Editing Arrow Space
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*'''3rd level difficulty:''' Both arrows and panels fall down. Combinations can be: 5 arrows plus 4 panels; 5 arrows plus 6 panels; and 3 arrows plus 5 panels. Arrows land before panels fall, and arrows become inert on contact with the ground. | *'''3rd level difficulty:''' Both arrows and panels fall down. Combinations can be: 5 arrows plus 4 panels; 5 arrows plus 6 panels; and 3 arrows plus 5 panels. Arrows land before panels fall, and arrows become inert on contact with the ground. | ||
==Appearance in | ==Appearance in ''Super Smash Bros.'' series== | ||
[[File:WarioWare-Sidestep-SSBB.png|210px|thumb|left|Arrow Space in ''Super Smash Bros. Brawl'']] | [[File:WarioWare-Sidestep-SSBB.png|210px|thumb|left|Arrow Space in ''Super Smash Bros. Brawl'']] | ||
Arrow Space reappears as a microgame in the [[WarioWare, Inc. (stage)|WarioWare, Inc. stage]] of ''[[Super Smash Bros. Brawl]]'', ''[[Super Smash Bros. for Nintendo 3DS]]'', and ''[[Super Smash Bros. Ultimate]]''. Like the actual microgame, players must avoid the arrows to win. They have significantly more room to do so, as they can go out of the play area which the ninja is trapped in. (The ninja being struck by an arrow does not affect whether the characters can win.) | Arrow Space reappears as a microgame in the [[WarioWare, Inc. (stage)|WarioWare, Inc. stage]] of ''[[Super Smash Bros. Brawl]]'', ''[[Super Smash Bros. for Nintendo 3DS]]'', and ''[[Super Smash Bros. Ultimate]]''. Like the actual microgame, players must avoid the arrows to win. They have significantly more room to do so, as they can go out of the play area which the ninja is trapped in. (The ninja being struck by an arrow does not affect whether the characters can win.) |