Editing Arich's Ambush
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{{level infobox | {{level infobox | ||
|image=[[File:Arich - DKC3 Screenshot.png]] | |image={{tabber|title1=Original|content1=[[File:Arich - DKC3 Screenshot.png]]|title2=Remake|content2=[[File:Arich - DKC3 GBA Screenshot.png]]}} | ||
|code=2 - BOSS | |code=2 - BOSS | ||
|world=[[Kremwood Forest]] | |world=[[Kremwood Forest]] | ||
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'''Arich's Ambush''' is the boss level of [[Kremwood Forest]], the second world of ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' It involves a boss fight against [[Arich]]. | '''Arich's Ambush''' is the boss level of [[Kremwood Forest]], the second world of ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' It involves a boss fight against [[Arich]]. | ||
==Layout== | ==Layout== | ||
The fight takes place in between two trees in a forest area. A branch from each tree connects with one another to form the bottom of the battle arena. There is a short, thin branch on each side which serve as [[Semisolid Platform|semi-permeable platforms]], as well as a thicker, cutoff branch on the upper-right. The Kongs emerge at the bottom-right corner. If the player has only one Kong coming into this level, the other Kong will automatically spawn from a [[DK Barrel]]. | The fight takes place in between two trees in a forest area. A branch from each tree connects with one another to form the bottom of the battle arena. There is a short, thin branch on each side which serve as [[Semisolid Platform|semi-permeable platforms]], as well as a thicker, cutoff branch on the upper-right. The Kongs emerge at the bottom-right corner. If the player has only one Kong coming into this level, the other Kong will automatically spawn from a [[DK Barrel]]. | ||
At the start of the battle, Arich will start slowly bouncing up and down while hanging by a thread. Its bouncing speed increases with the amount of hits it has taken. If the Kongs touch the bottom of its legs, they'll get hurt, but if they land on top of them, they bounce off harmlessly. To damage Arich, the Kongs must get on its back and grab the [[barrel]] on it, then hit it in the jaw with it. After using the first barrel, all remaining barrels will spawn on the cutoff branch, which can be reached by riding on Arich's back. Any time the Kongs are on the cutoff branch, Arich will rise upward and spit venom balls at them until they get off. | At the start of the battle, Arich will start slowly bouncing up and down while hanging by a thread. Its bouncing speed increases with the amount of hits it has taken. If the Kongs touch the bottom of its legs, they'll get hurt, but if they land on top of them, they bounce off harmlessly. To damage Arich, the Kongs must get on its back and grab the [[barrel]] on it, then hit it in the jaw with it. After using the first barrel, all remaining barrels will spawn on the cutoff branch, which can be reached by riding on Arich's back. Any time the Kongs are on the cutoff branch, Arich will rise upward and spit venom balls at them until they get off. After hitting Arich a second time, it will spit three venom balls toward the ground, then resume bouncing. Once the Kongs have another barrel, it will repeat this attack; the venom balls will destroy the barrel if they collide with it. Avoiding them allows the Kongs to hit Arich a third time, which prompts it to spit five venom balls, which bounce off the tree branches until they fly off the top of the screen. It repeats this after the Kongs get another barrel. One more hit defeats Arich, causing it to drop a [[patch (item)|patch]], or a [[bear coin]] if Arich is fought again. | ||
In the [[Donkey Kong Country 3 (Game Boy Advance)|Game Boy Advance version]], Arich's venom balls can now bounce off of the tips of the small branches on each side of the arena. | |||
==Names in other languages== | ==Names in other languages== |