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| [[File:Illustration - Mario Kart 8.png|thumb|270px|[[Mario]] driving a [[kart]] in anti-gravity mode]] | | [[File:Mario Artwork (alt 2) - Mario Kart 8.png|thumb|[[Mario]] driving a [[kart]] in '''anti-gravity''' mode.]] |
| [[File:MK8NewBooster.png|thumb|left|200px|[[Bowser]] near an [[Antigravity Panel]] in [[Mario Circuit (Mario Kart 8)|Mario Circuit]] from ''Mario Kart 8'']]
| | '''Anti-gravity''' is a fundamental game mechanic introduced in ''[[Mario Kart 8]]''. When drivers are in anti-gravity mode, they can drive upside-down as well as on walls and various other surfaces. Additionally, drivers receive a speed boost whenever they bump into other drivers or designated obstacles. Drivers enter anti-gravity mode when they pass over blue panels in the road akin to [[Boost Pad]]s. While driving in anti-gravity mode, the wheels of the player's vehicle turn so that they are on their sides. Every nitro course in the game (except [[Excitebike Arena]] is given an anti-gravity section, likely to fully incorporate the new feature. However, only eight retro courses are given this feature; |
| '''Anti-gravity''', also written as '''antigravity''', is a mechanic in ''[[Mario Kart 8]]'' and ''[[Mario Kart 8 Deluxe]]''. When drivers are in anti-gravity mode, they slightly hover above the ground and can drive on walls and upside-down, and their [[tire]]s turn sideways and glow blue; certain vehicles have blue glows and lights in other places, including the engine in some cases. Some vehicles will also change shape in anti-gravity mode, such as the [[Koopa Clown]] activating a pair of propellers and the [[Streetle]]’s wings opening. While in anti-gravity mode, drivers can receive [[Spin Boost]]s by bumping into other drivers or [[Spin Boost Pillar]]s. | |
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| Characters and vehicle parts have different top speed and handling stats in anti-gravity mode, which are not shown by the game. When in anti-gravity mode, the anti-gravity stats are used, regardless of whether or not the anti-gravity segment takes place [[Underwater driving|underwater]] (such as in [[Twisted Mansion]]). However, even when anti-gravity is active, the vehicles' top speed and traction are still affected by off-road terrain and slippery surfaces.
| | *[[GBA Mario Circuit]] |
| | *[[N64 Toad's Turnpike]] |
| | *[[3DS DK Jungle]] |
| | *[[DS Wario Stadium]] |
| | *[[GCN Sherbet Land]] |
| | *[[3DS Piranha Plant Slide]] |
| | *[[N64 Rainbow Road]] |
| | *[[Wii Wario's Gold Mine]] (DLC) |
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| Most courses featuring anti-gravity have designated sections in which it is activated that start with [[Antigravity Panel]]s, though there are some courses set entirely in anti-gravity with all drivers already in anti-gravity mode at the start. [[Wild Woods]] uniquely starts in an anti-gravity section with all drivers already in anti-gravity mode but is not entirely set in anti-gravity. The first time a driver enters an anti-gravity section, they will audibly react to this, usually saying something related to the activation of anti-gravity mode.
| | [[Mute City (course)|Mute City]] is the only course to take place entirely in anti-gravity. |
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| In the ''[[Mario Kart 8 Deluxe – Booster Course Pass]]'', [[Half-pipe (object)|half-pipe]]s take the appearance of Antigravity Panels and cause drivers who jump off of them to be in anti-gravity mode until they land (though they will still remain in anti-gravity mode afterward if they land in an anti-gravity section).
| | ==Name in other languages== |
| | | {{Foreignname |
| Every [[new course]] in the games except [[Excitebike Arena]], [[Animal Crossing]], [[Super Bell Subway]], and [[Yoshi's Island (race course)|Yoshi's Island]] features anti-gravity, with [[Mute City]], [[Big Blue]], and [[Sky-High Sundae]] entirely taking place in anti-gravity. Additionally, 27 [[classic course]]s feature anti-gravity (7 from the ''Mario Kart 8'' base game, 5 from its DLC, and 15 from the ''Mario Kart 8 Deluxe – Booster Course Pass''):
| | |Jap=反重力 |
| *{{classic link|GBA|Mario Circuit}}
| | |JapR=Hanjūryoku |
| *{{classic link|N64|Toad's Turnpike}}
| | |JapM=Antigravity |
| *{{classic link|3DS|DK Jungle}}
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| *{{classic link|DS|Wario Stadium}}
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| *{{classic link|GCN|Sherbet Land}}
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| *{{classic link|3DS|Piranha Plant Slide}}
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| *{{classic link|N64|Rainbow Road}}
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| *{{classic link|Wii|Wario's Gold Mine}}
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| *{{classic link|GCN|Baby Park}} (set entirely in anti-gravity)
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| *{{classic link|GBA|Cheese Land}}
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| *{{classic link|3DS|Neo Bowser City}}
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| *{{classic link|GBA|Ribbon Road}}
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| *{{classic link|GBA|Boo Lake}}
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| *{{classic link|3DS|Rock Rock Mountain}}
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| *{{classic link|Wii|Maple Treeway}} (only from the half-pipe)
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| *[[Merry Mountain]]
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| *{{classic link|3DS|Rainbow Road}}
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| *{{classic link|Wii|DK Summit}} (only from the half-pipes)
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| *{{classic link|GCN|Waluigi Stadium}}
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| *{{classic link|Tour|Athens Dash}} (only from the half-pipes)
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| *{{classic link|Tour|Los Angeles Laps}} (only from the half-pipe)
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| *{{classic link|Wii|Koopa Cape}}
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| *{{classic link|Tour|Vancouver Velocity}}
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| *{{classic link|GCN|DK Mountain}} (only from the half-pipes)
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| *{{classic link|3DS|Rosalina's Ice World}} (only from the half-pipes)
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| *{{classic link|SNES|Bowser Castle 3}}
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| *{{classic link|Wii|Rainbow Road}} (set entirely in anti-gravity)
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| Additionally, in ''Mario Kart 8 Deluxe'', the [[Battle Mode|battle]] courses [[Battle Stadium]] and [[Lunar Colony]] feature anti-gravity, with the latter being set entirely in anti-gravity.
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| In ''[[The Super Mario Bros. Movie]]'', a kart is shown having its anti-gravity feature tested before the [[Kong army]] travels down [[Rainbow Road#The Super Mario Bros. Movie|Rainbow Road]]. It is later used when the road splits into extremely sloped paths. It is also shown that it can be manually deactivated using a button on the dashboard, and can be used to hover above [[water]]. The karts that [[Bowser's Minions|Bowser's army]] uses have red glows instead of blue when using anti-gravity.
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| ==Names in other languages== | |
| {{foreign names | |
| |Jpn=反重力 | |
| |JpnR=Hanjūryoku | |
| |JpnM=Antigravity | |
| |Chi=反重力
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| |ChiR=Fǎnzhònglì
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| |ChiM=Anti-gravity
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| |Spa=Antigravedad | | |Spa=Antigravedad |
| |SpaM=Antigravity | | |SpaM=Antigravity |
| |Fre=Antigravité | | |Fra=Antigravité |
| |FreM=Antigravity | | |FraM=Antigravity |
| |Dut=Antizwaartekracht | | |Dut=Antizwaartekracht |
| |DutM=Antigravity | | |DutM=Antigravity |
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| |RusM=Antigravity | | |RusM=Antigravity |
| |Kor=반중력 | | |Kor=반중력 |
| |KorR=Banjungnyeok | | |KorR=Banjunglyeog |
| |KorM=Antigravity | | |KorM=Antigravity |
| | | | |Chi=反重力 |
| | |ChiR=Fǎnzhònglì |
| | |ChiM=Antigravity |
| }} | | }} |
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| ==Notes== | | ==Trivia== |
| [[File:MK8 Larry Charging Super Mini-Turbo.jpg|thumb|[[Larry]] charging a [[Mini-Turbo|Super Mini-Turbo]] on his [[Standard Bike]] while in anti-gravity mode]] | | *Neither of the two ''[[Super Mario Kart]]'' [[Retro Course]]s ([[Donut Plains 3]] and [[Rainbow Road (SNES)|Rainbow Road]]) received anti-gravity sections, thus making ''Super Mario Kart'' the only game with Retro Courses in ''Mario Kart 8'' that lack any anti-gravity sections. |
| *While [[drift]]ing in anti-gravity mode, the blue glow will change to match the corresponding level of [[Mini-Turbo]] sparks present, which means it will become orange for a Super Mini-Turbo and purple for an Ultra Mini-Turbo.
| | *In courses like [[Mario Circuit (Wii U)|Mario Circuit]], if the player goes in the opposite direction than what they are meant to, the wheels will turn horizontal once they touch an anti-gravity section despite an Anti-gravity strip not being present. This is because the Kart is programmed to avoid glitching by falling in anti-gravity sections. This applies to any course with anti-gravity where it is possible to drive backwards from a non-Anti-gravity section into an Anti-Gravity section. |
| *According to ''Mario Kart 8'' producer [[Hideki Konno]], the anti-gravity mechanic was inspired by the portion of [[3DS Rainbow Road|Rainbow Road]] in ''[[Mario Kart 7]]'' set on the [[moon]].<ref>GamersPrey (May 1, 2014). [https://youtu.be/Neb3082iJpg?t=123 <nowiki>Mario Kart 8 - Direct Presentation 30.04.2014 [HD]</nowiki>]. ''YouTube''. Retrieved August 31, 2022.</ref> Fittingly, this part of the course would become an anti-gravity section upon its addition in the ''[[Mario Kart 8 Deluxe – Booster Course Pass]]'', and [[Lunar Colony]] also features anti-gravity on the moon.
| | *The DLC course [[Mute City (course)|Mute City]] is the only course which is entirely in anti-gravity. |
| *Anti-gravity is referenced in ''[[Super Mario Maker]]'', in which the [[jump]]ing sprite of the [[Costume Mario]] costume Kart Mario has its tires in anti-gravity mode.
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| ==References==
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| <references/>
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| {{MK8}} | | {{MK8}} |
| [[Category:Terms]] | | [[Category:Terms]] |
| [[Category:Game mechanics]] | | [[Category:Game Mechanics]] |
| [[Category:Mario Kart 8]] | | [[Category:Mario Kart 8]] |
| [[it:Antigravità]] | | [[Category:Mario Kart Moves]] |