Editing Amp

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{{species infobox
{{species infobox
|image=[[File:DMW-Amp.png|160px]]<br>In-game artwork from ''[[Dr. Mario World]]''
|image=[[File:DMW-Amp.png|160px]]<br>In-game artwork of an Amp from ''[[Dr. Mario World]]''
|first_appearance=''[[Super Mario 64]]'' ([[List of games by date#1996|1996]])
|first_appearance=''[[Super Mario 64]]'' ([[List of games by date#1996|1996]])
|latest_appearance=''[[Super Mario Party Jamboree]]'' ([[List of games by date#2024|2024]])
|latest_appearance=''[[Mario Party Superstars]]'' ([[List of games by date#2021|2021]])
|variants=[[Big Amp]]
|variants=[[Big Amp]]
|comparable=[[Spark]]<br>[[Bowser Stunner]]<br>[[Li'l Sparky]]
|comparable=[[Spark]]<br>[[Bowser Stunner]]<br>[[Lil Sparky]]
}}
}}
'''Amps''' are electrical, metallic balls debuting in ''[[Super Mario 64]]''. Their name is derived from "{{wp|ampere}}" (often shortened to "amp"), often used to measure electrical currents. They first appear in ''[[Super Mario 64]]'', though they resemble the ''[[Super Mario Bros. 2]]'' rendition of the earlier [[Spark]] enemy.
'''Amps''' are small electrified metal balls that have appeared as enemies throughout the ''[[Super Mario (franchise)|Super Mario]]'' franchise. Their name stems from "{{wp|ampere}}" (often shortened to "amp"), the standard unit of measurement for the flow of electrical currents. They first appear in ''[[Super Mario 64]]'', though they resemble the earlier [[Spark]] enemy, having a similar appearance and behavior to its ''[[Super Mario Bros. 2]]'' rendition.
 
The original design of Amps, from ''Super Mario 64'', depicts them gray with red eyes, gray lips, white {{wp|Manga iconography#Head and face|"cross-popping" veins}}, and a red mouth. Since ''[[Super Mario 64 DS]]'', they have wider yellow eyes, a larger mouth with a tongue, become black, and lose their veins. Their original design was last used in ''[[Mario Party Advance]]''. Amps were changed to smaller black orbs with simplified red eyes and mouth in ''Super Mario Galaxy'' and ''Super Mario Galaxy 2''. While the Amps of ''[[Dr. Mario World]]'' are gray, they are otherwise like their design in ''Super Mario 64 DS''. Amps usually have joyful eyes and a smiling mouth overall.
 
==History==
==History==
===''Super Mario'' series===
===''Super Mario'' series===
====''Super Mario 64'' / ''Super Mario 64 DS''====
====''Super Mario 64'' / ''Super Mario 64 DS''====
[[File:AmpSM64.png|frame|left]]
[[File:AmpSM64.png|frame]]
[[File:Amp SM64.png|thumb|Three Amps circling around crystals in ''[[Super Mario 64]]'']]
[[File:Amp SM64.png|thumb|left|Three Amps circling around crystals in ''[[Super Mario 64]]'']]
Amps are invincible enemies that move in quick, wide circles in various areas of ''[[Super Mario 64]]'' and ''[[Super Mario 64 DS]]'', usually around objects. Touching an Amp takes away a unit of the player character's [[Health Meter|health]] and makes him unable to move briefly. [[Shifting Sand Land]] also has two Amps that uniquely spawn from the air before chasing [[Mario]] if he is nearby, though ''Super Mario 64 DS'' gives the Amps their standard behavior instead.
Amps are featured in several levels throughout ''[[Super Mario 64]]'' and its remake, ''[[Super Mario 64 DS]]''. Amps orbit objects and platforms, and if [[Mario]], [[Yoshi]], [[Luigi]], or [[Wario]] comes into contact with one of them, he will be shocked and lose one wedge of [[Health Meter|health]]. They cannot be defeated in this game, and they can be found in [[Bowser in the Dark World]], [[Shifting Sand Land]], [[The Secret Under the Moat|Vanish Cap Under the Moat]], [[Wet-Dry World]], [[Snowman's Land]], [[Bowser in the Fire Sea]], [[Tick Tock Clock]], [[Rainbow Ride]], and [[Bowser in the Sky]]. While being electrocuted, the player character flashes and becomes immobile for about one second.
{{br|left}}
 
In the Nintendo 64 version, Amps have red eyes with an anger mark and gray lips. In the DS remake, they have yellow eyes and white lips, and they no longer have the anger mark.


=====Appearances=====
Exclusively in the [[Nintendo 64]] version, in the pyramid of [[Shifting Sand Land]], there are two Amps that, instead of circling around objects, grow from thin air while rotating in place, eventually pursuing Mario slowly if he stays nearby and then disappearing after a brief period. These are made into standard circling Amps in the DS version.
<div class="contentbox mw-collapsible mw-collapsed"data-expandtext="Show appearances"data-collapsetext="Hide appearances">
{{br}}
*[[Bowser in the Dark World]]
*[[Shifting Sand Land]] - pyramid
*[[The Secret Under the Moat|Vanish Cap Under the Moat]]
*[[Wet-Dry World]]
*[[Snowman's Land]] - outside
*[[Bowser in the Fire Sea]]
*[[Tick Tock Clock]]
*[[Rainbow Ride]]
*[[Bowser in the Sky]]
</div>


====''New Super Mario Bros.''====
====''New Super Mario Bros.''====
[[File:AmpNSMB.png|frame|left]]
[[File:4-Tower NSMB.png|200px|thumb|Amps in {{World-link|4|towern|World 4-Tower (New Super Mario Bros.)}} in ''New Super Mario Bros.'']]
Amps are enemies found only in {{World link|3|towern|World 3-Tower (New Super Mario Bros.)}}, {{World link|4|towern|World 4-Tower (New Super Mario Bros.)}} and {{World link|7|castlen|World 7-Castle (New Super Mario Bros.)}} in ''[[New Super Mario Bros.]]'', usually in groups. They can now be defeated from either a [[Mega Mushroom]] or [[Super Star|Starman]]. Amps lose their electricity briefly from shocking Mario or [[Luigi]], though those on fences disappear after shocking him.
[[File:AmpNSMB.png|200px|thumb|left|A model of an Amp.]]
{{br|left}}
Amps reappear as uncommon enemies in ''[[New Super Mario Bros.]]'', in {{World-link|3|towern|World 3-Tower (New Super Mario Bros.)}}, {{World-link|4|towern|World 4-Tower (New Super Mario Bros.)}} and {{World-link|7|castlen|World 7-Castle (New Super Mario Bros.)}}. In this game, they appear mostly in groups, and if Mario comes in contact with one, he will be shocked. They retain their design from ''[[Super Mario 64 DS]]''. They can only be defeated with a [[Mega Mushroom]] or [[Super Star|Starman]]. Amps lose their electricity for a moment if they shock Mario or [[Luigi]], except for ones on fences, which disappear after shocking the player.
{{br}}


====''Super Mario Galaxy''====
====''Super Mario Galaxy''====
[[File:AmpSMG.png|thumb|Artwork of an Amp from ''Super Mario Galaxy'']]
[[File:AmpSMG.png|thumb|Artwork of an Amp from ''Super Mario Galaxy'']]
Amps are invincible enemies in ''[[Super Mario Galaxy]]'', though they are among the enemies that the second player can freeze. Amps move either back and forth or around the boundary of a planet, and should two hit each other, they move the other way while producing a few extra sparks. Amps also have a more common faceless variety, [[Big Amp|Zap Ball]]s.
Amps can also be found in many areas of ''[[Super Mario Galaxy]]'', including the [[Space Junk Galaxy]], the [[Battlerock Galaxy]], the [[Buoy Base Galaxy]], the [[Toy Time Galaxy]], and the [[Dreadnought Galaxy]]. They have different faces, as their eyes and mouth are both bright red. There are also other Amps that are large, faceless balls, called [[Big Amp|Zap Ball]]s. Similar to ''Super Mario 64'', Amps cannot be defeated. However, the second player can freeze them in place. They also appear in the [[Bubble Blast Galaxy]] where they move in groups of two.
 
{{br}}
=====Appearances=====
<div class="contentbox mw-collapsible mw-collapsed"data-expandtext="Show appearances"data-collapsetext="Hide appearances">
*[[File:SMG Asset Sprite Star Cursor.png]] marks missions where they are completely absent.
*[[File:Galaxy StarP.png]] marks missions where they are loaded and may be visible, but cannot be encountered directly.
{|class="wikitable" style="text-align:center"
|-style="color:white;background:red"
!Domes
!Galaxies
!colspan=7|Missions
|-
|[[Terrace (Super Mario Galaxy)|Terrace]]
|[[Good Egg Galaxy]]
|[[File:SMG Asset Sprite Star Cursor.png|link=Dino Piranha (mission)]]||[[File:SMG Asset Sprite Star Cursor.png|link=A Snack of Cosmic Proportions]]||[[File:Smg icon powerstar.png|link=King Kaliente's Battle Fleet]]||[[File:SMG Asset Sprite Star Cursor.png|link=Dino Piranha Speed Run]]||[[File:SMG Asset Sprite Star Cursor.png|link=Purple Coin Omelet]]||[[File:SMG Asset Sprite Star Cursor.png|link=Luigi on the Roof]]
|-
|[[Fountain]]
|[[Battlerock Galaxy]]
|[[File:SMG Asset Sprite Star Cursor.png|link=Battlerock Barrage]]||[[File:SMG Asset Sprite Star Cursor.png|link=Breaking into the Battlerock]]||[[File:Smg icon powerstar.png|link=Topmaniac and the Topman Tribe]]||[[File:SMG Asset Sprite Star Cursor.png|link=Topmaniac's Daredevil Run]]||[[File:SMG Asset Sprite Star Cursor.png|link=Purple Coins on the Battlerock]]||[[File:SMG Asset Sprite Star Cursor.png|link=Battlerock's Garbage Dump]]||[[File:SMG Asset Sprite Star Cursor.png|link=Luigi under the Saucer]]
|-
|[[Kitchen (Super Mario Galaxy)|Kitchen]]
|[[Buoy Base Galaxy]]
|[[File:Smg icon powerstar.png|link=The Floating Fortress]]||[[File:Smg icon greenstar.png|link=The Secret of Buoy Base]]
|-
|rowspan=2|[[Garden (Super Mario Galaxy)|Garden]]
|[[Deep Dark Galaxy]]
|[[File:SMG Asset Sprite Star Cursor.png|link=The Underground Ghost Ship]]||[[File:SMG Asset Sprite Star Cursor.png|link=Bubble Blastoff]]||[[File:SMG Asset Sprite Star Cursor.png|link=Guppy and the Underground Lake]]||[[File:SMG Asset Sprite Star Cursor.png|link=Ghost Ship Daredevil Run]]||[[File:Galaxy StarP.png|link=Plunder the Purple Coins]]||[[File:SMG Asset Sprite Star Cursor.png|link=Boo in a Box]]
|-
|[[Dreadnought Galaxy]]
|[[File:Smg icon powerstar.png|link=Infiltrating the Dreadnought]]||[[File:SMG Asset Sprite Star Cursor.png|link=Dreadnought's Colossal Cannons]]||[[File:SMG Asset Sprite Star Cursor.png|link=Revenge of the Topman Tribe]]||[[File:SMG Asset Sprite Star Cursor.png|link=Topman Tribe Speed Run]]||[[File:SMG Asset Sprite Star Cursor.png|link=Battlestation's Purple Coins]]||[[File:SMG Asset Sprite Star Cursor.png|link=Dreadnought's Garbage Dump]]
|}
</div>
{{br|left}}


====''New Super Mario Bros. Wii''====
====''New Super Mario Bros. Wii''====
[[File:NSMBW Amp Screenshot.png|thumb|left|Amps as they appear in ''New Super Mario Bros. Wii''.]]
[[File:NSMBW Amp Sprite.png|frame|left]]
Only six Amps ever appear in ''[[New Super Mario Bros. Wii]]'', only in {{world link|3|tower|World 3-Tower (New Super Mario Bros. Wii)}}. They function like in ''New Super Mario Bros.'', but the player character can now freeze them using [[Ice Ball|ice ball]]s or throw an enemy at them,<ref>{{cite|quote=Amps can be frozen or hit by another frozen enemy (like a Dry Bones).|author=Bueno, Fernando|date=2009|title=''New Super Mario Bros. Wii: PRIMA Official Game Guide''|location=Roseville|publisher=[[Prima Games]]|isbn=978-0-3074-6767-6|page=15}}</ref> both defeating them, as well as a [[Super Star]].
[[File:NSMBW Amp Screenshot.png|200px|thumb|Amps as they appear in ''New Super Mario Bros. Wii''.]]
Amps also appear in ''[[New Super Mario Bros. Wii]]'' as very rare enemies, behaving as they did in ''New Super Mario Bros.'' Only six of them appear in the first half of {{world-link|3|tower|World 3-Tower (New Super Mario Bros. Wii)}}, where they must be dodged in order to reach [[Red Coin]]s. They can be defeated by freezing them with [[Ice Ball|ice ball]]s from an [[Ice Flower]] or [[Penguin Suit]] and then [[Ground Pound]]ing them, touching them with a character using a [[Super Star]], or by having a frozen enemy thrown at them.
{{br}}
{{br}}


====''Super Mario Galaxy 2''====
====''Super Mario Galaxy 2''====
[[File:SMG2 Sky Station Amp Screenshot.png|thumb|Two Amps from ''Super Mario Galaxy 2''.]]
[[File:SMG2 Sky Station Amp Screenshot.png|left|thumb|200px|Two Amps from ''Super Mario Galaxy 2''.]]
Amps return in ''[[Super Mario Galaxy 2]]''. They are the same as in ''Super Mario Galaxy'' but can now be defeated using a [[Rainbow Star]].
Amps reappear in ''[[Super Mario Galaxy 2]]'', behaving and appearing the same way they did in the predecessor. However, they can now be defeated by using a [[Rainbow Star]]. They appear in [[Sky Station Galaxy]], [[Spin-Dig Galaxy]], and [[Space Storm Galaxy]].
 
{{br}}
=====Appearances=====
<div class="contentbox mw-collapsible mw-collapsed"data-expandtext="Show appearances"data-collapsetext="Hide appearances">
*[[File:SMG Asset Sprite Star Cursor.png]] marks missions where they are completely absent.
*[[File:Galaxy StarP.png]] marks missions where they are loaded and may be visible, but cannot be encountered directly.
{|class="wikitable" style="text-align:center"
|-style="color:white;background:red"
!Worlds
!Galaxies
!colspan=3|Missions
|-
|rowspan=2|[[World 1 (Super Mario Galaxy 2)|World 1]]
|[[Sky Station Galaxy]]
|[[File:SMG Asset Sprite Star Cursor.png|link=Peewee Piranha's Temper Tantrum]]||[[File:Smg2 icon powerstar.png|link=Storming the Sky Fleet]]||[[File:SMG Asset Sprite Star Cursor.png|link=Peewee Piranha's Speed Run]]
|-
|[[Spin-Dig Galaxy]]
|[[File:SMG Asset Sprite Star Cursor.png|link=Digga-Leg's Planet]]||[[File:Smg2 icon powerstar.png|link=Silver Stars Down Deep]]||[[File:SMG Asset Sprite Star Cursor.png|link=Digga-Leg's Daredevil Run]]
|-
|[[World 5 (Super Mario Galaxy 2)|World 5]]
|[[Space Storm Galaxy]]
|[[File:SMG Asset Sprite Star Cursor.png|link=Follow Me, Bob-omb]]||[[File:Smg2 icon powerstar.png|link=To the Top of Topman's Tower]]||[[File:SMG Asset Sprite Star Cursor.png|link=C'mere, Topman]]
|}
</div>


====''New Super Mario Bros. 2''====
====''New Super Mario Bros. 2''====
Amps are found in the levels [[World 4-B (New Super Mario Bros. 2)|World 4-B]] and {{World link|flower|cannonn2|World Flower-Warp Cannon}} in ''[[New Super Mario Bros. 2]]''. They work mostly the same but now also move on lines akin to [[Fuzzy|Fuzzies]].
[[File:NSMB2Amp.png|thumb|Amps in ''New Super Mario Bros. 2'']]
{{br|left}}
[[File:Amp NSMB2 Prima.jpg|thumb|left|100px|An Amp as seen in ''[[New Super Mario Bros. 2]]'']]
Amps reappear in ''[[New Super Mario Bros. 2]]'', acting like they did in the predecessor, though they can also be seen moving on lines, like [[Fuzzy|Fuzzies]]. They appear in [[World 4-B (New Super Mario Bros. 2)|World 4-B]] and {{World-link|flower|cannonn2|World Flower-Warp Cannon}}.


====''New Super Mario Bros. U''====
====''New Super Mario Bros. U''====
[[File:AmpNSMBU.png|thumb|left|Amps in ''New Super Mario Bros. U''.]]
[[File:AmpNSMBU.png|thumb|left|Amps in ''New Super Mario Bros. U''.]]
Amps and [[Big Amp]]s both appear in [[Snake Block Tower]] and in [[Ludwig's Clockwork Castle]] reappear in ''[[New Super Mario Bros. U]]''. They behave like in the predecessor, except touching them on the {{iw|nwiki|Wii U GamePad}} in [[Boost Mode]] takes away their electricity, leaving them vulnerable to a stomp. The game adds the similar [[Bowser Stunner]]s, which conduct electricity with each other. Amps do not appear in ''[[New Super Luigi U]]''.
Amps and [[Big Amp]]s reappear in ''[[New Super Mario Bros. U]]'', appearing only in [[Snake Block Tower]] and in [[Ludwig's Clockwork Castle]]. They behave like in the predecessor. There is also a new, similar enemy known as [[Bowser Stunner]]s that conduct electricity with each other. They are one of the few enemies that do not reappear in ''[[New Super Luigi U]]''.
{{br|left}}
 
In [[Boost Mode]], when touched on the GamePad, they get stunned and lose their electricity, allowing the players to stomp and defeat them.


===''Mario Party'' series===
===''Mario Party'' series===
Amps appear in various games in the [[Mario Party (series)|''Mario Party'' series]], either serving as obstacles in minigames or as usable items.
Amps appear in various games in the [[Mario Party (series)|''Mario Party'' series]], either serving as obstacles in minigames or as usable items.


====''Mario Party 3'' / ''Mario Party Superstars''====
====''Mario Party 3''====
Amps are the main obstacles of [[Motor Rooter]] in ''[[Mario Party 3]]'' and its reappearance in ''[[Mario Party Superstars]]''. Their electrical current covers various areas of the path, slowing players who touch them.
Amps make their first appearance in the ''Mario Party'' series in ''[[Mario Party 3]]'', where they appear as the main obstacles in [[Motor Rooter]]. Indicated by shockwaves on the central map, these Amps form an electrical current that covers the path except for one tile, and they slow down players that are hit by them and their electrical currents. Players can avoid them by changing lanes to an area that is not covered with electricity.


====''Mario Party 4''====
====''Mario Party 4''====
A sticker of an Amp named the [[Sparky Sticker]] appears in ''[[Mario Party 4]]'', and it can hide in spaces and take away ten coins from whoever passes, including the effects of the [[Mini Mushroom]] and [[Mega Mushroom]].
''[[Mario Party 4]]'' features the [[Sparky Sticker]], which is a sticker of an Amp that players can deploy on the ground to serve as a trap. Once deployed, it blends with the spaces, hiding until a player passes over it. When players pass over it, they lose ten coins as well as the effect of a [[Mini Mushroom]] and [[Mega Mushroom]].


====''Mario Party 5''====
====''Mario Party 5''====
[[File:Yoshi Electrocuted 5.png|200px|thumb|Screenshot from the ''Mario Party 5'' minigame Shock Absorbers]]
[[File:Yoshi Electrocuted 5.png|200px|thumb|Amps in the ''[[Mario Party 5]]'' minigame [[Shock Absorbers (Mario Party 5)|Shock Absorbers]].]]
Amps are the main obstacles in the minigame [[Shock Absorbers (Mario Party 5)|Shock Absorbers]] of ''[[Mario Party 5]]'',<ref>{{cite|author=arronmunroe|timestamp=0:01|url=youtu.be/N8r5g-f3BQw?feature=shared&t=1|title=''Mario Party 5'' minigame: Shock Absorbers 60fps|publisher=YouTube|date=October 9, 2015}}</ref> so touching one or the electricity they produce eliminates the player.
Amps are the main obstacles in [[Shock Absorbers (Mario Party 5)|Shock Absorbers]] in ''[[Mario Party 5]]'', where touching one loses the minigame. Players are trapped in a small arena where there are multiple Amps that move around. As in ''Mario Party 3'', these Amps can also form a line of electricity, where their indication to perform this attack happens when they stop in place and begin to emit electricity. Amps on the borders of the course form a permanent barrier of electricity.


====''Mario Party 6''====
====''Mario Party 6''====
An Amp is part of the [[Zap Orb]] in ''[[Mario Party 6]]'', taking away five coins from the player character every space they move for the remainder of their turn. Both stationary and moving Amps are obstacles in [[Circuit Maximus]], increasing in number as players pass through more rooms.
Amps appear in ''[[Mario Party 6]]'' as the [[Zap Orb]]. Once a player passes over a set Zap Orb, they would lose five coins for each space they moved beyond it for the rest of their turn. Amps are the main enemy in the [[Circuit Maximus]] mini-game, where players need to make a lap around a circular course, where the number of Amps progressively gets bigger the more rooms players pass through. Some Amps are stationary while other Amps are moving obstacles.


====''Mario Party Advance''====
====''Mario Party Advance''====
{{quote|Beat this game and I'm ohm free!|Amp|[[Mario Party Advance]]}}
{{quote2|Beat this game and I'm ohm free!|Amp|[[Mario Party Advance]]}}
[[File:MPA Amp.png|frame|left]]
[[File:MPA Amp.png|frame|left]]
Amp is found at [[Town Game Room B]] in [[Shroom City (Mario Party Advance)|Shroom City]] mode in ''[[Mario Party Advance]]''. He is a gambler who is short-temped,<ref>{{cite|author=Amp|quote=Loves to play games. Has a short fuse and gets mad easily.|title=''Mario Party Advance''|date=2005|publisher=Nintendo}}</ref> and Amp tends to speak with electricity-related puns. Amp keeps losing in [[Match 'Em]], so if the player helps him win, by ending with one more coin than what they began with, Amp believes that his luck will begin to turn around, which is suggested by the ending.<ref>{{cite|quote=Hit a hot streak in the Game Room.|author=Amp|date=2005|title=''Mario Party Advance''|publisher=Nintendo}}</ref>
Amp appears in [[Shroom City (Mario Party Advance)|Shroom City]] mode in ''[[Mario Party Advance]]'', gambling in [[Town Game Room B]]. He has a habit of speaking in electricity-based puns, such as saying "Shocking!" after saying that a lot can be won at the room. According to his description, he loves to play games, though he angers easily. When said Game Room is entered, Amp notices the player and asks for help. If the player accepts, he explains that he has been trying to play the games at the game room for a long time, but he cannot win a single game. He hopes that if the player wins in his stead, he might start being luckier. In exchange, the player gets to keep the game that he has been losing in, [[Match 'Em]]. If the player wins more [[coin]]s than what is started with, Amp excitedly says that his luck's finally going to change and wonders if the player is the [[Kamek|Game Mage]] before saying goodbye. The end of the game states that the Amp is able to "hit a hot streak".


Amps are hazards in [[Amplifried]], [[Cloud Climb]], and [[Broom Zoom]], damaging the player character either on contact or with their electricity. Amplifried revolves around avoiding Amps and their lightning bolts,<ref>{{cite|quote=Dodge the lightning bolts those Amps blast!|date=2005|author=In-game text|publisher=Nintendo|title=''Mario Party Advance''}}</ref> and they move around, unlike in Cloud Climb and Broom Zoom.
Amps also appear in the minigames [[Amplifried]], [[Cloud Climb]], and [[Broom Zoom]] as hazards, where they continuously emit electricity that harms the player. In Amplifried, they serve as the main obstacles, where the main goal of the game is to avoid them. Their attack pattern in this minigame is somewhat similar to their appearance in Shock Absorbers from ''Mario Party 5'', where they can move around and form electrical currents. As the minigame goes on, they move faster and form more electrical lines. In Cloud Climb and Broom Zoom, Amps are stationary obstacles, and touching them impedes the players' progress rather than defeats the players.


====''Mario Party 7''====
====''Mario Party 7''====
Amps retain their role in the form of the Zap Orb in ''[[Mario Party 7]]'', except the player loses three coins per space instead.  
Amps once again return in ''[[Mario Party 7]]'', still in the form of the Zap Orb, which has the same effect as before. However, the player loses three coins for every space instead of five.  


====''Mario Party 8''====
====''Mario Party 8''====
[[File:MP8 Amp.png|frame|left|An Amp in ''[[Mario Party 8]]''.]]
[[File:MP8 Amp.png|frame|left|An Amp in ''[[Mario Party 8]]''.]]
An Amp is one of the enemies in [[Specter Inspector]] in ''[[Mario Party 8]]'', where it hides on the table.<ref>{{cite|timestamp=03:09|url=youtu.be/8czxJM1bZzk?feature=shared&t=189|title=''Mario Party 8'' minigame: Specter Inspector 60fps|date=November 19, 2016|author=arronmunroe|publisher=YouTube}}</ref> The two-player version of [[Puzzle Pillars]] features Amps as heazards, and selecting columns with them briefly stuns the player.
In ''[[Mario Party 8]]'', an Amp is one of the nine enemies that must be found in the minigame, [[Specter Inspector]]. It is found under a cover on the table.


====''Mario Party: Island Tour''====
====''Mario Party: Island Tour''====
Amps are featured in the minigame [[Amp My Style]], where players try to avoid them and their electrical lines. They are also among the possible tiles in [[Match Faker]] and [[Tap Dash]] as well as a possible constellation in [[Starring Artist]].
Amps appear in ''[[Mario Party: Island Tour]]'' in the minigame [[Amp My Style]], where they serve as obstacles for the players. In this minigame, a line of them forms an electrical barrier around the player, and these Amps can change positions to emit different shapes. Players who touch Amps and their electricity are eliminated. Amps are featured as one of the many enemy tiles in the minigames [[Match Faker]] and [[Tap Dash]], where players can tap them if the game instructs the players to do so. Amps also can appear as a constellation in the minigame [[Starring Artist]], where players need to redraw their constellation by connecting stars with their stylus.


====''Mario Party 10''====
====''Mario Party 10''====
[[File:Bowser's Wicked Wheel.png|thumb|Screenshot from ''Mario Party 10'' of Amps in Bowser's Wicked Wheel]]
[[File:Bowser's Wicked Wheel.png|thumb|Amps in Bowser's Wicked Wheel in ''Mario Party 10'']]
Two pairs of Amps appear in the minigame [[Bowser's Wicked Wheel]] of ''[[Mario Party 10]]'', producing electricity on the left and right sides of the running wheel.<ref>{{cite|author=Mario Party World|date=May 26, 2022|timestamp=0:02|url=youtu.be/7C_5BxEfiCQ?feature=shared&t=2|title=''Mario Party 10'' - Bowsers Wicked Wheel: Mario vs Peach vs Rosalina vs Wario|publisher=YouTube}}</ref> [[Big Amp]]s also appear in the minigame [[Kamek's Rocket Rampage]], though Amps do not.
In [[Bowser's Wicked Wheel]], a [[minigame]] from ''[[Mario Party 10]]'', two pairs of Amps form electrical bonds at the left and right sides of the running wheel. The characters need to keep running on the wheel as [[Bowser]] rotates without touching these bonds, otherwise they are kicked out. [[Big Amp]]s also appear in the minigame [[Kamek's Rocket Rampage]], where if the player comes in contact with one, they lose two points and are stunned for one second.


====''Mario Party: Star Rush''====
====''Mario Party: Star Rush''====
Amps are obstacles in two minigames of ''[[Mario Party: Star Rush]]'': [[Corkscrew Climb]], where players jump over them while climbing a tower,<ref>{{cite|quote=Run the ramps and jump over the Amps!|author=In-game description|date=2016|title=''Mario Party: Star Rush''|publisher=Nintendo}}</ref> and [[Jewel Janitors]], sometimes stunning players on contact. Amps are also hidden in Challenge Tower, where the player gets a game over upon touching one.
Amps appear as obstacles in the minigame [[Corkscrew Climb]] in ''[[Mario Party: Star Rush]]''. Players need to jump over them as they automatically ascend a tower. If a player touches the Amp, the player is knocked out and sent to the back of the line of players. They also appear in the minigame [[Jewel Janitors]], dropping down periodically and briefly stunning any players that touch them. Additionally, they are the main obstacles of a mode named Challenge Tower, where they are hidden and if a player touches them, the player receives a game over. The tower's spaces light up in accordance to the number of Amps adjacent to the space, and Amps are never found directly next to each other.


====''Super Mario Party''====
====''Super Mario Party''====
[[File:HalftheBattle SuperMarioParty.png|thumb|left|Screenshot from ''Super Mario Party'' of Amps in Half the Battle]]
[[File:HalftheBattle SuperMarioParty.png|thumb|Amps in Half the Battle in ''Super Mario Party'']]
Amps are obstacles in the minigame [[Half the Battle]] of ''[[Super Mario Party]]'', where touching one stuns a player briefly.
Amps appear in ''[[Super Mario Party]]'', where they are obstacles in the minigame [[Half the Battle]]. If a player touches one, they are stunned for a brief moment.


====''Super Mario Party Jamboree''====
====''Mario Party Superstars''====
Amps are hazards in a few minigames of ''[[Super Mario Party Jamboree]]'', including [[Scare-ousel]] and [[Shuttle Scuttle]], disqualifying players who touch them, as well as sometimes in [[Jr.'s Jauntlet]]. They are also in the Koopathlon minigames [[Lane Change]] and [[Sky-High Cannons]], with the mode also featuring an Amp item that shocks the player in front for a few seconds.
Amps appear in ''[[Mario Party Superstars]]'', where they return in Motor Rooter from ''Mario Party 3''.


===''Mario Sports Superstars''===
===''Mario Sports Superstars''===
Amps are obstacles while battling the Big [[Yellow Magikoopa]] in the Road to Superstar mode in ''[[Mario Sports Superstars]]'', being spawned and thrown by him.
Amps appear in ''[[Mario Sports Superstars]]'' as obstacles in boss battles with the Big [[Yellow Magikoopa]] in the Road to Superstar mode. Big Yellow Magikoopa can spawn them and toss them straight towards the cards.


===''Dr. Mario World''===
===''Dr. Mario World''===
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===''Mario Kart Live: Home Circuit''===
===''Mario Kart Live: Home Circuit''===
Amps are featured as gates in [[Lightning Lagoon]], [[Glazed Gardens]], and [[Windswept Prairie]] in ''[[Mario Kart Live: Home Circuit]]'', zapping drivers on contact and slowing them briefly.
Amps make their ''Mario Kart'' series debut in ''[[Mario Kart Live: Home Circuit]]'' as gate features in [[Lightning Lagoon]], [[Glazed Gardens]], and [[Windswept Prairie]], zapping any drivers that make contact with them along with having their speed greatly reduced for a short period of time.


===''Mario Golf: Super Rush''===
===''Mario Golf: Super Rush''===
There are trick Golf items based on Amps in ''[[Mario Golf: Super Rush]]'', titled Amp Balls, though Amps are not physically present. Amp Balls create a shock that knocks out several zones within range, and a Dead-Aim Bonus is rewarded should every zone be knocked out.
While Amps themselves do not appear in ''[[Mario Golf: Super Rush]]'', there are Trick Golf items based on them known as Amp Balls. They emit a shock that cause multiple zones within its range to be knocked out, granting the player points on the zone that their golf ball landed on, with a Dead-Aim Bonus being rewarded if all zones were knocked out even if the player's golf ball did not land on those zones.
 
==Appearance and traits==
Amps originally sported white {{wp|Manga iconography#Head and face|"cross-popping" veins}}, joyful red eyes, and rounded white lips with a pure red mouth. This appearance was last used in ''Mario Party Advance''. Since ''[[Super Mario 64 DS]]'', their usual appearance has been changed a bit. They now have wider yellow eyes and a larger mouth. They now have a red tongue and dark red interior being visible inside the mouth. They also became black rather than grayish and sport no angry veins. In ''Super Mario Galaxy'' and ''Super Mario Galaxy 2'', they have an appearance similar to their debut, but with a black body, larger features, and no veins or lips. Since ''Dr. Mario World'', they have become silver again, but keep all other updates to their design from ''Super Mario 64 DS'', albeit slightly tweaked.


==Profiles and statistics==
==Profiles and statistics==
===''Mario Party: Star Rush''===
===''Mario Party: Star Rush''===
{|width=100% class=wikitable
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;background:white"
|-style="background:white;"
!Image
!Image
!Name
!Name
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{{main-gallery}}
{{main-gallery}}
<gallery>
<gallery>
Amp Miracle AmpAttack 6.png|''[[Mario Party 6]]''
Amp 64DS.png|''[[Super Mario 64 DS]]''
Amp 64DS.png|''[[Super Mario 64 DS]]''
SM64DS Wet-Dry World Star 2.png|''Super Mario 64 DS''
MPA Amp Icon.png|''[[Mario Party Advance]]''
MPA Amp Screenshot.png|''Mario Party Advance''
SMG Asset Model Amp.png|''[[Super Mario Galaxy]]''
SMG Asset Model Amp.png|''[[Super Mario Galaxy]]''
Amp NSMB2 Prima.jpg|''[[New Super Mario Bros. 2]]''
Amp NSMBU model.png|''[[New Super Mario Bros. U]]''
MKLHC Lightning Lagoon Course Icon.png|''[[Mario Kart Live: Home Circuit]]''
MKLHC Lightning Lagoon Course Icon.png|''[[Mario Kart Live: Home Circuit]]''
AmpMKL.png|''Mario Kart Live: Home Circuit''
LEGO Super Mario Character Pack Series 3 Sets.jpg|[[LEGO Super Mario|LEGO ''Super Mario'']]
</gallery>
</gallery>


==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jpn=ビリキュー
|Jap=ビリキュー
|JpnR=Birikyū
|JapR=Birikyū
|JpnM=From「ビリビリ」(''biribiri'', onomatopoeia for electric shocking) and「球」(''kyū'', "sphere")
|JapM=From「ビリビリ」(''biribiri'', onomatopoeia for electric shocking) and「球」(''kyū'', sphere)
|JpnC=<ref>{{cite|author=Shogakukan editors|title=「敵キャラクターリスト」in『ニュー・スーパーマリオブラザーズ: 任天堂公式ガイドブック』|url=i.imgur.com/rilbHbm.jpg|date=2006|language=ja|location=Tokyo|publisher=[[Shogakukan]]|page=19|isbn=4-091063-07-1}}</ref>
|Ger=Sparky
|ChiS=霹雳球
|SpaA=Chispayaso
|ChiSR=Pīlì Qiú
|SpaAM=From "chispa" (spark) and "payaso" (clown)
|ChiSM=Thunderbolt Ball
|SpaE=Sparky<br>Amp
|ChiT=霹靂球
|ChiTR=Pīlì Qiú
|ChiTM=Thunderbolt Ball
|Dut=Amp
|DutC=<ref>{{cite|quote=Als je de Amps aanraakt op de Wii U GamePad, kun je tijdelijk op ze stampen.|author=New Super Mario Bros. U-kanaal|url=youtube.com/watch?v=fO51M2EvmJk|title=New Super Mario Bros. U - Cassismoeras-TOREN - Vrij klimmen met de booststand (Wii U)|publisher=YouTube|language=nl|accessdate=February 13, 2025}}</ref>
|Fre=Amp
|Fre=Amp
|FreC=<ref>{{cite|quote=Foncez à bord d'une carapace dans un conduit sinueux, et franchissez la ligne d'arrivée avant votre rival. Essayez d'éviter les Amps!|title=''Mario Party Superstars'', [[Motor Rooter]] minigame description (Canadian French)}}</ref><ref>{{cite|quote=Toucher les Amps sur le Wii U GamePad les rend temporairement inoffensifs, alors profitez-en pour tous les éliminer et finir le parcours !|author=Chaîne New Super Mario Bros. U|date=April 25, 2013|url=youtube.com/watch?v=Q219s_SOSHk|title=New Super Mario Bros. U - Jungle Cassis-TOUR - Haute voltige en mode coup de pouce (Wii U)|publisher=YouTube|language=fr|accessdate=February 13, 2025}}</ref>
|Ger=Sparky
|GerC=<ref>{{cite|quote=Wenn die Sparkys auf dem Wii U GamePad berührt werden, werden sie vorübergehend verwundbar und sind dann leicht zu besiegen.|author=New Super Mario Bros. U Kanal|url=youtube.com/watch?v=QdbNrE5PHRY|title=New Super Mario Bros. U - Limonadendschungel-TURM - Kletterpartie im Boost-Modus (Wii U)|publisher=YouTube|language=de|accessdate=February 13, 2025}}</ref>
|Ger2=Energini
|Ger2M=Energy
|Ger2C=<ref>{{cite|author=Kraft, John D., Thomas Görg, and Marko Hein, editors|title=''Der offizielle Nintendo 64 Spieleberater "Super Mario 64"''|language=de|location=Großostheim|publisher=[[Nintendo|Nintendo of Europe GmbH]]|date=1997|page=6}}</ref>
|Ita=Amperino
|Ita=Amperino
|ItaM=From "ampere" and the diminutive suffix ''-ino''
|Ita2=Amperetto<ref>''[[Super Mario Bros. Encyclopedia|Super Mario Bros. Enciclopedia]]'', pag. 146, ''New Super Mario Bros. Wii'' section-only</ref>
|ItaC=<ref>{{cite|quote=Toccare gli Amperini sul Wii U GamePad li rende temporaneamente schiacciabili, quindi usa questa tecnica spettacolare per sconfiggerli tutti e superare il livello!|author=Canale New Super Mario Bros. U|date=April 25, 2013|url=www.youtube.com/watch?v=L64Gdz21avs|title=New Super Mario Bros. U - Giungla gassata TORRE - Arrampicata libera con il Gioco assistito (Wii U)|publisher=YouTube|language=it|accessdate=December 6, 2024}}</ref>
|ItaM=From "ampere" and the diminutive suffix "-ino"
|Ita2=Amperetto
|Ita2M=From "ampere" and the diminutive suffix "-etto"
|Ita2M=From "ampere" and the diminutive suffix ''-etto''
|Ita2C=<ref>{{cite|date=November 15, 2018|title=''[[Super Mario Bros. Encyclopedia|Super Mario Bros. Enciclopedia]]''|publisher=Magazzini Salani|language=it|isbn=889367436X|page=146}}</ref>
|Ita2N=''New Super Mario Bros. Wii''
|Kor=감전볼
|KorR=Gamjeon Bol
|KorM=Electric Shock Ball
|Por=Faísca
|Por=Faísca
|PorM=Spark
|PorM=Spark
|PorC=<ref>{{cite|quote=As Faíscas ficam temporariamente vulneráveis se lhes tocar no Wii U GamePad, por isso, utilize esta espetacular técnica para derrotá-las a todas e avançar pelo nível!|author=Canal New Super Mario Bros. U|url=youtube.com/watch?v=YYQk8WwCBZ8|title= New Super Mario Bros. U - Selva Gelatinosa-TORRE - Escalada livre em Modo Assistido (Wii U)|publisher=YouTube|language=pt-pt|accessdate=February 13, 2025}}</ref><ref>{{cite|quote='''Corrida Chocante''' — Pilote um casco pelo cano sinuoso e alcance a linha de chegada antes do seu adversário. Desvie dos Faíscas!|title=Mario Party™ Superstars para o console Nintendo Switch™ — Minijogos — Duelos|publisher=marioparty.nintendo.com|language=pt-br|accessdate=February 13, 2025|archive=web.archive.org/web/20211024135916/https://marioparty.nintendo.com/pt/minigames/duel/|deadlink=y}}</ref>
|Rus=Ампер
|Rus=Ампер
|RusR=Amper
|RusR=Amper
|RusM=Ampere
|RusM=Ampere
|RusC=<ref>{{cite|quote=Если коснуться Амперов на Wii U GamePad, они временно станут уязвимыми.|author=Канал New Super Mario Bros. U|url=youtube.com/watch?v=ua0zGajRrtQ|title= New Super Mario Bros. U - Soda Jungle-TOWER - Boost Mode free climbing (Wii U)|publisher=YouTube|language=ru|accessdate=February 13, 2025}}</ref>
|Kor=감전볼
|SpaA=Chispayaso
|KorR=Gamjeon Bol
|SpaAM=From ''chispa'' ("spark") and ''payaso'' ("clown")
|KorM=Electric Shock Ball
|SpaAC=<ref>{{cite|quote=Pilota un caparazón de Koopa por una tubería llena de curvas y llega a la meta antes que tu rival. ¡Y cuidado con los Chispayasos!|title=''Mario Party Superstars'', [[Motor Rooter]] minigame description (Latin American Spanish)}}</ref>
|ChiS=霹雳球
|SpaE=Sparky
|ChiSR=Pīlì Qiú
|SpaEC=<ref>{{cite|quote=Si tocas a los Sparkys en el GamePad, serán vulnerables de forma temporal...|author=Canal New Super Mario Bros. U|url=youtube.com/watch?v=O35nZ2oNdgY|title=New Super Mario Bros. U - Jungla Sirope-TORRE - Subida relajada entre amigos (Wii U)|publisher=YouTube|language=es-es|accessdate=February 13, 2025}}</ref>
|ChiSM=Thunderbolt Ball
|SpaE2=Amp
|ChiT=霹靂球
|SpaE2C=<ref>{{cite|quote=Corre sobre conchas Koopa a través de las tuberías, donde los Amps se  ocultan.|title=''Mario Party 3'', Motor Rooter minigame description}}</ref>
|ChiTR=Pīlì Qiú
|ChiTM=Thunderbolt Ball
}}
}}


==References==
==References==
{{NIWA|Ukikipedia=1}}
<references/>
<references/>


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[[Category:Electrical creatures]]
[[Category:Electrical creatures]]
[[Category:Dr. Mario World]]
[[Category:Dr. Mario World]]
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[[Category:Super Mario Galaxy trading cards]]
[[Category:Super Mario Galaxy trading cards]]
[[Category:Super Mario Galaxy 2 enemies]]
[[Category:Super Mario Galaxy 2 enemies]]
[[Category:Super Mario Party characters]]
[[Category:Super Mario Party Jamboree characters]]
[[de:Sparky]]
[[de:Sparky]]
[[it:Amperino]]
[[it:Amperino]]

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