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{{image|more=yes|Ripped sprites of each badge icon in ''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey''}}
[[Image: CloseCallBadgeMario.jpg|frame|right|Mario discovers the Close Call '''Badge'''.]]
{{about|the badges that influence gameplay|the badges in [[Mario Kart Tour]]|[[List of badges in Mario Kart Tour]]|the badges in [[Super Mario Bros. Wonder]]|[[Badge (Super Mario Bros. Wonder)]]}}
'''Badges''' are used  in ''[[Paper Mario]]'', ''[[Mario & Luigi: Superstar Saga]]'', ''[[Paper Mario: The Thousand-Year Door]]'', and ''[[Mario & Luigi: Partners in Time]]''. In all four games they are equipped as accessories.
{{item infobox
|image=[[File:MLDT Shot - Finding Badges.png|260px]]<br>[[Mario]] and [[Luigi]] finding their first badges in ''[[Mario & Luigi: Dream Team]]''
|first_appearance=''[[Paper Mario]]'' ([[List of games by date#2000|2000]])
|latest_appearance=''[[Paper Mario: The Thousand-Year Door (Nintendo Switch)|Paper Mario: The Thousand-Year Door]]'' ([[Nintendo Switch]]) ([[List of games by date#2024|2024]])
|effect=Varies, but usually beneficial such as increase stats, unlock new moves for a character, etc.
}}
{{quote|Putting on badges and taking them off is a vital skill.|Goompa|Paper Mario|(Item Description)}}
'''Badges''' appear in the [[Super Mario (franchise)|''Super Mario'' franchise]] as [[List of items|items]] in the [[Paper Mario (series)|''Paper Mario'' series]] and [[Mario & Luigi (series)|''Mario & Luigi'' series]]. They are equipped onto the player and they have a variety of uses depending on the game. They may increase stats, provide unusual abilities, or give characters access to new moves.
==History==
===''Paper Mario'' series===
[[File:Close Call obtained PM.png|thumb|320px|Mario discovers the Close Call Badge from ''[[Paper Mario]]'']]
Each badge requires a certain amount of [[Badge Point|BP]] to be equipped, which means that Mario cannot equip all the badges at the same time. The more useful a badge, the more BP it requires. Instead of changing Mario's stats, badges have many uses, from prolonging Mario's [[Spin Dash]] to changing the sound effects of Mario's [[hammer]] and [[jump]] attacks. Some badges also allow Mario to use special attacks with the hammer and [[boots]] that use [[Flower Point|FP]].


====''Paper Mario''====
== ''Paper Mario'' Series ==
{{multiframe
Badges can be obtained in a multitude of ways in the ''Paper Mario'' series. Most badges provide a special attack for [[Mario]] and consume BP (Badge Points) when equipped.
|[[File:HP Plus Badge.png]][[File:Power Plus Badge.png]]
|The HP Plus and Power Plus badges in ''[[Paper Mario]]''
|size=80
|align=left
}}
{{Main|List of Badges in Paper Mario}}
In ''[[Paper Mario]]'', Badges (as capitalized only in this game) can be found scattered in all the Mushroom Kingdom, but some particular Badges can be only bought from [[Rowf and Rhuff|Rowf]] in [[Toad Town]] and from [[Merlow]] in exchange for [[Star Piece (Paper Mario series)|Star Pieces]]. In the prologue, [[Goompa]] gives [[Mario]] the [[Power Jump]] Badge and teaches him how to use Badges. Later in the game, [[Merluvlee]] in the [[Shooting Star Summit]] can predict the locations of Badges. There are 80 Badges in total, and aside from the pause menu, Mario can also read from the board in [[Mario Bros.' House|his house]] to see how many Badges he has collected.
{{br|left}}


====''Paper Mario: The Thousand-Year Door''====
=== ''Paper Mario'' ===
{{multiframe|[[File:HP Plus TTYD.png]][[File:Power Plus TTYD.png]]|The HP Plus and Power Plus badges in ''[[Paper Mario: The Thousand-Year Door]]''|size=120|align=left}}
{{Main|List of badges in Paper Mario: The Thousand-Year Door}}
In ''[[Paper Mario: The Thousand-Year Door]]'', as well as being scattered over the world, badges can also be dropped by enemies, bought from the [[Lovely Howz of Badges]] and [[Charlieton]] in [[Rogueport]] with coins, from [[Pianta Parlor]] in Rogueport with [[pianta token]]s, and exchanged from [[Dazzle]] in [[Rogueport Underground]] with [[Star Piece (Paper Mario series)|Star Piece]]s. [[Ms. Mowz]] can steal badges from enemies and enemies also occasionally drop badges when defeated. In this game, some badges have a "P" at the end of their names, they are identical to their non-"P" counterparts but affect Mario's partner instead.


Equipping multiple copies of an attack badge now doubles the FP cost of the move for each extra badge equipped, but increases the move's attack power and/or the duration of its status effect by 1. Similarly, equipping multiple copies of [[Charge (badge)|Charge]] or [[Charge P]] will double the cost of charging, but make it provide 1 more Attack. Equipping both available copies of [[Double Dip]] or [[Double Dip P]] will allow the use of [[Triple Dip]] — unlike other badges, doing this will still allow the normal version of Double Dip to be used.
{| style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;" border="1" cellpadding="1" cellspacing="1"
 
|-style="background: #ABC;"
There are 85 kinds of badges in total, 87 in the remake. Interestingly, enemies cannot drop Badges until after [[Professor Frankly]] has given Mario the [[Power Smash]] Badge. The player can hold only a maximum of 200 badges. If the player somehow maxes out the badges in inventory during [[Elusive badge!]], Ms. Mowz leaves the [[Attack FX B]] badge in front of Lovely Howz of Badges.
{{br}}
 
====''Super Paper Mario''====
{{multiframe|[[File:HP Plus SPM.png]][[File:Power Plus SPM.png]]|The HP Plus and Power Plus items in ''[[Super Paper Mario]]''|size=120|align=left}}
''[[Super Paper Mario]]'' eliminates the use of badges, as there is no RPG-style battling system. There are, however, two items that were badges in the past games: [[Power Plus (Super Paper Mario)|Power Plus]] and [[HP Plus (Super Paper Mario)|HP Plus]]. They retain their main purposes: Power Plus boosts the character's attack power by 1, and HP Plus boosts the character's maximum Heart Points by 5. Unlike the badges seen in the first two ''Paper Mario'' games, the effects of these items in ''Super Paper Mario'' are permanent. The player can also buy them both from the [[Flipside Arcade]], but both are extremely expensive, costing 2,500 [[Flipside Token]]s each. Badges also get a reference in Ms. Mowz's Catch Card description.
{{br}}
 
===''Mario & Luigi'' series===
====''Mario & Luigi: Superstar Saga / Mario & Luigi: Superstar Saga + Bowser's Minions''====
{{multiframe
|[[File:MLSS Badge small icon.png]][[File:ML Badge.png]]<br>[[File:MLSSBMBadge.png]]
|align=left
}}
{{multiple image
|align=right
|direction=horizontal
|footer=Mario receiving the [[Bean Badge]] in ''[[Mario & Luigi: Superstar Saga]]'' and ''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]''
|image1=MLSS FirstBadge.png
|width1=200
|image2=MLSSDX BeanBadgeReceived.png
|width2=222
}}
{{Main|List of Mario & Luigi: Superstar Saga gear}}
{{Main|List of Mario & Luigi: Superstar Saga + Bowser's Minions gear}}
In ''[[Mario & Luigi: Superstar Saga]]'' and ''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]'', each bro can only wear one badge at a time. Badges are used to raise Mario or Luigi's stats (like their [[Bros. Point]] or [[Power]] stat). Certain badges also allow different effects to be used in battle, such as defense from spiked enemies like [[Sharpea]]s and [[Pestnut]]s, [[Heart Point|HP]] recovery, and attacks with different effects, among others. In the original game, the first badge Mario and [[Luigi]] obtain is the [[Bean Badge]] (the [[List of clothing in Mario & Luigi: Superstar Saga + Bowser's Minions#Bwaha Badge|Bwaha Badge]] is received before the Bean Badge in the remake, which is dropped by [[Dragohoho]]) from a [[Pea]] before they head off to [[Chucklehuck Woods]]. More badges can be bought in shops all around the [[Beanbean Kingdom]], dropped from defeated enemies/bosses, or gained from NPCs, mainly after completing certain sidequests (ex. finding all [[Beanstone]]s for an old [[Beanish]] in [[Beanbean Castle Town]] in exchange for a [[List of badges in Mario & Luigi: Superstar Saga#Bros. Rock|Bros. Rock]]).
{{br|right}}
 
====''Mario & Luigi: Partners in Time''====
[[File:Badge - MaLPiT.png|left|frame]]
{{Main|List of Mario & Luigi: Partners in Time gear}}
In ''[[Mario & Luigi: Partners in Time]]'', Badges only give special effects to Mario, Luigi, [[Baby Mario]], and [[Baby Luigi]]. [[List of clothing in Mario & Luigi: Partners in Time|Clothing]] instead affects all the stats in this game. Badges can be found all around the Mushroom Kingdom of the past, dropped by enemies/bosses, or bought in the present [[Peach's Castle#Mario & Luigi: Partners in Time|Peach's Castle]]'s [[Shroom Shop]], [[Gritzy Caves]]' [[Monty Mart]], [[Toad Town#Mario & Luigi: Partners in Time|Toad Town]]'s [[Gramma's Place]] and [[Peach's Castle Dungeon]]'s [[Fawful's Bean 'n' Badge]] (for [[bean]]s). Like the game's predecessor, only one badge can be given to each bro at a time.
{{br|left}}
 
====''Mario & Luigi: Bowser's Inside Story'' / ''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey''====
[[File:MLBISDX BadgesMenu.png|thumb|The badges menu in ''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]'']]
Items known as "Bros. Badges" appear in ''[[Mario & Luigi: Bowser's Inside Story]]'', in which they are used in battle by only Mario and Luigi. The first two badges are given to the player by [[Princess Lipid]] in the [[Flab Zone]]. When a gauge fills up, touching the two linked badges with the stylus activates the badge, yielding a variety of results, such as restoring health. The gauge is filled up by performing an attack in either a "GOOD", "GREAT" or "EXCELLENT" way (the requirements vary from badge to badge), though switching a badge to a different one resets the gauge to zero. Some badges can be purchased at a shop in [[Toad Town]] and others can be found throughout the game. Luigi's badge (the left side of the gauge) determines how good the action command must be to fill the bar, and how big the effect is. Mario's badge (the right side of the gauge) decides what the effect is.
 
In the game's remake, ''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]'', the Badges return and are received at the same place as the original game and function how they did in ''Mario & Luigi: Dream Team'', except the badge meter does not fill up if there are two badge effects stored.
;Badges
=====''Mario & Luigi: Bowser's Inside Story''=====
{|style="width:100%" class=wikitable
!width="5%"|Name of Badge
!width="5%"|Name of Badge
!width="1%"|Icon
!width="1%"|Icon
!width="3%"|Price (coins)
!width="3%"|BP Needed
!width="20%"|Location
!width="20%"|Found In
!width="20%"|Effect
!width="20%"|Effect
|-
|-
|Mushroom Badge{{anchor|Mushroom Badge}}
| All or Nothing
|[[File:MushroomBadge.png]]
| [[Image:All_or_nothing_badge.PNG]]
|N/A
| 4
|Obtained from Princess Lipid
| Bought at Rowf's Badge Shop after Chapter 4 (100 Coins)
|Restores HP.
| Mario's attack power will go up by 1 if he successfully uses the action command. If not, his attack power goes down to 0.
|-
| Attack FX A
| [[Image:Attack_fx_A_badge.PNG]]
| 0
| Traded from Merlow for 1 Star Piece
| Changes the sound effects from Mario's hammer and jump attacks.
|-
| Attack FX B
| [[Image:Attack_fx_B_badge.PNG]]
| 0
| Pleasant Path
| Changes the sound effects from Mario's hammer and jump attacks.
|-
| Attack FX C
| [[Image:Attack_fx_c_badge.PNG ]]
| 0
| Dry Dry Desert
| Changes the sound effects from Mario's hammer and jump attacks.
|-
| Attack FX D
| [[Image:Attack_fx_D_badge.PNG]]
| 0
| From Pop Diva in Toad Town after giving the Lyricist the Melody
| Changes the sound effects from Mario's hammer and jump attacks.
|-
| Attack FX E
| [[Image:Attack_fx_E_badge.PNG]]
| 0
| Shiver City
| Changes the sound effects from Mario's hammer and jump attacks.
|-
| Bump Attack
| [[Image:Bump_attack_badge.PNG]]
| 5
| Third purchase from Rip Cheato in Toad Town Tunnels
| Mario can defeat weak enemies (who no longer give Star Points) by walking into them.
|-
| Chill Out
| [[Image:Chill_out_badge.PNG ]]
| 2
| Traded from Merlow for 3 Star Pieces
| Prevents enemies from making First Strikes.
|-
| Close Call
| [[Image:Close_call_badge.PNG]]
| 1
| Goomba Road
| When Mario has low HP and is in "danger", the enemies will occasionally miss when attacking.
|-
| D-Down Jump
| [[Image:D_down_jump_badge.PNG]]
| 2
| Tubba Blubba's Castle
| For 2 FP, you can use the "D-Down Jump" ability, which will cause damage and lower the enemy's defense.
|-
|-
|Powerful Badge{{anchor|Powerful Badge}}
| D-Down Pound
|[[File:PowerFuryBadge.png]]
| [[Image:D_down_pound_badge.PNG]]
|2000
| 2
|Bought from Toad Town's Badge Shop
| Bought at Rowf's Badge Shop after Chapter 1 (75 Coins)
|Increases both brothers' POW in the next attack.
| For 2 FP, you can use the "D-Down Pound" ability, which will cause damage and lower the enemy's defense.
|-
|-
|Bonus Badge{{anchor|Bonus Badge}}
| Damage Dodge
|[[File:BonusBadge.png]]
| [[Image:Damage_dodge_badge.PNG]]
|500
| 3
|Bought from Toad Town's Badge Shop
| Mt. Rugged; Bought at Rowf's Badge Shop after Chapter 5 (150 Coins)
|Increases amount of EXP and Coins brothers get in the battle it was used.
| The amount of damage Mario takes when he performs the action command while being attacked decreases by 1.
|-
| Deep Focus
| [[Image:Deep_focus_badge.PNG]]
| 1
| Princess Peach's Castle; Shy Guy's Toy Box; Bowser's Castle
| When using the "Focus" command, more Star Power is refilled than normal.
|-
| Defend Plus
| [[Image:Defend_plus_badge.PNG]]
| 6
| Shy Guy's Toy Box
| Reduces the damage Mario receives per attack by 1.
|-
| Dizzy Attack
| [[Image:Dizzy_attack_badge.PNG]]
| 2
| Pleasant Path
| If you spin into an enemy before battle, that enemy will begin the battle dizzy and unable to move temporarily.
|-
| Dizzy Stomp
| [[Image:Dizzy_stomp_badge.PNG]]
| 1
| Mt. Lavalava
| For 2 FP, Mario can use the "Dizzy Stomp" attack, which attacks the enemy and can cause the enemy to get dizzy.
|-
| Dodge Master
| [[Image:Dodge_master_badge.PNG]]
| 2
| Bought at Rowf's Badge Shop after Chapter 2 (100 Coins)
| With this badge, the action command will work a little more frequently.
|-
| Double Dip
| [[Image:Double_dip_badge.PNG]]
| 1
| Bought at Rowf's Badge Shop after Chapter 2 (100 Coins)
| For 3 FP, it lets you use 2 items in 1 round, if you want.
|-
| Feeling Fine
| [[Image:Feeling_fine_badge.PNG]]
| 3
| Traded from Merlow for 5 Star Pieces
| Protects Mario from the "Poisoning" and "Dizziness" status ailments.
|-
| Fire Shield
| [[Image:Fire_sheild.PNG]]
| 2
| Mt. Lavalava
| Reduces the damage caused by fire attacks by 1. Also allows Mario to jump on fire enemies without taking any damage.
|-
| First Attack
| [[Image:First_attack_badge.PNG]]
| 1
| Bought at Rowf's Badge Shop after Chapter 1 (100 Coins)
| If you get a "First Strike" on a weak enemy (who no longer gives you Star Points), you'll defeat it without entering a battle.
|-
| Flower Finder
| [[Image:Flower_finder_badge.PNG]]
| 3
| Traded from Merlow for 12 Star Pieces
| You win more flowers than usual after winning battles.
|-
| Flower Saver
| [[Image:Flower_saver_badge.PNG]]
| 6
| Flower Fields; Traded from Merlow for 25 Star Pieces
| All abilities cost 1 FP less than they normally would.
|-
| FP Plus
| [[Image:FP_plus_badge.PNG]]
| 3
| Pleasant Path; Forever Forest; Bought at Rowf's Badge Shop after Chapter 4 (150 Coins)
| Causes your maximum FP to go up by 5, as long as it's equipped.
|-
| Group Focus
| [[Image:Group_focus_badge.PNG]]
| 2
| Bought at Rowf's Badge Shop after Chapter 3 (100 Coins)
| Allows Mario's partners to also use the "Focus" command.
|-
| Hammer Throw
| [[Image:Hammer_throw_badge.PNG]]
| 2
| Goomba Road
| For 2 FP, Mario can use the "Hammer Throw" ability to throw his hammer at any enemy.
|-
| Happy Flower
| [[Image:Happy_flower_badge.PNG]]
| 3
| Traded from Merlow for 8 Star Pieces; Flower Fields
| Slowly and automatically regain FP in battle.
|-
| Happy Heart
| [[Image:Happy_heart_badge.PNG]]
| 3
| Traded from Merlow for 8 Star Pieces; Jade Jungle
| Slowly and automatically regain HP in battle.
|-
| Heart Finder
| [[Image:Heart_finder.PNG]]
| 3
| Traded from Merlow for 12 Star Pieces
| You win more hearts than usual after winning battles.
|-
| HP Drain
| [[Image:Hp_drain_badge.PNG]]
| 3
| Traded from Merlow for 15 Star Pieces
| Reduces Mario's attack power by 1, but he regains 1 HP per attack.
|-
| HP Plus
| [[Image:Hp_plus_badge.PNG]]
| 3
| Path behind Kooper's house; Forever Forest; Bought from Rowf's Badge Shop after Chapter 4 (150 Coins)
| Causes your maximum HP to go up by 5, as long as it's equipped.
|-
| I Spy
| [[Image:I_spy_badge.PNG]]
| 1
| Given by Rowf after returning his Calculator
| A noise and a Star Piece icon will alert you when you're in an area with a hidden Star Piece.
|-
| Ice Power
| [[Image:Ice_power_badge.PNG]]
| 2
| Shy Guy's Toy Box
| Mario's attack power against fire enemies goes up by 2, and he is able to safely jump on fiery enemies.
|-
| Jump Charge
| [[Image:Jump_charge_badge.PNG]]
| 1
| Bought from Rowf's Badge Shop after Chapter 3 (50 Coins)
| For 1 FP, it lets you use "Jump Charge", which takes a turn, but raises your next jump attack's power by 2.
|-
| Last Stand
| [[Image:Last_stand_badge.PNG]]
| 1
| Princess Peach's Castle
| When Mario's HP gets low and he's in "danger", he will only receive half as much damage as normal.
|-
| Lucky Day
| [[Image:Lucky_day_badge.PNG]]
| 7
| Received from Goompapa after the letter trading sequence
| Causes enemies' attacks against Mario miss more frequently.
|-
| Mega Jump
| [[Image:Mega_jump_badge.PNG]]
| 3
| Shiver Mountain
| For 6 FP, it allows Mario to use "Mega Jump", an extremely powerful jump attack.
|-
| Mega Quake
| [[Image:Mega_quake_badge.PNG]]
| 3
| Bought from Rowf's Badge Shop after Chapter 5 (200 Coins)
| For 7 FP, Mario can use "Mega Quake", an extremely powerful hammer attack that damages all enemies on the ceiling/floor.
|-
| Mega Rush
| [[Image:Mega_rush_badge.PNG]]
| 1
| Tubba Blubba's Castle
| When Mario's HP drops really low and he's in "peril", his attack power goes up by 4.
|-
| Mega Smash
| [[Image:Mega_smash_badge.PNG]]
| 3
| Flower Fields
| For 6 FP, it allows Mario to use "Mega Smash", an extremely powerful hammer attack.
|-
| Money Money
| [[Image:Money_money_badge.PNG]]
| 7
| Traded from Merlow for 20 Star Pieces
| Mario wins twice the amount of coins from battle as he usually does.
|-
| Multibounce
| [[Image:Multibounce_badge.PNG]]
| 1
| Bought from Rowf's Badge Shop after Chapter 1 (75 Coins)
| For 2 FP, you'll be able to use "Multibounce", which lets you jump on all enemies in battle consecutively.
|-
| P-Down, D-Up
| [[Image:P_down_D_up_badge.PNG]]
| 2
| Crystal Palace
| Your attack power goes down by 1, but your defense power goes up by 1.
|-
| P-Up, D-Down
| [[Image:P_up_d_down_badge.PNG]]
| 2
| Crystal Palace
| Your attack power goes up by 1, but your defense power goes down by 1.
|-
| Pay-Off
| [[Image:Pay_off_badge.PNG]]
| 2
| Traded by Merlow for 1 Star Piece
| The more damage Mario receives, the more coins he will receive if he wins the battle.
|-
| Peekaboo
| [[Image:Peekaboo_badge.PNG]]
| 3
| Traded by Merlow for 10 Star Pieces
| Allows you to see the enemies' HP without using Goombario's "Tattle" ability.
|-
| Power Bounce
| [[Image:Power_bounce_badge.PNG]]
| 2
| Koopa Bros. Fortress
| For 3 FP, Mario can use "Power Bounce", which lets him bounce on an enemy continuously until you miss an action command.
|-
| Power Jump
| [[Image:Power_jump_badge.PNG]]
| 1
| Goomba Village
| For 2 FP, Mario can use "Power Jump", a more powerful jump attack.
|-
| Power Plus
| [[Image:Power_plus_badge.PNG]]
| 6
| Shy Guy's Toy Box; Traded by Merlow for 25 Star Pieces
| Mario's attack power for both his hammer and his jump go up by 1.
|-
| Power Quake
| [[Image:Power_quake_badge.PNG]]
| 2
| Jade Jungle
| For 4 FP, Mario can use "Power Quake", a powerful hammer attack that damages all enemies on the ceiling/floor.
|-
| Power Rush
| [[Image:Power_rush_badge.PNG]]
| 1
| Princess Peach's Castle
| When Mario's HP is low, and he's in "danger", his attack power will go up by 2.
|-
| Power Smash
| [[Image:Power_smash_badge.PNG]]
| 1
| Toad Town Tunnels
| For 2 FP, Mario can use "Power Smash", a more powerful hammer attack.
|-
| Pretty Lucky
| [[Image:Pretty_lucky_badge.PNG]]
| 3
| Traded from Merlow for 5 Star Pieces
| Enemies will occasionally miss Mario when it's equipped.
|-
| Quake Hammer
| [[Image:Quake_hammer_badge.PNG]]
| 1
| Mt. Rugged
| For 2 FP, it lets you use "Quake Hammer", an attack that damages all enemies on the ceiling/floor.
|-
| Quick Change
| [[Image:Quick_change_badge.PNG]]
| 4
| Toad Town (Merlon's place. Spin Jump three times to get badge)
| Allows Mario to switch partners in the midst of battle without using up a turn.
|-
| Refund
| [[Image:Refund_badge.PNG]]
| 1
| Koopa Bros. Fortress
| If you use an item in battle, you'll be given some coins.
|-
| Runaway Pay
| [[Image:Runaway_pay_badge.PNG ]]
| 2
| Dry Dry Desert
| If you run from a battle, you'll still receive Star Points from the enemies you defeated.
|-
| S. Jump Chg.
| [[Image:S_jump_charge_badge.PNG]]
| 2
| Cloudy Climb
| For 4 FP, it allows you to use "S. Jump Chg.", which uses up a turn, but raises your next jump attack's power by 3.
|-
| S. Smash Chg.
| [[Image:S_smash_charge_badge.PNG]]
| 2
| Bought from Rowf's Badge Shop after Chapter 5 (100 Coins)
| For 4 FP, it allows you to use "S. Smash Chg.", which uses up a turn, but raises your next hammer attack's power by 3.
|-
| Shrink Stomp
| [[Image:Shrink_stomp_badge.PNG]]
| 1
| Toad Town Tunnels
| For 2 FP, Mario can use "Shrink Stomp", which, in addition to causing damage, can shrink an enemy, lowering its attack power.
|-
|-
|Bro Badge{{anchor|Bro Badge}}
| Sleep Stomp
|[[File:BrotherBadge.png]]
| [[Image:Sleep_stomp_badge.PNG]]
|1000
| 1
|Bought from Toad Town's Badge Shop
| Bought from Rowf's Badge Shop after Chapter 2 (75 Coins)
|Restores SP.
| For 2 FP, Mario can use "Sleep Stomp", which, in addition to causing damage, can put an enemy to sleep.
|-
|-
|Good Badge{{anchor|Good Badge}}
| Slow Go
|[[File:GoodBadge.png]]
| [[Image:Slow_go_badge.PNG]]
|N/A
| 0
|Obtained from Princess Lipid
| Dry Dry Ruins
|Mario or Luigi must achieve at least a "good" rating to fill the meter.
| Prevents Mario from running.
|-
|-
|Great Badge{{anchor|Great Badge}}
| Smash Charge
|[[File:GreatBadge.png]]
| [[Image:Smash_charge_badge.PNG]]
|500
| 1
|Bought from Toad Town's Badge Shop
| Koopa Bros. Fortress
|Mario or Luigi must achieve at least a "great" rating to fill the meter.
| For 1 FP, Mario can use "Smash Charge", which uses up a turn, but raises his next hammer attack's power by 2.
|-
|-
|Excellent! Badge{{anchor|Excellent! Badge}}
| Speedy Spin
|[[File:ExcellentBadge1.png]]
| [[Image:Speedy_spin_badge.PNG]]
|1000
| 1
|Bought from Toad Town's Badge Shop
| Bought from Rowf's Badge Shop after Chapter 1 (50 Coins)
|Mario or Luigi must achieve at least an "excellent" rating to fill the meter.
| When Mario uses his Spin Dash, he will go further (and faster) than normal.
|-
|-
|Excellent!! Badge{{anchor|Excellent!! Badge}}
| Spike Shield
|[[File:ExcellentBadge2.png]]
| [[Image:Spike_sheild_badge.PNG]]
|N/A
| 2
|Obtained after Mario and Luigi become [[Rank|Rainbow-Ranked]] (Level 40)
| Dry Dry Ruins
|Mario or Luigi must achieve at least an "excellent" rating to fill the meter. If the attacker gets lower than that, his side of the bar empties. If an excellent is not possible at the time, the meter does not break.
| Allows Mario to safely jump on spiky enemies without getting hurt.
|}
;Combined Effects
{|style="text-align:center;width:100%" class=wikitable
!Badge
!width="25%"|[[File:MushroomBadge.png]]
!width="25%"|[[File:PowerFuryBadge.png]]
!width="25%"|[[File:BonusBadge.png]]
!width="25%"|[[File:BrotherBadge.png]]
|-
|-
![[File:GoodBadge.png]]
| Spin Attack
|Recover 20% of HP
| [[Image:Spin_attack_badge.PNG]]
|Increase power by 1.2x
| 3
|Increase Coins by 1.2x
| Dry Dry Desert
|Recover 20% of SP
| Allows Mario to defeat weak enemies (who no longer give Star Points) using his Spin Dash.
|-
|-
![[File:GreatBadge.png]]
| Spin Smash
|Recover 30% of HP
| [[Image:Spin_smash_badge.PNG]]
|Increase power by 1.5x
| 1
|Increase Coins by 1.4x
| Bought from Rowf's Badge Shop after Chapter 3 (75 Coins)
|Recover 30% of SP
| For 2 FP, Mario can use "Spin Smash", which attacks an enemy and knocks it backward, damaging the enemy behind it as well.
|-
|-
![[File:ExcellentBadge1.png]]
| Triple Dip
|Recover 50% of HP & Clear status effects
| [[Image:Triple_dip_badge.PNG]]
|Increase power by 2x
| 3
|Increase EXP by 1.2x, and Coins by 1.6x
| Crystal Palace
|Recover 50% of SP
| For 6 FP, Mario can use 3 items in 1 round of battle if he wants to.
|-
|-
![[File:ExcellentBadge2.png]]
| Zap Tap
|Recover all HP & Clear status effects
| [[Image:Zap_tap_badge.PNG]]
|Increase power by 4x
| 4
|Increase EXP by 1.5x, and Coins by 2x
| Traded from Merlow for 10 Star Pieces
|Recover all SP
| Electrifies Mario, causing most enemies to take damage when they physically touch him. Allows Mario to safely jump on electrified enemies without getting hurt.
|}
|}


=====''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey''=====
=== ''Paper Mario: The Thousand-Year Door'' ===
{|style="text-align:center;width:100%" class=wikitable
Notes: Equipping more than one of the jump or hammer attack badges Mario has already obtained doubles FP requirements, but increases attack power by 1. When wearing both Double Dip badges, Mario can use Triple Dip for 8 FP. For more than one Charge badge, Mario or his partner gains an extra 3 attack power for 2 FP for the next turn.  When both the W Emblem and L Emblem are equiped, Mario will wear Waluigi's clothes.
 
Total number of badges: 85.
 
{| style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;" border="1" cellpadding="1" cellspacing="1"
|-style="background: #ABC;"
!width="5%"|Name of Badge
!width="5%"|Name of Badge
!width="1%"|Icon
!width="1%"|Icon
!width="3%"|Price (coins)
!width="1%"|BP Needed
!width="20%"|Location
!width="20%"|Found In
!width="20%"|Effect
!width="25%"|Effect
|-
| All or Nothing
| [[Image:Allornothing.gif]]
| 4
| Palace of Shadow
| Mario's attack power will go up by 1 if he successfully uses the action command. If not, his attack power goes down to 0.
|-
| Attack FX B
| [[Image:Attackfxb.gif]]
| 0
| Complete ???/Elusive Badge trouble
| Changes the sound effects of Mario's attacks to a dull bell.
|-
| Attack FX G
| [[Image:Attackfxg.gif]]
| 0
| Charlieton
| Changes the sound effects of Mario's attacks.
|-
| Attack FX P
| [[Image:Attackfxp.gif]]
| 0
| Lovely Howz of Badges
| Changes the sound effects of Mario's attacks to Bowser roaring.
|-
| Attack FX R
| [[Image:Attackfxr.gif]]
| 0
| Hooktail Castle
| Changes the sound effects of Mario's attacks to crickets.
|-
| Attack FX Y
| [[Image:Attackfxy.gif]]
| 0
| Dazzle (1 star piece)
| Changes the sound effects of Mario's attacks.
|-
| Bump Attack
| [[Image:Bumpattack.gif]]
| 5
| Pit of 100 Trials (Lvl 80)
| Mario can defeat weak enemies (who no longer give Star Points) by walking into them.
|-
| Charge
| [[Image:Charge.gif]]
| 1
| The Great Tree
| Use up a turn, but for 1 FP, increase Mario's attack power by 2 for the next turn.
|-
| Charge P
| [[Image:Chargep.gif]]
| 1
| Glitzville
| Use up a turn, but for 1 FP, increase Mario's partner's attack power by 2 for the next turn.
|-
| Chill Out
| [[Image:Chillout.gif]]
| 1
| Dazzle (2 star pieces)
| Prevents enemies from making First Strikes.
|-
| Close Call
| [[Image:Closecall.gif]]
| 1
| Petal Meadows, Lovely Howz of Badges
| When Mario has low HP and is in "danger", the enemies will occasionally miss when attacking.
|-
| Close Call P
| [[Image:Closecallp.gif]]
| 1
| Lovely Howz of Badges, Riverside Station
| When Mario's Partner has low HP and is in "danger", the enemies will occasionally miss when attacking.
|-
| Damage Dodge
| [[Image:Damagedodge.gif]]
| 2
| Rogueport Sewers
| The amount of damage Mario takes when he performs a guard decreases by 2 instead of 1.
|-
| Damage Dodge P
| [[Image:Damagedodgep.gif]]
| 2
| The Great Tree (in room between Jabbi rooms, use Koops to reveal a block to jump on to reveal badge)
| The amount of damage Mario's partner takes when he/she performs a guard decreases by 2 instead of 1.
|-
| Defend Plus
| [[Image:Defendplus.gif]]
| 5
| Twilight Town, Rogueport Sewers, steal from [[Chain Chomp]]s
| Adds one defense point for Mario.
|-
| Defend Plus P
| [[Image:Defendplusp.gif]]
| 5
| Rogueport Sewers, Keelhaul Key (sail behind waterfall), drop from [[Bob-ulk]]s
| Adds one defense point for Mario's partner.
|-
| Double Dip
| [[Image:Doubledip.gif]]
| 3
| Rougeport (use boat panel behind Trouble Center), Pit of 100 Trials (Lvl 60)
| Adds an option in the items command for Mario to use 2 items in one turn, for 4 FP.
|-
| Double Dip P
| [[Image:Doubledipp.gif]]
| 3
| Fahr Outpost (invisible block in first area), Pit of 100 Trials (Lvl 70)
| Adds an option in the items command for Mario's partner to use 2 items in one turn for 4 FP.
|-
| Double Pain
| [[Image:Doublepain.gif]]
| 0
| Charlieton (36 coins)
| Doubles the damage Mario takes.
|-
| Feeling Fine
| [[Image:Feelingfine.gif]]
| 4
| X-Naut Fortress (find Cog and use crane)
| Protects Mario from the "Poisoning" and "Dizziness" status ailments.
|-
| Feeling Fine P
| [[Image:Feelingfinep.gif]]
| 4
| X-Naut Fortress (find Cog and use crane)
| Protects Mario's partner from the "Poisoning" and "Dizziness" status ailments.
|-
| Fire Drive
| [[Image:Firedrive.gif]]
| 3
| Pit of 100 Trials (Lvl 20), Lovely Howz of Badges
| For 5 FP, it will assault all ground enemies and burn them.
|-
| First Attack
| [[Image:Firstattack.gif]]
| 1
| Lovely Howz of Badges
| If you get a "First Strike" on a weak enemy (who no longer gives you Star Points), you'll defeat it without entering a battle.
|-
| Flower Finder
| [[Image:Flowerfinder.gif]]
| 3
| Dazzle (6 star pieces)
| Mario wins more flowers than usual after winning battles.
|-
| Flower Saver
| [[Image:Flowersaver.gif]]
| 4
| Creepy Steeple (use Flurrie to reveal pathway under Boo Statue), Dazzle (10 star pieces)
| All of Mario's abilities cost 1 FP less than they normally would.
|-
| Flower Saver P
| [[Image:Flowersaverp.gif]]
| 4
| Rogueport Sewers, Dazzle (10 star pieces)
| All of Mario's partners' abilities cost 1 FP less than they normally would.
|-
| FP Drain
| [[Image:Fpdrain.gif]]
| 1
| Lovely Howz of Badges
| Lowers Mario's attack power by 1, but regains 1 FP per attack.
|-
| FP Plus
| [[Image:Fpplus.gif]]
| 3
| Pianta Parlor, Rogueport Sewers
| Causes Mario's maximum FP to go up by 5, as long as it's equipped.
|-
| Hammer Throw
| [[Image:Hammerthrow.gif]]
| 1
| Twilight Trail
| For 2 FP, Mario can use the "Hammer Throw" ability to throw his hammer at any enemy.
|-
| Hammerman
| [[Image:Hammerman.gif]]
| 2
| Charlieton (180 coins)
| Boosts Hammer's attack power by 1, but disables Mario's ability to jump.
|-
| Happy Flower
| [[Image:Happyflower.gif]]
| 2
| Lovely Howz of Badges, Dazzle (4 star pieces)
| Slowly and automatically regain FP in battle.
|-
| Happy Heart
| [[Image:Happyheart.gif]]
| 2
| Petal Meadows, Dazzle (4 star pieces), steal from [[Paratroopa]]s
| Mario has a chance of recovering 1 HP a turn.
|-
| Happy Heart P
| [[Image:Happyheartp.gif]]
| 2
| Dazzle (4 star pieces)
| Slowly and automatically regain HP in battle. (Ally)
|-
| Head Rattle
| [[Image:Headrattle.gif]]
| 1
| Keelhaul Key, Lovely Howz of Badges
| For 2 FP, confuses enemies if executed superbly.
|-
| Heart Finder
| [[Image:Heartfinder.gif]]
| 3
| Dazzle (6 star points)
| Mario wins more hearts than usual after winning battles.
|-
| HP Drain
| [[Image:Hpdrain.gif]]
| 1
| Rogueport (use boat panel in harbor)
| Reduces Mario's attack power by 1, but he regains 1 HP per attack.
|-
| HP Drain P
| [[Image:Hpdrainp.gif]]
| 1
| Poshley Heights (in Goldbob's house)
| Reduces Mario's Partner's attack power by 1, but he/she regains 1 HP per attack.
|-
| HP Plus
| [[Image:Hpplus.gif]]
| 3
| Hooktail Castle (use Koops under bridge), Riverside Station (use tube mode to roll under first step outside), Pianta Parlor (100 piantas after getting Gold Card)
| Causes your maximum HP to go up by 5, as long as it's equipped.
|-
| HP Plus P
| [[Image:Hpplusp.gif]]
| 6
| Glitzville, Fahr Outpost, Pianta Parlor (200 piantas, after getting Silver Card)
| Causes all partners' maximum HP to go up by 5, as long as it's equipped.
|-
| Ice Power
| [[Image:Icepower.gif]]
| 1
| Keelhaul Key (use Paper Mode on bridge)
| Makes Mario damage-proof when jumping on fire enemies. Also increases Mario's attack and defense versus fire enemies by 1.
|-
| Ice Smash
| [[Image:Icesmash.gif]]
| 1
| Creepy Steeple (in secret room, use Tube Mode near the opening door), Lovely Howz of Badges
| For 3 FP, allows Mario to use Ice Smash, which freezes an enemy if executed superbly.
|-
| Item Hog
| [[Image:Itemhog.gif]]
| 3
| Dazzle (5 star pieces)
| Makes it more likelier to make items appear after battle.
|-
| Jumpman
| [[Image:Jumpman.gif]]
| 2
| Charlieton (180 coins)
| Boosts Jump attack power by 1, but disables Mario's hammer ability.
|-
| L Emblem
| [[Image:Lemblem.gif]]
| 0
| Poshley Sanctum (left of Garnet Star, use Spring Jump)
| Allows Mario to wear Luigi's clothes.
|-
| Last Stand
| [[Image:Laststand.gif]]
| 1
| Glitzville, Lovely Howz of Badges
| When Mario's HP gets low and he's in "danger", he will only receive half as much damage as normal.
|-
| Last Stand P
| [[Image:Laststandp.gif]]
| 1
| Hooktail Castle, Lovely Howz of Badges
| When Mario's Partner's HP gets low and he's in "danger", he will only receive half as much damage as normal.
|-
| Lucky Day
| [[Image:Luckyday.gif]]
| 7
| Pit of 100 Trials (Lvl 90)
| Causes enemies' attacks against Mario to miss more frequently than Pretty Lucky.
|-
| Lucky Start
| [[Image:Luckystart.gif]]
| 4
| Creepy Steeple (defeat Atomic Boo)
| Makes something good happen when you first enter battle: dodginess, eletrified, or HP or FP recovery for 2 turns.
|-
| Mega Rush
| [[Image:Megarush.gif]]
| 1
| Charlieton (60 coins)
| When Mario's in "peril" (1 HP), his attack power goes up by 5.
|-
| Mega Rush P
| [[Image:Megarushp.gif]]
| 1
| Petalburg (use Paper Mode to reach Mayor Kroop's sideyard), steal ([[Dark Koopatrol]]s)
| When Mario's Partner's in "peril" (1 HP), his/her attack power goes up by 5.
|-
| Money Money
| [[Image:Moneymoney.gif]]
| 5
| Pianta Parlor (234 Piantas, must have Platinum Card), drop from [[Bombshell Bill Blaster]]
| Mario wins twice the amount of coins from battle as he usually does.
|-
| Multibounce
| [[Image:Multibounce.gif]]
| 1
| Shhwonk Fortress, Pianta Parlor (50 piantas, must have Silver Card)
| For 2 FP, you'll be able to use "Multibounce", which lets you jump on all enemies in battle consecutively.
|-
| P-Down, D-Up
| [[Image:Pdowndup.gif]]
| 2
| Pirate's Grotto (behind Black Chest), steal from [[Dark Craw]]s
| Decreases damage Mario deals and receives* by 1.
|-
| P-Down, D-Up P
| [[Image:Pdowndupp.gif]]
| 2
| Boggly Woods (invisible block in plane panel area)
| Decreases damage Mario's partner deals and receives* by 1.
|-
| P-Up, D-Down
| [[Image:Pupddown.gif]]
| 2
| Riverside Station, steal from [[Elite X-Naut]]s
| Increases damage Mario deals and receives by 1.
|-
| P-Up, D-Down P
| [[Image:Pupddownp.gif]]
| 2
| Palace of Shadow
| Increases damage Mario's partner deals and receives by 1.
|-
| Peekaboo
| [[Image:Peekaboo.gif]]
| 2
| Dazzle (7 Star Pieces)
| Allows you to see the enemies' HP without using Goombella's "Tattle" ability.
|-
| Piercing Blow
| [[Image:Piercingblow.gif]]
| 1
| Lovely Howz of Badges
| For 2 FP, deals damage that pierces an enemy's defense.
|-
| Pity Flower
| [[Image:Pityflower.gif]]
| 3
| Pit of 100 Trials (Lvl 40)
| When Mario takes damage, he occasionally recovers 1 FP.
|-
| Power Bounce
| [[Image:Powerbounce.gif]]
| 3
| Hooktail Castle
| For 3 FP, Mario can bounce on an enemy continuously until he misses an action command.
|-
| Power Jump
| [[Image:Powerjump.gif]]
| 1
| Lovely Howz of Badges, Pianta Parlor
| For 2 FP, Mario can jump once with a lot of attack power.
|-
| Power Plus
| [[Image:Powerplus.gif]]
| 6
| Creepy Steeple (in box in room with parrot), Dazzle (15 star pieces), steal from [[Dark Wizzerd]]s
| Increases Mario's attack power by 1.
|-
| Power Plus P
| [[Image:Powerplusp.gif]]
| 6
| Glitzville (on top of juice bar in chest), Dazzle (15 star pieces)
| Increases Mario's partner's attack power by 1.
|-
| Power Rush
| [[Image:Powerrush.gif]]
| 1
| Lovely Howz of Badges
| When Mario's is in "danger" (5 HP or below), his attack power will go up by 2.
|-
| Power Rush P
| [[Image:Powerrushp.gif]]
| 1
| Lovely Howz of Badges
| When Mario's Partner in "danger" (5 HP or below), his/her attack power will go up by 2.
|-
| Power Smash
| [[Image:Powersmash.gif]]
| 1
| Given free by Professor Frankly
| For 2 FP, Mario can use a more powerful hammer attack.
|-
| Pretty Lucky
| [[Image:Prettylucky.gif]]
| 2
| Dazzle (3 star pieces), steal from [[Spania]]s
| Enemies will occasionally miss Mario when it's equipped.
|-
| Pretty Lucky P
| [[Image:Prettyluckyp.gif]]
| 2
| Lovely Howz of Badges
| Enemies will occasionally miss Mario's Partner when it's equipped.
|-
| Quake Hammer
| [[Image:Quakehammer.gif]]
| 2
| Boggly Woods
| For 3 FP, it lets you use "Quake Hammer", an attack that damages all enemies on the floor.
|-
| Quick Change
| [[Image:Quickchange.gif]]
| 7
| Dazzle (8 star pieces)
| Allows Mario to switch partners in the midst of battle without using up a turn.
|-
| Refund
| [[Image:Refund.gif]]
| 1
| Pianta Parlor (34 piantas)
| If you use an item in battle, you'll be given some coins back.
|-
|-
|Mushroom Badge{{anchor|Mushroom Badge}}
| Return Postage
| -
| [[Image:Returnpostage.gif]]
|N/A
| 7
|Obtained from Princess Lipid
| Pit of 100 Trials (Lvl 100, obtained by defeating [[Bonetail]])
|Restores HP.
| Makes direct-attackers take 1/2 the damage they do.
|-
|-
|Bonus Badge{{anchor|Bonus Badge}}
| Shrink Stomp
| -
| [[Image:Shrinkstomp.gif]]
|500
| 1
|Bought from Toad Town's Badge Shop
| Lovely Howz of Badges, Great Tree
|Increases amount of EXP and/or Coins brothers get in the battle it was used. It also drops an item after they defeat enemies in battle.
| For 2 FP, Mario can use "Shrink Stomp", which, in addition to causing damage, can shrink an enemy, lowering its attack power.
|-
|-
|Bro Badge{{anchor|Bro Badge}}
| Simplifier
| -
| [[Image:Simplifier.gif]]
|800
| 1
|Bought from Toad Town's Badge Shop after getting [[Wisdurm]]'s [[Star Cure]]
| Lovely Howz of Badges
|Restores BP.
| Makes action commands easier, but earns less star power.
|-
|-
|Powerful Badge{{anchor|Powerful Badge}}
| Sleepy Stomp
| -
| [[Image:Sleepystomp.gif]]
|1500
| 1
|Bought from Toad Town's Badge Shop
| Lovely Howz of Badges, Pit of 100 Trials (Lvl 10)
|Increases both brothers' POW.
| For 2 FP, Mario can, in addition to causing damage, can put an enemy to sleep.
|-
|-
|Miracle Badge{{anchor|Miracle Badge}}
| Slow Go
| -
| [[Image:Slowgo.gif]]
|N/A
| 0
|Grand Prize in [[Cholesteroad]]
| Charlieton (12 coins)
|Deals an amount of damage to all enemies. Certain enemies may take more damage depending on their type. Has a chance to inflicting a status effect on enemies.
| Prevents Mario from running.
|-
|-
|Shield Badge
| Soft Stomp
| -
| [[Image:Softstomp.gif]]
|N/A
| 1
|Grand Prize in [[Mushroom Ball|Mushroom Ball Derby]]
| Rogueport Sewers
|Reduces/blocks the damage received from enemies.
| For 2 FP, Mario can make enemies soft (lowers defense) if executed superbly.
|-
|-
|Beginner Badge{{anchor|Beginner Badge}}
| Spike Shield
| -
| [[Image:Spikeshield.gif]]
|N/A
| 3
|Obtained from Princess Lipid
| Rogueport Sewers (need [[Vivian]] to hide when spikes jump out in the room)
|rowspan=4|Depends on what badge it is typed with.
| Allows Mario to safely jump on spiky enemies without getting hurt.
|-
|-
|Pro Badge{{anchor|Pro Badge}}
| Super Appeal
| -
| [[Image:Superappeal.gif]]
|1000
| 1
|Bought from Toad Town's Badge Shop after getting Wisdurm's Star Cure
| Lovely Howz of Badges, Pianta Parlor
| Gets more star power from the audience when Mario appeals
|-
|-
|Master Badge{{anchor|Master Badge}}
| Super Appeal P
| -
| [[Image:Superappealp.gif]]
|5000
| 1
|Bought from Toad Town's Badge Shop after getting [[Chakron]]'s Star Cure
| Lovely Howz of Badges, Flurrie's bedroom
| Gets more star power from the audience when Mario's Partner appeals
|-
|-
|Expert Badge{{anchor|Expert Badge}}
| Timing Tutor
| -
| [[Image:Timingtutor.gif]]
|N/A
| 1
|Obtained after defeating [[Bowser Memory MLX]]
| Charlieton
|}
| Teaches the timing for style commands. A ! will appear when you should press A.
;Combined Effects
{|style="text-align:center;width:100%" class=wikitable
!Badge
!width="16%"|Mushroom Badge
!width="16%"|Powerful Badge
!width="16%"|Bonus Badge
!width="16%"|Bro Badge
!width="16%"|Miracle Badge
!width="16%"|Shield Badge
|-
|-
!Beginner Badge
| Tornado Jump
|Restores '''20'''% of HP for both bros.
| [[Image:Tornadojump.gif]]
|POW up '''20'''% for three turns.
| 2
|Gives you '''twice''' as many coins at the end of the battle when equipped.
| Creepy Steeple
|Restores '''20'''% of BP for '''both''' bros.
| For 3 FP, Mario can damage all midair enemies if executed superbly.
|Deals a small amount of damage to all enemies.
Flying enemies take more damage than others.
|Reduces damage received from enemy attacks to '''50'''% for '''two''' turns.
|-
|-
!Pro Badge
| Unsimplifier
|Restores '''20'''% of HP for both bros.
| [[Image:Unsimplifier.gif]]
Cures any '''status effects'''.
| 1
|'''KO''' activated! Your next attack will be '''three''' times as powerful!
| Lovely Howz of Badges
|Will cause defeated enemies to drop an item for '''three''' turns.
| Makes action commands harder, but earns more star power.
|Restores '''40'''% of BP for '''both''' bros.
|Deals damage to all enemies and has a chance of inflicting BURN status.
Flying enemies take more damage than others.
|Reduces damage received from enemy attacks to '''70'''% for '''four''' turns.
|-
|-
!Master Badge
| W Emblem
|Restores '''70'''% of HP for both bros.
| [[Image:Wemblem.gif]]
Cures any '''status effects''' and revives '''KO'd''' bros.
| 0
|POW up '''30'''% for '''four''' turns.
| Charlieton (360 coins)
|Gives you '''twice''' as much EXP at the end of a battle when equipped.
| Changes Mario's clothes into Wario's clothes.
|Restores '''60'''% of BP for '''both''' bros.
|Deals damage to all enemies and has a chance of inflicting DIZZY status.
|Blocks an enemy attack with a barrier '''five''' times.
|-
|-
!Expert Badge
| Zap Tap
|Restores '''100'''% of HP for both bros, even when '''KO'd'''.
| [[Image:Zaptap.gif]]
Cures any '''status effects'''.
| 3
|'''KO''' activated! Your next attack will be '''six''' times as powerful!
| Pit of 100 Trials (Lvl 30)
|Will cause defeated enemies to drop rare items when defeated for '''three''' turns.
| Electrifies Mario, causing most enemies to take 1 damage when they physically touch him. Makes Mario damage proof when jumping on electrified enemies. Fuzzies and bats cannot latch onto Mario to suck HP or FP. Bandits cannot swipe Mario's belongings if Mario wears this badge.
|Restores '''80'''% of BP for '''both''' bros.
|Deals a good amount of damage to all enemies and has a chance of inflicting a random status effect.
|Prevents being KO'd regardless of how much HP you lose and blocks all '''status effects''' for '''three''' turns.
|}
|}
<nowiki>*</nowiki>When using P-Down D-Up (P) the defense point added additionally decreases damage received from a defense-piercing attack by 1, whereas even Defend Plus doesn't protect against such an attack.


====''Mario & Luigi: Dream Team''====
== Unused Badges ==
[[File:M&LDTBadges1.png|thumb|The Badge Meter in ''Mario & Luigi: Dream Team'']]
These badges are in the game disc's software, but cannot be normally found in the game (recycled badges, so to speak). Some information may be incomplete.
Badges reappear in ''[[Mario & Luigi: Dream Team]]'', and are received much earlier than the previous installment. The first two badges, the Starter and Mush Badge, are both found in the depths of [[Pi'illo Castle]], where the petrified [[Prince Dreambert]] is also found.  Mario can equip one badge out of a set of six and Luigi can equip one badge out of the a different set of six. In total, there are 36 combinations, each with a different effect.  


The remaining 10 badges are purchased from specific shops in the game. All badge shops carry the same inventory, though certain events prompt the appearance of new Badges.
{| style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;" border="1" cellpadding="1" cellspacing="1"
|-style="background: #ABC;"
!width="10%"|Name of Badge
!width="1%"|Icon
!width="1%"|BP Needed
!width="15%"|Game
!width="25%"|Effect/Description
|-
| All or Nothing P
| [[Image:Pmttyd all or nothing p.gif]]
| Likely 4
| ''Paper Mario: The Thousand-Year Door''
| Hit Action Commands, up ally's Attack. Fail, it goes to 0.
|-
| Attack FX F
| [[Image:Attack_fx_F_badge.PNG]]
| Likely 0
| ''Paper Mario''
| Changes the sound effects from Mario's hammer and jump attacks.
|-
| Deep Focus
| [[Image:A_-_unused_deep_focus.PNG]]
| Unknown
| ''Paper Mario''
| Slight remake of the original
|-
| Dizzy Jump
| [[Image:A_-_unused_Dizzy_Jump.PNG]]
| Unknown
| ''Paper Mario''
| Less powerful?
|-
| Dizzy Stomp
| [[Image:A_-_unused_Dizzy_Stomp.PNG]]
| Unknown
| ''Paper Mario''
| Slight remake of the original
|-
| Unknown badge
| [[Image:A_-_unused_D_down_smash.PNG]]
| Unknown
| ''Paper Mario''
| Looks more powerful than Power Smash but less powerful than Mega Smash
|-
| Feeling Fine
| [[Image:A_-_unused_feeling_fine.PNG]]
| Unknown
| ''Paper Mario''
| Less of a smile
|-
| FP Drain P
| [[Image: FP_Drain_P.gif]]
| Likely 1
| ''Paper Mario: The Thousand-Year Door''
| Drops your ally's attack by 1, but gain 1 FP per attack.
|-
| Happy Flower
| [[Image:A_-_unused_Happy_Flower.PNG]]
| Unknown
| ''Paper Mario''
| A sun instead of flower
|-
| Happy Flower P
| [[Image:Pmttyd_happy_flower_p.gif ]]
| Likely 2
| ''Paper Mario: The Thousand-Year Door''
| Slowly and automatically recover FP in Battle (Ally)
|-
| Happy Heart
| [[Image:A_-_unused_Happy_Heart.PNG]]
| Unknown
| ''Paper Mario''
| Slight remake of the original
|-
| HP Drain
| [[Image:A_-_unused_HP_drain.PNG]]
| Unknown
| ''Paper Mario''
| Bigger heart
|-
| Jump Charge
| [[Image:A_-_unused_jump_charge.PNG]]
| Unknown
| ''Paper Mario''
| Recoloring
|-
| Lucky Day
| [[Image:A_-_unused_Lucky_Day.PNG]]
| Unknown
| ''Paper Mario''
| Slight remake of the original
|-
| Lucky Day P
| [[Image:Pmttyd lucky day p.gif]]
|  Likely 7
| ''Paper Mario: The Thousand-Year Door''
| When your ally's attacked, make foes miss more often.
|-
| Unknown Badge
| [[Image:A_-_unused_Mega_Power_Bounce.PNG]]
| Unknown
| ''Paper Mario''
| Looks more powerful than Power Jump but less powerful than Mega Jump
|-
| Mega Smash
| [[Image: Pmttyd mega smash.gif]]
| Likely 3
| ''Paper Mario: The Thousand-Year Door''
| Mario can use '''Mega Smash''', a very powerful hammer attack.
|-
| Multibounce
| [[Image:A_-_unused_Multibounce.PNG]]
| Unknown
| ''Paper Mario''
| Recoloring
|-
| Pity Flower P
| [[Image:Pmttyd_pity_flower_p.gif]]
| Likely 3
| ''Paper Mario: The Thousand-Year Door''
| When your ally's attacked, occasionally recover 1 FP.
|-
| Turtle Curse
| [[Image:koopaskull.gif]]
| Likely 0
| ''Paper Mario: The Thousand-Year Door''
| Possibly a prototype of the Slow Go badge.
|-
| Smash Charge
| [[Image:A_-_unused_smash_charge.PNG]]
| Unknown
| ''Paper Mario''
| Recoloring
|-
| Triple Dip
| [[Image:Pmttyd_triple_dip.gif]]
| Unknown
| ''Paper Mario: The Thousand-Year Door''
| Allows Mario to use three items in one turn.
|-
| Triple Dip P
| [[Image:Pmttyd_triple_dip_p.gif]]
| Unknown
| ''Paper Mario: The Thousand-Year Door''
| Allows Mario's partner to use three items in one turn.
|-
| Unknown Badge 1
| [[Image:Pmttyd_badge01.gif]]
| Maybe 2
| ''Paper Mario: The Thousand-Year Door''
| Looks like old version of Damage Dodge
|-
| Unknown Badge 1 P
| [[Image:Pmttyd_badge01_p.gif]]
| Maybe 2
| ''Paper Mario: The Thousand-Year Door''
| Looks like old version of Damage Dodge P
|-
| Unknown Badge 2
| [[Image:Pmttyd_badge02.gif]]
| Unknown
| ''Paper Mario: The Thousand-Year Door''
| Possible Ice Power prototype?
|-
| Super Charge
| [[Image:Pmttyd_badge03.gif]]
| Maybe 1
| ''Paper Mario: The Thousand-Year Door''
| Looks like old version of Charge
|-
| Super Charge P
| [[Image:Pmttyd_badge03_p.gif]]
| Maybe 1
| ''Paper Mario: The Thousand-Year Door''
| Looks like old version of Charge P
|-
| Feeling Bad
| [[Image:A_-_unused_mad.PNG]]
| Unknown
| ''Paper Mario''
| Mad version of Feeling Fine
|-
| Shrink Smash
| [[Image:A_-_unused_shrink_smash.PNG]]
| Unknown
| ''Paper Mario''
| Shrink Smash instead of Stomp
|-
| Ultra Jump
| [[Image:A_-_unused_ultra_jump.PNG]]
| Unknown
| ''Paper Mario''
| Even more powerful jump?
|-
| Ultra Smash
| [[Image:A_-_unused_Ultra_Smash.PNG]]
| Unknown
| ''Paper Mario''
| Even more powerful Smash?
|}


During battle, a Badge Meter on the bottom screen fills up as the Mario Bros. attack successfully. In the [[Pi'illo Island|Real World]], the badges are filled up the same way as in ''Mario & Luigi: Bowser's Inside Story''. In the [[Dream World]], regular attacks fill up Mario's side, and [[Luiginary Attack]]s fill up Luigi's side. When the two badges meet at any point on the meter, the meter resets and their corresponding badge effect is stored in a space of the touch screen. This space is called the "effect stock". By default, there are two spots available. This can be increased to three spots if the [[Rank#Mario & Luigi: Dream Team|Badge Stock +1]] Rank-Up Bonus is selected for one of the bros, and can be increased to four spots if both characters have that bonus. Touching the badge effect displays what it does, and a second tap triggers the effect. (Badge effects are "consumed" after being used.) If a badge effect is earned while the effect stock is full, the leftmost badge effect in the effect stock is removed. All effects are moved a space backward, and the new effect takes the rightmost space.
== ''Mario & Luigi'' Series==
===''Mario & Luigi: Superstar Saga''===


The side of the Badge Meter corresponding to a Bro. who [[Downed|falls in battle]] will fully deplete, akin to getting a Great! or worse when Luigi equips his Excellent!! badge in ''[[Mario & Luigi: Bowser's Inside Story]]''.
In this game, badges do not provide new attacks. However, they do increase POW and BP, and sometimes have other special features. BP is not Badge Points, but Bros. Points, and serves a completely different function. Each brother can only wear one badge at a time. If a small number is shown in the last column, refer to the end of the table for that effect.


In the chart below, Mario's badges are listed across and Luigi's are listed downwards.
{| style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;" border="1" cellpadding="1" cellspacing="1"
{|style="text-align:center;width:100%" class=wikitable
|-style="background: #ABC;"
!Badge
!width="8%"|Badge
!width="16%"|Starter Badge{{anchor|Starter Badge}}<br>[[File:M&LDT Starter Badge.png]]
!width="20%"|Location/How to Obtain
!width="16%"|Master Badge{{anchor|Master Badge}}<br>[[File:M&LDT Master Badge.png]]
!width="4%"|Buy Price
!width="16%"|Expert Badge{{anchor|Expert Badge}}<br>[[File:M&LDT Expert Badge.png]]
!width="10%"|Effect
!width="16%"|Bronze Badge{{anchor|Bronze Badge}}<br>[[File:M&LDT Bronze Badge.png]]
!width="23%"|Description
!width="16%"|Silver Badge{{anchor|Silver Badge}}<br>[[File:M&LDT Silver Badge.png]]
!width="12%"|Special Effect
!width="16%"|Gold Badge{{anchor|Gold Badge}}<br>[[File:M&LDT Gold Badge.png]]
|-
|Bean Badge
|Received after defeating Queen Bean
|&ndash;
|POW +8<br>BROS +6
|Increases POW and BROS. Points.
|&ndash;
|-
|Bean B. Badge
|Beanbean Castle Town
|78
|POW +10<br>BROS +6
|The most popular Badge in the kingdom.
|&ndash;
|-
|Beauty Badge
|Beanbean Castle Town
|200
|POW +28
|A sparkling, beautiful Badge.
|&ndash;
|-
|Bowser Fang
|Drop: Roy
|&ndash;
|BROS +50
|Releases Bowser-like counterattacks.
|Power-D<sup>1</sup>
|-
|Bowser Fist
|Drop: Morton
|&ndash;
|POW +10
|Releases powerful, Bowser-like attacks.
|POW-Up<sup>2</sup>
|-
|Brilliant Badge
|Beanbean Castle Town
|350
|POW +45
|A shiny Badge dug up behind the shop.
|&ndash;
|-
|Bros. Badge
|Beanbean Castle Town
|150
|POW +25<br>BROS +8
|Owner's choice! Raises Bros. Points!
|&ndash;
|-
|Bros. Life
|Drop: ???
|&ndash;
|POW +22
|A Badge for true Bros.!
|Auto BP-Recover<sup>3</sup>
|-
|Bros. Respect
|Drop: ???
|&ndash;
|POW +72
|A Badge made for Bros. attacks.
|Auto BP-Recover<sup>3</sup>
|-
|Bros. Rock
|Beanstones Subquest
|&ndash;
|POW +20<br>BROS + 20
|Hugely boosts POW and BROS. points.
|&ndash;
|-
|Castle Badge
|Beanbean Castle Town
|75
|POW +10
|A Badge for tourists.
|&ndash;
|-
|-
|'''Mush Badge'''{{anchor|Mush Badge}}[[File:M&LDT Mush Badge.png]]
|Charity Badge
|align="center"|Restores 30% of each bro's HP.
|Beanbean Castle Town
|align="center"|Restores 50% of each bro's HP.
|140
|align="center"|Refills 80% of each bro's HP, revives KO'd bros and cures bad status effects.
|POW +15
|align="center"|Restores 30% of each bro's BP.
|Manager's special! What a bargain!
|align="center"|Restores 50% of each bro's BP.
|&ndash;
|align="center"|Restores 80% of each bro's BP.
|-
|-
|'''Strike Badge'''{{anchor|Strike Badge}}[[File:M&LDT Strike Badge.png]]
|Chuckola Badge
|align="center"|Hits one enemy for 30 damage.
|Drop: Gold Beanie
|align="center"|Hits one enemy for 80 damage.
|&ndash;
|align="center"|Hits one enemy for 160 damage.
|POW +28
|align="center"|Hits all enemies for 20 damage.
|Designed to look like a Chuckola Fruit.
|align="center"|Hits all enemies for 50 damage.
|&ndash;
|align="center"|Hits all enemies for 100 damage.
|-
|-
|'''Guard Badge'''{{anchor|Guard Badge}}[[File:M&LDT Guard Badge.png]]
|Counter Badge
|align="center"|Forms a barrier that reduces damage to zero for 3 attacks.
|Beanbean Castle Town
|align="center"|Forms a barrier that reduces damage to zero for 6 attacks.
|140
|align="center"|For 3 turns, prevents HP from hitting zero, making the user impossible to KO.
|POW +8
|align="center"|Temporarily increases DEF and reduces damage dealt by enemies.
|Increases counterattack damage.
|align="center"|Increases how much your Badge Meter charges during battle.
|Power-D<sup>1</sup>
|align="center"|Temporarily increases your POW, letting you deal more damage to foes.
|-
|-
|'''Virus Badge'''{{anchor|Virus Badge}}[[File:M&LDT Virus Badge.png]]
|General Badge
|align="center"|Temporarily decreases enemies' POW, making them deal less damage.
|Beanbean Castle Town
|align="center"|Temporarily decreases enemies' DEF, making them take more damage.
|350
|align="center"|Makes all enemies dizzy. (Does not work on some foes.)
|POW +40<br>BROS +15
|align="center"|Removes all status effects from all enemies.
|Significantly increases Brothers Points.
|align="center"|Might turn any foe into a Mushroom of a type depending on their coin count.
|&ndash;
|align="center"|Temporarily increases the chance of Lucky Hits.
|-
|-
|'''Risk Badge'''{{anchor|Risk Badge}}[[File:M&LDT Risk Badge.png]]
|Grab Badge
|align="center"|Either fully recovers Mario's and Luigi's HP...or drops them to 1.
|Little Fungitown
|align="center"|Either fully charges the Badge Meter...or resets it.
|400
|align="center"|Gives everyone a 50% chance of taking enough damage to drop to 0 HP.
|POW +45
|align="center"|Gives everyone a random status effect.
|Make monsters drop more items.
|align="center"|Temporarily increases everyone's POW, upping damage dealt and received.
|Item Grab<sup>4</sup>
|align="center"|Damages everyone. (256 HP of damage)
|-
|-
|'''Miracle Badge'''{{anchor|Miracle Badge}}[[File:M&LDT Miracle Badge.png]]
|Hand Aura
|align="center"|Produces more coins from enemies. (+30% coins)
|Drop: Starkiss
|align="center"|Produces more EXP from enemies. (+30% EXP)
|&ndash;
|align="center"|Randomly copies one of the effects of an item in your inventory.{{footnote|note|1}}
|POW +20
|align="center"|Temporarily increases the chances of Lucky Hits.
|Thunderhand's and Firebrand's might!
|align="center"|Reverts user's status to the prior turn. Returns used items, cancelling effects.{{footnote|note|2}}
|HP-Recover Hand<sup>5</sup>
|align="center"|Stops time for a moment so that all enemies will be unable to move.
|-
|High-End Badge
|Bonus Dungeon
|&ndash;
|BROS +12
|Auto-boosts Power once during battle.
|POW-Up<sup>2</sup>
|-
|Lucky Bros.
|Drop: Trunkle
|&ndash;
|POW +26
|Increases frequency of Lucky hits.
|Lucky Attack<sup>6</sup>
|-
|Lucky Ribbon
|Drop: Hermie III
|&ndash;
|BROS +22
|Increases frequency of Lucky hits.
|Lucky Attack<sup>6</sup>
|-
|Mari-Lui Badge
|Little Fungitown
|180
|POW +20
|A must-have for all Bros. fans!
|Auto-BP Recover <sup>3</sup>
|-
|Miracle Badge
|Beanbean Castle Town
|120
|POW +22
|Recovers HP with solo Jump attacks!
|HP-Recover Jump<sup>7</sup>
|-
|Muscle Badge
|Little Fungitown
|220
|POW +25
|Increases counterattack power.
|Power-D<sup>1</sup>
|-
|Mush Badge
|Little Fungitown
|160
|POW +20
|More Mushrooms mean more damage!
|Shroom Force<sup>8</sup>
|-
|Mush Badge A
|Little Fungitown
|300
|POW +40
|More Mushrooms mean more damage!
|Shroom Force<sup>8</sup>
|-
|Mush Badge AA
|Little Fungitown
|480
|POW +45
|A must-have for Mushroom fanatics!
|Shroom Force<sup>8</sup>
|-
|Oh-Pah Badge
|Beanbean Castle Town
|280
|POW +35
|A mystic Badge from Guffawha Ruins.
|Power-D<sup>1</sup>
|-
|Oho Jee Symbol
|Drop: Oho Jee
|&ndash;
|POW +28
|Recovers HP with solo hand attacks!
|HP-Recover Hand<sup>5</sup>
|-
|Ohoracle Badge
|Beanbean Caste Town
|130
|POW +22
|Recovers HP with solo hand attacks!
|HP-Recover Hand<sup>5</sup>
|- 
|Pea Badge 
|Beanbean Castle Town 
|80 
|POW +12<br>BROS +2 
|Recommended for beginners. 
|&ndash; 
|- 
|Piranha Swing 
|Drop: Piranha Bean 
|&ndash; 
|POW +25 
|Recovers HP with solo hammer attacks! 
|HP-Recover Hammer<sup>9</sup> 
|- 
|Power Badge 
|Beanbean Castle Town 
|160 
|POW +20 
|Unleashes counterattacks on monsters.  
|Power-D<sup>1</sup> 
|- 
|Salvage Badge 
|Beanbean Castle Town 
|320 
|POW +40 
|Attracts monsters that have items. 
|Item Grab<sup>4</sup>
|-
|Sarge Badge
|Beanbean Castle Town
|300
|POW +15
|Briefly boosts Power points.
|POW-Up<sup>2</sup>
|-
|School Emblem
|Drop: Mecha-Chomp
|&ndash;
|POW +18
|A symbol of the Hooniversity.
|&ndash;
|-
|Sledge Heart
|Drop: Jojora's Friend
|&ndash;
|POW +25
|Recovers HP with solo hammer attacks!
|HP-Recover Hammer<sup>9</sup>
|-
|Soulful Bros.
|Spangle Subquest
|&ndash;
|BROS +40
|Augments Bros. Attacks.
|Auto-BP Recover<sup>3</sup>
|-
|Spike Badge
|Drop: Gold Beanie
|&ndash;
|POW +8
|Jump for 2x damage on spiked creatures.
|Spiny-Killer Jump<sup>10</sup>
|-
|Spiny Badge A
|Drop: Mom Piranha
|&ndash;
|POW +22
|Does double damage to spiny creatures!
|Spiny-Killer Jump<sup>10</sup>
|-
|Spiny Badge AA
|Little Fungitown
|280
|POW +50
|Immensely damages spiny creatures.
|Spiny-Killer Jump<sup>10</sup>
|-
|Steady Badge
|Drop: Yellow Virus
|&ndash;
|POW +25<br>BROS +12
|A Badge given to Hooniversity graduates.
|&ndash;
|-
|Tank Badge
|Beanbean Castle Town
|400
|POW +45
|Sturdy gear worn by Beanbean soldiers.
|Spiny-Killer Jump<sup>10</sup>
|-
|Wonder Badge
|Beanbean Castle Town
|140
|POW +22
|Increases frequency of Lucky hits.
|Lucky Attack<sup>6</sup>
|}
|}
{{footnote|note|1|The in-game description is incorrect — it actually randomly copies an effect from the badge stock.}}
{{footnote|note|2|The in-game description is incorrect — the user's status is actually reset to how it was at the start of the battle.}}


===''Super Mario Bros. Wonder''===
&ndash; No effect.<br>
{{main|Badge (Super Mario Bros. Wonder)}}
'''<sup>1</sup>''' Increases counterattack power.<br>
{{multiframe
'''<sup>2</sup>''' Increases POW in battle.<br>
|[[File:Badge Parachute Cap.png|70px]][[File:Badge Coin Reward.png|70px]][[File:Badge Jet Run.png|70px]]
'''<sup>3</sup>''' Recover 2 BP every turn.<br>
|The Parachute Cap, Coin Reward, and Jet Run badges 
'''<sup>4</sup>''' Enemies will drop items more often.<br>
|size=200
'''<sup>5</sup>''' Recover HP equal to 1/10 damage dealt with Hand attacks.<br>
|align=right
'''<sup>6</sup>''' Increases frequency of Lucky hits.<br>
}}
'''<sup>7</sup>''' Recover HP equal to 1/10 damage dealt with Jump attacks.<br>
Badges are introduced in the mainline ''Super Mario'' titles in ''[[Super Mario Bros. Wonder]]''. While [[Prince Florian]] equips one on his head, he grants players additional skills that can assist them in the level. Players can obtain badges from completing Badge Challenges or purchasing them in [[Poplin Shop]]s. Badges are divided into three categories: orange Action Badges let players take a special action such as gliding with their caps; blue Boost Badges are passive abilities that grant benefits such as attracting nearby coins; and yellow Expert Badges include advanced skills with trade-offs intended for experienced players.
'''<sup>8</sup>''' The more Mushrooms in your possession, the more damage your attacks will do.<br>
'''<sup>9</sup>''' Recover HP equal to 1/10 damage dealt with Hammer attacks.<br>
'''<sup>10</sup>''' Inflict twice as much damage on Spiny enemies with Jump attacks.<br>


==List of badges==
===''Mario & Luigi: Partners in Time''===
*[[List of Badges in Paper Mario|List of Badges in ''Paper Mario'']]
*[[List of badges in Paper Mario: The Thousand-Year Door|List of badges in ''Paper Mario: The Thousand-Year Door'']]
*[[List of Mario & Luigi: Superstar Saga gear#Badges|List of ''Mario & Luigi: Superstar Saga'' gear § Badges]]
*[[List of Mario & Luigi: Partners in Time gear#Badges|List of ''Mario & Luigi: Partners in Time'' gear § Badges]]


==See also==
In the second installment, the setup is the same, except that badges only add special effects to each of the four brothers. [[Clothing]] increases and decreases all the stats in this game. If the Location is "Fawful's Bean 'N Badge", the price is in number of beans.
*[[Power Badge (Yoshi's Woolly World)|Power Badge (''Yoshi's Woolly World'')]]
*[[Battle Card (Mario & Luigi: Paper Jam)|Battle Card (''Mario & Luigi: Paper Jam'')]]


==Names in other languages==
{| style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;" border="1" cellpadding="1" cellspacing="1"
:''For a list of the names for each badge in other languages, see [[List of badge names in other languages]].''
|-style="background: #ABC;"
{{foreign names
!width="15%"|Badge
|Jap=バッジ
!width="30%"|Location
|JapR=Bajji
!width="15%"|Buy Price
|JapM=Badge
!width="45%"|Effect
|Chi=勋章
|-
|ChiN=iQue
|1-Chance Badge
|ChiR=Xūnzhāng
|Fawful's Bean 'N Badge
|ChiM=Badge
|10
|Chi2=徽章
|Greatly increases power of the first attack used in battle.
|Chi2N=Nintendo
|-
|Chi2R=Huīzhāng
|Big-DEF Badge
|Chi2M=Badge
|Peach's Castle (present)
|Dut=Badge  
|400
|Dut2=Penning<ref>{{cite|language=nl|author=Nintendo Nederland|date=April 25, 2024|url=youtu.be/al9ZHfAQ-uQ|title=Een uitgebreide blik op Paper Mario: The Thousand-Year Door (Nintendo Switch)|publisher=YouTube|accessdate=May 1, 2024}}</ref>
|Getting a "Great" when using a Bros. Item temporarily adds defense.
|Dut2N=''The Thousand-Year Door'' remake
|-
|Dut2M=Token
|Big-POW Badge
|Fre=Badge
|Peach's Castle (present)
|Ger=Orden
|450
|GerM=Medal
|Getting a "Great" when using a Bros. Item temporarily adds attack power.
|Ita=Emblema<ref>{{cite|date=2001|title=''[[Paper Mario]]'' manual|page=131|publisher=Nintendo of Europe|language=it}}</ref>
|-
|ItaN=''Paper Mario''
|Cash-Back Badge
|Ita2=Tessera
|Peach's Castle (present)
|Ita2N=''Paper Mario: Thousand-Year Door'' and its remake, ''Mario & Luigi: Superstar Saga'' and its remake, ''Mario & Luigi: Partners in Time''
|800
|Ita3=Spilla
|Using items in battle yields coins equal to half the price of items used.
|Ita3N=''Mario & Luigi: Bowser's Inside Story'' and its remake, ''Mario & Luigi: Dream Team Bros.''
|-
|ItaM=Emblem
|Coin Badge
|Ita2M=Card
|Peach's Castle (present)
|Ita3M=Pin
|300
|Kor=배지
|Gain more coins when using Bros. Items to defeat enemies.
|KorR=Baeji
|-
|KorM=Badge
|Coin Badge A
|Por=Medalha
|Fawful's Bean 'N Badge
|PorM=Medal
|50
|Rus=Жетон
|Gain many more coins when using Bros. Items to defeat enemies.
|RusR=Zheton
|-
|RusM=Badge
|Counter Badge
|SpaA=Medalla
|Peach's Castle (present)
|SpaAN=''Paper Mario'' series
|700
|SpaAM=Medal
|Increases counterattack power.
|SpaA2=Insignia
|-
|SpaA2N=''Mario & Luigi'' series
|Cure Badge
|SpaA2M=Badge
|Peach's Castle (present)
|SpaE=Medalla
|500
|SpaEM=Medal
|Recovers 5 HP every turn.
}}
|-
|Cure Badge A
|Peach's Castle (present)
|700
|Recovers 10 HP every turn.
|-
|DEF-Peak Badge
|Gritzy Caves
|700
|Increase defense in battle for three turns. After that, wearer faints.
|-
|Dire-Free Badge
|Gritzy Caves
|500
|Allows the wearer to use an infinite amount of Bros. Items when his HP is less than 1/4.
|-
|Dire-POW Badge
|Gritzy Caves
|600
|Attack power grows when the wearer's HP is less than 1/4.
|-
|Drain Badge
|Peach's Castle (present),<br>Yoob's Belly
|600<br>(Peach's Castle)
|Gain HP equal to number of times wearer damages enemy.
|-
|Drain Badge A
|Peach's Castle (present),<br>Shroob Mother Ship
|800<br>(Peach's Castle)
|Gain HP equal to twice the number of times wearer damages enemy.
|-
|Dynamic Badge
|Thwomp Caverns
|&ndash;
|Increases Bros. Item power, but use two items per attack.
|-
|Dynamic Badge A
|Toad Town
|&ndash;
|Greatly increases Bros. Item power, but use four items per attack.
|-
|Easy Badge
|Peach's Castle (present)
|100
|Simplify attack item commands.
|-
|EXP Badge
|Peach's Castle (present)
|350
|Gain more experience when using Bros. Items to defeat enemies.
|-
|EXP Badge A
|Fawful's Bean 'N Badge
|70
|Gain much more experience when using Bros. Items to defeat enemies.
|-
|Hit-Free Badge
|Star Shrine
|&ndash;
|Allows the wearer to use an infinite amount of Bros. Items. until he takes damage.
|-
|Hit-POW Badge
|Koopaseum
|&ndash;
|Increases power in battle until the wearer takes damage.
|-
|Item-Fan Badge
|Peach's Castle (present)
|&ndash;
|Increases Bros. Item power, but decreases Jump and Hammer power.
|-
|Lucky Badge
|Peach's Castle (present)<br>Thwomp Caverns
|700<br>(Peach's Castle)
|Increases frequency of Lucky hits.
|-
|Lucky Badge A
|Peach's Castle (past)
|&ndash;
|Greatly increases frequency of Lucky hits.
|-
|Pep Badge
|Peach's Castle (present)
|100
|Protects the wearer from all negative status ailments.
|-
|POW-Peak Badge
|Gritzy Caves
|800
|Increases power in battle for three turns. Afer that, wearer faints.
|-
|Pummel Badge
|Fawful's Bean 'N Badge
|20
|When using a Hammer to deliver a First Strike, possibly defeats the enemy.
|-
|Risk Badge
|Toad Town
|700
|The fewer Mushrooms in the wearer's possession, the more damage his attacks will do.
|-
|Rough Badge
|Fawful's Bean 'N Badge
|40
|Greatly increase all damage given and received.
|-
|Safety Badge
|Toad Town
|800
|Greatly decrease all damage given and received.
|-
|Salvage Badge
|Professor E. Gadd,<br>Peach's Castle (present)
|140<br>(Peach's Castle)
|If an item is used in battle, gives a chance of getting the item back after battle.
|-
|Salvage Badge A
|Toad Town
|600
|If an item is used in battle, gives a better cance of getting the item back after battle.
|-
|Shroom Badge
|Peach's Castle (present), Yoshi's Island
|400<br>(Peach's Castle)
|Gain 1.5x the amount of HP from Mushrooms used in battle.
|-
|Shroom Badge A
|Peach's Castle (present), Star Shrine
|600<br>(Peach's Castle)
|Gain twice the amount of HP from Mushrooms used in battle.
|-
|Simple Badge
|Thwomp Caverns, Drop:Smash Egg
|&ndash;
|The lower the wearer's stock of Bros. Items, the more powerful those items will be.
|-
|Stomp Badge
|Fawful's Bean 'N Badge
|30
|When jumping on an enemy as a First Strike, increases damage done.
|-
|Training Badge
|Peach's Castle (present)
|80
|Allows the wearer to use an infinite amount of Bros. Items. at the cost of a lot of power.
|-
|Treasure Badge
|Fawful's Bean 'N Badge
|60
|Receive items when using Bros. Items to defeat enemies.
|-
|Ulti-Free Badge
|Fawful's Bean 'N Badge
|90
|Allows the wearer to use an infinite amount of Bros. Items.
|-
|Wallet Badge
|Peach's Castle(present)<br>Toadwood Forest
|200<br>(Peach's Castle)
|Drop very few coins when fleeing from battle.
|}


==References==
[[Category:Items]]
<references/>
[[Category:Tools/Equipment]]
{{PM items}}
[[Category:Special Paper Mario Pages]]
{{M&LSS}}
{{PMTTYD items}}
{{M&LPIT}}
{{SPM}}
{{M&LBIS}}
{{M&LDT}}
{{SMBW}}
[[Category:Lists]]
[[Category:Equipment]]
[[Category:Mario & Luigi: Bowser's Inside Story items]]
[[Category:Mario & Luigi: Dream Team items]]
[[Category:Mario & Luigi: Partners in Time items]]
[[Category:Mario & Luigi: Superstar Saga items]]
[[Category:Paper Mario items]]
[[Category:Paper Mario: The Thousand-Year Door items]]
[[de:Orden]]
[[it:Tessera (GdR)]]

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