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{{ | {{Species-infobox | ||
|title=Amp | |||
|image=[[File:DMW-Amp.png|160px]]<br>In-game artwork of an Amp from ''[[Dr. Mario World]]'' | |image=[[File:DMW-Amp.png|160px]]<br>In-game artwork of an Amp from ''[[Dr. Mario World]]'' | ||
|first_appearance=''[[Super Mario 64]]'' ([[List of games by date#1996|1996]]) | |first_appearance=''[[Super Mario 64]]'' ([[List of games by date#1996|1996]]) | ||
|latest_appearance=''[[ | |latest_appearance=''[[Mario Kart Live: Home Circuit]]'' ([[List of games by date#2020|2020]]) | ||
| | |derived_species=[[Big Amp]] | ||
| | |related=[[Bowser Stunner]]<br>[[Li'l Sparky]]<br>[[Spark]] | ||
|notable=[[Amp (character)|Amp]] | |||
}} | }} | ||
'''Amps''' are small electrified metal balls that have appeared as enemies throughout the ''[[ | '''Amps''' are small electrified metal balls that have appeared as enemies throughout the ''[[Mario (franchise)|Mario]]'' franchise. Their name stems from "{{wp|ampere}}" (often shortened to "amp"), the standard unit of measurement for the flow of electrical currents. They made their first appearance in ''[[Super Mario 64]]''. | ||
==History== | ==History== | ||
===''Super Mario'' series=== | ===''Super Mario'' series=== | ||
====''Super Mario 64'' / ''Super Mario 64 DS''==== | ====''Super Mario 64'' / ''Super Mario 64 DS''==== | ||
[[File:AmpSM64.png|frame | [[File:AmpSM64.png|frame]] | ||
[[File:Amp SM64.png|thumb|Three Amps circling around crystals in ''[[Super Mario 64]]'']] | [[File:Amp SM64.png|thumb|left|Three Amps circling around crystals in ''[[Super Mario 64]]'']] | ||
Amps are featured in several levels throughout ''[[Super Mario 64]]'' and its remake, ''[[Super Mario 64 DS]]''. Amps orbit objects and platforms, and if [[Mario | Amps are featured in several levels throughout ''[[Super Mario 64]]'' and its remake, ''[[Super Mario 64 DS]]''. Amps orbit objects and platforms, and if [[Mario]] comes into contact with one of them, he will be shocked and lose one wedge of health. They cannot be defeated in this game, and can be found in [[Bowser in the Dark World]], [[Shifting Sand Land]], [[The Secret Under the Moat|Vanish Cap Under the Moat]], [[Wet-Dry World]], [[Snowman's Land]], [[Bowser in the Fire Sea]], [[Tick Tock Clock]], [[Rainbow Ride]], and [[Bowser in the Sky]]. While being electrocuted, Mario flashes and becomes immobile for about one second. | ||
Exclusively in the [[Nintendo 64]] version, in the pyramid of [[Shifting Sand Land]], there are two Amps that, instead of circling around objects, come out of walls in a circular pattern, thus circling nothing. These are made into standard circling Amps in the DS version. | |||
{{br}} | |||
====''New Super Mario Bros.''==== | |||
[[File:4-Tower NSMB.png|200px|thumb|Amps in [[World 4-Tower (New Super Mario Bros.)|World 4-Tower]] in ''New Super Mario Bros.'']] | |||
[[File:AmpNSMB.png|200px|thumb|left|A model of an Amp.]] | |||
Amps reappear as uncommon enemies in ''[[New Super Mario Bros.]]'', in {{World-link|3|tower|World 3-Tower (New Super Mario Bros.)}}, {{World-link|4|tower|World 4-Tower (New Super Mario Bros.)}} and {{World-link|7|castle|World 7-Castle (New Super Mario Bros.)}}. In this game, they appear mostly in groups, and if Mario comes in contact with one, he will be shocked. They can only be defeated with a [[Mega Mushroom]], [[Koopa Shell]] or [[Super Star|Starman]]. Amps lose their electricity for a moment if they shock Mario or [[Luigi]], except for ones on fences, which disappear after shocking the player. | |||
{{br}} | {{br}} | ||
====''Super Mario Galaxy''==== | ====''Super Mario Galaxy''==== | ||
[[File:AmpSMG.png|thumb|Artwork of an Amp from ''Super Mario Galaxy'']] | [[File:AmpSMG.png|thumb|right|Artwork of an Amp from ''Super Mario Galaxy'']] | ||
Amps can also be found in many areas of ''[[Super Mario Galaxy]]'', including the [[Space Junk Galaxy]], the [[Battlerock Galaxy]], the [[Buoy Base Galaxy]], the [[Toy Time Galaxy]], and the [[Dreadnought Galaxy]]. They have different faces, as their eyes and mouth are both bright red. There are also other Amps that are large, faceless balls, called [[Big Amp | Amps can also be found in many areas of ''[[Super Mario Galaxy]]'', including the [[Space Junk Galaxy]], the [[Battlerock Galaxy]], the [[Buoy Base Galaxy]], the [[Toy Time Galaxy]], and the [[Dreadnought Galaxy]]. They have different faces, as their eyes and mouth are both bright red. There are also other Amps that are large, faceless balls, called [[Big Amp]]s. Similar to ''Super Mario 64'', Amps cannot be defeated. However, the second player can freeze them in place. They also appear in the [[Bubble Blast Galaxy]] where they move in groups of two. | ||
{{br | {{br}} | ||
====''New Super Mario Bros. Wii''==== | ====''New Super Mario Bros. Wii''==== | ||
[[File:NSMBW Amp Screenshot.png|thumb | [[File:NSMBW Amp Sprite.png|frame|left]] | ||
Amps also appear in ''[[New Super Mario Bros. Wii]]'' as | [[File:NSMBW Amp Screenshot.png|200px|thumb|Amps as they appear in ''New Super Mario Bros. Wii''.]] | ||
Amps also appear in ''[[New Super Mario Bros. Wii]]'' as rare enemies, behaving as they did in ''New Super Mario Bros.'' Only six of them appear in the first half of {{world-link|3|tower|World 3-Tower (New Super Mario Bros. Wii)}}. They can be defeated by freezing them with [[Ice Ball|ice ball]]s from an [[Ice Flower]] or [[Penguin Suit]] and then [[Ground Pound]]ing them, touching them with a character using a [[Super Star]], or by having a frozen enemy thrown at them. The player(s) must dodge the Amps to reach the [[Red Coin]]s. | |||
{{br}} | {{br}} | ||
====''Super Mario Galaxy 2''==== | ====''Super Mario Galaxy 2''==== | ||
[[File:SMG2 Sky Station Amp Screenshot.png|thumb|Two Amps from ''Super Mario Galaxy 2''.]] | [[File:SMG2 Sky Station Amp Screenshot.png|left|thumb|200px|Two Amps from ''Super Mario Galaxy 2''.]] | ||
Amps reappear in ''[[Super Mario Galaxy 2]]'', behaving and appearing the same way they did in the predecessor. However, they can now be defeated by using a [[Rainbow Star]]. They appear in [[Sky Station Galaxy]], [[Spin-Dig Galaxy]], and [[Space Storm Galaxy]]. | Amps reappear in ''[[Super Mario Galaxy 2]]'', behaving and appearing the same way they did in the predecessor. However, they can now be defeated by using a [[Rainbow Star]]. They appear in [[Sky Station Galaxy]], [[Spin-Dig Galaxy]], and [[Space Storm Galaxy]]. | ||
{{br}} | |||
====''New Super Mario Bros. 2''==== | ====''New Super Mario Bros. 2''==== | ||
[[File:NSMB2Amp.png|thumb|Amps in ''New Super Mario Bros. 2'']] | |||
[[File:Amp NSMB2 Prima.jpg|thumb|left|100px|An Amp as seen in ''[[New Super Mario Bros. 2]]'']] | |||
Amps reappear in ''[[New Super Mario Bros. 2]]'', acting like they did in the predecessor, though they can also be seen moving on lines, like [[Fuzzy|Fuzzies]]. They appear in [[World 4-B (New Super Mario Bros. 2)|World 4-B]] and {{World-link|flower|cannonn2|World Flower-Warp Cannon}}. | Amps reappear in ''[[New Super Mario Bros. 2]]'', acting like they did in the predecessor, though they can also be seen moving on lines, like [[Fuzzy|Fuzzies]]. They appear in [[World 4-B (New Super Mario Bros. 2)|World 4-B]] and {{World-link|flower|cannonn2|World Flower-Warp Cannon}}. | ||
====''New Super Mario Bros. U''==== | ====''New Super Mario Bros. U''==== | ||
[[File:AmpNSMBU.png|thumb|left|Amps in ''New Super Mario Bros. U''.]] | [[File:AmpNSMBU.png|thumb|left|Amps in ''New Super Mario Bros. U''.]] | ||
Amps and [[Big Amp]]s reappear in ''[[New Super Mario Bros. U]]'', appearing only in [[Snake Block Tower]] and in [[Ludwig's Clockwork Castle]]. They behave like in the predecessor. There is also a new, similar enemy known as [[Bowser Stunner]]s that conduct electricity with each other. They are one of the few enemies that do not reappear in ''[[New Super Luigi U]]''. | Amps and [[Big Amp]]s reappear in ''[[New Super Mario Bros. U]]'', appearing only in [[Snake Block Tower]] and in [[Ludwig's Clockwork Castle]]. They behave like in the predecessor. There is also a new, similar enemy known as [[Bowser Stunner]]s that conduct electricity with each other. They are one of the few enemies that do not reappear in ''[[New Super Luigi U]]''. | ||
===''Mario Party'' series=== | ===''Mario Party'' series=== | ||
Amps appear in various games in the [[Mario Party (series)|''Mario Party'' series]], either serving as obstacles in minigames or as usable items. | Amps appear in various games in the [[Mario Party (series)|''Mario Party'' series]], either serving as obstacles in minigames or as usable items. | ||
====''Mario Party 3'' | ====''Mario Party 3''==== | ||
Amps make their first appearance in the ''Mario Party'' series in ''[[Mario Party 3]]'', where they appear as the main obstacles in [[Motor Rooter]]. Indicated by shockwaves on the central map, these Amps form an electrical current that covers the path except for one tile, and they slow down players that are hit by them and their electrical currents. Players can avoid them by changing lanes to an area that is not covered with electricity. | |||
====''Mario Party 4''==== | ====''Mario Party 4''==== | ||
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====''Mario Party 5''==== | ====''Mario Party 5''==== | ||
[[File:Yoshi Electrocuted 5.png|200px|thumb|Amps in the ''[[Mario Party 5]]'' minigame [[Shock Absorbers (Mario Party 5)|Shock Absorbers]].]] | [[File:Yoshi Electrocuted 5.png|200px|thumb|right|Amps in the ''[[Mario Party 5]]'' minigame [[Shock Absorbers (Mario Party 5)|Shock Absorbers]].]] | ||
Amps are the main obstacles in [[Shock Absorbers (Mario Party 5)|Shock Absorbers]] in ''[[Mario Party 5]]'', where touching one loses the minigame. Players are trapped in a small arena where there are multiple Amps that move around. As in ''Mario Party 3'', these Amps can also form a line of electricity, where their indication to perform this attack happens when they stop in place and begin to emit electricity. Amps on the borders of the course form a permanent barrier of electricity. | Amps are the main obstacles in [[Shock Absorbers (Mario Party 5)|Shock Absorbers]] in ''[[Mario Party 5]]'', where touching one loses the minigame. Players are trapped in a small arena where there are multiple Amps that move around. As in ''Mario Party 3'', these Amps can also form a line of electricity, where their indication to perform this attack happens when they stop in place and begin to emit electricity. Amps on the borders of the course form a permanent barrier of electricity. | ||
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====''Mario Party Advance''==== | ====''Mario Party Advance''==== | ||
[[File:MPA Amp.png|frame|left]] | [[File:MPA Amp.png|frame|left]] | ||
A notable [[Amp (character)|Amp]] appears in ''[[Mario Party Advance]]'', gambling in [[Town Game Room B]]. Generic Amps also appear in the minigames [[Amplifried]], [[Cloud Climb]], and [[Broom Zoom]] as hazards, where they continuously emit electricity that harms the player. In Amplifried, they serve as the main obstacles, where the main goal of the game is to avoid them. Their attack pattern in this minigame is somewhat similar to their appearance in Shock Absorbers from ''Mario Party 5'', where they can move around and form electrical currents. As the minigame goes on, they move faster and form more electrical lines. In Cloud Climb and Broom Zoom, Amps are stationary obstacles, and touching them impedes the players' progress rather than defeats the players. | |||
Amps also appear in the minigames [[Amplifried]], [[Cloud Climb]], and [[Broom Zoom]] as hazards, where they continuously emit electricity that harms the player. In Amplifried, they serve as the main obstacles, where the main goal of the game is to avoid them. Their attack pattern in this minigame is somewhat similar to their appearance in Shock Absorbers from ''Mario Party 5'', where they can move around and form electrical currents. As the minigame goes on, they move faster and form more electrical lines. In Cloud Climb and Broom Zoom, Amps are stationary obstacles, and touching them impedes the players' progress rather than defeats the players. | |||
====''Mario Party 7''==== | ====''Mario Party 7''==== | ||
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====''Mario Party 8''==== | ====''Mario Party 8''==== | ||
[[File:MP8 Amp.png|frame|left|An Amp in ''[[Mario Party 8]]''.]] | [[File:MP8 Amp.png|frame|left|An Amp in ''[[Mario Party 8]]''.]] | ||
In ''[[Mario Party 8]]'', an Amp is one of the nine enemies that | In ''[[Mario Party 8]]'', an Amp is one of the nine enemies that are needed to be found in the minigame, [[Specter Inspector]]. It is found under a cover on the table. | ||
====''Mario Party: Island Tour''==== | ====''Mario Party: Island Tour''==== | ||
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====''Super Mario Party''==== | ====''Super Mario Party''==== | ||
[[File:HalftheBattle SuperMarioParty.png|thumb | [[File:HalftheBattle SuperMarioParty.png|thumb|Amps in Half the Battle in ''Super Mario Party'']] | ||
Amps appear in ''[[Super Mario Party]]'', where they are obstacles in the minigame [[Half the Battle]]. If a player touches one, they are stunned for a brief moment. | Amps appear in ''[[Super Mario Party]]'', where they are obstacles in the minigame [[Half the Battle]]. If a player touches one, they are stunned for a brief moment. | ||
===''Mario Sports Superstars''=== | ===''Mario Sports Superstars''=== | ||
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===''Dr. Mario World''=== | ===''Dr. Mario World''=== | ||
Amps appear in ''[[Dr. Mario World]]'' as assistants. Their body is now silver like in their debut appearance in ''Super Mario 64'', while still having their modern eyes from ''Super Mario 64 DS'' onwards | Amps appear in ''[[Dr. Mario World]]'' as assistants. Their body is now silver like in their debut appearance in ''Super Mario 64'', while still having their modern eyes from ''Super Mario 64 DS'' onwards. | ||
===''Mario Kart Live: Home Circuit''=== | ===''Mario Kart Live: Home Circuit''=== | ||
Amps make their ''Mario Kart'' series debut in ''[[Mario Kart Live: Home Circuit]]'' as gate features in [[Lightning Lagoon]], [[Glazed Gardens]], and [[Windswept Prairie]], zapping any drivers that make contact with them | Amps make their ''Mario Kart'' series debut in ''[[Mario Kart Live: Home Circuit]]'' as gate features in [[Lightning Lagoon]], [[Glazed Gardens]], and [[Windswept Prairie]], zapping any drivers that make contact with them while having their speed greatly reduced for a short period of time. | ||
===''Mario | ==Appearance and traits== | ||
Amps originally sported white {{wp|Manga iconography#Head and face|"cross-popping" veins}}, joyful red eyes, and rounded white lips with a pure red mouth. This appearance was last used in ''Mario Party Advance''. Since ''[[Super Mario 64 DS]]'', their usual appearance has been changed a bit. They now have more jagged yellow eyes and a larger, jagged mouth. They now have a red tongue and dark red interior being visible inside the mouth. They are also now black rather than grayish and sport no angry veins. | |||
==Profiles and statistics== | ==Profiles and statistics== | ||
===''Mario Party: Star Rush''=== | ===''Mario Party: Star Rush''=== | ||
{|width=100% | {|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;background:white" | ||
|-style="background:white;" | |||
!Image | !Image | ||
!Name | !Name | ||
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==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
Amp_64DS.png|''[[Super Mario 64 DS]]'' | |||
MKLHC Lightning Lagoon Course Icon.png|''[[Mario Kart Live: Home Circuit]]'' | MKLHC Lightning Lagoon Course Icon.png|''[[Mario Kart Live: Home Circuit]]'' | ||
AmpMKL.png|''Mario Kart Live: Home Circuit'' | |||
LEGO Super Mario Character Pack Series 3 Sets.jpg|[[LEGO Super Mario|LEGO ''Super Mario'']] | |||
</gallery> | </gallery> | ||
== | ==Name in other languages== | ||
{{foreign names | {{foreign names | ||
|Jap=ビリキュー | |Jap=ビリキュー | ||
|JapR=Birikyū | |JapR=Birikyū | ||
|JapM=From「ビリビリ」(''biribiri'', onomatopoeia for | |JapM=From「ビリビリ」 (''biribiri'', an onomatopoeia for being zapped) and「球」(''kyū'', "sphere") | ||
|Ger=Sparky | |Ger=Sparky | ||
| | |GerM=- | ||
|SpaA=Chispayaso | |SpaA=Chispayaso | ||
|SpaAM=From ''chispa'' ( | |SpaAM=From ''chispa'' (spark) and ''payaso'' (clown) | ||
|SpaE=Sparky | |SpaE=Sparky<br>Amp | ||
| | |SpaEM=- | ||
| | |Fra=Amp | ||
|FraM=- | |||
|Ita=Amperino | |Ita=Amperino | ||
|ItaM=From ''ampere'' and ''-ino'', a diminutive suffix | |||
|ItaM=From ''ampere'' and | |||
|Por=Faísca | |Por=Faísca | ||
|PorM=Spark | |PorM=Spark | ||
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|RusM=Ampere | |RusM=Ampere | ||
|Kor=감전볼 | |Kor=감전볼 | ||
|KorR= | |KorR=Gamjeonbol | ||
|KorM=Electric Shock Ball | |KorM=Electric Shock Ball | ||
|ChiS=霹雳球 | |ChiS=霹雳球 | ||
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|ChiTM=Thunderbolt Ball | |ChiTM=Thunderbolt Ball | ||
}} | }} | ||
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{{ | |||
{{SM64}} | {{SM64}} | ||
{{MP3}} | {{MP3}} | ||
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{{DMW}} | {{DMW}} | ||
{{MKLHC}} | {{MKLHC}} | ||
}} | |||
[[Category:Electrical Creatures]] | |||
[[Category:Electrical | |||
[[Category:Dr. Mario World]] | [[Category:Dr. Mario World]] | ||
[[Category:Mario Party 4 Species]] | |||
[[Category:Mario Party 4 | |||
[[Category:Mario Party 5]] | [[Category:Mario Party 5]] | ||
[[Category:Mario Party 6]] | [[Category:Mario Party 6]] | ||
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[[Category:Mario Party 8]] | [[Category:Mario Party 8]] | ||
[[Category:Mario Party 10]] | [[Category:Mario Party 10]] | ||
[[Category:Mario Party Advance enemies]] | [[Category:Mario Party Advance enemies]] | ||
[[Category:Mario Party: Island Tour]] | [[Category:Mario Party: Island Tour]] | ||
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[[Category:Super Mario Galaxy trading cards]] | [[Category:Super Mario Galaxy trading cards]] | ||
[[Category:Super Mario Galaxy 2 enemies]] | [[Category:Super Mario Galaxy 2 enemies]] | ||
[[de:Sparky]] | [[de:Sparky]] | ||
[[it:Amperino]] | [[it:Amperino]] |