Editing Audience
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In ''[[Paper Mario: The Thousand-Year Door]]'' and [[Paper Mario: The Thousand-Year Door (Nintendo Switch)|its remake]], every battle is performed on a stage in front of the audience. They can either be allies or enemies during the battles. The audience appears in the bottom of the screen, giving Mario [[Star Power|SP]] when he attacks enemies, except when they are made up of [[Dull Bones]]. SP is used to refill Mario's Star Power which he needs to use [[Crystal Stars|Crystal Star]] moves. | In ''[[Paper Mario: The Thousand-Year Door]]'' and [[Paper Mario: The Thousand-Year Door (Nintendo Switch)|its remake]], every battle is performed on a stage in front of the audience. They can either be allies or enemies during the battles. The audience appears in the bottom of the screen, giving Mario [[Star Power|SP]] when he attacks enemies, except when they are made up of [[Dull Bones]]. SP is used to refill Mario's Star Power which he needs to use [[Crystal Stars|Crystal Star]] moves. | ||
However, audience members are not only useful for restoring Star Power. Some interact with the combatants or other members. Additionally, | However, audience members are not only useful for restoring Star Power. Some interact with the combatants or other members. Additionally, bosses such as [[Hooktail]] may use the members as a power source, restoring [[Heart Point|HP]] upon eating the members. [[Magnus von Grapple 2.0]] even sucks up members of the audience and launch them at Mario and his partners as an attack. | ||
The audience may also throw objects at Mario | The audience may also throw objects at Mario. It can either be an item that assists him or injures him. The items that aid Mario can range from one [[coin]] to items such as the [[Boo's Sheet]]. Even powerful items such as [[Jammin' Jelly|Jammin' Jellies]] can be received, albeit rarely. In any case, if an item is thrown onstage and his inventory is full, the item simply falls on the stage and disappear. The items that hurt him range from rocks to crushed soda cans, never doing more than a few points of damage. In either case, a warning flashes before an audience member is about to throw something at Mario. The player has a few seconds to press {{button|gcn|X}} to attack the offending member and have them temporarily flee the theater. Alternatively, the player can choose to do nothing to receive the item. The warning does not differentiate between good and bad items, so it is possible to attack an audience member offering a helpful item. When this happens, not only does this member flee, but several others do as well, but it is temporary. The player can also attack the audience member while the object has already been thrown. If the item is harmful, Mario can also switch places with his partner just before the item hits him, successfully dodging the item. | ||
Getting a [[Shine Sprite]] "[[Bingo!]]" causes every seat in the audience to fill. Any other "Bingo!," with the exception of the [[Poison Mushroom]], fills half the capacity of the crowd. If three Poison Mushrooms are matched, however, every audience member runs away and Mario and his current partners' HP, [[Flower Point|FP]], and SP are cut in half (by a third in the remake). Players can always attract audience members again by doing well in the battle, and the next battle always has a new crowd with other characters and usually the same species of characters | Getting a [[Shine Sprite]] "[[Bingo!]]" causes every seat in the audience to fill. Any other "Bingo!," with the exception of the [[Poison Mushroom]], fills half the capacity of the crowd. If three Poison Mushrooms are matched, however, every audience member runs away and Mario and his current partners' HP, [[Flower Point|FP]], and SP are cut in half (by a third in the remake). Players can always attract audience members again by doing well in the battle, and the next battle always has a new crowd with other characters and usually the same species of characters. | ||
The maximum capacity of the audience depends on Mario's level. The bigger the crowd, the more Star Power he and his party can restore each turn. Mario rises one rank every ten levels, beginning the game with the Rising Star level. | The maximum capacity of the audience depends on Mario's level. The bigger the crowd, the more Star Power he and his party can restore each turn. Mario rises one rank every ten levels, beginning the game with the Rising Star level. | ||
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*[[Red Bones]]: All Dull Bones. | *[[Red Bones]]: All Dull Bones. | ||
*[[Hooktail]]: Eight Toads on the right side. | *[[Hooktail]]: Eight Toads on the right side. | ||
*[[Magnus von Grapple]]: Half Punies | *[[Magnus von Grapple]]: Half Punies and half X-Nauts. | ||
*[[Big Boo|Atomic Boo]]: All Boos. | *[[Big Boo|Atomic Boo]]: All Boos. | ||
*[[Grodus]]: All X-Nauts. | *[[Grodus]]: All X-Nauts. |