Editing Anti-gravity
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[[File:Illustration - Mario Kart 8.png|thumb|270px|[[Mario]] driving a [[kart]] in anti-gravity mode]] | [[File:Illustration - Mario Kart 8.png|thumb|270px|[[Mario]] driving a [[kart]] in anti-gravity mode.]] | ||
[[File:MK8NewBooster.png|thumb|left|200px|[[Bowser]] near | [[File:MK8NewBooster.png|thumb|left|200px|[[Bowser]] near the anti-gravity panel (blue, with circles) in [[Mario Circuit (Mario Kart 8)|Mario Circuit]] from ''Mario Kart 8''.]] | ||
'''Anti-gravity''' | '''Anti-gravity''' is a fundamental game mechanic introduced in ''[[Mario Kart 8]]''. When drivers are in anti-gravity mode, they hover and can drive upside-down as well as on walls and various other surfaces. Additionally, drivers receive a [[Spin Boost|speed boost]] whenever they bump into other drivers or special bumpers found throughout the track. Drivers automatically activate anti-gravity mode when they are in sections requiring it, whose beginning is signaled with [[Antigravity Panel]]s. The first time the driver enters an anti-gravity section, they will shout or say something related to the activation of anti-gravity mode. While driving in anti-gravity mode, the wheels will glow and turn horizontal, while at the same time, the vehicle levitates slightly from the surface. Every [[new course]] in the game except [[Excitebike Arena]], [[Animal Crossing]] and [[Super Bell Subway]] is given an anti-gravity section, likely to fully incorporate the new feature. However, twelve (7 originally added; 5 DLC) retro courses are given this feature: | ||
{{br|left}} | |||
Every [[new course]] in the | |||
*{{classic-link|GBA|Mario Circuit}} | *{{classic-link|GBA|Mario Circuit}} | ||
*{{classic-link|N64|Toad's Turnpike}} | *{{classic-link|N64|Toad's Turnpike}} | ||
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*{{classic-link|3DS|Piranha Plant Slide}} | *{{classic-link|3DS|Piranha Plant Slide}} | ||
*{{classic-link|N64|Rainbow Road}} | *{{classic-link|N64|Rainbow Road}} | ||
*{{classic-link|Wii|Wario's Gold Mine}} | *{{classic-link|Wii|Wario's Gold Mine}} (part of [[The Legend of Zelda x Mario Kart 8|''The Legend of Zelda'' × ''Mario Kart 8'']]) | ||
*{{classic-link|GCN|Baby Park}} ( | *{{classic-link|GCN|Baby Park}} (part of ''[[Animal Crossing x Mario Kart 8|Animal Crossing'' × ''Mario Kart 8]]'') | ||
*{{classic-link|GBA|Cheese Land}} | *{{classic-link|GBA|Cheese Land}} (part of ''Animal Crossing'' × ''Mario Kart 8'') | ||
*{{classic-link|3DS|Neo Bowser City}} | *{{classic-link|3DS|Neo Bowser City}} (part of ''Animal Crossing'' × ''Mario Kart 8'') | ||
*{{classic-link|GBA|Ribbon Road}} | *{{classic-link|GBA|Ribbon Road}} (part of ''Animal Crossing'' × ''Mario Kart 8'') | ||
None of the non-DLC retro courses, however, have [[Spin Boost Pillar]]s, while some of the new courses and three DLC retro courses, {{classic-link|Wii|Wario's Gold Mine}}, {{classic-link|GBA|Cheese Land}} and {{classic-link|3DS|Neo Bowser City}}, do. | |||
[[Mute City]], [[Big Blue]], and {{classic-link|GCN|Baby Park}} are the only courses to take place entirely in anti-gravity, while [[Wild Woods]] starts on an anti-gravity section as well; in these tracks the vehicles are already in anti-gravity mode during the race introduction, before the race starts. | |||
In ''[[Mario Kart 8 Deluxe]]'', [[Battle Stadium]] and [[Lunar Colony]] are the only battle courses to feature anti-gravity, with the latter course being entirely in anti-gravity. | |||
None of the courses in the first wave of the [[Mario Kart 8 Deluxe – Booster Course Pass|''Mario Kart 8 Deluxe'' – Booster Course Pass]] DLC feature anti-gravity sections, due to them using their appearances from ''[[Mario Kart Tour]]'', a game that does not feature anti-gravity. Though, the second wave features a course named [[Sky-High Sundae]], which is set entirely in anti-gravity. | |||
==Names in other languages== | ==Names in other languages== | ||
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|JapR=Hanjūryoku | |JapR=Hanjūryoku | ||
|JapM=Antigravity | |JapM=Antigravity | ||
|Spa=Antigravedad | |Spa=Antigravedad | ||
|SpaM=Antigravity | |SpaM=Antigravity | ||
| | |Fra=Antigravité | ||
| | |FraM=Antigravity | ||
|Dut=Antizwaartekracht | |Dut=Antizwaartekracht | ||
|DutM=Antigravity | |DutM=Antigravity | ||
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==Trivia== | ==Trivia== | ||
[[File:MK8 Larry Charging Super Mini-Turbo.jpg|thumb|[[Larry]] charging a [[Mini-Turbo|Super Mini-Turbo]] on his [[Standard Bike]] while in | [[File:MK8 Larry Charging Super Mini-Turbo.jpg|thumb|[[Larry Koopa|Larry]] charging a [[Mini-Turbo|Super Mini-Turbo]] on his [[Standard Bike]] while in Anti-gravity mode.]] | ||
*While | *Certain vehicles glow and light up when anti-gravity is active. In some cases, the engine may also glow as well. | ||
*While holding a drift in anti-gravity mode, the blue glow will match the corresponding level of [[Mini-Turbo]] sparks present, which means it will become orange for a Super Mini-Turbo, and purple for an Ultra Mini-Turbo. | |||
{{MK8}} | {{MK8}} | ||
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[[Category:Game mechanics]] | [[Category:Game mechanics]] | ||
[[Category:Mario Kart 8]] | [[Category:Mario Kart 8]] | ||
[[Category:Mario Kart 8 Deluxe]] | |||
[[it:Antigravità]] | [[it:Antigravità]] |