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====Llama's Temple====
====Llama's Temple====
[[File:Llama's Temple.png|thumb]]
[[File:Llama's Temple.png|thumb]]
The '''Llama's Temple''',<ref>{{cite|quote=Match the sounds with Lanky in the back of the Llama's Temple|author=[[Wrinkly Kong]]|title=''Donkey Kong 64''}}</ref><ref>{{cite|author=Lockhart, Ryan|publisher=Versus Books|title=''Donkey Kong 64'' Official Perfect Guide|page=26|date=1999|language=en-us|quote=Enter the Llama’s Temple and play your Bongos... Oh, no Bongos? Go talk to Candy for the latest in instrumental technology, and then play your new drums on the Musicpad in the temple.}}</ref> or '''Llama Temple''',<ref>{{cite|author=Lockhart, Ryan|title=''Donkey Kong 64'' Official Perfect Guide|page=25|publisher=Versus Books|date=1999|language=en-us}}</ref><ref>{{cite|author=Barton, Jeff, Mario De Govia, and Donato Tica|title=''Donkey Kong 64'' Prima's Official Strategy Guide|page=52, 58, 61|publisher=[[Prima Games]]|date=December 1, 1999|isbn=0-7615-2279-4|language=en-us}}</ref><ref name="noa">{{cite|deadlink=y|archive=web.archive.org/web/20000229051120/http://www.nintendo.com/n64/donkeykong64/aa.html|title=''Donkey Kong 64'' Banana Guide|publisher=Nintendo of America|language=en-us|accessdate=June 2, 2024}}</ref> is located east of the entrance to the second central area. [[Lanky Kong]]'s cage is located under the water here. Outside the temple is a [[Cranky's Kong Pad|Donkey Pad]]. Completing the [[Baboon Blast]] course frees the llama from his cage. Once this has been done, the llama will return to the temple and Target Switches will appear on it. Shooting one of these switches opens the temple's front door, allowing the Kongs to enter. Donkey Kong can use his [[Bongo Blast]] to wake the llama and have him cool the hot water inside the temple, allowing DK to reach [[Lanky Kong]]'s cage. Other notable areas inside the temple are a room in which Lanky Kong can play a memory game with monkey heads and a room with lava accessible only by shrinking [[Tiny Kong]] or using the temple's second [[Bananaport Pad]].
The '''Llama's Temple''',<ref>"''Match the sounds with Lanky in the back of the Llama's Temple''" — '''[[Wrinkly Kong]]'s hint for [[Lanky Kong]] in the Angry Aztec lobby''', ''Donkey Kong 64''</ref><ref>Lockhart, Ryan. ''Donkey Kong 64'' Official Perfect Guide. Page 26. "''Enter the Llama’s Temple and play your Bongos... Oh, no Bongos? Go talk to Candy for the latest in instrumental technology, and then play your new drums on the Musicpad in the temple.''"</ref> or '''Llama Temple''',<ref>Lockhart, Ryan. ''Donkey Kong 64'' Official Perfect Guide. Page 25.</ref><ref>Barton, Jeff, Mario De Govia, and Donato Tica. ''Donkey Kong 64'' Prima's Official Strategy Guide. Pages 52, 58, 61.</ref><ref>[https://web.archive.org/web/20000229051120/http://www.nintendo.com/n64/donkeykong64/aa.html Donkey Kong 64 Banana Guide on Nintendo.com], ''Nintendo''. Retrieved November 24, 2014.</ref> is located east of the entrance to the second central area. [[Lanky Kong]]'s cage is located under the water here. Outside the temple is a [[Cranky's Kong Pad|Donkey Pad]]. Completing the [[Baboon Blast]] course frees the llama from his cage. Once this has been done, the llama will return to the temple and Target Switches will appear on it. Shooting one of these switches opens the temple's front door, allowing the Kongs to enter. Donkey Kong can use his [[Bongo Blast]] to wake the llama and have him cool the hot water inside the temple, allowing DK to reach [[Lanky Kong]]'s cage. Other notable areas inside the temple are a room in which Lanky Kong can play a memory game with monkey heads and a room with lava accessible only by shrinking [[Tiny Kong]] or using the temple's second [[Bananaport Pad]].


====Temple with Five Doors====
====Temple with Five Doors====
[[File:Meiro no Shinden.png|thumb|left]]
[[File:Meiro no Shinden.png|thumb|left]]
The '''Temple with Five Doors''',<ref name="noa"/> also known as the '''Five-Doored Temple''',<ref>{{cite|author=Barton, Jeff, Mario De Govia, and Donato Tica|title=''Donkey Kong 64'' Prima's Official Strategy Guide|page=64|publisher=[[Prima Games]]|date=December 1, 1999|isbn=0-7615-2279-4|language=en-us|Remember that Blueprint piece you got in the five-doored temple? Talk to Snide and he'll give up another Golden Banana.}}</ref> is located near Funky's Store. At first, the temple's interiors are inaccessible. Diddy must Simian Slam a switch on the temple's roof to activate the totem pole in the center, then feed the totem pole peanuts to spawn Target Switches over the temple's doors. Each of its five passages requires a different Kong's weapon to enter and leads to a Golden Banana. However, once the Golden Banana has been obtained, [[Kroc]] takes aim at the player and says, "Get out!" At this point a timer appears and the player must race back to entrance before the timer hits 0. If the timer runs out, Kroc fires its weapon and causes the player to lose a slice of their [[Watermelon|health meter]] for each shot.
The '''Temple with Five Doors''',<ref>[https://web.archive.org/web/20000229051120/http://www.nintendo.com/n64/donkeykong64/aa.html Donkey Kong 64 Banana Guide on Nintendo.com], ''Nintendo''. Retrieved October 1, 2023.</ref> also known as the '''Five-Doored Temple''',<ref>[http://web.archive.org/web/20140102024624/https://freegamemanuals.com/pdfstrategyguides/DonkeyKong64PrimaGuides.pdf ''Donkey Kong 64'' Prima Guide] page 64 "Remember that Blueprint piece you got in the five-doored temple? Talk to Snide and he'll give up another Golden Banana."</ref> is located near Funky's Store. At first, the temple's interiors are inaccessible. Diddy must Simian Slam a switch on the temple's roof to activate the totem pole in the center, then feed the totem pole peanuts to spawn Target Switches over the temple's doors. Each of its five passages requires a different Kong's weapon to enter and leads to a Golden Banana. However, once the Golden Banana has been obtained, [[Kroc]] takes aim at the player and says, "Get out!" At this point a timer appears and the player must race back to entrance before the timer hits 0. If the timer runs out, Kroc fires its weapon and causes the player to lose a slice of their [[Watermelon|health meter]] for each shot.


A glitch exists where, apparently, the switches are not loaded into memory right away, so every time the Kongs enter Angry Aztec and pass by the "loading seam" for the second main area (which starts roughly where the big boulder in the nearby cave is), the sound of the five switches spawning can be heard once Diddy Kong has unlocked them. Also, if Lanky and Chunky Kong need to re-enter their rooms in the temple for any reason after getting their Golden Bananas, Kroc attacks them again. Lanky and Chunky Kong are the only two Kongs that have Bonus Barrels in their temple mazes instead of being given a Golden Banana outright.
A glitch exists where, apparently, the switches are not loaded into memory right away, so every time the Kongs enter Angry Aztec and pass by the "loading seam" for the second main area (which starts roughly where the big boulder in the nearby cave is), the sound of the five switches spawning can be heard once Diddy Kong has unlocked them. Also, if Lanky and Chunky Kong need to re-enter their rooms in the temple for any reason after getting their Golden Bananas, Kroc attacks them again. Lanky and Chunky Kong are the only two Kongs that have Bonus Barrels in their temple mazes instead of being given a Golden Banana outright.
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|-
|-
|align=center|[[File:DK64_Angry_Aztec_Donkey_Golden_2.png|200px]]
|align=center|[[File:DK64_Angry_Aztec_Donkey_Golden_2.png|200px]]
|Once the Llama is freed Donkey Kong can use his [[Music Pad]] inside the Llama's Temple to wake the llama up and make the water safe to swim in. Reach Lanky Kong's cage by swimming underwater and free him to get a Golden Banana.
|Once the Llama is freed DOnkey Kong can use his [[Music Pad]] inside the Llama's Temple to wake the llama up and make the water safe to swim in. Reach Lanky Kong's cage by swimming underwater and free him to get a Golden Banana.
|align=center|[[File:DK64_Animated_Golden_Banana.gif|30px]]
|align=center|[[File:DK64_Animated_Golden_Banana.gif|30px]]
|-
|-
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==Trivia==
==Trivia==
*The name of this level is a reference to the ancient {{wp|Aztec|Aztec civilization}}, and many aspects of the level are taken from their culture. However, the level's {{wp|llama}}s are taken from {{wp|Inca civilization|Incan civilization}}, a civilization in the same time period as the Aztecs that raised them, and the inclusion of a {{wp|scarab beetle}} is a reference to {{wp|Ancient Egypt}}, who believed the scarab was holy.
*The name of this level is a reference to the ancient {{wp|Aztec|Aztec civilization}}, and many aspects of the level are taken from their culture. However, the level's {{wp|llama}}s are taken from {{wp|Inca civilization|Incan civilization}}, a civilization in the same time period as the Aztecs that raised them, and the inclusion of a {{wp|scarab beetle}} is a reference to {{wp|Ancient Egypt}}, who believed the scarab was holy.
*The main theme for the level is based on an unused track in ''{{wp|Banjo-Kazooie (video game)|Banjo-Kazooie}}'', also while it was known as Project Dream. The music track was named "Lost 1" by the composer of both ''Banjo-Kazooie'' and ''Donkey Kong 64'', [[Grant Kirkhope]].<ref>{{cite|url=tcrf.net/Prerelease:Banjo-Kazooie#Other_Music_Tracks|title=Other Music Tracks|publisher=The Cutting Room Floor|accessdate=June 2, 2024}}</ref> "Lost 1" would also be reused in ''Banjo-Tooie'' as the theme of Mayahem Temple with the sections from Angry Aztec excised.
*The main theme for the level is based on an unused track in ''{{wp|Banjo-Kazooie (video game)|Banjo-Kazooie}}'', also while it was known as Project Dream. The music track was named "Lost 1" by the composer of both ''Banjo-Kazooie'' and ''Donkey Kong 64'', [[Grant Kirkhope]].<ref>[https://tcrf.net/Prerelease:Banjo-Kazooie#Other_Music_Tracks Other Music Tracks] ''The Cutting Room Floor''. Retrieved February 21, 2022.</ref> "Lost 1" would also be reused in ''Banjo-Tooie'' as the theme of Mayahem Temple with the sections from Angry Aztec excised.
*After the player frees the [[Necky#Donkey Kong 64|Buzzard]] held captive outside [[Snide's HQ]], completes its challenge and receives its [[Golden Banana]], it will fly away. If the player revisits Angry Aztec later, it will appear inside its cell again, with no way of freeing it.
*After the player frees the [[Necky#Donkey Kong 64|Buzzard]] held captive outside [[Snide's HQ]], completes its challenge and receives its [[Golden Banana]], it will fly away. If the player revisits Angry Aztec later, it will appear inside its cell again, with no way of freeing it.


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