Editing Animal Friends
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In most cases, an Animal Friend is contained within an [[animal crate]], which depicts an emblem of its face on the side. The Kongs can release the Animal Friend by breaking open its animal crate. Most of the Animal Friends can be ridden, and when this occurs, the player's control switches over from the Kongs to the Animal Friend. Just like [[Yoshi (species)|Yoshi]]s in the ''[[Super Mario (series)|Super Mario]]'' series, if an Animal Friend is injured by an enemy or obstacle, it runs away, continuing in a single direction until it hits a wall, where it starts moving in the opposite direction, or falls down a [[pit]]. To continue riding the Animal Friend, the Kongs must [[jump]] back onto it. The Kongs can continue riding an Animal Friend until they exit a [[level]] or pass a [[No Animal Sign]], which is a signpost that the depicted Animal Friend is incapable of passing. Crossing a No Animal Sign causes the Animal Friend to disappear, and an item, such as an [[Red Balloon|Extra Life Balloon]], appears in its place. | In most cases, an Animal Friend is contained within an [[animal crate]], which depicts an emblem of its face on the side. The Kongs can release the Animal Friend by breaking open its animal crate. Most of the Animal Friends can be ridden, and when this occurs, the player's control switches over from the Kongs to the Animal Friend. Just like [[Yoshi (species)|Yoshi]]s in the ''[[Super Mario (series)|Super Mario]]'' series, if an Animal Friend is injured by an enemy or obstacle, it runs away, continuing in a single direction until it hits a wall, where it starts moving in the opposite direction, or falls down a [[pit]]. To continue riding the Animal Friend, the Kongs must [[jump]] back onto it. The Kongs can continue riding an Animal Friend until they exit a [[level]] or pass a [[No Animal Sign]], which is a signpost that the depicted Animal Friend is incapable of passing. Crossing a No Animal Sign causes the Animal Friend to disappear, and an item, such as an [[Red Balloon|Extra Life Balloon]], appears in its place. | ||
Similar to animal crates are [[Animal Barrel]]s, which transform the Kongs into the depicted Animal Friend. Whenever two Kongs are active, a small icon of the same Animal Friend is shown at the bottom left of the screen to represent the other Kong. The Animal Friend can sustain two hits from an enemy or most obstacles, meaning that it loses a life only if hit a | Similar to animal crates are [[Animal Barrel]]s, which transform the Kongs into the depicted Animal Friend. Whenever two Kongs are active, a small icon of the same Animal Friend is shown at the bottom left of the screen to represent the other Kong. The Animal Friend can sustain two hits from an enemy or most obstacles, meaning that it loses a life only if hit a third time. Whenever the Animal Friend takes one hit, its bottom left icon disappears to indicate that only one of the Kongs is presently transformed into it. Touching a [[DK Barrel]] causes the second Kong, and therefore the Animal Friend's icon, to reappear. Whenever the Kongs cross a No Animal Sign, they transform back into themselves. In the ''Donkey Kong Land'' series, some levels do not have a No Animal Sign near the end, so they can be completed by an Animal Friend, who then turns back into the Kongs afterward. | ||
In ''[[Donkey Kong Jungle Beat]]'' | In ''[[Donkey Kong Jungle Beat]]'' [[Jungle Buddies]] retain a similar role. | ||
==List of Animal Friends== | ==List of Animal Friends== |