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|before=[[Way Cool|<<]]
|before=[[Way Cool|<<]]
|after=[[Groovy|>>]]
|after=[[Groovy|>>]]
|track=[[Ground Theme (Super Mario World)|Ground Theme]]
|sample=[[File:Overworld Theme Super Mario World.oga]]
}}
}}
'''Awesome''' is the fourth [[level]] of the [[Special Zone]] in ''[[Super Mario World]]''. This level takes place in a wintery land. The ground is covered in slippery [[ice]], making it difficult to control [[Mario]] or [[Luigi]]. This is the only aboveground course in the game to feature a snow theme, and its tileset is likely the basis of the snow theme in ''[[Super Mario Maker 2]]''.
'''Awesome''' is the fourth [[level]] of the [[Special Zone]] in ''[[Super Mario World]]''. This level takes place in a wintery land. The ground is covered in slippery ice, making it difficult to control [[Mario]] or [[Luigi]].
==Layout==
==Layout==
Awesome consists of one long screen that the player has 300 seconds on the [[Time Limit|timer]] to traverse. This level contains five [[Dragon Coin]]s and only one exit.
Awesome consists of one long screen that the player has 300 seconds on the [[Time Limit|timer]] to traverse. This level contains five [[Dragon Coin]]s and only one exit.
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This part of the level is a series of small hollows and frozen areas, where numerous unshelled Koopas keep kicking their shells at Mario. There are also several [[Rex]]es and [[Koopa Paratroopa]]s throughout the level. Near the end of this part, the player will encounter a [[P Switch|Switch Block]] which will turn all [[coin]]s into [[Empty Block]]s. In order to get the [[Super Star]] from the [[? Block]] at the start of the second section of this level, the player will need to activate the Switch Block and jump on the Empty Blocks before they revert to coins.
This part of the level is a series of small hollows and frozen areas, where numerous unshelled Koopas keep kicking their shells at Mario. There are also several [[Rex]]es and [[Koopa Paratroopa]]s throughout the level. Near the end of this part, the player will encounter a [[P Switch|Switch Block]] which will turn all [[coin]]s into [[Empty Block]]s. In order to get the [[Super Star]] from the [[? Block]] at the start of the second section of this level, the player will need to activate the Switch Block and jump on the Empty Blocks before they revert to coins.


The second part of the level is composed of small, slippery platforms overlooking large pits. Many [[Cheep Cheep]]s are constantly leaping out of the pits to block Mario's way. Moreover, huge [[Bomber Bill|Banzai Bill]]s also appear, which are hard to avoid. There is a [[Fire Flower]] near the beginning of this part of the level; however, it is easier to complete the level with a [[Cape Feather]] as near the end of the level the player will need to make precise jumps onto single [[Ice Block]]s. If the Switch Block from earlier in the level is used in this section, Mario can reach a ? Block containing a Super Star, making this part of the level much easier. After using the Koopa Paratroopa and Ice Block to land back on solid ground, the [[Giant Gate]] is down the slope.
The second part of the level is composed of small, slippery platforms overlooking large pits. Many [[Cheep Cheep]]s are constantly leaping out of the pits to block Mario's way. Moreover, huge [[Banzai Bill]]s also appear, which are hard to avoid. There is a [[Fire Flower]] near the beginning of this part of the level; however, it is easier to complete the level with a [[Cape Feather]] as near the end of the level the player will need to make precise jumps onto single [[Ice Block]]s. If the Switch Block from earlier in the level is used in this section, Mario can reach a ? Block containing a Super Star, making this part of the level much easier. After using the Koopa Paratroopa and Ice Block to land back on solid ground, the [[Giant Gate]] is down the slope.


==Enemies==
==Enemies==
{|style="text-align:center"class="wikitable"
{{number of enemies
!Sprite
|image1=[[File:SMW KoopaTroopa Green.png]]
!Name
|name1=[[Koopa Troopa]] (green)
!Count
|count1=1 (if stomped)
|-
|image2=[[File:SMW KoopaTroopa Red.png]]
|[[File:SMW KoopaTroopa Green.png]]
|name2=Koopa Troopa (red)
|[[Koopa Troopa]] (green)
|count2=1 (if stomped)
|1 (if stomped)
|image3=[[File:SMW KoopaTroopa Yellow.png]]
|-
|name3=Koopa Troopa (yellow)
|[[File:SMW KoopaTroopa Red.png]]
|count3=1 (if stomped)
|Koopa Troopa (red)
|image4=[[File:SMW KoopaTroopaNoShell Green.png]]
|1 (if stomped)
|name4=[[Unshelled Koopa Troopa|Unshelled Koopa]] (green)
|-
|count4=1 (if stomped)
|[[File:SMW KoopaTroopa Yellow.png]]
|image5=[[File:SMW KoopaTroopaNoShell Blue.png]]
|Koopa Troopa (yellow)
|name5=Unshelled Koopa (blue)
|1 (if stomped)
|count5=6
|-
|image6=[[File:SMW KoopaTroopaNoShell Yellow.png]]
|[[File:SMW KoopaTroopaNoShell Green.png]]
|name6=Unshelled Koopa (yellow)
|[[Unshelled Koopa Troopa|Unshelled Koopa]] (green)
|count6=2
|1 (if stomped)
|image7=[[File:SMW KoopaParatroopa Green.png]]
|-
|name7=[[Koopa Paratroopa]] (green)
|[[File:SMW KoopaTroopaNoShell Blue.png]]
|count7=1
|Unshelled Koopa (blue)
|image8=[[File:SMW KoopaParatroopa Red.png]]
|6
|name8=Koopa Paratroopa (red)
|-
|count8=1
|[[File:SMW KoopaTroopaNoShell Yellow.png]]
|image9=[[File:SMW KoopaParatroopa Yellow.png]]
|Unshelled Koopa (yellow)
|name9=Koopa Paratroopa (yellow)
|2
|count9=1
|-
|image10=[[File:Rainbowshell.gif]]
|[[File:SMW KoopaParatroopa Green.png]]
|name10=[[Shell (flashing)|Flashing Shell]]
|[[Koopa Paratroopa]] (green)
|count10=2
|1
|image11=[[File:SMWCheepCheep.png]]
|-
|name11=[[Cheep Cheep]]
|[[File:SMW KoopaParatroopa Red.png]]
|count11=infinite
|Koopa Paratroopa (red)
|image12=[[File:SMW Rex.png]]
|1
|name12=[[Rex]]
|-
|count12=13
|[[File:SMW KoopaParatroopa Yellow.png]]
|image13=[[File:Banzai Bill SMW.png]]
|Koopa Paratroopa (yellow)
|name13=[[Banzai Bill]]
|1
|count13=4
|-
}}
|[[File:Rainbowshell.gif]]
|[[Shell (flashing)|Flashing Shell]]
|2
|-
|[[File:SMWCheepCheep.png]]
|[[Cheep Cheep]]
|infinite
|-
|[[File:SMW Rex.png]]
|[[Rex]]  
|13
|-
|[[File:Banzai Bill SMW.png]]
|[[Bomber Bill|Banzai Bill]]
|4
|}


==Map==
==Map==
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==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jpn=マリオスタッフもビックリ コース
|Jap=マリオスタッフもビックリ コース
|JpnN=SNES
|JapN=SNES
|JpnR=Mario Sutaffu mo Bikkuri Kōsu
|JapR=Mario Sutaffu mo Bikkuri Kōsu
|JpnM=Mario's Staff is Just as Surprised Course
|JapM=Mario's Staff is Just as Surprised Course
|Jpn2=マリオスタッフもビックリ コース2
|Jap2=マリオスタッフもビックリ コース2
|Jpn2N=GBA
|Jap2N=GBA
|Jpn2R=Mario Sutaffu mo Bikkuri Kōsu 2
|Jap2R=Mario Sutaffu mo Bikkuri Kōsu 2
|Jpn2M=Mario's Staff is Just as Surprised Course 2
|Jap2M=Mario's Staff is Just as Surprised Course 2
|Fre=Dément
|Fre=Dément
|FreM=Demented (in this context it's more "unbelievable")
|FreM=Demented (in this context it's more "unbelievable")
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}}
}}


==Notes==
==Trivia==
*The [[:File:Special World.jpg|artwork]] for the scene in the Special Zone is set on this level and shows [[Blurp]]s jumping out of the pits along with other enemies who appear in this level, yet not only are Cheep Cheeps the only fish enemies who actually appear in this level, but Blurps do not jump out of the water in ''Super Mario World'' at all.
*The [[:File:Special World.jpg|artwork]] for the scene in the Special Zone is set on this level and shows [[Blurp]]s jumping out of the pits along with other enemies who appear in this level, yet in the game, Cheep Cheeps are the only fish enemies who actually appear in this level.
*This is the only aboveground course in Super Mario World to feature a snow theme. As such, its tileset is the basis for the snow theme in [[Super Mario Maker 2]]


==References==
==References==

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