Editing Amp
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{{species infobox | {{species infobox | ||
|image=[[File:DMW-Amp.png|160px]]<br>In-game artwork from ''[[Dr. Mario World]]'' | |image=[[File:DMW-Amp.png|160px]]<br>In-game artwork of an Amp from ''[[Dr. Mario World]]'' | ||
|first_appearance=''[[Super Mario 64]]'' ([[List of games by date#1996|1996]]) | |first_appearance=''[[Super Mario 64]]'' ([[List of games by date#1996|1996]]) | ||
|latest_appearance=''[[Super Mario Party Jamboree]]'' ([[List of games by date#2024|2024]]) | |latest_appearance=''[[Super Mario Party Jamboree]]'' ([[List of games by date#2024|2024]]) | ||
|variants=[[Big Amp]] | |variants=[[Big Amp]] | ||
|comparable=[[Spark]]<br>[[Bowser Stunner]]<br>[[ | |comparable=[[Spark]]<br>[[Bowser Stunner]]<br>[[Lil Sparky]] | ||
}} | }} | ||
'''Amps''' are small electrified metal balls that have appeared as enemies throughout the ''[[Super Mario (franchise)|Super Mario]]'' franchise. Their name stems from "{{wp|ampere}}" (often shortened to "amp"), the standard unit of measurement for the flow of electrical currents. They first appear in ''[[Super Mario 64]]'', though they resemble the earlier [[Spark]] enemy, having a similar appearance and behavior to its ''[[Super Mario Bros. 2]]'' rendition. | '''Amps''' are small electrified metal balls that have appeared as enemies throughout the ''[[Super Mario (franchise)|Super Mario]]'' franchise. Their name stems from "{{wp|ampere}}" (often shortened to "amp"), the standard unit of measurement for the flow of electrical currents. They first appear in ''[[Super Mario 64]]'', though they resemble the earlier [[Spark]] enemy, having a similar appearance and behavior to its ''[[Super Mario Bros. 2]]'' rendition. | ||
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[[File:AmpSM64.png|frame|left]] | [[File:AmpSM64.png|frame|left]] | ||
[[File:Amp SM64.png|thumb|Three Amps circling around crystals in ''[[Super Mario 64]]'']] | [[File:Amp SM64.png|thumb|Three Amps circling around crystals in ''[[Super Mario 64]]'']] | ||
Amps are featured in several levels throughout ''[[Super Mario 64]]'' and its remake, ''[[Super Mario 64 DS]]''. Amps | Amps are featured in several levels throughout ''[[Super Mario 64]]'' and its remake, ''[[Super Mario 64 DS]]''. Amps orbit objects and platforms, and if [[Mario]], [[Yoshi]], [[Luigi]], or [[Wario]] comes into contact with one of them, he will be shocked and lose one wedge of [[Health Meter|health]]. They cannot be defeated in this game, and they can be found in [[Bowser in the Dark World]], [[Shifting Sand Land]], [[The Secret Under the Moat|Vanish Cap Under the Moat]], [[Wet-Dry World]], [[Snowman's Land]], [[Bowser in the Fire Sea]], [[Tick Tock Clock]], [[Rainbow Ride]], and [[Bowser in the Sky]]. While being electrocuted, the player character flashes and becomes immobile for about one second. | ||
In the Nintendo 64 version, Amps have red eyes with an anger mark and gray lips. In the DS remake, they have yellow eyes and white lips, and they no longer have the anger mark. | In the Nintendo 64 version, Amps have red eyes with an anger mark and gray lips. In the DS remake, they have yellow eyes and white lips, and they no longer have the anger mark. | ||
Exclusively in the [[Nintendo 64]] version, in the pyramid of [[Shifting Sand Land]], there are two Amps that, instead of circling, grow from thin air while rotating in place, eventually pursuing Mario slowly if he stays nearby and then disappearing after a brief period. These are made into standard circling Amps in the DS version. | Exclusively in the [[Nintendo 64]] version, in the pyramid of [[Shifting Sand Land]], there are two Amps that, instead of circling around objects, grow from thin air while rotating in place, eventually pursuing Mario slowly if he stays nearby and then disappearing after a brief period. These are made into standard circling Amps in the DS version. | ||
{{br | {{br}} | ||
====''New Super Mario Bros.''==== | ====''New Super Mario Bros.''==== | ||
[[File:AmpNSMB.png|frame|left]] | [[File:AmpNSMB.png|frame|left]] | ||
Amps reappear as uncommon enemies in ''[[New Super Mario Bros.]]'', in {{World link|3|towern|World 3-Tower (New Super Mario Bros.)}}, {{World link|4|towern|World 4-Tower (New Super Mario Bros.)}} and {{World link|7|castlen|World 7-Castle (New Super Mario Bros.)}}. In this game, they appear mostly in groups, and if Mario comes in contact with one, he will be shocked. They retain their design from ''[[Super Mario 64 DS]]''. They can only be defeated with a [[Mega Mushroom]] or [[Super Star|Starman]]. Amps lose their electricity for a moment if they shock Mario or [[Luigi]], except for ones on fences, which disappear after shocking the player. | Amps reappear as uncommon enemies in ''[[New Super Mario Bros.]]'', in {{World link|3|towern|World 3-Tower (New Super Mario Bros.)}}, {{World link|4|towern|World 4-Tower (New Super Mario Bros.)}} and {{World link|7|castlen|World 7-Castle (New Super Mario Bros.)}}. In this game, they appear mostly in groups, and if Mario comes in contact with one, he will be shocked. They retain their design from ''[[Super Mario 64 DS]]''. They can only be defeated with a [[Mega Mushroom]] or [[Super Star|Starman]]. Amps lose their electricity for a moment if they shock Mario or [[Luigi]], except for ones on fences, which disappear after shocking the player. | ||
{{br|left}} | {{br|left}} | ||
====''Super Mario Galaxy''==== | ====''Super Mario Galaxy''==== | ||
[[File:AmpSMG.png|thumb|Artwork of an Amp from ''Super Mario Galaxy'']] | [[File:AmpSMG.png|thumb|Artwork of an Amp from ''Super Mario Galaxy'']] | ||
Amps can also be found in | Amps can also be found in many areas of ''[[Super Mario Galaxy]]'', including the [[Space Junk Galaxy]], the [[Battlerock Galaxy]], the [[Buoy Base Galaxy]], the [[Toy Time Galaxy]], and the [[Dreadnought Galaxy]]. They have different faces, as their eyes and mouth are both bright red. There are also other Amps that are large, faceless balls, called [[Big Amp|Zap Ball]]s. Similar to ''Super Mario 64'', Amps cannot be defeated. However, the second player can freeze them in place. They also appear in the [[Bubble Blast Galaxy]] where they move in groups of two. | ||
{{br|left}} | {{br|left}} | ||
====''New Super Mario Bros. Wii''==== | ====''New Super Mario Bros. Wii''==== | ||
[[File:NSMBW Amp Screenshot.png|thumb|left|Amps as they appear in ''New Super Mario Bros. Wii''.]] | [[File:NSMBW Amp Screenshot.png|thumb|left|Amps as they appear in ''New Super Mario Bros. Wii''.]] | ||
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[[File:SMG2 Sky Station Amp Screenshot.png|thumb|Two Amps from ''Super Mario Galaxy 2''.]] | [[File:SMG2 Sky Station Amp Screenshot.png|thumb|Two Amps from ''Super Mario Galaxy 2''.]] | ||
Amps reappear in ''[[Super Mario Galaxy 2]]'', behaving and appearing the same way they did in the predecessor. However, they can now be defeated by using a [[Rainbow Star]]. They appear in [[Sky Station Galaxy]], [[Spin-Dig Galaxy]], and [[Space Storm Galaxy]]. | Amps reappear in ''[[Super Mario Galaxy 2]]'', behaving and appearing the same way they did in the predecessor. However, they can now be defeated by using a [[Rainbow Star]]. They appear in [[Sky Station Galaxy]], [[Spin-Dig Galaxy]], and [[Space Storm Galaxy]]. | ||
====''New Super Mario Bros. 2''==== | ====''New Super Mario Bros. 2''==== | ||
Amps reappear in ''[[New Super Mario Bros. 2]]'', acting like they did in the predecessor, though they can also be seen moving on lines, like [[Fuzzy|Fuzzies]]. They appear in [[World 4-B (New Super Mario Bros. 2)|World 4-B]] and {{World link|flower|cannonn2|World Flower-Warp Cannon}}. | Amps reappear in ''[[New Super Mario Bros. 2]]'', acting like they did in the predecessor, though they can also be seen moving on lines, like [[Fuzzy|Fuzzies]]. They appear in [[World 4-B (New Super Mario Bros. 2)|World 4-B]] and {{World link|flower|cannonn2|World Flower-Warp Cannon}}. | ||
{{br|left}} | {{br|left}} | ||
====''New Super Mario Bros. U''==== | ====''New Super Mario Bros. U''==== | ||
[[File:AmpNSMBU.png|thumb|left|Amps in ''New Super Mario Bros. U''.]] | [[File:AmpNSMBU.png|thumb|left|Amps in ''New Super Mario Bros. U''.]] | ||
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In [[Boost Mode]], when touched on the [[nwiki:Wii U GamePad|Wii U GamePad]], they get stunned and lose their electricity, allowing the players to stomp and defeat them. | In [[Boost Mode]], when touched on the [[nwiki:Wii U GamePad|Wii U GamePad]], they get stunned and lose their electricity, allowing the players to stomp and defeat them. | ||
{{br|left}} | {{br|left}} | ||
===''Mario Party'' series=== | ===''Mario Party'' series=== | ||
Amps appear in various games in the [[Mario Party (series)|''Mario Party'' series]], either serving as obstacles in minigames or as usable items. | Amps appear in various games in the [[Mario Party (series)|''Mario Party'' series]], either serving as obstacles in minigames or as usable items. | ||
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==Names in other languages== | ==Names in other languages== | ||
{{foreign names | {{foreign names | ||
| | |Jap=ビリキュー<ref>{{cite|author=Shogakukan editors|title=「敵キャラクターリスト」in『ニュー・スーパーマリオブラザーズ: 任天堂公式ガイドブック』|url=i.imgur.com/rilbHbm.jpg|date=2006|language=ja|location=Tokyo|publisher=[[Shogakukan]]|page=19|isbn=4-091063-07-1}}</ref> | ||
| | |JapR=Birikyū | ||
| | |JapM=From「ビリビリ」(''biribiri'', onomatopoeia for electric shocking) and「球」(''kyū'', sphere) | ||
|Ger=Sparky | |Ger=Sparky | ||
|Ger2=Energini<ref>{{cite|author=Kraft, John D., Thomas Görg, and Marko Hein, editors|title=''Der offizielle Nintendo 64 Spieleberater "Super Mario 64"''|language=de|location=Großostheim|publisher=[[Nintendo|Nintendo of Europe GmbH]]|date=1997|page=6}}</ref> | |Ger2=Energini<ref>{{cite|author=Kraft, John D., Thomas Görg, and Marko Hein, editors|title=''Der offizielle Nintendo 64 Spieleberater "Super Mario 64"''|language=de|location=Großostheim|publisher=[[Nintendo|Nintendo of Europe GmbH]]|date=1997|page=6}}</ref> |