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[[File:Illustration - Mario Kart 8.png|thumb|270px|[[Mario]] driving a [[kart]] in anti-gravity mode]]
[[File:Mario Artwork (alt 2) - Mario Kart 8.png|thumb|[[Mario]] driving a [[kart]] in '''anti-gravity''' mode.]]
[[File:MK8NewBooster.png|thumb|left|200px|[[Bowser]] near an [[Antigravity Panel]] in [[Mario Circuit (Mario Kart 8)|Mario Circuit]] from ''Mario Kart 8'']]
'''Anti-gravity''' is a fundamental game mechanic introduced in ''[[Mario Kart 8]]''. When drivers are in anti-gravity mode, they can drive upside-down as well as on walls and various other surfaces. Additionally, drivers receive a speed boost whenever they bump into other drivers or designated obstacles. Drivers enter anti-gravity mode when they pass over blue panels in the road akin to [[Boost Pad]]s. While driving in anti-gravity mode, the wheels of the player's vehicle turn so that they are on their sides. Every nitro course in the game (except [[Excitebike Arena]] is given an anti-gravity section, likely to fully incorporate the new feature. However, only eight retro courses are given this feature;
'''Anti-gravity''', also written as '''antigravity''', is a mechanic in ''[[Mario Kart 8]]'' and ''[[Mario Kart 8 Deluxe]]''. When drivers are in anti-gravity mode, they slightly hover above the ground and can drive on walls and upside-down, and their [[tire]]s turn sideways and glow blue; certain vehicles have blue glows and lights in other places, including the engine in some cases. Some vehicles will also change shape in anti-gravity mode, such as the [[Koopa Clown]] activating a pair of propellers and the [[Streetle]]’s wings opening. While in anti-gravity mode, drivers can receive [[Spin Boost]]s by bumping into other drivers or [[Spin Boost Pillar]]s.


Characters and vehicle parts have different top speed and handling stats in anti-gravity mode, which are not shown by the game. When in anti-gravity mode, the anti-gravity stats are used, regardless of whether or not the anti-gravity segment takes place [[Underwater driving|underwater]] (such as in [[Twisted Mansion]]). However, even when anti-gravity is active, the vehicles' top speed and traction are still affected by off-road terrain and slippery surfaces.
*[[GBA Mario Circuit]]  
*[[N64 Toad's Turnpike]]
*[[3DS DK Jungle]]
*[[DS Wario Stadium]]
*[[GCN Sherbet Land]]
*[[3DS Piranha Plant Slide]]
*[[N64 Rainbow Road]]
*[[Wii Wario's Gold Mine]] (DLC)


Most courses featuring anti-gravity have designated sections in which it is activated that start with [[Antigravity Panel]]s, though there are some courses set entirely in anti-gravity with all drivers already in anti-gravity mode at the start. [[Wild Woods]] uniquely starts in an anti-gravity section with all drivers already in anti-gravity mode but is not entirely set in anti-gravity. The first time a driver enters an anti-gravity section, they will audibly react to this, usually saying something related to the activation of anti-gravity mode.
[[Mute City (course)|Mute City]] is the only course to take place entirely in anti-gravity.


In the ''[[Mario Kart 8 Deluxe – Booster Course Pass]]'', [[Half-pipe (object)|half-pipe]]s take the appearance of Antigravity Panels and cause drivers who jump off of them to be in anti-gravity mode until they land (though they will still remain in anti-gravity mode afterward if they land in an anti-gravity section).
==Name in other languages==
 
{{Foreignname
Every [[new course]] in the games except [[Excitebike Arena]], [[Animal Crossing]], [[Super Bell Subway]], and [[Yoshi's Island (race course)|Yoshi's Island]] features anti-gravity, with [[Mute City]], [[Big Blue]], and [[Sky-High Sundae]] entirely taking place in anti-gravity. Additionally, 27 [[classic course]]s feature anti-gravity (7 from the ''Mario Kart 8'' base game, 5 from its DLC, and 15 from the ''Mario Kart 8 Deluxe – Booster Course Pass''):
|Jap=反重力
*{{classic link|GBA|Mario Circuit}}
|JapR=Hanjūryoku
*{{classic link|N64|Toad's Turnpike}}
|JapM=Antigravity
*{{classic link|3DS|DK Jungle}}
*{{classic link|DS|Wario Stadium}}
*{{classic link|GCN|Sherbet Land}}
*{{classic link|3DS|Piranha Plant Slide}}
*{{classic link|N64|Rainbow Road}}
*{{classic link|Wii|Wario's Gold Mine}}
*{{classic link|GCN|Baby Park}} (set entirely in anti-gravity)
*{{classic link|GBA|Cheese Land}}
*{{classic link|3DS|Neo Bowser City}}
*{{classic link|GBA|Ribbon Road}}
*{{classic link|GBA|Boo Lake}}
*{{classic link|3DS|Rock Rock Mountain}}
*{{classic link|Wii|Maple Treeway}} (only from the half-pipe)
*[[Merry Mountain]]
*{{classic link|3DS|Rainbow Road}}
*{{classic link|Wii|DK Summit}} (only from the half-pipes)
*{{classic link|GCN|Waluigi Stadium}}
*{{classic link|Tour|Athens Dash}} (only from the half-pipes)
*{{classic link|Tour|Los Angeles Laps}} (only from the half-pipe)
*{{classic link|Wii|Koopa Cape}}
*{{classic link|Tour|Vancouver Velocity}}
*{{classic link|GCN|DK Mountain}} (only from the half-pipes)
*{{classic link|3DS|Rosalina's Ice World}} (only from the half-pipes)
*{{classic link|SNES|Bowser Castle 3}}
*{{classic link|Wii|Rainbow Road}} (set entirely in anti-gravity)
 
Additionally, in ''Mario Kart 8 Deluxe'', the [[Battle Mode|battle]] courses [[Battle Stadium]] and [[Lunar Colony]] feature anti-gravity, with the latter being set entirely in anti-gravity.
 
In ''[[The Super Mario Bros. Movie]]'', a kart is shown having its anti-gravity feature tested before the [[Kong army]] travels down [[Rainbow Road#The Super Mario Bros. Movie|Rainbow Road]]. It is later used when the road splits into extremely sloped paths. It is also shown that it can be manually deactivated using a button on the dashboard, and can be used to hover above [[water]]. The karts that [[Bowser's Minions|Bowser's army]] uses have red glows instead of blue when using anti-gravity.
 
==Names in other languages==
{{foreign names
|Jpn=反重力
|JpnR=Hanjūryoku
|JpnM=Antigravity
|Chi=反重力
|ChiR=Fǎnzhònglì
|ChiM=Anti-gravity
|Spa=Antigravedad
|Spa=Antigravedad
|SpaM=Antigravity
|SpaM=Antigravity
|Fre=Antigravité
|Fra=Antigravité
|FreM=Antigravity
|FraM=Antigravity
|Dut=Antizwaartekracht
|Dut=Antizwaartekracht
|DutM=Antigravity
|DutM=Antigravity
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|RusM=Antigravity
|RusM=Antigravity
|Kor=반중력
|Kor=반중력
|KorR=Banjungnyeok
|KorR=Banjunglyeog
|KorM=Antigravity
|KorM=Antigravity
|
|Chi=反重力
|ChiR=Fǎnzhònglì
|ChiM=Antigravity
}}
}}


==Notes==
==Trivia==
[[File:MK8 Larry Charging Super Mini-Turbo.jpg|thumb|[[Larry]] charging a [[Mini-Turbo|Super Mini-Turbo]] on his [[Standard Bike]] while in anti-gravity mode]]
*Neither of the two ''[[Super Mario Kart]]'' [[Retro Course]]s ([[Donut Plains 3]] and [[Rainbow Road (SNES)|Rainbow Road]]) received anti-gravity sections, thus making ''Super Mario Kart'' the only game with Retro Courses in ''Mario Kart 8'' that lack any anti-gravity sections. 
*While [[drift]]ing in anti-gravity mode, the blue glow will change to match the corresponding level of [[Mini-Turbo]] sparks present, which means it will become orange for a Super Mini-Turbo and purple for an Ultra Mini-Turbo.
*In courses like [[Mario Circuit (Wii U)|Mario Circuit]], if the player goes in the opposite direction than what they are meant to, the wheels will turn horizontal once they touch an anti-gravity section despite an Anti-gravity strip not being present. This is because the Kart is programmed to avoid glitching by falling in anti-gravity sections. This applies to any course with anti-gravity where it is possible to drive backwards from a non-Anti-gravity section into an Anti-Gravity section.
*According to ''Mario Kart 8'' producer [[Hideki Konno]], the anti-gravity mechanic was inspired by the portion of [[3DS Rainbow Road|Rainbow Road]] in ''[[Mario Kart 7]]'' set on the [[moon]].<ref>GamersPrey (May 1, 2014). [https://youtu.be/Neb3082iJpg?t=123 <nowiki>Mario Kart 8 - Direct Presentation 30.04.2014 [HD]</nowiki>]. ''YouTube''. Retrieved August 31, 2022.</ref> Fittingly, this part of the course would become an anti-gravity section upon its addition in the ''[[Mario Kart 8 Deluxe – Booster Course Pass]]'', and [[Lunar Colony]] also features anti-gravity on the moon.
*The DLC course [[Mute City (course)|Mute City]] is the only course which is entirely in anti-gravity.
*Anti-gravity is referenced in ''[[Super Mario Maker]]'', in which the [[jump]]ing sprite of the [[Costume Mario]] costume Kart Mario has its tires in anti-gravity mode.
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==References==
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[[Category:Terms]]
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[[Category:Game mechanics]]
[[Category:Game Mechanics]]
[[Category:Mario Kart 8]]
[[Category:Mario Kart 8]]
[[it:Antigravità]]
[[Category:Mario Kart Moves]]

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