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{{ | {{FA}} | ||
:''For a list of the names for each badge in other languages, see [[Badge/Names in Other Languages|here]].'' | |||
[[File:CloseCallBadgePM.png|thumb|320px|Mario discovers the Close Call '''Badge'''.]] | |||
| | |||
{{quote|Putting on badges and taking them off is a vital skill.|Goompa|Paper Mario|(Item Description)}} | {{quote|Putting on badges and taking them off is a vital skill.|Goompa|Paper Mario|(Item Description)}} | ||
'''Badges''' | |||
'''Badges''' are items used in several ''[[Mario (series)|Mario RPGs]]'' ever since their first appearance in ''[[Paper Mario]]''. Badges are equipped as accessories, similar to the [[List of weapons in Super Mario RPG: Legend of the Seven Stars|weapons]], [[Armor (Super Mario RPG: Legend of the Seven Stars)|armors]] and [[Accessories|accessories]] from ''[[Super Mario RPG: Legend of the Seven Stars]]''. The main difference is that, unlike the items in ''Super Mario RPG'', Badges have a variety of uses depending on the game. They may increase stats, provide unusual abilities, or give [[Mario]] access to new moves. | |||
==History== | ==History== | ||
===''Paper Mario'' series=== | ===''Paper Mario'' series=== | ||
Each badge requires a certain amount of [[Badge Point|BP]] to be equipped, which means that Mario can't equip all the badges at the same time. The more useful a badge, the more BP it requires. Instead of changing Mario's stats, badges have many uses, from prolonging Mario's Spin Dash to changing the sound effects of Mario's hammer and jump attacks. Some badges also allow Mario to use special attacks with the hammer and shoes that use [[Flower Point|FP]]. | |||
Each badge requires a certain amount of [[Badge Point|BP]] to be equipped, which means that Mario | |||
====''[[Paper Mario]]''==== | |||
In ''Paper Mario'' badges can be found scattered in all the Mushroom Kingdom, but some particular badges can be only bought from [[Rowf and Rhuff|Rowf]] in [[Toad Town]] and from [[Merlow]] in exchange for [[Star Piece (Paper Mario)|Star Pieces]]. | |||
====''[[Paper Mario: The Thousand-Year Door]]''==== | |||
[[File:PMTTYD Badges HPplus Powerplus.png|frame|left|HP Plus and Power Plus in ''[[Paper Mario: The Thousand-Year Door]]''.]] | |||
In ''[[Paper Mario: The Thousand-Year Door]]'', badges can instead be bought from the [[Lovely Howz of Badges]] in [[Rogueport]]. They can be traded for [[Star Piece]]s with [[Dazzle]] in [[Rogueport Sewers]]. [[Ms. Mowz]] can steal badges from enemies and enemies also occasionally drop badges when defeated. | |||
{{br}} | |||
====''[[Super Paper Mario]]''==== | |||
[[File:HP Plus and Power Plus.jpg|frame|left|HP Plus and Power Plus in ''[[Super Paper Mario]]''.]] | |||
''[[Super Paper Mario]]'' eliminated the use of badges, as there was no RPG-style battling system. There are, however, two items that were badges in the past games: Power Plus and HP Plus. They retain their main purposes: Power Plus boosts the character's attack power by one, and HP Plus boosts the character's maximum Heart Points by five. Unlike the badges seen in the first two ''Paper Mario'' games, the effects of these items in ''Super Paper Mario'' are permanent. The [[Happy Flower (Super Paper Mario)|Happy Flower]], albeit distinctly different from its badge form, also appears in ''Super Paper Mario'' as an item. | |||
{{br}} | |||
===''[[Mario & Luigi]]'' series=== | |||
====''[[Mario & Luigi: Superstar Saga]]''==== | |||
In ''[[Mario & Luigi: Superstar Saga]]'', each bro can only wear one badge at a time. Badges are used to raise Mario or Luigi's Attack stat or their [[Bros. Point]]s. Certain badges also allow different effects to be used in battle, such as defense from spiked enemies, [[HP]] recovery, and attacks with different effects, among others. In the game, badges can be bought in shops all around the [[Beanbean Kingdom]] or dropped from defeated enemies. | |||
====''[[Mario & Luigi: Partners in Time]]''==== | |||
In ''[[Mario & Luigi: Partners in Time]]'', Badges only give special effects to Mario, Luigi, [[Baby Mario]], and [[Baby Luigi]]. [[Clothing]] instead increases and decreases all the stats in this game. Badges can be found all around the Mushroom Kingdom of the past, dropped by enemies, in the present Kingdom's [[Item Shop]], or bought from [[Fawful]]. Like the game's predecessor, only one badge can be given to each bro at a time. | |||
====''[[Mario & Luigi: Bowser's Inside Story]]''==== | |||
Items known as Bros. Badges appear in ''[[Mario & Luigi: Bowser's Inside Story]]'', in which they are used in battle by Mario and Luigi (but not Bowser). The first two badges are given to the player by [[Princess Lipid]] in the [[Flab Zone]]. When a gauge fills up, touching the two linked badges with the stylus activates the badge, yielding a variety of results, such as restoring health. The gauge is filled up by performing an attack in either a "GOOD", "GREAT" or "EXCELLENT" way (the requirements vary from badge to badge). Switching a badge during a battle will reset the gauge to zero. Some badges can be purchased at a shop in [[Toad Town]] and others can be found throughout the game. | |||
====[[Super Smash Bros. (series)|''Super Smash Bros.'' series]]==== | |||
The [[Franklin Badge]] is an item in this series that lets the user deflect projectiles. | |||
==List of Badges== | |||
===''Paper Mario'' series Badges=== | |||
Badges can be obtained in a multitude of ways in the ''Paper Mario'' series. Most badges provide a special attack for Mario and consume BP (Badge Points) when equipped. | |||
====''Paper Mario''==== | ====''Paper Mario''==== | ||
{{ | There are sixty-nine badges in ''Paper Mario'', but some appear more than once, making a total of 80 badges. | ||
|[[File: | {| style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse; font-family:Arial;" border="1" cellpadding="1" cellspacing="1" | ||
| | |-style="background: #ABC;" | ||
| | !width="5%"|Name of Badge | ||
| | !width="1%"|Icon | ||
}} | !width="3%"|BP Needed | ||
{{ | !width="20%"|Found In | ||
!width="20%"|Effect | |||
{{ | |- | ||
|All or Nothing{{anchor|All or Nothing}}{{anchor|All or Nothing (Paper Mario)}} | |||
|[[File:All_or_nothing_badge.PNG]] | |||
|4 | |||
|Bought at Rowf's Badge Shop after Chapter 4 (100 Coins) | |||
|Raises Mario's attack power by 1 if he successfully uses the action command. If not, the attack does 0 damage. | |||
|- | |||
|Attack FX A{{anchor|Attack FX A}} | |||
|[[File:Attack_fx_A_badge.PNG]] | |||
|0 | |||
|Traded from Merlow for 1 Star Piece | |||
|Changes the sound effects from Mario's hammer and jump attacks. | |||
|- | |||
|Attack FX B{{anchor|Attack FX B}}{{anchor|Attack FX B (Paper Mario)}} | |||
|[[File:Attack_fx_B_badge.PNG]] | |||
|0 | |||
|[[Pleasant Path]] | |||
|Changes the sound effects from Mario's hammer and jump attacks. | |||
|- | |||
|Attack FX C{{anchor|Attack FX C}} | |||
|[[File:Attack_fx_c_badge.PNG ]] | |||
|0 | |||
|[[Dry Dry Desert]] | |||
|Changes the sound effects from Mario's hammer and jump attacks. | |||
|- | |||
|Attack FX D{{anchor|Attack FX D}} | |||
|[[File:Attack_fx_D_badge.PNG]] | |||
|0 | |||
|From [[Chanterelle|Pop Diva]] in [[Toad Town]] after giving the [[Master Poet]] the [[Melody (Paper Mario)|Melody]] | |||
|Changes the sound effects from Mario's hammer and jump attacks. | |||
|- | |||
|Attack FX E{{anchor|Attack FX E}} | |||
|[[File:Attack_fx_E_badge.PNG]] | |||
|0 | |||
|[[Shiver City]] | |||
|Changes the sound effects from Mario's hammer and jump attacks. | |||
|- | |||
|Bump Attack{{anchor|Bump Attack}}{{anchor|Bump Attack (Paper Mario)}} | |||
|[[File:Bump_attack_badge.PNG]] | |||
|5 | |||
|Third purchase from [[Rip Cheato]] in [[Toad Town Tunnels]] | |||
|Mario can defeat weak enemies (who no longer give Star Points) by walking into them. | |||
|- | |||
|Chill Out{{anchor|Chill Out}}{{anchor|Chill Out (Paper Mario)}} | |||
|[[File:Chill_out_badge.PNG ]] | |||
|2 | |||
|Traded from Merlow for 3 Star Pieces | |||
|Prevents enemies' First Strikes from counting. | |||
|- | |||
|Close Call{{anchor|Close Call}}{{anchor|Close Call (Paper Mario)}} | |||
|[[File:Close_call_badge.PNG]] | |||
|1 | |||
|[[Goomba Road]] | |||
|When Mario has low HP and is in Danger, enemies will occasionally miss when attacking. | |||
|- | |||
|D-Down Jump{{anchor|D-Down Jump}} | |||
|[[File:D_down_jump_badge.PNG]] | |||
|2 | |||
|[[Tubba Blubba's Castle]] | |||
|Allows Mario to use D-Down Jump, a jump attack that [[piercing attack|ignores enemies' Defense]], for 2 FP. | |||
|- | |||
|D-Down Pound{{anchor|D-Down Pound}} | |||
|[[File:D_down_pound_badge.PNG]] | |||
|2 | |||
|Bought at Rowf's Badge Shop after Chapter 1 (75 Coins) | |||
|Allows Mario to use D-Down Pound, a hammer attack that ignores enemies' Defense, for 2 FP. | |||
|- | |||
|Damage Dodge{{anchor|Damage Dodge}}{{anchor|Damage Dodge (Paper Mario)}} | |||
|[[File:Damage_dodge_badge.PNG]] | |||
|3 | |||
|[[Mt. Rugged]]; Bought at Rowf's Badge Shop after Chapter 5 (150 Coins) | |||
|Increases the amount of damage blocked by Mario's [[Guard]] by 1. | |||
|- | |||
|Deep Focus{{anchor|Deep Focus}} | |||
|[[File:Deep_focus_badge.PNG]] | |||
|1 | |||
|[[Princess Peach's Castle]]; [[Shy Guy's Toy Box]]; [[Bowser's Castle]] | |||
|When using the "Focus" command, more Star Power is refilled than normal. | |||
|- | |||
|Defend Plus{{anchor|Defend Plus}}{{anchor|Defend Plus (Paper Mario)}} | |||
|[[File:Defend_plus_badge.PNG]] | |||
|6 | |||
|Shy Guy's Toy Box | |||
|Increases Mario's defense by 1. | |||
|- | |||
|Dizzy Attack{{anchor|Dizzy Attack}} | |||
|[[File:Dizzy_attack_badge.PNG]] | |||
|2 | |||
|Pleasant Path | |||
|If player spins into an enemy before battle, that enemy (which will be the front-most enemy) will begin the battle [[dizzy]] for one turn. | |||
|- | |||
|Dizzy Stomp{{anchor|Dizzy Stomp}} | |||
|[[File:Dizzy_stomp_badge.PNG]] | |||
|1 | |||
|[[Mt. Lavalava]] | |||
|Allows Mario to use Dizzy Stomp, a jump attack that can cause the enemy to get dizzy, for 2 FP. | |||
|- | |||
|Dodge Master{{anchor|Dodge Master}} | |||
|[[File:Dodge_master_badge.PNG]] | |||
|2 | |||
|Bought at Rowf's Badge Shop after Chapter 2 (100 Coins) | |||
|Slightly relaxes the timing requirements for action commands. | |||
|- | |||
|Double Dip{{anchor|Double Dip}}{{anchor|Double Dip (Paper Mario)}} | |||
|[[File:Double_dip_badge.PNG]] | |||
|1 | |||
|Bought at Rowf's Badge Shop after Chapter 2 (100 Coins) | |||
|Allows Mario to use 2 items in one turn for 3 FP. | |||
|- | |||
|Feeling Fine{{anchor|Feeling Fine}}{{anchor|Feeling Fine (Paper Mario)}} | |||
|[[File:Feeling_fine_badge.PNG]] | |||
|3 | |||
|Traded from Merlow for 5 Star Pieces | |||
|Protects Mario from various status effects such as [[poison (status effect)|poisoning]] and [[dizzy|dizziness]]. | |||
|- | |||
|Fire Shield{{anchor|Fire Shield}} | |||
|[[File:Fire_sheild.PNG]] | |||
|2 | |||
|Mt. Lavalava | |||
|Reduces the damage caused by fire attacks by 1. Also allows Mario to jump on fire enemies without taking any damage. | |||
|- | |||
|First Attack{{anchor|First Attack}}{{anchor|First Attack (Paper Mario)}} | |||
|[[File:First_attack_badge.PNG]] | |||
|1 | |||
|Bought at Rowf's Badge Shop after Chapter 1 (100 Coins) | |||
|If the player gets a "First Strike" on a weak enemy (who no longer gives Mario Star Points), the player will defeat it without entering a battle. | |||
|- | |||
|Flower Finder{{anchor|Flower Finder}}{{anchor|Flower Finder (Paper Mario)}} | |||
|[[File:Flower_finder_badge.PNG]] | |||
|3 | |||
|Traded from Merlow for 12 Star Pieces | |||
|The player will win more flowers than usual after winning battles. | |||
|- | |||
|Flower Saver{{anchor|Flower Saver}}{{anchor|Flower Saver (Paper Mario)}} | |||
|[[File:Flower_saver_badge.PNG]] | |||
|6 | |||
|[[Flower Fields]]; Traded from Merlow for 25 Star Pieces | |||
|All abilities cost 1 FP less than they normally would. Does not affect abilities that cost 1 FP. | |||
|- | |||
|FP Plus{{anchor|FP Plus}}{{anchor|FP Plus (Paper Mario)}} | |||
|[[File:FP_plus_badge.PNG]] | |||
|3 | |||
|Pleasant Path; [[Forever Forest]]; Bought at Rowf's Badge Shop after Chapter 4 (150 Coins) | |||
|Increases Mario's maximum FP by 5 as long as it's equipped. | |||
|- | |||
|Group Focus{{anchor|Group Focus}} | |||
|[[File:Group_focus_badge.PNG]] | |||
|2 | |||
|Bought at Rowf's Badge Shop after Chapter 3 (100 Coins) | |||
|Allows Mario's partners to also use the "Focus" command. | |||
|- | |||
|Hammer Throw{{anchor|Hammer Throw}}{{anchor|Hammer Throw (Paper Mario)}} | |||
|[[File:Hammer_throw_badge.PNG]] | |||
|2 | |||
|Goomba Road | |||
|Allows Mario to use Hammer Throw, a hammer attack that can hit any enemy without approaching, for 2 FP. | |||
|- | |||
|Happy Flower{{anchor|Happy Flower}}{{anchor|Happy Flower (Paper Mario)}} | |||
|[[File:Happy_flower_badge.PNG]] | |||
|3 | |||
|Traded from Merlow for 8 Star Pieces; Flower Fields | |||
|Slowly and automatically regain FP in battle. | |||
|- | |||
|Happy Heart{{anchor|Happy Heart}}{{anchor|Happy Heart (Paper Mario)}} | |||
|[[File:Happy_heart_badge.PNG]] | |||
|3 | |||
|Traded from Merlow for 8 Star Pieces; [[Jade Jungle]] | |||
|Slowly and automatically regain HP in battle. | |||
|- | |||
|Heart Finder{{anchor|Heart Finder}}{{anchor|Heart Finder (Paper Mario)}} | |||
|[[File:Heart_finder.PNG]] | |||
|3 | |||
|Traded from Merlow for 12 Star Pieces | |||
|The player will win more hearts than usual after winning battles. | |||
|- | |||
|HP Drain{{anchor|HP Drain}}{{anchor|HP Drain (Paper Mario)}} | |||
|[[File:Hp_drain_badge.PNG]] | |||
|3 | |||
|Traded from Merlow for 15 Star Pieces | |||
|Reduces Mario's attack power by 1, but he regains 1 HP per enemy hit (Power bounce could easily regenerate 5 HP). | |||
|- | |||
|HP Plus{{anchor|HP Plus}}{{anchor|HP Plus (Paper Mario)}} | |||
|[[File:Hp_plus_badge.PNG]] | |||
|3 | |||
|Path behind [[Kooper]]'s house; Forever Forest; Bought from Rowf's Badge Shop after Chapter 4 (150 Coins) | |||
|Increases Mario's maximum HP by 5 as long as it's equipped. | |||
|- | |||
|I Spy{{anchor|I Spy}} | |||
|[[File:I_spy_badge.PNG]] | |||
|1 | |||
|Given by Rowf after returning his Calculator | |||
|A noise and a Star Piece icon will alert the player when Mario enters an area with a hidden Star Piece. | |||
|- | |||
|Ice Power{{anchor|Ice Power}}{{anchor|Ice Power (Paper Mario)}} | |||
|[[File:Ice_power_badge.PNG]] | |||
|2 | |||
|Shy Guy's Toy Box | |||
|Mario's attack power against fire enemies goes up by 2, and he is able to safely jump on fiery enemies. | |||
|- | |||
|Jump Charge{{anchor|Jump Charge}} | |||
|[[File:Jump_charge_badge.PNG]] | |||
|1 | |||
|Bought from Rowf's Badge Shop after Chapter 3 (50 Coins) | |||
|Allows Mario to use Jump Charge, which takes a turn to increase the damage of Mario's next jump attack by 2, for 1 FP. | |||
|- | |||
|Last Stand{{anchor|Last Stand}}{{anchor|Last Stand (Paper Mario)}} | |||
|[[File:Last_stand_badge.PNG]] | |||
|1 | |||
|Princess Peach's Castle | |||
|When Mario's HP gets low and he's in Danger, he will only receive half as much damage as normal. | |||
|- | |||
|Lucky Day{{anchor|Lucky Day}}{{anchor|Lucky Day (Paper Mario)}} | |||
|[[File:Lucky_day_badge.PNG]] | |||
|7 | |||
|Received from [[Goompapa]] after the letter trading sequence | |||
|Causes enemies' attacks against Mario to miss more frequently. | |||
|- | |||
|Mega Jump{{anchor|Mega Jump}} | |||
|[[File:Mega_jump_badge.PNG]] | |||
|3 | |||
|[[Shiver Mountain]] | |||
|Allows Mario to use Mega Jump, a very powerful one-hit jump attack, for 6 FP. | |||
|- | |||
|Mega Quake{{anchor|Mega Quake}} | |||
|[[File:Mega_quake_badge.PNG]] | |||
|3 | |||
|Bought from Rowf's Badge Shop after Chapter 5 (200 Coins) | |||
|Allows Mario to use Mega Quake, a hammer attack that deals 6 damage to all grounded and ceiling enemies, for 7 FP. | |||
|- | |||
|Mega Rush{{anchor|Mega Rush}}{{anchor|Mega Rush (Paper Mario)}} | |||
|[[File:Mega_rush_badge.PNG]] | |||
|1 | |||
|Tubba Blubba's Castle | |||
|When Mario's HP drops to 1 and he's in [[Peril]], his attack power goes up by 4. | |||
|- | |||
|Mega Smash{{anchor|Mega Smash}} | |||
|[[File:Mega_smash_badge.PNG]] | |||
|3 | |||
|Flower Fields | |||
|Allows Mario to use Mega Smash, a very powerful hammer attack, for 6 FP. | |||
|- | |||
|Money Money{{anchor|Money Money}}{{anchor|Money Money (Paper Mario)}} | |||
|[[File:Money_money_badge.PNG]] | |||
|7 | |||
|Traded from Merlow for 20 Star Pieces | |||
|Mario wins twice the amount of coins from battle as he usually does. | |||
|- | |||
|Multibounce{{anchor|Multibounce}}{{anchor|Multibounce}} | |||
|[[File:Multibounce_badge.PNG]] | |||
|1 | |||
|Bought from Rowf's Badge Shop after Chapter 1 (75 Coins) | |||
|Allows Mario to use Multibounce, a jump attack that hits each available enemy consecutively, for 2 FP. | |||
|- | |||
|P-Down, D-Up{{anchor|P-Down, D-Up}}{{anchor|P-Down, D-Up (Paper Mario)}} | |||
|[[File:P_down_D_up_badge.PNG]] | |||
|2 | |||
|[[Crystal Palace]] | |||
|Mario's attack power goes down by 1, but Mario's defense power goes up by 1. | |||
|- | |||
|P-Up, D-Down{{anchor|P-Up, D-Down}}{{anchor|P-Up, D-Down (Paper Mario)}} | |||
|[[File:P_up_d_down_badge.PNG]] | |||
|2 | |||
|Crystal Palace | |||
|Mario's attack power goes up by 1, but Mario's defense power goes down by 1. | |||
|- | |||
|Pay-Off{{anchor|Pay-Off}} | |||
|[[File:Pay_off_badge.PNG]] | |||
|2 | |||
|Traded by Merlow for 1 Star Piece | |||
|The more damage Mario receives, the more coins he will receive if he wins the battle. | |||
|- | |||
|Peekaboo{{anchor|Peekaboo}}{{anchor|Peekaboo (Paper Mario)}} | |||
|[[File:Peekaboo_badge.PNG]] | |||
|3 | |||
|Traded by Merlow for 10 Star Pieces | |||
|Allows the player to see the enemies' HP without using Goombario's Tattle ability. | |||
|- | |||
|Power Bounce{{anchor|Power Bounce}}{{anchor|Power Bounce (Paper Mario)}} | |||
|[[File:Power_bounce_badge.PNG]] | |||
|2 | |||
|[[Koopa Bros. Fortress]] | |||
|Allows Mario to use Power Bounce, a jump attack that continues bouncing on a single enemy until the action command is missed, for 3 FP. The required timing to continue the move becomes stricter as it progresses. | |||
|- | |||
|Power Jump{{anchor|Power Jump}}{{anchor|Power Jump (Paper Mario)}} | |||
|[[File:Power_jump_badge.PNG]] | |||
|1 | |||
|[[Goomba Village]] | |||
|Allows Mario to use Power Jump, a powerful one-hit jump attack, for 2 FP. | |||
|- | |||
|Power Plus{{anchor|Power Plus}}{{anchor|Power Plus (Paper Mario)}} | |||
|[[File:Power_plus_badge.PNG]] | |||
|6 | |||
|Shy Guy's Toy Box; Traded by Merlow for 25 Star Pieces | |||
|Mario's attack power for both his hammer and his jump go up by 1. | |||
|- | |||
|Power Quake{{anchor|Power Quake}} | |||
|[[File:Power_quake_badge.PNG]] | |||
|2 | |||
|Jade Jungle | |||
|Allows Mario to use Mega Quake, a hammer attack that deals 4 damage to all grounded and ceiling enemies, for 4 FP. | |||
|- | |||
|Power Rush{{anchor|Power Rush}}{{anchor|Power Rush (Paper Mario)}} | |||
|[[File:Power_rush_badge.PNG]] | |||
|1 | |||
|Princess Peach's Castle | |||
|When Mario's HP is low, and he's in Danger, his attack power will go up by 2. | |||
|- | |||
|Power Smash{{anchor|Power Smash}}{{anchor|Power Smash (Paper Mario)}} | |||
|[[File:Power_smash_badge.PNG]] | |||
|1 | |||
|Toad Town Tunnels | |||
|Allows Mario to use Power Smash, a powerful hammer attack, for 2 FP. | |||
|- | |||
|Pretty Lucky{{anchor|Pretty Lucky}}{{anchor|Pretty Lucky (Paper Mario)}} | |||
|[[File:Pretty_lucky_badge.PNG]] | |||
|3 | |||
|Traded from Merlow for 5 Star Pieces | |||
|Enemies will occasionally miss Mario when it's equipped. | |||
|- | |||
|Quake Hammer{{anchor|Quake Hammer}}{{anchor|Quake Hammer (Paper Mario)}} | |||
|[[File:Quake_hammer_badge.PNG]] | |||
|1 | |||
|Mt. Rugged | |||
|Allows Mario to use Quake Hammer, a hammer attack that deals 2 damage to all grounded and ceiling enemies, for 2 FP. | |||
|- | |||
|Quick Change{{anchor|Quick Change}}{{anchor|Quick Change (Paper Mario)}} | |||
|[[File:Quick_change_badge.PNG]] | |||
|4 | |||
|Toad Town ([[Merlon]]'s place. Spin Jump three times to get badge) | |||
|Allows Mario or his parner to switch partners in the midst of battle without using up a turn. | |||
|- | |||
|Refund{{anchor|Refund}}{{anchor|Refund (Paper Mario)}} | |||
|[[File:Refund_badge.PNG]] | |||
|1 | |||
|Koopa Bros. Fortress | |||
|If the player uses an item in battle, the player will be given coins equal to 75% of the standard sale value of the item, rounded up. There is one exception: Jelly Ultras sell for 200 coins, but Refund gives only 113 back. | |||
|- | |||
|Runaway Pay{{anchor|Runaway Pay}} | |||
|[[File:Runaway_pay_badge.PNG ]] | |||
|2 | |||
|Dry Dry Desert | |||
|If the player runs from a battle, the player will still receive Star Points from the enemies Mario defeated. | |||
|- | |||
|S. Jump Chg.{{anchor|S. Jump Chg.}} | |||
|[[File:S_jump_charge_badge.PNG]] | |||
|2 | |||
|[[Cloudy Climb]] | |||
|Allows Mario to use S. Jump Chg., which takes a turn to increase the damage of Mario's next jump attack by 3, for 4 FP. | |||
|- | |||
|S. Smash Chg.{{anchor|S. Smash Chg.}} | |||
|[[File:S_smash_charge_badge.PNG]] | |||
|2 | |||
|Bought from Rowf's Badge Shop after Chapter 5 (100 Coins) | |||
|Allows Mario to use S. Smash Chg., which takes a turn to increase the damage of Mario's next hamer attack by 3, for 4 FP. | |||
|- | |||
|Shrink Stomp{{anchor|Shrink Stomp}}{{anchor|Shrink Stomp (Paper Mario)}} | |||
|[[File:Shrink_stomp_badge.PNG]] | |||
|1 | |||
|Toad Town Tunnels | |||
|Allows Mario to use Shrink Stomp, a jump attack that can [[tiny (status effect)|shrink]] the enemy, for 2 FP. | |||
|- | |||
|Sleep Stomp{{anchor|Sleep Stomp}} | |||
|[[File:Sleep_stomp_badge.PNG]] | |||
|1 | |||
|Bought from Rowf's Badge Shop after Chapter 2 (75 Coins) | |||
|Allows Mario to use Sleep Stomp, a jump attack that can put the enemy to [[sleep]], for 2 FP. | |||
|- | |||
|Slow Go{{anchor|Slow Go}}{{anchor|Slow Go (Paper Mario)}} | |||
|[[File:Slow_go_badge.PNG]] | |||
|0 | |||
|[[Dry Dry Ruins]] | |||
|Prevents Mario from running. | |||
|- | |||
|Smash Charge{{anchor|Smash Charge}} | |||
|[[File:Smash_charge_badge.PNG]] | |||
|1 | |||
|Koopa Bros. Fortress | |||
|Allows Mario to use Smash Charge, which takes a turn to increase the damage of Mario's next hammer attack by 2, for 1 FP. | |||
|- | |||
|Speedy Spin{{anchor|Speedy Spin}} | |||
|[[File:Speedy_spin_badge.PNG]] | |||
|1 | |||
|Bought from Rowf's Badge Shop after Chapter 1 (50 Coins) | |||
|When Mario uses his [[Spin Dash (Paper Mario)|Spin Dash]], he will go further (and faster) than normal. | |||
|- | |||
|Spike Shield{{anchor|Spike Shield}}{{anchor|Spike Shield (Paper Mario)}} | |||
|[[File:Spike_sheild_badge.PNG]] | |||
|2 | |||
|Dry Dry Ruins | |||
|Allows Mario to safely jump on spiky enemies without getting hurt. This also allows him to hammer front-pointing [[Spear Guy]]s. | |||
|- | |||
|Spin Attack{{anchor|Spin Attack}} | |||
|[[File:Spin_attack_badge.PNG]] | |||
|3 | |||
|Dry Dry Desert | |||
|Allows Mario to defeat weak enemies (who no longer give Star Points) using his Spin Dash. | |||
|- | |||
|Spin Smash{{anchor|Spin Smash}} | |||
|[[File:Spin_smash_badge.PNG]] | |||
|1 | |||
|Bought from Rowf's Badge Shop after Chapter 3 (75 Coins) | |||
|Allows Mario to use Spin Smash, a hammer attack that knocks the target backward into the enemy behind them and causing damage to both, for 2 FP. | |||
|- | |||
|Triple Dip{{anchor|Triple Dip}} | |||
|[[File:Triple_dip_badge.PNG]] | |||
|3 | |||
|Crystal Palace | |||
|Allows Mario to use 3 items in one turn for 6 FP. | |||
|- | |||
|Zap Tap{{anchor|Zap Tap}}{{anchor|Zap Tap (Paper Mario)}} | |||
|[[File:Zap_tap_badge.PNG]] | |||
|4 | |||
|Traded from Merlow for 10 Star Pieces | |||
|Electrifies Mario, causing most enemies to take 1 damage when they physically touch him. Prevents HP-leeching attacks as well as allowing Mario to safely jump on electrified enemies without getting hurt. | |||
|} | |||
=====Unused Badges of ''Paper Mario''===== | |||
{{main|List of Paper Mario beta elements#Unused Badges}} | |||
====''Paper Mario: The Thousand-Year Door''==== | ====''Paper Mario: The Thousand-Year Door''==== | ||
{{ | Notes: There are now badges that are exactly the same as its regular counterpart only having a "P" on the end, signifying that these badges affect Mario's active partner instead of Mario himself. Equipping more than one of a jump or hammer attack badge doubles the FP cost of the move, but increases its attack power by 1 and/or increases the duration of the applied status effect by 1. When wearing both Double Dip badges, Mario can use Triple Dip for 8 FP. For each additional Charge badge, Mario or his partner gains an extra 1 attack power for the next turn, but the FP cost doubles. When both the W Emblem and L Emblem are equipped, Mario's clothes will change into Waluigi's clothes. | ||
{{ | |||
Total number of badges: 85. | |||
{| style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse; font-family:Arial;" border="1" cellpadding="1" cellspacing="1" | |||
|-style="background: #ABC;" | |||
!width="5%"|Name of Badge | |||
!width="1%"|Icon | |||
!width="1%"|BP Needed | |||
!width="20%"|Found In | |||
!width="25%"|Effect | |||
|- | |||
|All or Nothing{{anchor|All or Nothing 2}}{{anchor|All or Nothing (TTYD)}} | |||
|[[File:Allornothing.gif]] | |||
|4 | |||
|[[Palace of Shadow]], dropped by [[Dark Craw]], [[Wizzerd]] | |||
|Mario's jump and hammer attack power will go up by 1 if he successfully executes the action command. If not, the attack will do nothing. | |||
|- | |||
|Attack FX B{{anchor|Attack FX B 2}}{{anchor|Attack FX B (TTYD)}} | |||
|[[File:Attackfxb.gif]] | |||
|0 | |||
|Hidden chest in [[Hooktail|Hooktail's]] room (use [[Flurrie]]) after selecting ???/Elusive Badge trouble | |||
|Changes the sound effects of Mario's attacks to a mouse squeak. | |||
|- | |||
|Attack FX G{{anchor|Attack FX G}} | |||
|[[File:Attackfxg.gif]] | |||
|0 | |||
|[[Charlieton]] (120 coins) | |||
|Changes the sound effects of Mario's attacks to a giggle. | |||
|- | |||
|Attack FX P{{anchor|Attack FX P}} | |||
|[[File:Attackfxp.gif]] | |||
|0 | |||
|[[Lovely Howz of Badges]] (100 coins after Chapter 6) | |||
|Changes the sound effects of Mario's attacks to Bowser roaring. | |||
|- | |||
|Attack FX R{{anchor|Attack FX R}} | |||
|[[File:Attackfxr.gif]] | |||
|0 | |||
|[[Hooktail Castle]] | |||
|Changes the sound effects of Mario's attacks to crickets. Used against [[Hooktail]], it lowers her attack and defense by 1 each per cricket sound made (max 4 times). | |||
|- | |||
|Attack FX Y{{anchor|Attack FX Y}} | |||
|[[File:Attackfxy.gif]] | |||
|0 | |||
|Dazzle (1 Star Piece) | |||
|Changes the sound effects of Mario's attacks to a dull bell. | |||
|- | |||
|Bump Attack{{anchor|Bump Attack 2}}{{anchor|Bump Attack (TTYD)}} | |||
|[[File:Bumpattack.gif]] | |||
|5 | |||
|[[Pit of 100 Trials]] (Lvl 80) | |||
|Mario can defeat weak enemies (who no longer give Star Points) by walking into them. Does not work in the Pit of 100 Trials. | |||
|- | |||
|Charge{{anchor|Charge}} | |||
|[[File:Charge.gif]] | |||
|1 | |||
|[[The Great Tree]], dropped by [[Hyper Goomba]], [[Hyper Paragoomba]], [[Hyper Cleft]] | |||
|Allows Mario to use Charge, which takes a turn to increase the damage of Mario's next attack by 2, for 1 FP. Each additional Charge badge worn doubles the FP cost and increases the charge power by 1. | |||
|- | |||
|Charge P{{anchor|Charge P}} | |||
|[[File:Chargep.gif]] | |||
|1 | |||
|[[Glitzville]], dropped by [[Hyper Spiky Goomba]], [[Hyper Cleft]] | |||
|Allows Mario's partner to use Charge, which takes a turn to increase the damage of their next attack by 2, for 1 FP. Each additional Charge badge worn doubles the FP cost and increases the charge power by 1. | |||
|- | |||
|Chill Out{{anchor|Chill Out 2}}{{anchor|Chill Out (TTYD)}} | |||
|[[File:Chillout.gif]] | |||
|1 | |||
|Dazzle (2 Star Pieces) | |||
|Prevents enemies from making First Strikes. | |||
|- | |||
|Close Call{{anchor|Close Call 2}}{{anchor|Close Call (TTYD)}} | |||
|[[File:Closecall.gif]] | |||
|1 | |||
|[[Petal Meadows]], Lovely Howz of Badges (100 coins after Chapter 1), steal**** from all [[Goomba]] types and [[Koopatrol]]s | |||
|When Mario has low HP and is in Danger, enemies will occasionally miss when attacking. | |||
|- | |||
|Close Call P{{anchor|Close Call P}} | |||
|[[File:Closecallp.gif]] | |||
|1 | |||
|[[Riverside Station]], Lovely Howz of Badges (100 coins after Chapter 1)), steal from all [[Goomba]] types and [[Koopatrol]]s | |||
|When Mario's partner has low HP and is in Danger, enemies will occasionally miss when attacking. | |||
|- | |||
|Damage Dodge{{anchor|Damage Dodge 2}}{{anchor|Damage Dodge (TTYD)}} | |||
|[[File:Damagedodge.gif]] | |||
|2 | |||
|Rogueport Sewers, Lovely Howz of Badges (150 coins after Chapter 4), steal from [[Red Chomp]]s, dropped by [[Bob-omb]], [[Bulky Bob-omb]] | |||
|Increases the amount of damage blocked by Mario's [[Guard]] by 1. | |||
|- | |||
|Damage Dodge P{{anchor|Damage Dodge P}} | |||
|[[File:Damagedodgep.gif]] | |||
|2 | |||
|The Great Tree (in room between [[Jabbi]] rooms, use [[Koops]] to reveal a block to jump on to reveal badge}, Lovely Howz of Badges (150 coins after Chapter 5), steal from [[Red Chomp]]s, dropped by [[Bob-omb]], [[Bulky Bob-omb]] | |||
|Increases the amount of damage blocked by the [[Guard]] of Mario's partner by 1. | |||
|- | |||
|Defend Plus{{anchor|Defend Plus 2}}{{anchor|Defend Plus (TTYD)}} | |||
|[[File:Defendplus.gif]] | |||
|5 | |||
|[[Twilight Town]], Rogueport Sewers, steal from [[Chain Chomp]]s, [[Bob-ulk]]s | |||
|Increases Mario's defense by 1. | |||
|- | |||
|Defend Plus P{{anchor|Defend Plus P}} | |||
|[[File:Defendplusp.gif]] | |||
|5 | |||
|Rogueport Sewers, [[Keelhaul Key]] (sail behind waterfall), steal from [[Chain Chomp]]s, [[Bob-ulk]]s | |||
|Increases the defense of Mario's partner by 1. | |||
|- | |||
|Double Dip{{anchor|Double Dip 2}}{{anchor|Double Dip (TTYD)}} | |||
|[[File:Doubledip.gif]] | |||
|3 | |||
|Rogueport (use boat panel behind Trouble Center), Pit of 100 Trials (Lvl 60) | |||
|Allows Mario to use 2 items in one turn for 4 FP. Wearing both such badges allows Mario to use three items in one turn for 8 FP. | |||
|- | |||
|Double Dip P{{anchor|Double Dip P}} | |||
|[[File:Doubledipp.gif]] | |||
|3 | |||
|[[Fahr Outpost]] (invisible block in first area), Pit of 100 Trials (Lvl 70) | |||
|Allows Mario's partner to use 2 items in one turn for 4 FP. | |||
|- | |||
|Double Pain{{anchor|Double Pain}} | |||
|[[File:Doublepain.gif]] | |||
|0 | |||
|Charlieton (36 coins) | |||
|Doubles the damage Mario takes. | |||
|- | |||
|Feeling Fine{{anchor|Feeling Fine 2}}{{anchor|Feeling Fine (TTYD)}} | |||
|[[File:Feelingfine.gif]] | |||
|4 | |||
|[[X-Naut Fortress]] (find Cog and use crane) | |||
|Protects Mario from almost all status ailments (not just the [[Poison (status effect)|poisoning]] and [[Dizzy|dizziness]] ailments, as the description states).*** | |||
|- | |||
|Feeling Fine P{{anchor|Feeling Fine P}} | |||
|[[File:Feelingfinep.gif]] | |||
|4 | |||
|X-Naut Fortress (find Cog and use crane) | |||
|Protects Mario's partner from almost all status ailments (not just the poisoning and dizziness ailments, as the description states).*** | |||
|- | |||
|Fire Drive{{anchor|Fire Drive}} | |||
|[[File:Firedrive.gif]] | |||
|3 | |||
|Pit of 100 Trials (Lvl 20), Lovely Howz of Badges (100 coins after Chapter 5), dropped by [[Koopatrol]] and all [[Ember]]s/[[Lava Bubble|Bubbles]] | |||
|Allows Mario to use Fire Drive, a hammer attack that damages and [[burn]]s all ground and low-hovering enemies, for 5 FP. The first enemy hit takes 5 damage, while each subsequent enemy takes 1 less damage. As a fire attack, it will heal fiery enemies. | |||
|- | |||
|First Attack{{anchor|First Attack 2}}{{anchor|First Attack (TTYD)}} | |||
|[[File:Firstattack.gif]] | |||
|1 | |||
|Lovely Howz of Badges (100 coins after Chapter 2) | |||
|If Mario get a "First Strike" on a weak enemy (who no longer gives the player Star Points), he will defeat it without entering a battle. Does not work in the Pit of 100 Trials. | |||
|- | |||
|Flower Finder{{anchor|Flower Finder 2}}{{anchor|Flower Finder (TTYD)}} | |||
|[[File:Flowerfinder.gif]] | |||
|3 | |||
|Dazzle (6 Star Pieces), dropped by [[X-Naut PhD]] | |||
|The player will win more flowers than usual after winning battles. | |||
|- | |||
|Flower Saver{{anchor|Flower Saver 2}}{{anchor|Flower Saver (TTYD)}} | |||
|[[File:Flowersaver.gif]] | |||
|4 | |||
|[[Creepy Steeple]] (use Flurrie to reveal pathway under Boo Statue), Dazzle (10 Star Pieces), dropped by [[Crazee Dayzee]], [[Amazy Dayzee]] | |||
|All abilities cost 1 FP less than they normally would. Does not affect abilities that cost 1 FP. | |||
|- | |||
|Flower Saver P{{anchor|Flower Saver P}} | |||
|[[File:Flowersaverp.gif]] | |||
|4 | |||
|Rogueport Sewers, Dazzle (10 Star Pieces), dropped by [[Crazee Dayzee]], [[Amazy Dayzee]] | |||
|All of Mario's partners' abilities cost 1 FP less than they normally would. Does not affect abilities that cost 1 FP. | |||
|- | |||
|FP Drain{{anchor|FP Drain}} | |||
|[[File:Fpdrain.gif]] | |||
|1 | |||
|Lovely Howz of Badges (100 coins), dropped by [[Flower Fuzzy]], [[Dark Puff]] | |||
|Reduces Mario's attack power by 1, but he regains 1 FP per successful hit. | |||
|- | |||
|FP Plus{{anchor|FP Plus 2}}{{anchor|FP Plus (TTYD)}} | |||
|[[File:Fpplus.gif]] | |||
|3 | |||
|Outside Great Tree, Rogueport Sewers, [[Pianta Parlor]] (100 Piantas after getting Special Card), dropped by [[Poison Pokey]], [[Pale Piranha]], [[Putrid Piranha]], [[X-Naut]] | |||
|Increases Mario's maximum FP by 5 as long as it's equipped. | |||
|- | |||
|Hammer Throw{{anchor|Hammer Throw 2}}{{anchor|Hammer Throw (TTYD)}} | |||
|[[File:Hammerthrow.gif]] | |||
|1 | |||
|[[Twilight Trail]], Pianta Parlor (50 Piantas after getting Gold Card), dropped by [[Hammer Bro]], all [[Swooper]]s | |||
|Allows Mario to use Hammer Throw, a hammer attack that can hit any enemy without approaching, for 2 FP. | |||
|- | |||
|Hammerman{{anchor|Hammerman}} | |||
|[[File:Hammerman.gif]] | |||
|2 | |||
|Charlieton (180 coins), dropped by [[Dark Bristle]], [[Wizzerd]] | |||
|Boosts the power of all Mario's hammer attacks by 1, but disables Mario's ability to jump in battle. | |||
|- | |||
|Happy Flower{{anchor|Happy Flower 2}}{{anchor|Happy Flower (TTYD)}} | |||
|[[File:Happyflower.gif]] | |||
|2 | |||
|Lovely Howz of Badges (150 coins), Dazzle (4 Star Pieces), dropped by [[Koopa Troopa]], [[Paratroopa]], all [[Crazee Dayzee|Dayzees]] | |||
|Slowly and automatically regain FP in battle. | |||
|- | |||
|Happy Heart{{anchor|Happy Heart 2}}{{anchor|Happy Heart (TTYD)}} | |||
|[[File:Happyheart.gif]] | |||
|2 | |||
|Petal Meadows, Dazzle (4 Star Pieces), steal from [[Koopa Troopa]], [[Shady Koopa]], [[Dark Koopa]] | |||
|Slowly and automatically regains Mario's HP in battle. | |||
|- | |||
|Happy Heart P{{anchor|Happy Heart P}} | |||
|[[File:Happyheartp.gif]] | |||
|2 | |||
|Rogueport Sewers, Dazzle (4 star pieces), steal from [[Paratroopa]], [[Shady Paratroopa]] | |||
|Slowly and automatically regains Mario's partner's HP in battle. | |||
|- | |||
|Head Rattle{{anchor|Head Rattle}} | |||
|[[File:Headrattle.gif]] | |||
|1 | |||
|Keelhaul Key, Lovely Howz of Badges (100 coins after Chapter 4), dropped by [[Fuzzy]], [[Ruff Puff]], [[Bob-omb]] | |||
|Allows Mario to use Head Rattle, a hammer attack that [[confusion|confuses]] the target, for 2 FP. | |||
|- | |||
|Heart Finder{{anchor|Heart Finder 2}}{{anchor|Heart Finder (TTYD)}} | |||
|[[File:Heartfinder.gif]] | |||
|3 | |||
|Dazzle (6 Star Pieces), dropped by [[Shady Koopa]], [[Elite X-Naut]] | |||
|The player will win more hearts than usual after winning battles. | |||
|- | |||
|HP Drain{{anchor|HP Drain 2}}{{anchor|HP Drain (TTYD)}} | |||
|[[File:Hpdrain.gif]] | |||
|1 | |||
|Rogueport (use boat panel in harbor), dropped by [[Fuzzy]], [[Green Fuzzy]], [[Swooper]] | |||
|Reduces Mario's attack power by 1, but he regains 1 HP per successful hit. | |||
|- | |||
|HP Drain P{{anchor|HP Drain P}} | |||
|[[File:Hpdrainp.gif]] | |||
|1 | |||
|[[Poshley Heights]] (in Goldbob's house in secret area accessed using Paper mode.), dropped by [[Swooper]], [[Swoopula]] | |||
|Reduces Mario's partner's attack power by 1, but they regain 1 HP per successful hit. | |||
|- | |||
|HP Plus{{anchor|HP Plus 2}}{{anchor|HP Plus (TTYD)}} | |||
|[[File:Hpplus.gif]] | |||
|3 | |||
|Hooktail Castle (use Koops under bridge), Riverside Station (use tube mode to roll under first step outside), Pianta Parlor (100 Piantas after getting Special Card), steal from all [[Gloomba]]s, [[Dark Paratroopa]], [[X-Naut]], dropped by [[Dull Bones]], [[Dry Bones]] | |||
|Increases Mario's maximum HP by 5 as long as it's equipped. | |||
|- | |||
|HP Plus P{{anchor|HP Plus P}} | |||
|[[File:Hpplusp.gif]] | |||
|6 | |||
|Glitzville, Fahr Outpost, Pianta Parlor (200 Piantas after getting Silver Card), steal from all [[Gloomba]]s, [[Dark Paratroopa]], [[Magikoopa]] | |||
|Increases the maximum HP of all Mario's partners by 5 as long as it's equipped. | |||
|- | |||
|Ice Power{{anchor|Ice Power 2}}{{anchor|Ice Power (TTYD)}} | |||
|[[File:Icepower.gif]] | |||
|1 | |||
|Keelhaul Key (use Paper Mode on bridge) | |||
|Allows Mario to safely jump on fire enemies. Also increases Mario's attack and defense versus fire enemies and fire attacks respectively by 1. | |||
|- | |||
|Ice Smash{{anchor|Ice Smash}} | |||
|[[File:Icesmash.gif]] | |||
|1 | |||
|Creepy Steeple (in secret room, use Tube Mode near the opening door), Lovely Howz of Badges (75 coins after Chapter 3), dropped by [[Parabuzzy]], [[Frost Piranha]], [[Ice Puff]], [[Poison Puff]] | |||
|Allows Mario to use Ice Smash, a hammer attack that [[frozen|freezes]] the target, for 2 FP. | |||
|- | |||
|Item Hog{{anchor|Item Hog}} | |||
|[[File:Itemhog.gif]] | |||
|3 | |||
|Dazzle (5 star pieces), dropped by [[Dark Koopatrol]], [[Dull Bones]], [[Dry Bones]] | |||
|Makes it more likely to make items appear after battle. Also increases chances of Ms. Mowz stealing an item from an enemy that has had an item, be it used by them or stolen previously. | |||
|- | |||
|Jumpman{{anchor|Jumpman}} | |||
|[[File:Jumpman.gif]] | |||
|2 | |||
|Charlieton (180 coins), dropped by [[Poison Puff]], [[Wizzerd]] | |||
|Boosts the power of all Mario's jump attacks by 1, but disables Mario's ability to hammer in battle. | |||
|- | |||
|L Emblem{{anchor|L Emblem}} | |||
|[[File:Lemblem.gif]] | |||
|0 | |||
|[[Poshley Sanctum]] (left of Garnet Star, use Spring Jump) | |||
|Changes Mario's clothes into [[Luigi]]'s clothes. If combined with the W Emblem, it will change Mario's clothes to [[Waluigi]]'s clothes. | |||
|- | |||
|Last Stand{{anchor|Last Stand 2}}{{anchor|Last Stand (TTYD)}} | |||
|[[File:Laststand.gif]] | |||
|1 | |||
|Glitzville, Lovely Howz of Badges (50 coins), steal from all [[Hyper Goomba]]s, [[Green Fuzzy]] | |||
|When Mario's HP gets low and he's in Danger, he will only receive half as much damage as normal, rounded up. Equipping more than one divides the damage by the number equipped plus one, rounded up. | |||
|- | |||
|Last Stand P{{anchor|Last Stand P}} | |||
|[[File:Laststandp.gif]] | |||
|1 | |||
|Hooktail Castle, Lovely Howz of Badges (50 coins), steal from all [[Hyper Goomba]]s, [[Flower Fuzzy]] | |||
|When Mario's partner's HP gets low and he's in Danger, they will only receive half as much damage as normal, rounded up. Equipping more than one divides the damage by the number equipped plus one, rounded up. | |||
|- | |||
|Lucky Day{{anchor|Lucky Day 2}}{{anchor|Lucky Day (TTYD)}} | |||
|[[File:Luckyday.gif]] | |||
|7 | |||
|Pit of 100 Trials (Lvl 90), dropped by [[Swampire]], third prize in [[Happy Lucky Lottery]] | |||
|Causes enemies' attacks against Mario to miss more frequently than Pretty Lucky. | |||
|- | |||
|Lucky Start{{anchor|Lucky Start}} | |||
|[[File:Luckystart.gif]] | |||
|4 | |||
|Creepy Steeple (defeat [[Atomic Boo]]) | |||
|Every time a battle begins, Mario will be given a random beneficial status effect for 3 turns: [[dodgy|dodginess]], [[electrified|electrification]], HP recovery (+2 per turn), or FP recovery (+2 per turn). | |||
|- | |||
|Mega Rush{{anchor|Mega Rush 2}}{{anchor|Mega Rush (TTYD)}} | |||
|[[File:Megarush.gif]] | |||
|1 | |||
|Charlieton (60 coins), steal from [[Hammer Bros]], [[Red Magikoopa]] | |||
|When Mario's HP drops to 1 and he's in [[Peril]], his attack power goes up by 5. | |||
|- | |||
|Mega Rush P{{anchor|Mega Rush P}} | |||
|[[File:Megarushp.gif]] | |||
|1 | |||
|Petalburg (use Paper Mode to reach Mayor Kroop's sideyard), steal from [[Hammer Bros]], [[Red Magikoopa]] | |||
|When Mario's partner's HP drops to 1 and they're in [[Peril]], their attack power goes up by 5. | |||
|- | |||
|Money Money{{anchor|Money Money 2}}{{anchor|Money Money (TTYD)}} | |||
|[[File:Moneymoney.gif]] | |||
|5 | |||
|Pianta Parlor (234 Piantas after getting Platinum Card), drop from [[Dark Boo]]s, all [[Bill Blaster]]s | |||
|Mario wins many more coins from battle than he usually does. Can be stacked, but there is a limit as to how many coins can be in the field at once (based on the presence of other items and pickups). | |||
|- | |||
|Multibounce{{anchor|Multibounce 2}}{{anchor|Multibounce (TTYD)}} | |||
|[[File:Multibounce.gif]] | |||
|1 | |||
|[[Shhwonk Fortress]], Pianta Parlor (50 Piantas after getting Silver Card), dropped by [[Paragoomba]], [[Paragloomba]], [[Dark Paratroopa]], [[Parabuzzy]], [[Swoopula]], [[Swampire]] | |||
|Allows Mario to use Multibounce, a jump attack that hits each available enemy consecutively, for 2 FP. | |||
|- | |||
|P-Down, D-Up{{anchor|P-Down, D-Up 2}}{{anchor|P-Down, D-Up (TTYD)}} | |||
|[[File:Pdowndup.gif]] | |||
|2 | |||
|[[Pirate's Grotto]] (behind Black Chest), steal from [[Dark Craw]]s and [[X-Naut PhD]]s | |||
|Mario's attack power goes down by 1, but Mario's defense power goes up by 1.* | |||
|- | |||
|P-Down, D-Up P{{anchor|P-Down, D-Up P}} | |||
|[[File:Pdowndupp.gif]] | |||
|2 | |||
|[[Boggly Woods]] (invisible block in plane panel area), steal from [[Dark Craw]]s and [[X-Naut PhD]]s | |||
|The attack power of Mario's partners goes down by 1, but their defense power goes up by 1.* | |||
|- | |||
|P-Up, D-Down{{anchor|P-Up, D-Down 2}}{{anchor|P-Up, D-Down (TTYD)}} | |||
|[[File:Pupddown.gif]] | |||
|2 | |||
|Riverside Station, steal from [[Dark Koopatrol]]s, [[Elite X-Naut]]s | |||
|Mario's attack power goes up by 1, but Mario's defense power goes down by 1. | |||
|- | |||
|P-Up, D-Down P{{anchor|P-Up, D-Down P}} | |||
|[[File:Pupddownp.gif]] | |||
|2 | |||
|Palace of Shadow, steal from [[Dark Koopatrol]]s, [[Elite X-Naut]]s | |||
|The attack power of Mario's partners goes up by 1, but their defense power goes down by 1. | |||
|- | |||
|Peekaboo{{anchor|Peekaboo 2}}{{anchor|Peekaboo (TTYD)}} | |||
|[[File:Peekaboo.gif]] | |||
|2 | |||
|Dazzle (7 Star Pieces) | |||
|Allows Mario to see enemies' HP without using Goombella's [[Tattle]] ability. It is also capable of showing the HP of some things which cannot be Tattled (such as the HP of a [[Shell Shield]]). | |||
|- | |||
|Piercing Blow{{anchor|Piercing Blow}} | |||
|[[File:Piercingblow.gif]] | |||
|1 | |||
|Lovely Howz of Badges (75 coins), dropped by [[Spiky Parabuzzy]] (but is not stackable!) | |||
|Allows Mario to use Piercing Blow, a hammer attack that ignores enemies' defense, for 2 FP.** | |||
|- | |||
|Pity Flower{{anchor|Pity Flower}} | |||
|[[File:Pityflower.gif]] | |||
|3 | |||
|Pit of 100 Trials (Lvl 40), dropped by [[Piranha Plant]], [[Arantula]] | |||
|When Mario takes damage, he occasionally recovers 1 FP. The probability is approximately 33% and is determined for each hit of an attack. | |||
|- | |||
|Power Bounce{{anchor|Power Bounce 2}}{{anchor|Power Bounce (TTYD)}} | |||
|[[File:Powerbounce.gif]] | |||
|3 | |||
|Hooktail Castle | |||
|Allows Mario to use Power Bounce, a jump attack that continues bouncing on a single enemy until the action command is missed, for 3 FP. The required timing to continue the move becomes stricter as it progresses. | |||
|- | |||
|Power Jump{{anchor|Power Jump 2}}{{anchor|Power Jump (TTYD)}} | |||
|[[File:Powerjump.gif]] | |||
|1 | |||
|Lovely Howz of Badges (50 coins), Pianta Parlor (34 piantas after getting Special Card), dropped by [[Goomba]], [[Gloomba]], [[Buzzy Beetle]], [[Spike Top]] | |||
|Allows Mario to use Power Jump, a powerful one-hit jump attack, for 2 FP. | |||
|- | |||
|Power Plus{{anchor|Power Plus 2}}{{anchor|Power Plus (TTYD)}} | |||
|[[File:Powerplus.gif]] | |||
|6 | |||
|Creepy Steeple (in box in room with parrot), Dazzle (15 star pieces), steal from [[Dark Wizzerd]]s, [[Elite Wizzerd]]s | |||
|Increases Mario's attack power by 1. | |||
|- | |||
|Power Plus P{{anchor|Power Plus P}} | |||
|[[File:Powerplusp.gif]] | |||
|6 | |||
|Glitzville (on top of juice bar in chest), Dazzle (15 star pieces), steal from [[Dark Wizzerd]]s, [[Elite Wizzerd]]s | |||
|Increases Mario's partner's attack power by 1. | |||
|- | |||
|Power Rush{{anchor|Power Rush 2}}{{anchor|Power Rush (TTYD)}} | |||
|[[File:Powerrush.gif]] | |||
|1 | |||
|Lovely Howz of Badges (50 coins after Chapter 2), Pianta Parlor (34 Piantas after getting Gold Card), steal from [[Paratroopa]], [[Shady Koopa]] | |||
|When Mario's HP is low, and he's in Danger, his attack power will go up by 2. A popular strategy involving this badge involves buying and equipping a very large amount of them (e.g. more than 20) and using [[Chet Rippo]] to decrease Mario's maximum HP to 5, therefore giving him a permanent attack boost of huge proportions. Wearing 50 of this badge at once will cap Mario's attack power at 99, allowing him to defeat any boss in one turn. | |||
|- | |||
|Power Rush P{{anchor|Power Rush P}} | |||
|[[File:Powerrushp.gif]] | |||
|1 | |||
|Lovely Howz of Badges (50 coins after Chapter 3) Pianta Parlor (34 Piantas after getting Gold Card), steal from [[Koopa Troopa]], [[Shady Paratroopa]] | |||
|When Mario's partner's HP is low, and they're in Danger, their attack power will go up by 2. | |||
|- | |||
|Power Smash{{anchor|Power Smash 2}}{{anchor|Power Smash (TTYD)}} | |||
|[[File:Powersmash.gif]] | |||
|1 | |||
|Given by Professor Frankly, Pianta Parlor (34 piantas after getting Silver Card), dropped by [[Buzzy Beetle]], [[Spike Top]], all [[Spinia]]s | |||
|Allows Mario to use Power Smash, a powerful hammer attack, for 2 FP. | |||
|- | |||
|Pretty Lucky{{anchor|Pretty Lucky 2}}{{anchor|Pretty Lucky (TTYD)}} | |||
|[[File:Prettylucky.gif]] | |||
|2 | |||
|Rogueport Sewers (hidden block against south wall opposite Puni hole), Dazzle (3 Star Pieces), steal from all [[Spinia]]s, all [[Bandits]] | |||
|Enemies will occasionally miss Mario when it's equipped. | |||
|- | |||
|Pretty Lucky P{{anchor|Pretty Lucky P}} | |||
|[[File:Prettyluckyp.gif]] | |||
|2 | |||
|Lovely Howz of Badges (150 coins after Chapter 2), steal from all [[Spinia]]s, all [[Bandits]] | |||
|Enemies will occasionally miss Mario's Partner when it's equipped. | |||
|- | |||
|Quake Hammer{{anchor|Quake Hammer 2}}{{anchor|Quake Hammer (TTYD)}} | |||
|[[File:Quakehammer.gif]] | |||
|2 | |||
|Boggly Woods, Pianta Parlor (67 piantas after getting Platinum Card, dropped by [[Parabuzzy]], [[Spiky Parabuzzy]], [[Cleft]], [[Moon Cleft]] | |||
|Allows Mario to use Quake Hammer, a hammer attack that deals 2 damage to all grounded and ceiling enemies, for 3 FP. | |||
|- | |||
|Quick Change{{anchor|Quick Change 2}}{{anchor|Quick Change (TTYD)}} | |||
|[[File:Quickchange.gif]] | |||
|7 | |||
|Dazzle (8 Star Pieces) | |||
|Allows Mario or his parner to switch partners in the midst of battle without using up a turn. | |||
|- | |||
|Refund{{anchor|Refund 2}}{{anchor|Refund (TTYD)}} | |||
|[[File:Refund.gif]] | |||
|1 | |||
|Pianta Parlor (34 Piantas), dropped by all [[Bandits]] | |||
|If the player uses an item in battle, Mario will be given some coins back. 75% of standard sale price with the first badge, and an extra 5% with each subsequent badge equipped. | |||
|- | |||
|Return Postage{{anchor|Return Postage}} | |||
|[[File:Returnpostage.gif]] | |||
|7 | |||
|Pit of 100 Trials (Lvl 100, obtained by defeating [[Bonetail]]) | |||
|Permanently gives Mario the counterattack status, forcing contact attackers to take 1/2 the damage they do to Mario (rounded down). | |||
|- | |||
|Shrink Stomp{{anchor|Shrink Stomp 2}}{{anchor|Shrink Stomp (TTYD)}} | |||
|[[File:Shrinkstomp.gif]] | |||
|1 | |||
|Lovely Howz of Badges, (75 coins after Chapter 3), Great Tree, dropped by [[Buzzy Beetle]], [[Spike Top]], [[X-Naut]] | |||
|Allows Mario to use Shrink Stomp, a jump attack that can [[Tiny (status effect)|shrink]] the enemy, for 2 FP. | |||
|- | |||
|Simplifier{{anchor|Simplifier}} | |||
|[[File:Simplifier.gif]] | |||
|1 | |||
|Lovely Howz of Badges (50 coins, one available at start, one available after Chapter 6) | |||
|Makes action commands easier, but reduces the star power gained from them. Also loosens the timing required to [[guard]] or [[superguard]]. Downgrades the rank of each successful command (e.g. a "Great" becomes a "Good") once per each badge equipped; "Nice"s become smaller in size. | |||
|- | |||
|Sleepy Stomp{{anchor|Sleepy Stomp}} | |||
|[[File:Sleepystomp.gif]] | |||
|1 | |||
|Lovely Howz of Badges (75 coins after Chapter 1), Pit of 100 Trials (Lvl 10), dropped by [[Fuzzy]], [[Dark Puff]], [[Boo]] | |||
|Allows Mario to use Sleepy Stomp, a jump attack that can put the enemy to [[sleep]], for 2 FP. | |||
|- | |||
|Slow Go{{anchor|Slow Go 2}}{{anchor|Slow Go (TTYD)}} | |||
|[[File:Slowgo.gif]] | |||
|0 | |||
|Charlieton (12 coins) | |||
|Prevents Mario from moving quickly. | |||
|- | |||
|Soft Stomp{{anchor|Soft Stomp}} | |||
|[[File:Softstomp.gif]] | |||
|1 | |||
|Rogueport Sewers, Lovely Howz of Badges (75 coins after Chapter 4), dropped by [[Spiky Goomba]], [[Spiky Gloomba]], [[Ice Puff]] | |||
|Allows Mario to use Soft Stomp, a jump attack that reduces the enemy's defense by 3, for 2 FP. | |||
|- | |||
|Spike Shield{{anchor|Spike Shield 2}}{{anchor|Spike Shield (TTYD)}} | |||
|[[File:Spikeshield.gif]] | |||
|3 | |||
|Rogueport Sewers (need [[Vivian]] to hide when spikes jump out in the room) | |||
|Allows Mario to safely jump on spiky enemies without getting hurt. This also allows him to hammer [[Bristle]]s. | |||
|- | |||
|Super Appeal{{anchor|Super Appeal}} | |||
|[[File:Superappeal.gif]] | |||
|1 | |||
|Lovely Howz of Badges (50 coins), Pianta Parlor (34 Piantas), dropped by all [[Lakitu]]s, [[Magikoopa]], all [[Boo]]s | |||
|Gets more star power from the audience when Mario appeals. | |||
|- | |||
|Super Appeal P{{anchor|Super Appeal P}} | |||
|[[File:Superappealp.gif]] | |||
|1 | |||
|Lovely Howz of Badges (50 coins after Chapter 5), Flurrie's bedroom, dropped by all [[Lakitu]]s, [[Magikoopa]], all [[Boo]]s | |||
|Gets more star power from the audience when Mario's partner appeals. | |||
|- | |||
|Timing Tutor{{anchor|Timing Tutor}} | |||
|[[File:Timingtutor.gif]] | |||
|1 | |||
|Charlieton (120 coins) | |||
|Teaches the timing for [[Stylish Move]]s. An exclamation mark will appear over the character's head when the player should press {{button|gcn|A}}. | |||
|- | |||
|Tornado Jump{{anchor|Tornado Jump}} | |||
|[[File:Tornadojump.gif]] | |||
|2 | |||
|Creepy Steeple, Pianta Parlor (67 Piantas after getting Gold Card), dropped by all [[Lakitu]]s, [[Ruff Puff]] | |||
|Allows Mario to use Tornado Jump, a jump attack that jumps on one enemy and then damages all midair enemies, for 3 FP. | |||
|- | |||
|Unsimplifier{{anchor|Unsimplifier}} | |||
|[[File:Unsimplifier.gif]] | |||
|1 | |||
|Lovely Howz of Badges (50 coins, one available at start, one available after Chapter 6) | |||
|Makes action commands harder, but increases the star power gained from them. Also restricts the timing required to [[guard]] or [[superguard]]. Upgrades the rank of each successful command (e.g. a "Great" becomes a "Wonderful") once per each badge equipped. | |||
|- | |||
|W Emblem{{anchor|W Emblem}} | |||
|[[File:Wemblem.gif]] | |||
|0 | |||
|Charlieton (360 coins) | |||
|Changes Mario's clothes into Wario's clothes. If combined with the L emblem, it will change Mario's clothes to Waluigi's clothes. | |||
|- | |||
|Zap Tap{{anchor|Zap Tap 2}}{{anchor|Zap Tap (TTYD)}} | |||
|[[File:Zaptap.gif]] | |||
|3 | |||
|Pit of 100 Trials (Lvl 30) | |||
|Electrifies Mario, causing most enemies to take 1 damage when they physically touch him. Prevents HP-leeching attacks as well as allowing Mario to safely jump on electrified enemies without getting hurt. Bandits cannot swipe Mario's belongings if Mario wears this badge. | |||
|} | |||
<nowiki>*</nowiki>The effect of P-Down D-Up and P-Down D-Up P is capable of reducing the damage of [[piercing attack]]s, whereas even Defend Plus can't protect against such an attack. | |||
<nowiki>**</nowiki>Like other piercing attacks, [[Iron Cleft]]s are immune to this. | |||
<nowiki>***</nowiki>There is a common misconception that the Feeling Fine badges have an effect on [[Poison Mushroom#Paper Mario: The Thousand-Year Door|Poison Shroom]]s. In reality, all they do is stop the user from being [[Poison (status effect)|poison]]ed. There is a slight chance that the user will not be poisoned or lose half [[Heart Point|HP]], but instead will be fully healed. This is simply a random occurrence; wearing these badges makes no difference. This has been proven by extensive testing. | |||
<nowiki>****</nowiki>All badges that can be stolen from an enemy can also be dropped after battle; the reverse is not true. | |||
=====Unused Badges of ''Paper Mario: The Thousand-Year Door''===== | |||
{{main|List of Paper_Mario: The Thousand-Year Door beta elements#Unused Badges}} | |||
=== [[Mario & Luigi (series)|''Mario & Luigi'' series]] Badges=== | |||
====''Mario & Luigi: Superstar Saga''==== | |||
'''''Key:''''' | |||
'''<sup>1</sup>''' Increases counterattack power.<br> | |||
'''<sup>2</sup>''' Increases POW in battle.<br> | |||
'' | '''<sup>3</sup>''' Recover 2 BP every turn.<br> | ||
'''<sup>4</sup>''' Enemies will drop items more often.<br> | |||
'''<sup>5</sup>''' Recover HP equal to 1/10 damage dealt with Hand attacks.<br> | |||
'''<sup>6</sup>''' Increases frequency of Lucky hits.<br> | |||
'''<sup>7</sup>''' Recover HP equal to 1/10 damage dealt with Jump attacks.<br> | |||
'''<sup>8</sup>''' The more Mushrooms in your possession, the more damage your attacks will do.<br> | |||
'''<sup>9</sup>''' Recover HP equal to 1/10 damage dealt with Hammer attacks.<br> | |||
'''<sup>10</sup>''' Inflict twice as much damage on Spiny enemies with Jump attacks.<br> | |||
=== | |||
==== | {|style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;" border="1" cellpadding="1" cellspacing="1" | ||
{{ | |-style="background: #ABC;" | ||
| | !width="8%"|Badge | ||
| | !width="20%"|Location/How to Obtain | ||
}} | !width="4%"|Buy Price | ||
{{ | !width="10%"|Effect | ||
| | !width="23%"|Description | ||
| | !width="12%"|Special Effect | ||
| | |- | ||
| | |Bean Badge{{anchor|Bean Badge}} | ||
| | |Received after defeating Queen Bean | ||
| | |0 | ||
| | |POW +8<br>BROS +6 | ||
}} | |Increases POW and BROS. Points. | ||
{{ | |None | ||
{{ | |- | ||
|Bean B. Badge{{anchor|Bean B. Badge}} | |||
{{br| | |Beanbean Castle Town | ||
|78 | |||
|POW +10<br>BROS +6 | |||
|The most popular Badge in the kingdom. | |||
|None | |||
|- | |||
|Beauty Badge{{anchor|Beauty Badge}} | |||
|Beanbean Castle Town | |||
|200 | |||
|POW +28 | |||
|A sparkling, beautiful Badge. | |||
|None | |||
|- | |||
|Bowser Fang{{anchor|Bowser Fang}} | |||
|Drop: Roy | |||
|0 | |||
|BROS +50 | |||
|Releases Bowser-like counterattacks. | |||
|Power-D<sup>1</sup> | |||
|- | |||
|Bowser Fist{{anchor|Bowser Fist}} | |||
|Drop: Morton | |||
|0 | |||
|POW +10 | |||
|Releases powerful, Bowser-like attacks. | |||
|POW-Up<sup>2</sup> | |||
|- | |||
|Brilliant Badge{{anchor|Brilliant Badge}} | |||
|Beanbean Castle Town | |||
|350 | |||
|POW +45 | |||
|A shiny Badge dug up behind the shop. | |||
|None | |||
|- | |||
|Bros. Badge{{anchor|Bros. Badge}} | |||
|Beanbean Castle Town | |||
|150 | |||
|POW +25<br>BROS +8 | |||
|Owner's choice! Raises Bros. Points! | |||
|None | |||
|- | |||
|Bros. Life{{anchor|Bros. Life}} | |||
|Available with cheat devices only. | |||
|0 | |||
|POW +22 | |||
|A Badge for true Bros.! | |||
|Auto BP-Recover<sup>3</sup> | |||
|- | |||
|Bros. Respect{{anchor|Bros. Respect}} | |||
|Available with cheat devices only. | |||
|0 | |||
|POW +72 | |||
|A Badge made for Bros. attacks. | |||
|Auto BP-Recover<sup>3</sup> | |||
|- | |||
|Bros. Rock{{anchor|Bros. Rock}} | |||
|Beanstones Subquest | |||
|0 | |||
|POW +20<br>BROS + 20 | |||
|Hugely boosts POW and BROS. points. | |||
|None | |||
|- | |||
|Castle Badge{{anchor|Castle Badge}} | |||
|Beanbean Castle Town | |||
|75 | |||
|POW +10 | |||
|A Badge for tourists. | |||
|None | |||
|- | |||
|Charity Badge{{anchor|Charity Badge}} | |||
|Beanbean Castle Town | |||
|140 | |||
|POW +15 | |||
|Manager's special! What a bargain! | |||
|None | |||
|- | |||
|Chuckola Badge{{anchor|Chuckola Badge}} | |||
|Drop: Gold Beanie | |||
|0 | |||
|POW +28 | |||
|Designed to look like a Chuckola Fruit. | |||
|None | |||
|- | |||
|Counter Badge{{anchor|Counter Badge}} | |||
|Beanbean Castle Town | |||
|140 | |||
|POW +8 | |||
|Increases counterattack damage. | |||
|Power-D<sup>1</sup> | |||
|- | |||
|General Badge{{anchor|General Badge}} | |||
|Beanbean Castle Town | |||
|350 | |||
|POW +40<br>BROS +15 | |||
|Significantly increases Brothers Points. | |||
|None | |||
|- | |||
|Grab Badge{{anchor|Grab Badge}} | |||
|Little Fungitown | |||
|400 | |||
|POW +45 | |||
|Make monsters drop more items. | |||
|Item Grab<sup>4</sup> | |||
|- | |||
|Hand Aura{{anchor|Hand Aura}} | |||
|Drop: Starkiss | |||
|0 | |||
|POW +20 | |||
|Thunderhand's and Firebrand's might! | |||
|HP-Recover Hand<sup>5</sup> | |||
|- | |||
|High-End Badge{{anchor|High-End Badge}} | |||
|Bonus Dungeon | |||
|0 | |||
|BROS +12 | |||
|Auto-boosts Power once during battle. | |||
|POW-Up<sup>2</sup> | |||
|- | |||
|Lucky Bros.{{anchor|Lucky Bros.}} | |||
|Drop: Trunkle | |||
|0 | |||
|POW +26 | |||
|Increases frequency of Lucky hits. | |||
|Lucky Attack<sup>6</sup> | |||
|- | |||
|Lucky Ribbon{{anchor|Lucky Ribbon}} | |||
|Drop: Hermie III | |||
|0 | |||
|BROS +22 | |||
|Increases frequency of Lucky hits. | |||
|Lucky Attack<sup>6</sup> | |||
|- | |||
|Mari-Lui Badge{{anchor|Mari-Lui Badge}} | |||
|Little Fungitown | |||
|180 | |||
|POW +20 | |||
|A must-have for all Bros. fans! | |||
|Auto-BP Recover <sup>3</sup> | |||
|- | |||
|Miracle Badge{{anchor|Miracle Badge}} | |||
|Beanbean Castle Town | |||
|120 | |||
|POW +22 | |||
|Recovers HP with solo Jump attacks! | |||
|HP-Recover Jump<sup>7</sup> | |||
|- | |||
|Muscle Badge{{anchor|Muscle Badge}} | |||
|Little Fungitown | |||
|220 | |||
|POW +25 | |||
|Increases counterattack power. | |||
|Power-D<sup>1</sup> | |||
|- | |||
|Mush Badge{{anchor|Mush Badge}} | |||
|Little Fungitown | |||
|160 | |||
|POW +20 | |||
|More Mushrooms mean more damage! | |||
|Shroom Force<sup>8</sup> | |||
|- | |||
|Mush Badge A{{anchor|Mush Badge A}} | |||
|Little Fungitown | |||
|300 | |||
|POW +40 | |||
|More Mushrooms mean more damage! | |||
|Shroom Force<sup>8</sup> | |||
|- | |||
|Mush Badge AA{{anchor|Mush Badge AA}} | |||
|Little Fungitown | |||
|480 | |||
|POW +45 | |||
|A must-have for Mushroom fanatics! | |||
|Shroom Force<sup>8</sup> | |||
|- | |||
|Oh-Pah Badge{{anchor|Oh-Pah Badge}} | |||
|Beanbean Castle Town | |||
|280 | |||
|POW +35 | |||
|A mystic Badge from Guffawha Ruins. | |||
|Power-D<sup>1</sup> | |||
|- | |||
|Oho Jee Symbol{{anchor|Oho Jee Symbol}} | |||
|Drop: Oho Jee | |||
|0 | |||
|POW +28 | |||
|Recovers HP with solo hand attacks! | |||
|HP-Recover Hand<sup>5</sup> | |||
|- | |||
|Ohoracle Badge{{anchor|Ohoracle Badge}} | |||
|Beanbean Castle Town | |||
|130 | |||
|POW +22 | |||
|Recovers HP with solo hand attacks! | |||
|HP-Recover Hand<sup>5</sup> | |||
|- | |||
|Pea Badge{{anchor|Pea Badge}} | |||
|Beanbean Castle Town | |||
|80 | |||
|POW +12<br>BROS +2 | |||
|Recommended for beginners. | |||
|None | |||
|- | |||
|Piranha Swing{{anchor|Piranha Swing}} | |||
|Drop: Piranha Bean | |||
|0 | |||
|POW +25 | |||
|Recovers HP with solo hammer attacks! | |||
|HP-Recover Hammer<sup>9</sup> | |||
|- | |||
|Power Badge{{anchor|Power Badge}} | |||
|Beanbean Castle Town | |||
|160 | |||
|POW +20 | |||
|Unleashes counterattacks on monsters. | |||
|Power-D<sup>1</sup> | |||
|- | |||
|Salvage Badge{{anchor|Salvage Badge}} | |||
|Beanbean Castle Town | |||
|320 | |||
|POW +40 | |||
|Attracts monsters that have items. | |||
|Item Grab<sup>4</sup> | |||
|- | |||
|Sarge Badge{{anchor|Sarge Badge}} | |||
|Beanbean Castle Town | |||
|300 | |||
|POW +15 | |||
|Briefly boosts Power points. | |||
|POW-Up<sup>2</sup> | |||
|- | |||
|School Emblem{{anchor|School Emblem}} | |||
|Drop: Mecha-Chomp | |||
|0 | |||
|POW +18 | |||
|A symbol of the Hooniversity. | |||
|None | |||
|- | |||
|Sledge Heart{{anchor|Sledge Heart}} | |||
|Drop: Jojora's Friend | |||
|0 | |||
|POW +25 | |||
|Recovers HP with solo hammer attacks! | |||
|HP-Recover Hammer<sup>9</sup> | |||
|- | |||
|Soulful Bros.{{anchor|Soulful Bros.}} | |||
|Spangle Subquest | |||
|0 | |||
|BROS +40 | |||
|Augments Bros. Attacks. | |||
|Auto-BP Recover<sup>3</sup> | |||
|- | |||
|Spike Badge{{anchor|Spike Badge}} | |||
|Drop: Gold Beanie | |||
|0 | |||
|POW +8 | |||
|Jump for 2x damage on spiked creatures. | |||
|Spiny-Killer Jump<sup>10</sup> | |||
|- | |||
|Spiny Badge A{{anchor|Spiny Badge A}} | |||
|Drop: Mom Piranha | |||
|0 | |||
|POW +22 | |||
|Does double damage to spiny creatures! | |||
|Spiny-Killer Jump<sup>10</sup> | |||
|- | |||
|Spiny Badge AA{{anchor|Spiny Badge AA}} | |||
|Little Fungitown | |||
|280 | |||
|POW +50 | |||
|Immensely damages spiny creatures. | |||
|Spiny-Killer Jump<sup>10</sup> | |||
|- | |||
|Steady Badge{{anchor|Steady Badge}} | |||
|Drop: Yellow Virus | |||
|0 | |||
|POW +25<br>BROS +12 | |||
|A Badge given to Hooniversity graduates. | |||
|None | |||
|- | |||
|Tank Badge{{anchor|Tank Badge}} | |||
|Beanbean Castle Town | |||
|400 | |||
|POW +45 | |||
|Sturdy gear worn by Beanbean soldiers. | |||
|HP-Recover Jump<sup>7</sup> | |||
|- | |||
|Wonder Badge{{anchor|Wonder Badge}} | |||
|Beanbean Castle Town | |||
|140 | |||
|POW +22 | |||
|Increases frequency of Lucky hits. | |||
|Lucky Attack<sup>6</sup> | |||
|} | |||
====''Mario & Luigi: Partners in Time''==== | ====''Mario & Luigi: Partners in Time''==== | ||
Note: If the Location is "Fawful's Bean 'N Badge", the price is in number of beans. | |||
===='' | {|style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;" border="1" cellpadding="1" cellspacing="1" | ||
|-style="background: #ABC;" | |||
!width="15%"|Badge | |||
!width="30%"|Location | |||
!width="15%"|Buy Price | |||
!width="45%"|Effect | |||
|- | |||
|1-Chance Badge{{anchor|1-Chance Badge}} | |||
|Fawful's Bean 'n' Badge | |||
|10 (beans) | |||
|Greatly increases power of the first attack used in battle. | |||
|- | |||
|Big-DEF Badge{{anchor|Big-DEF Badge}} | |||
|Peach's Castle | |||
|400 | |||
|Getting a "Great" when using a Bros. Item temporarily adds defense. | |||
|- | |||
|Big-POW Badge{{anchor|Big-POW Badge}} | |||
|Peach's Castle | |||
|450 | |||
|Getting a "Great" when using a Bros. Item temporarily adds attack power. | |||
|- | |||
|Cash-Back Badge{{anchor|Cash-Back Badge}} | |||
|Peach's Castle | |||
|800 | |||
|Using items in battle yields coins equal to half the price of items used. | |||
|- | |||
|Coin Badge{{anchor|Coin Badge}} | |||
|Peach's Castle | |||
|300 | |||
|Gain double coins when using Bros. Items to defeat enemies. | |||
|- | |||
|Coin Badge A{{anchor|Coin Badge A}} | |||
|Fawful's Bean 'n' Badge | |||
|50 (beans) | |||
|Gain triple coins when using Bros. Items to defeat enemies. | |||
|- | |||
|Counter Badge{{anchor|Counter Badge 2}} | |||
|Peach's Castle | |||
|700 | |||
|Increases counterattack power. | |||
|- | |||
|Cure Badge{{anchor|Cure Badge}} | |||
|Peach's Castle | |||
|500 | |||
|Recovers 5 HP every turn. | |||
|- | |||
|Cure Badge A{{anchor|Cure Badge A}} | |||
|Peach's Castle | |||
|700 | |||
|Recovers 10 HP every turn. | |||
|- | |||
|DEF-Peak Badge{{anchor|DEF-Peak Badge}} | |||
|Gritzy Caves | |||
|700 | |||
|Increase defense in battle for three turns. After that, wearer faints. | |||
|- | |||
|Dire-Free Badge{{anchor|Dire-Free Badge}} | |||
|Gritzy Caves | |||
|500 | |||
|Allows the wearer to use an infinite amount of Bros. Items when his HP is less than 1/4. | |||
|- | |||
|Dire-POW Badge{{anchor|Dire-POW Badge}} | |||
|Gritzy Caves | |||
|600 | |||
|Attack power grows when the wearer's HP is less than 1/4. | |||
|- | |||
|Drain Badge{{anchor|Drain Badge}} | |||
|Peach's Castle,<br>Yoob's Belly | |||
|600<br>(Peach's Castle) | |||
|Gain HP equal to number of times wearer damages enemy. | |||
|- | |||
|Drain Badge A{{anchor|Drain Badge A}} | |||
|Peach's Castle,<br>Shroob Mother Ship | |||
|800<br>(Peach's Castle) | |||
|Gain HP equal to twice the number of times wearer damages enemy. | |||
|- | |||
|Dynamic Badge{{anchor|Dynamic Badge}} | |||
|Thwomp Caverns | |||
|N/A | |||
|Increases Bros. Item power, but use two items per attack. | |||
|- | |||
|Dynamic Badge A{{anchor|Dynamic Badge A}} | |||
|Toad Town | |||
|N/A | |||
|Greatly increases Bros. Item power, but use four items per attack. | |||
|- | |||
|Easy Badge{{anchor|Easy Badge}} | |||
|Peach's Castle | |||
|100 | |||
|Simplify attack item commands. | |||
|- | |||
|EXP Badge{{anchor|EXP Badge}} | |||
|Peach's Castle | |||
|350 | |||
|Gain 20% more experience when using Bros. Items to defeat enemies. | |||
|- | |||
|EXP Badge A{{anchor|EXP Badge A}} | |||
|Fawful's Bean 'n' Badge | |||
|70 (beans) | |||
|Gain 40% more experience when using Bros. Items to defeat enemies. | |||
|- | |||
|Hit-Free Badge{{anchor|Hit-Free Badge}} | |||
|Star Shrine,<br>Drop:Elder Shrooboid | |||
|N/A | |||
|Allows the wearer to use an infinite amount of Bros. Items. until he takes damage. | |||
|- | |||
|Hit-POW Badge{{anchor|Hit-POW Badge}} | |||
|Koopaseum | |||
|N/A | |||
|Increases power in battle until the wearer takes damage. | |||
|- | |||
|Item-Fan Badge{{anchor|Item-Fan Badge}} | |||
|Peach's Castle | |||
|N/A | |||
|Increases Bros. Item power, but decreases Jump and Hammer power. | |||
|- | |||
|Lucky Badge{{anchor|Lucky Badge}} | |||
|Peach's Castle<br>Thwomp Caverns | |||
|700<br>(Peach's Castle) | |||
|Increases frequency of Lucky hits. | |||
|- | |||
|Lucky Badge A{{anchor|Lucky Badge A}} | |||
|Shroob Castle | |||
|N/A | |||
|Greatly increases frequency of Lucky hits. | |||
|- | |||
|Pep Badge{{anchor|Pep Badge}} | |||
|Peach's Castle | |||
|100 | |||
|Protects the wearer from all negative status ailments. | |||
|- | |||
|POW-Peak Badge{{anchor|POW-Peak Badge}} | |||
|Gritzy Caves | |||
|800 | |||
|Increases power in battle for three turns. Afer that, wearer faints. | |||
|- | |||
|Pummel Badge{{anchor|Pummel Badge}} | |||
|Fawful's Bean 'n' Badge | |||
|20 (beans) | |||
|When using a Hammer to deliver a First Strike, possibly defeats the enemy. | |||
|- | |||
|Risk Badge{{anchor|Risk Badge}} | |||
|Toad Town | |||
|700 | |||
|The fewer Mushrooms in the wearer's possession, the more damage his attacks will do. | |||
|- | |||
|Rough Badge{{anchor|Rough Badge}} | |||
|Fawful's Bean 'n' Badge | |||
|40 (beans) | |||
|Greatly increase all damage given and received. | |||
|- | |||
|Safety Badge{{anchor|Safety Badge}} | |||
|Toad Town | |||
|800 | |||
|Greatly decrease all damage given and received. | |||
|- | |||
|Salvage Badge{{anchor|Salvage Badge 2}} | |||
|Professor E. Gadd,<br>Peach's Castle | |||
|140<br>(Peach's Castle) | |||
|If an item is used in battle, gives a chance of getting the item back after battle. | |||
|- | |||
|Salvage Badge A{{anchor|Salvage Badge A}} | |||
|Toad Town | |||
|600 | |||
|If an item is used in battle, gives a better chance of getting the item back after battle. | |||
|- | |||
|Shroom Badge{{anchor|Shroom Badge}} | |||
|Peach's Castle, Yoshi's Island | |||
|400<br>(Peach's Castle) | |||
|Gain 1.5x the amount of HP from Mushrooms used in battle. | |||
|- | |||
|Shroom Badge A{{anchor|Shroom Badge A}} | |||
|Peach's Castle, Star Shrine | |||
|600<br>(Peach's Castle) | |||
|Gain twice the amount of HP from Mushrooms used in battle. | |||
|- | |||
|Simple Badge{{anchor|Simple Badge}} | |||
|Thwomp Caverns, Drop:Smash Egg | |||
|Collecting 50 gems in the minigame of a Thwomp | |||
|The lower the wearer's stock of Bros. Items, the more powerful those items will be. | |||
|- | |||
|Stomp Badge{{anchor|Stomp Badge}} | |||
|Fawful's Bean 'n' Badge | |||
|30 (beans) | |||
|When jumping on an enemy as a First Strike, increases damage done. | |||
|- | |||
|Training Badge{{anchor|Training Badge}} | |||
|Peach's Castle | |||
|80 | |||
|Allows the wearer to use an infinite amount of Bros. Items. at the cost of a lot of power. | |||
|- | |||
|Treasure Badge{{anchor|Treasure Badge}} | |||
|Fawful's Bean 'n' Badge | |||
|60 (beans) | |||
|Receive items when using Bros. Items to defeat enemies. | |||
|- | |||
|Ulti-Free Badge{{anchor|Ulti-Free Badge}} | |||
|Fawful's Bean 'n' Badge | |||
|90 (beans) | |||
|Allows the wearer to use an infinite amount of Bros. Items. | |||
|- | |||
|Wallet Badge{{anchor|Wallet Badge}} | |||
|Peach's Castle<br>Toadwood Forest | |||
|200<br>(Peach's Castle) | |||
|Drop very few coins when fleeing from battle. | |||
|} | |||
====''Mario & Luigi: Bowser's Inside Story''==== | |||
===== | Left side of the badge (Luigi's badge) decides how good the action command must be to fill the bar, and how big the effect will be. Right side (Mario's badge) decides what the effect will be. | ||
{|style="width:100%" | |||
=====Badges===== | |||
{| style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse; font-family:Arial;" border="1" cellpadding="1" cellspacing="1" | |||
|-style="background: #ABC;" | |||
!width="5%"|Name of Badge | !width="5%"|Name of Badge | ||
!width="1%"|Icon | !width="1%"|Icon | ||
!width="3%"|Price (coins) | !width="3%"|Price (coins) | ||
!width="20%"| | !width="20%"|Found In | ||
!width="20%"|Effect | !width="20%"|Effect | ||
|- | |- | ||
Line 125: | Line 1,599: | ||
|[[File:ExcellentBadge2.png]] | |[[File:ExcellentBadge2.png]] | ||
|N/A | |N/A | ||
|Obtained after Mario and Luigi become | |Obtained after Mario and Luigi become Rainbow-Ranked (Level 40) | ||
|Mario or Luigi must achieve at least an "excellent" rating to fill the meter. If the attacker gets lower than that, his side of the bar empties. If an excellent is not possible at the time, the meter | |Mario or Luigi must achieve at least an "excellent" rating to fill the meter. If the attacker gets lower than that, his side of the bar empties. If an excellent is not possible at the time, the meter will not break. | ||
|} | |} | ||
{|style="text-align:center;width:100%" | =====Combined Effects===== | ||
{| style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse; font-family:Arial;" border="1" cellpadding="1" cellspacing="1" | |||
|-style="background: #ABC;" | |||
| | |||
!width="25%"|[[File:MushroomBadge.png]] | !width="25%"|[[File:MushroomBadge.png]] | ||
!width="25%"|[[File:PowerFuryBadge.png]] | !width="25%"|[[File:PowerFuryBadge.png]] | ||
Line 160: | Line 1,636: | ||
|Recover all SP | |Recover all SP | ||
|} | |} | ||
{{br}} | |||
== | ==Names in Other Languages== | ||
{ | {{foreignname | ||
|Spa=Insignia<br>Medalla (''Mario & Luigi'') | |||
|SpaM=Badge<br>Badge | |||
|Fra=Badge | |||
|FraM=- | |||
|Dut=Badge | |||
|DutM=- | |||
| | |||
| | |||
|Dut=Badge | |||
| | |||
|Ger=Orden | |Ger=Orden | ||
|GerM=Medal | |GerM=Medal | ||
|Ita | |Ita=Spilla (''Mario & Luigi: Bowser's Inside Story'')<br>Tessera (other RPGs) | ||
|ItaM=Brooch<br>Card}} | |||
{{BoxTop}} | |||
{{PM}} | |||
{{ML:SS}} | |||
{{PM2}} | |||
|ItaM= | {{PiT}} | ||
}} | |||
{{PM | |||
{{ | |||
{{ | |||
{{ | |||
{{SPM}} | {{SPM}} | ||
{{ | {{SSB}} | ||
{{ | {{ML:BIS}} | ||
[[Category:Items]] | |||
[[Category: | [[Category:Tools/Equipment]] | ||
[[Category:Equipment | [[Category:Paper Mario Items]] | ||
[[Category:Paper Mario: The Thousand-Year Door Items]] | |||
[[Category:Super Smash Bros. Stickers]] | |||
[[Category:Paper Mario | |||
[[Category:Paper Mario: The Thousand-Year Door | |||
[[ | |||