Editing Arich's Ambush

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{{level infobox
{{Levelbox
|image=[[File:Arich - DKC3 Screenshot.png]]
|image=[[File:Arich - DKC3 Screenshot.png]]  
|code=2 - BOSS
|code=2 - BOSS
|world=[[Kremwood Forest]]
|world=[[Kremwood Forest]]
|game=''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]
|game=''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]
|boss=[[Arich]]
|boss=[[Arich]]
|track=Boss Boogie (SNES)<br>Arich Boss (GBA)
|song=Boss Boogie (SNES)<br>Arich Boss (GBA)
|before=[[Bobbing Barrel Brawl|<<]]
|before=[[Bobbing Barrel Brawl|<<]]
|after=[[Bazza's Blockade|>>]] [[Fire-Ball Frenzy|>>]]
|after=[[Bazza's Blockade|>>]] [[Fire-Ball Frenzy|>>]]
}}
}}
'''Arich's Ambush''' is the boss level of [[Kremwood Forest]], the second world of ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' It involves a boss fight against [[Arich]].
'''Arich's Ambush''' is the boss level of [[Kremwood Forest]], the second world of ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' The [[Kong]]s must take down [[Arich]] in order to obtain a [[Patch (item)|patch]] necessary to repair the [[Hover Craft]] and access [[Cotton Top Cove]] and [[Mekanos]].
==Layout==
==Overview==
[[File:Arich - DKC3 GBA Screenshot.png|thumb|left|Arich's Ambush in the Game Boy Advance version]]
[[File:Arich - DKC3 GBA Screenshot.png|thumb|left|Game Boy Advance version of the level]]
The fight takes place in between two trees in a forest area. A branch from each tree connects with one another to form the bottom of the battle arena. There is a short, thin branch on each side which serve as [[Semisolid Platform|semi-permeable platforms]], as well as a thicker, cutoff branch on the upper-right. The Kongs emerge at the bottom-right corner. If the player has only one Kong coming into this level, the other Kong will automatically spawn from a [[DK Barrel]].
The fight takes place in between two trees in a forest area. A branch from each tree connects with one another to form the bottom of the battle arena. There is a short, thin branch on each side which serve as [[Semisolid Platform|semi-permeable platforms]], as well as a thicker, cutoff branch on the upper-right. The Kongs emerge at the bottom-right corner. If the player has only one Kong coming into this level, the other Kong will automatically spawn from a [[DK Barrel]].


At the start of the battle, Arich will start slowly bouncing up and down while hanging by a thread. Its bouncing speed increases with the amount of hits it has taken. If the Kongs touch the bottom of its legs, they'll get hurt, but if they land on top of them, they bounce off harmlessly. To damage Arich, the Kongs must get on its back and grab the [[barrel]] on it, then hit it in the jaw with it. After using the first barrel, all remaining barrels will spawn on the cutoff branch, which can be reached by riding on Arich's back. Any time the Kongs are on the cutoff branch, Arich will rise upward and spit venom balls at them until they get off. In the [[Donkey Kong Country 3 (Game Boy Advance)|Game Boy Advance version]], Arich's venom balls can bounce off of the tips of the small branches on each side of the arena. After taking a second hit, Arich will spit three venom balls toward the ground, then resume bouncing. Once the Kongs have another barrel, it will repeat this attack; the venom balls will destroy the barrel if they collide with it. Avoiding them allows the Kongs to hit Arich a third time, which prompts it to spit five venom balls, which bounce off the tree branches until they fly off the top of the screen. It repeats this after the Kongs get another barrel. One more hit defeats Arich, causing it to drop a [[patch (item)|patch]], or a [[bear coin]] if Arich is fought again.
At the start of the battle, Arich will start slowly bouncing up and down while hanging by a thread. His bouncing speed increases with the amount of hits he has taken. If the Kongs touch the bottom of his legs, they'll get hurt, but if they land on top of them, they bounce off harmlessly. To damage Arich, the Kongs must get on his back and grab the [[barrel]] on it, then hit him in the jaw with it. After using the first barrel, all remaining barrels will spawn on the cutoff branch, which can be reached by riding on Arich's back. Any time the Kongs are on the cutoff branch, Arich will rise upward and spit venom balls at them until they get off. After hitting Arich a second time, he will spit three venom balls toward the ground, then resume bouncing. Once the Kongs have another barrel, he will repeat this attack; the venom balls will destroy the barrel if they collide with it. Avoiding them allows the Kongs to hit Arich a third time, which prompts him to spit five venom balls, which bounce off the tree branches until they fly off the top of the screen. He repeats this after the Kongs get another barrel. One more hit defeats Arich, causing him to drop a [[Patch (item)|patch]].
 
If the Kongs return to this stage after completing it and beat Arich again, they are rewarded with a [[Bear Coin]] instead.
 
In the [[Game Boy Advance]] version, the battle arena was made smaller to accomodate for the GBA's smaller screen, and Arich doesn't bounce as high. It is now possible for Arich's venom balls to bounce off of the tips of the small branches on each side of the arena. Other than that, the fight is the same.


==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jap=恐怖の毒グモ ボス アーリック
|Jap=恐怖の毒グモ ボス アーリック
|JapR=Kyōfu no dokugumo bosu Ārikku
|JapR=Kyoufu no dokugumo bosu Ārikku
|JapM=Fearsome Poison Spider, Boss Arich
|JapM=Fearsome Poison Spider, Boss Arich
|Fre=Ambuscade d'Arich
|FreM=Arich Ambush
|Ger=Arichs Hinterhalt
|GerM=Arich's Ambush
|Ita=Imboscata di Arich
|Ita=Imboscata di Arich
|ItaM=Arich's Ambush
|ItaM=Literal translation
|Spa=La emboscada de Arich
|SpaM=The ambush of Arich
}}
}}
{{DKC3}}
{{DKC3}}
[[Category:Forests]]
[[Category:Forests and Jungles]]
[[Category:Donkey Kong Country 3: Dixie Kong's Double Trouble! levels]]
[[Category:Donkey Kong Country 3: Dixie Kong's Double Trouble! Levels]]

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