="1"cellspacing="1" | ||
|-style="background: #ABC;" | |||
!Badge | !Badge | ||
!width="25%"|[[File:MushroomBadge.png]] | !width="25%"|[[File:MushroomBadge.png]] | ||
Line 136: | Line 135: | ||
!width="25%"|[[File:BrotherBadge.png]] | !width="25%"|[[File:BrotherBadge.png]] | ||
|- | |- | ||
![[File:GoodBadge.png]] | !style="background: #ABC;"|[[File:GoodBadge.png]] | ||
|Recover 20% of HP | |Recover 20% of HP | ||
|Increase power by 1.2x | |Increase power by 1.2x | ||
Line 142: | Line 141: | ||
|Recover 20% of SP | |Recover 20% of SP | ||
|- | |- | ||
![[File:GreatBadge.png]] | !style="background: #ABC;"|[[File:GreatBadge.png]] | ||
|Recover 30% of HP | |Recover 30% of HP | ||
|Increase power by 1.5x | |Increase power by 1.5x | ||
Line 148: | Line 147: | ||
|Recover 30% of SP | |Recover 30% of SP | ||
|- | |- | ||
![[File:ExcellentBadge1.png]] | !style="background: #ABC;"|[[File:ExcellentBadge1.png]] | ||
|Recover 50% of HP & Clear status effects | |Recover 50% of HP & Clear status effects | ||
|Increase power by 2x | |Increase power by 2x | ||
Line 154: | Line 153: | ||
|Recover 50% of SP | |Recover 50% of SP | ||
|- | |- | ||
![[File:ExcellentBadge2.png]] | !style="background: #ABC;"|[[File:ExcellentBadge2.png]] | ||
|Recover all HP & Clear status effects | |Recover all HP & Clear status effects | ||
|Increase power by 4x | |Increase power by 4x | ||
Line 162: | Line 161: | ||
=====''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey''===== | =====''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey''===== | ||
{|style="text-align:center;width:100%" | {|style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse; font-family:Arial;"border="1"cellpadding="1"cellspacing="1" | ||
|-style="background: #ABC;" | |||
!width="5%"|Name of Badge | !width="5%"|Name of Badge | ||
!width="1%"|Icon | !width="1%"|Icon | ||
Line 227: | Line 227: | ||
|} | |} | ||
;Combined Effects | ;Combined Effects | ||
{|style="text-align:center;width:100%" | {|style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse; font-family:Arial;"border="1"cellpadding="1"cellspacing="1" | ||
|-style="background: #ABC;" | |||
!Badge | !Badge | ||
!width="16%"|Mushroom Badge | !width="16%"|Mushroom Badge | ||
Line 236: | Line 237: | ||
!width="16%"|Shield Badge | !width="16%"|Shield Badge | ||
|- | |- | ||
!Beginner Badge | !style="background: #ABC;"|Beginner Badge | ||
|Restores '''20'''% of HP for both bros. | |Restores '''20'''% of HP for both bros. | ||
|POW up '''20'''% for three turns. | |POW up '''20'''% for three turns. | ||
Line 245: | Line 246: | ||
|Reduces damage received from enemy attacks to '''50'''% for '''two''' turns. | |Reduces damage received from enemy attacks to '''50'''% for '''two''' turns. | ||
|- | |- | ||
!Pro Badge | !style="background: #ABC;"|Pro Badge | ||
|Restores '''20'''% of HP for both bros. | |Restores '''20'''% of HP for both bros. | ||
Cures any '''status effects'''. | Cures any '''status effects'''. | ||
Line 255: | Line 256: | ||
|Reduces damage received from enemy attacks to '''70'''% for '''four''' turns. | |Reduces damage received from enemy attacks to '''70'''% for '''four''' turns. | ||
|- | |- | ||
!Master Badge | !style="background: #ABC;"|Master Badge | ||
|Restores '''70'''% of HP for both bros. | |Restores '''70'''% of HP for both bros. | ||
Cures any '''status effects''' and revives '''KO'd''' bros. | Cures any '''status effects''' and revives '''KO'd''' bros. | ||
Line 264: | Line 265: | ||
|Blocks an enemy attack with a barrier '''five''' times. | |Blocks an enemy attack with a barrier '''five''' times. | ||
|- | |- | ||
!Expert Badge | !style="background: #ABC;"|Expert Badge | ||
|Restores '''100'''% of HP for both bros, even when '''KO'd'''. | |Restores '''100'''% of HP for both bros, even when '''KO'd'''. | ||
Cures any '''status effects'''. | Cures any '''status effects'''. | ||
Line 276: | Line 277: | ||
====''Mario & Luigi: Dream Team''==== | ====''Mario & Luigi: Dream Team''==== | ||
[[File:M&LDTBadges1.png|thumb|The Badge Meter in ''Mario & Luigi: Dream Team'']] | [[File:M&LDTBadges1.png|thumb|The Badge Meter in ''Mario & Luigi: Dream Team'']] | ||
Badges reappear in ''[[Mario & Luigi: Dream Team]]'', and are received much earlier than the previous installment. The first two badges, the Starter and Mush Badge, are both found in the depths of [[Pi'illo Castle]], where the petrified [[Prince Dreambert]] is also found. | Badges reappear in ''[[Mario & Luigi: Dream Team]]'', and are received much earlier than the previous installment. The first two badges, the Starter and Mush Badge, are both found in the depths of [[Pi'illo Castle]], where the petrified [[Prince Dreambert]] is also found. Both Mario and Luigi can equip one badge out of the 12 badges making 36 combinations. During battle, a Badge Meter on the bottom screen fills up as the Mario Bros. attack successfully. In the [[Earth|Real World]], the badges are filled up the same way as in ''Mario & Luigi: Bowser's Inside Story''. In the [[Dream World]], regular attacks fill up Mario's side, and [[Luiginary Attack]]s fill up Luigi's side. When the two badges meet at any point on the meter, one of the two (three/four if the [[Rank#Mario & Luigi: Dream Team|Badge Stock +1]] Rank-Up Bonus is selected for one of/both the bros) circles on the bottom screen shows an icon. Touching the icon does an action depending on what two badges are combined. If all circles on the bottom screen show an icon, and two badges meet, the last icon shown is replaced. | ||
During battle, a Badge Meter on the bottom screen fills up as the Mario Bros. attack successfully. In the [[ | |||
In the chart below, Mario's badges are listed across and Luigi's are listed downwards. | In the chart below, Mario's badges are listed across and Luigi's are listed downwards. | ||
{|style="text-align:center;width:100%" | {|style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse; font-family:Arial;"border="1"cellpadding="1"cellspacing="1" | ||
|-style="background: #ABC;" | |||
!Badge | !Badge | ||
!width="16%"|Starter Badge{{anchor|Starter Badge}}<br>[[File:M&LDT Starter Badge.png]] | !width="16%"|Starter Badge{{anchor|Starter Badge}}<br>[[File:M&LDT Starter Badge.png]] | ||
Line 294: | Line 290: | ||
!width="16%"|Gold Badge{{anchor|Gold Badge}}<br>[[File:M&LDT Gold Badge.png]] | !width="16%"|Gold Badge{{anchor|Gold Badge}}<br>[[File:M&LDT Gold Badge.png]] | ||
|- | |- | ||
|'''Mush Badge'''{{anchor|Mush Badge}}[[File:M&LDT Mush Badge.png]] | |style="background: #ABC;"|'''Mush Badge'''{{anchor|Mush Badge}}[[File:M&LDT Mush Badge.png]] | ||
|align="center"|Restores 30% of each bro's HP. | |align="center"|Restores 30% of each bro's HP. | ||
|align="center"|Restores 50% of each bro's HP. | |align="center"|Restores 50% of each bro's HP. | ||
|align="center"| | |align="center"|Restores 80% of each bro's HP, revives fallen bros and cures bad status effects. | ||
|align="center"|Restores 30% of each bro's BP. | |align="center"|Restores 30% of each bro's BP. | ||
|align="center"|Restores 50% of each bro's BP. | |align="center"|Restores 50% of each bro's BP. | ||
|align="center"|Restores 80% of each bro's BP. | |align="center"|Restores 80% of each bro's BP. | ||
|- | |- | ||
|'''Strike Badge'''{{anchor|Strike Badge}}[[File:M&LDT Strike Badge.png]] | |style="background: #ABC;"|'''Strike Badge'''{{anchor|Strike Badge}}[[File:M&LDT Strike Badge.png]] | ||
|align="center"|Hits one enemy for 30 damage. | |align="center"|Hits one enemy for 30 damage. | ||
|align="center"|Hits one enemy for 80 damage. | |align="center"|Hits one enemy for 80 damage. | ||
Line 310: | Line 306: | ||
|align="center"|Hits all enemies for 100 damage. | |align="center"|Hits all enemies for 100 damage. | ||
|- | |- | ||
|'''Guard Badge'''{{anchor|Guard Badge}}[[File:M&LDT Guard Badge.png]] | |style="background: #ABC;"|'''Guard Badge'''{{anchor|Guard Badge}}[[File:M&LDT Guard Badge.png]] | ||
|align="center"|Forms a barrier that reduces damage to zero for 3 attacks. | |align="center"|Forms a barrier that reduces damage to zero for 3 attacks. | ||
|align="center"|Forms a barrier that reduces damage to zero for 6 attacks. | |align="center"|Forms a barrier that reduces damage to zero for 6 attacks. | ||
|align="center"|For 3 turns, prevents HP from hitting zero, making the user impossible to KO. | |align="center"|For 3 turns, prevents HP from hitting zero, making the user impossible to KO. | ||
|align="center"|Temporarily increases DEF and reduces damage dealt by enemies. | |align="center"|Temporarily increases DEF and reduces damage dealt by enemies. | ||
|align="center"|Increases how much | |align="center"|Increases how much the Badge Meter charges during battle. | ||
|align="center"|Temporarily increases | |align="center"|Temporarily increases POW, letting users deal more damage to foes. | ||
|- | |- | ||
|'''Virus Badge'''{{anchor|Virus Badge}}[[File:M&LDT Virus Badge.png]] | |style="background: #ABC;"|'''Virus Badge'''{{anchor|Virus Badge}}[[File:M&LDT Virus Badge.png]] | ||
|align="center"|Temporarily decreases enemies' POW, making them deal less damage. | |align="center"|Temporarily decreases enemies' POW, making them deal less damage. | ||
|align="center"|Temporarily decreases enemies' DEF | |align="center"|Temporarily decreases enemies' DEF making them take more damage. | ||
|align="center"|Makes all enemies dizzy. (Does not work on some foes.) | |align="center"|Makes all enemies dizzy. (Does not work on some foes.) | ||
|align="center"|Removes all status effects from all enemies. | |align="center"|Removes all status effects from all enemies. | ||
Line 326: | Line 322: | ||
|align="center"|Temporarily increases the chance of Lucky Hits. | |align="center"|Temporarily increases the chance of Lucky Hits. | ||
|- | |- | ||
|'''Risk Badge'''{{anchor|Risk Badge}}[[File:M&LDT Risk Badge.png]] | |style="background: #ABC;"|'''Risk Badge'''{{anchor|Risk Badge}}[[File:M&LDT Risk Badge.png]] | ||
|align="center"|Either fully recovers Mario's and Luigi's HP | |align="center"|Either fully recovers Mario's and Luigi's HP or drops them to 1. | ||
|align="center"|Either fully charges the Badge Meter | |align="center"|Either fully charges the Badge Meter or resets it. | ||
|align="center"|Gives everyone a 50% chance of taking enough damage to drop to 0 HP. | |align="center"|Gives everyone a 50% chance of taking enough damage to drop to 0 HP. | ||
|align="center"|Gives everyone a random status effect. | |align="center"|Gives everyone a random status effect. | ||
Line 334: | Line 330: | ||
|align="center"|Damages everyone. (256 HP of damage) | |align="center"|Damages everyone. (256 HP of damage) | ||
|- | |- | ||
|'''Miracle Badge'''{{anchor|Miracle Badge}}[[File:M&LDT Miracle Badge.png]] | |style="background: #ABC;"|'''Miracle Badge'''{{anchor|Miracle Badge}}[[File:M&LDT Miracle Badge.png]] | ||
|align="center"|Produces more coins from enemies. (+30% coins) | |align="center"|Produces more coins from enemies. (+30% coins) | ||
|align="center"|Produces more EXP from enemies. (+30% EXP) | |align="center"|Produces more EXP from enemies. (+30% EXP) | ||
|align="center"| | |align="center"|Copies and stores a random Badge effect. | ||
|align="center"|Temporarily increases the chances of Lucky Hits. | |align="center"|Temporarily increases the chances of Lucky Hits. | ||
|align="center"|Reverts user's status to the prior turn. Returns used items, cancelling effects.{{footnote|note| | |align="center"|Reverts user's status to the prior turn. Returns used items, cancelling effects.{{footnote|note|*}} | ||
|align="center"|Stops time for a moment so that all enemies will be unable to move. | |align="center"|Stops time for a moment so that all enemies will be unable to move. | ||
|} | |} | ||
{{footnote|note| | {{footnote|note|*|The in-game description is incorrect — the user's status is actually reset to how it was at the start of the battle.}} | ||
===''Super Mario Bros. Wonder''=== | ===''Super Mario Bros. Wonder''=== | ||
Line 371: | Line 366: | ||
|JapR=Bajji | |JapR=Bajji | ||
|JapM=Badge | |JapM=Badge | ||
| | |Spa=Insignia<br>Medalla (''Mario & Luigi'') | ||
| | |SpaM=Badge<br>Medal | ||
|Fra=Badge | |||
| | |FraM=- | ||
| | |Dut=Badge | ||
|DutM=- | |||
|Dut=Badge | |||
| | |||
|Ger=Orden | |Ger=Orden | ||
|GerM=Medal | |GerM=Medal | ||
|Ita | |Ita=Spilla (''Mario & Luigi: Bowser's Inside Story'' and ''Super Mario Bros. Wonder'')<br>Tessera (other RPGs) | ||
|ItaM=Pin<br>Card | |||
|ItaM= | |||
|Por=Medalha | |Por=Medalha | ||
|PorM=Medal | |PorM=Medal | ||
|Chi=勋章 (iQue) | |||
|ChiR=Xūnzhāng | |||
|ChiM=Badge | |||
|Rus=Жетон | |Rus=Жетон | ||
|RusR=Zheton | |RusR=Zheton | ||
|RusM=Badge | |RusM=Badge | ||
| | |Kor=배지 | ||
| | |KorR=Baeji | ||
| | |KorM=Badge | ||
}} | }} | ||
{{PM items}} | {{PM items}} | ||
{{M&LSS}} | {{M&LSS}} | ||
Line 431: | Line 405: | ||
[[Category:Paper Mario items]] | [[Category:Paper Mario items]] | ||
[[Category:Paper Mario: The Thousand-Year Door items]] | [[Category:Paper Mario: The Thousand-Year Door items]] | ||
[[Category:Super Mario Bros. Wonder items]] | |||
[[de:Orden]] | [[de:Orden]] | ||
[[it:Tessera (GdR)]] | [[it:Tessera (GdR)]] |