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| [[File:Illustration - Mario Kart 8.png|thumb|270px|[[Mario]] driving a [[kart]] in anti-gravity mode]]
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| [[File:MK8NewBooster.png|thumb|left|200px|[[Bowser]] near an [[Antigravity Panel]] in [[Mario Circuit (Mario Kart 8)|Mario Circuit]] from ''Mario Kart 8'']]
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| '''Anti-gravity''', also written as '''antigravity''', is a mechanic in ''[[Mario Kart 8]]'' and ''[[Mario Kart 8 Deluxe]]''. When drivers are in anti-gravity mode, they slightly hover above the ground and can drive on walls and upside-down, and their [[tire]]s turn sideways and glow blue; certain vehicles have blue glows and lights in other places, including the engine in some cases. Some vehicles will also change shape in anti-gravity mode, such as the [[Koopa Clown]] activating a pair of propellers and the [[Streetle]]’s wings opening. While in anti-gravity mode, drivers can receive [[Spin Boost]]s by bumping into other drivers or [[Spin Boost Pillar]]s.
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| Characters and vehicle parts have different top speed and handling stats in anti-gravity mode, which are not shown by the game. When in anti-gravity mode, the anti-gravity stats are used, regardless of whether or not the anti-gravity segment takes place [[Underwater driving|underwater]] (such as in [[Twisted Mansion]]). However, even when anti-gravity is active, the vehicles' top speed and traction are still affected by off-road terrain and slippery surfaces.
| | [[File:Mario Artwork (alt 2) - Mario Kart 8.png|thumb|[[Mario]] driving a [[kart]] in '''anti-gravity''' mode.]] |
| | | '''Anti-gravity''' is a fundamental game mechanic introduced in ''[[Mario Kart 8]]''. When drivers are in anti-gravity mode, they can drive upside-down as well as on walls and various other surfaces. Additionally, drivers receive a speed boost whenever they bump into other drivers or designated obstacles. Drivers enter anti-gravity mode when they pass over blue panels in the road akin to [[Boost Pad]]s. While driving in anti-gravity mode, the wheels of the player's vehicle turn so that they are on their sides. Every nitro course in the game is given an anti-gravity section, likely to fully incorporate the new feature. However, only seven retro courses are given this feature- [[Mario Circuit (GBA)]], [[Toad's Turnpike]], [[DK Jungle (Mario Kart)|DK Jungle]], [[Wario Stadium (DS)]], [[Sherbet Land (GCN)]], [[Piranha Plant Slide]], and [[Rainbow Road (N64)]]. |
| Most courses featuring anti-gravity have designated sections in which it is activated that start with [[Antigravity Panel]]s, though there are some courses set entirely in anti-gravity with all drivers already in anti-gravity mode at the start. [[Wild Woods]] uniquely starts in an anti-gravity section with all drivers already in anti-gravity mode but is not entirely set in anti-gravity. The first time a driver enters an anti-gravity section, they will audibly react to this, usually saying something related to the activation of anti-gravity mode.
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| In the ''[[Mario Kart 8 Deluxe – Booster Course Pass]]'', [[Half-pipe (object)|half-pipe]]s take the appearance of Antigravity Panels and cause drivers who jump off of them to be in anti-gravity mode until they land (though they will still remain in anti-gravity mode afterward if they land in an anti-gravity section).
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| Every [[new course]] in the games except [[Excitebike Arena]], [[Animal Crossing]], [[Super Bell Subway]], and [[Yoshi's Island (race course)|Yoshi's Island]] features anti-gravity, with [[Mute City]], [[Big Blue]], and [[Sky-High Sundae]] entirely taking place in anti-gravity. Additionally, 27 [[classic course]]s feature anti-gravity (7 from the ''Mario Kart 8'' base game, 5 from its DLC, and 15 from the ''Mario Kart 8 Deluxe – Booster Course Pass''):
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| *{{classic link|GBA|Mario Circuit}}
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| *{{classic link|N64|Toad's Turnpike}}
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| *{{classic link|3DS|DK Jungle}}
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| *{{classic link|DS|Wario Stadium}}
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| *{{classic link|GCN|Sherbet Land}}
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| *{{classic link|3DS|Piranha Plant Slide}}
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| *{{classic link|N64|Rainbow Road}}
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| *{{classic link|Wii|Wario's Gold Mine}}
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| *{{classic link|GCN|Baby Park}} (set entirely in anti-gravity)
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| *{{classic link|GBA|Cheese Land}}
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| *{{classic link|3DS|Neo Bowser City}}
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| *{{classic link|GBA|Ribbon Road}}
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| *{{classic link|GBA|Boo Lake}}
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| *{{classic link|3DS|Rock Rock Mountain}}
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| *{{classic link|Wii|Maple Treeway}} (only from the half-pipe)
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| *[[Merry Mountain]]
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| *{{classic link|3DS|Rainbow Road}}
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| *{{classic link|Wii|DK Summit}} (only from the half-pipes)
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| *{{classic link|GCN|Waluigi Stadium}}
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| *{{classic link|Tour|Athens Dash}} (only from the half-pipes)
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| *{{classic link|Tour|Los Angeles Laps}} (only from the half-pipe)
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| *{{classic link|Wii|Koopa Cape}}
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| *{{classic link|Tour|Vancouver Velocity}}
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| *{{classic link|GCN|DK Mountain}} (only from the half-pipes)
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| *{{classic link|3DS|Rosalina's Ice World}} (only from the half-pipes)
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| *{{classic link|SNES|Bowser Castle 3}}
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| *{{classic link|Wii|Rainbow Road}} (set entirely in anti-gravity)
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| Additionally, in ''Mario Kart 8 Deluxe'', the [[Battle Mode|battle]] courses [[Battle Stadium]] and [[Lunar Colony]] feature anti-gravity, with the latter being set entirely in anti-gravity.
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| In ''[[The Super Mario Bros. Movie]]'', a kart is shown having its anti-gravity feature tested before the [[Kong army]] travels down [[Rainbow Road#The Super Mario Bros. Movie|Rainbow Road]]. It is later used when the road splits into extremely sloped paths. It is also shown that it can be manually deactivated using a button on the dashboard, and can be used to hover above [[water]]. The karts that [[Bowser's Minions|Bowser's army]] uses have red glows instead of blue when using anti-gravity.
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| ==Names in other languages== | | ==Names in other languages== |
| {{foreign names | | {{foreignname |
| |Jpn=反重力
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| |JpnR=Hanjūryoku
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| |JpnM=Antigravity
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| |Chi=反重力
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| |ChiR=Fǎnzhònglì
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| |ChiM=Anti-gravity
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| |Spa=Antigravedad | | |Spa=Antigravedad |
| |SpaM=Antigravity | | |SpaM=Antigravity |
| |Fre=Antigravité
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| |FreM=Antigravity
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| |Dut=Antizwaartekracht
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| |DutM=Antigravity
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| |Ger=Antigravitation
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| |GerM=Antigravity
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| |Ita=Antigravità | | |Ita=Antigravità |
| |ItaM=Antigravity | | |ItaM=Antigravity |
| |Por=Antigravidade
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| |PorM=Antigravity
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| |Rus=Антигравитация
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| |RusR=Antigravitatsiya
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| |RusM=Antigravity
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| |Kor=반중력
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| |KorR=Banjungnyeok
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| |KorM=Antigravity
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| }} | | }} |
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| ==Notes==
| | {{BoxTop}} |
| [[File:MK8 Larry Charging Super Mini-Turbo.jpg|thumb|[[Larry]] charging a [[Mini-Turbo|Super Mini-Turbo]] on his [[Standard Bike]] while in anti-gravity mode]]
| | {{MK8}} |
| *While [[drift]]ing in anti-gravity mode, the blue glow will change to match the corresponding level of [[Mini-Turbo]] sparks present, which means it will become orange for a Super Mini-Turbo and purple for an Ultra Mini-Turbo.
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| *According to ''Mario Kart 8'' producer [[Hideki Konno]], the anti-gravity mechanic was inspired by the portion of [[3DS Rainbow Road|Rainbow Road]] in ''[[Mario Kart 7]]'' set on the [[moon]].<ref>GamersPrey (May 1, 2014). [https://youtu.be/Neb3082iJpg?t=123 <nowiki>Mario Kart 8 - Direct Presentation 30.04.2014 [HD]</nowiki>]. ''YouTube''. Retrieved August 31, 2022.</ref> Fittingly, this part of the course would become an anti-gravity section upon its addition in the ''[[Mario Kart 8 Deluxe – Booster Course Pass]]'', and [[Lunar Colony]] also features anti-gravity on the moon.
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| *Anti-gravity is referenced in ''[[Super Mario Maker]]'', in which the [[jump]]ing sprite of the [[Costume Mario]] costume Kart Mario has its tires in anti-gravity mode.
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| {{br}} | |
| ==References==
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| <references/>
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| {{MK8}}
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| [[Category:Terms]] | | [[Category:Terms]] |
| [[Category:Game mechanics]] | | [[Category:Game Mechanics]] |
| [[Category:Mario Kart 8]] | | [[Category:Mario Kart 8]] |
| [[it:Antigravità]] | | [[Category:Mario Kart Moves]] |