Editing Amp

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{{species infobox
{{Species-infobox
|title=Amp
|image=[[File:DMW-Amp.png|160px]]<br>In-game artwork of an Amp from ''[[Dr. Mario World]]''
|image=[[File:DMW-Amp.png|160px]]<br>In-game artwork of an Amp from ''[[Dr. Mario World]]''
|first_appearance=''[[Super Mario 64]]'' ([[List of games by date#1996|1996]])
|first_appearance=''[[Super Mario 64]]'' ([[List of games by date#1996|1996]])
|latest_appearance=''[[Super Mario Party Jamboree]]'' ([[List of games by date#2024|2024]])
|latest_appearance=''[[Mario Kart Live: Home Circuit]]'' ([[List of games by date#2020|2020]])
|variants=[[Big Amp]]
|derived_species=[[Big Amp]]
|comparable=[[Spark]]<br>[[Bowser Stunner]]<br>[[Lil Sparky]]
|related=[[Bowser Stunner]]<br>[[Li'l Sparky]]<br>[[Spark]]
|notable=[[Amp (character)|Amp]]
}}
}}
'''Amps''' are small electrified metal balls that have appeared as enemies throughout the ''[[Super Mario (franchise)|Super Mario]]'' franchise. Their name stems from "{{wp|ampere}}" (often shortened to "amp"), the standard unit of measurement for the flow of electrical currents. They first appear in ''[[Super Mario 64]]'', though they resemble the earlier [[Spark]] enemy, having a similar appearance and behavior to its ''[[Super Mario Bros. 2]]'' rendition.
'''Amps''' are small electrified metal balls that have appeared as enemies throughout the ''[[Mario (franchise)|Mario]]'' franchise. Their name stems from "{{wp|ampere}}" (often shortened to "amp"), the standard unit of measurement for the flow of electrical currents. They made their first appearance in ''[[Super Mario 64]]''.
 
Amps are usually depicted with joyful eyes and a smiling mouth with white lips. They were originally silver-colored, sported white {{wp|Manga iconography#Head and face|"cross-popping" veins}}, and their mouth was solid red; this appearance was last used in ''[[Mario Party Advance]]''. Since ''[[Super Mario 64 DS]]'', they were redesigned to have wider yellow eyes and a larger mouth with a visible interior and tongue, also becoming black rather than grayish and losing the angry veins. In ''Super Mario Galaxy'' and ''Super Mario Galaxy 2'', they are smaller black orbs with simplified red eyes and mouth. As of ''Dr. Mario World'', they have become silver again, but keep all other updates to their design from ''Super Mario 64 DS'', albeit slightly tweaked.


==History==
==History==
===''Super Mario'' series===
===''Super Mario'' series===
====''Super Mario 64'' / ''Super Mario 64 DS''====
====''Super Mario 64'' / ''Super Mario 64 DS''====
[[File:AmpSM64.png|frame|left]]
[[File:AmpSM64.png|frame]]
[[File:Amp SM64.png|thumb|Three Amps circling around crystals in ''[[Super Mario 64]]'']]
[[File:Amp SM64.png|thumb|left|Three Amps circling around crystals in ''[[Super Mario 64]]'']]
Amps are featured in several levels throughout ''[[Super Mario 64]]'' and its remake, ''[[Super Mario 64 DS]]''. Amps orbit objects and platforms, and if [[Mario]], [[Yoshi]], [[Luigi]], or [[Wario]] comes into contact with one of them, he will be shocked and lose one wedge of [[Health Meter|health]]. They cannot be defeated in this game, and they can be found in [[Bowser in the Dark World]], [[Shifting Sand Land]], [[The Secret Under the Moat|Vanish Cap Under the Moat]], [[Wet-Dry World]], [[Snowman's Land]], [[Bowser in the Fire Sea]], [[Tick Tock Clock]], [[Rainbow Ride]], and [[Bowser in the Sky]]. While being electrocuted, the player character flashes and becomes immobile for about one second.
Amps are featured in several levels throughout ''[[Super Mario 64]]'' and its remake, ''[[Super Mario 64 DS]]''. Amps orbit objects and platforms, and if [[Mario]] comes into contact with one of them, he will be shocked and lose one wedge of health. They cannot be defeated in this game, and can be found in [[Bowser in the Dark World]], [[Shifting Sand Land]], [[The Secret Under the Moat|Vanish Cap Under the Moat]], [[Wet-Dry World]], [[Snowman's Land]], [[Bowser in the Fire Sea]], [[Tick Tock Clock]], [[Rainbow Ride]], and [[Bowser in the Sky]]. While being electrocuted, Mario flashes and becomes immobile for about one second.


In the Nintendo 64 version, Amps have red eyes with an anger mark and gray lips. In the DS remake, they have yellow eyes and white lips, and they no longer have the anger mark.
Exclusively in the [[Nintendo 64]] version, in the pyramid of [[Shifting Sand Land]], there are two Amps that, instead of circling around objects, come out of walls in a circular pattern, thus circling nothing. These are made into standard circling Amps in the DS version.
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Exclusively in the [[Nintendo 64]] version, in the pyramid of [[Shifting Sand Land]], there are two Amps that, instead of circling around objects, grow from thin air while rotating in place, eventually pursuing Mario slowly if he stays nearby and then disappearing after a brief period. These are made into standard circling Amps in the DS version.
====''New Super Mario Bros.''====
[[File:4-Tower NSMB.png|200px|thumb|Amps in [[World 4-Tower (New Super Mario Bros.)|World 4-Tower]] in ''New Super Mario Bros.'']]
[[File:AmpNSMB.png|200px|thumb|left|A model of an Amp.]]
Amps reappear as uncommon enemies in ''[[New Super Mario Bros.]]'', in {{World-link|3|tower|World 3-Tower (New Super Mario Bros.)}}, {{World-link|4|tower|World 4-Tower (New Super Mario Bros.)}} and {{World-link|7|castle|World 7-Castle (New Super Mario Bros.)}}. In this game, they appear mostly in groups, and if Mario comes in contact with one, he will be shocked. They can only be defeated with a [[Mega Mushroom]], [[Koopa Shell]] or [[Super Star|Starman]]. Amps lose their electricity for a moment if they shock Mario or [[Luigi]], except for ones on fences, which disappear after shocking the player.
{{br}}
{{br}}
====''New Super Mario Bros.''====
 
[[File:AmpNSMB.png|frame|left]]
Amps reappear as uncommon enemies in ''[[New Super Mario Bros.]]'', in {{World-link|3|towern|World 3-Tower (New Super Mario Bros.)}}, {{World-link|4|towern|World 4-Tower (New Super Mario Bros.)}} and {{World-link|7|castlen|World 7-Castle (New Super Mario Bros.)}}. In this game, they appear mostly in groups, and if Mario comes in contact with one, he will be shocked. They retain their design from ''[[Super Mario 64 DS]]''. They can only be defeated with a [[Mega Mushroom]] or [[Super Star|Starman]]. Amps lose their electricity for a moment if they shock Mario or [[Luigi]], except for ones on fences, which disappear after shocking the player.
{{br|left}}
====''Super Mario Galaxy''====
====''Super Mario Galaxy''====
[[File:AmpSMG.png|thumb|Artwork of an Amp from ''Super Mario Galaxy'']]
[[File:AmpSMG.png|thumb|right|Artwork of an Amp from ''Super Mario Galaxy'']]
Amps can also be found in many areas of ''[[Super Mario Galaxy]]'', including the [[Space Junk Galaxy]], the [[Battlerock Galaxy]], the [[Buoy Base Galaxy]], the [[Toy Time Galaxy]], and the [[Dreadnought Galaxy]]. They have different faces, as their eyes and mouth are both bright red. There are also other Amps that are large, faceless balls, called [[Big Amp|Zap Ball]]s. Similar to ''Super Mario 64'', Amps cannot be defeated. However, the second player can freeze them in place. They also appear in the [[Bubble Blast Galaxy]] where they move in groups of two.
Amps can also be found in many areas of ''[[Super Mario Galaxy]]'', including the [[Space Junk Galaxy]], the [[Battlerock Galaxy]], the [[Buoy Base Galaxy]], the [[Toy Time Galaxy]], and the [[Dreadnought Galaxy]]. They have different faces, as their eyes and mouth are both bright red. There are also other Amps that are large, faceless balls, called [[Big Amp]]s. Similar to ''Super Mario 64'', Amps cannot be defeated. However, the second player can freeze them in place. They also appear in the [[Bubble Blast Galaxy]] where they move in groups of two.
{{br|left}}
{{br}}
 
====''New Super Mario Bros. Wii''====
====''New Super Mario Bros. Wii''====
[[File:NSMBW Amp Screenshot.png|thumb|left|Amps as they appear in ''New Super Mario Bros. Wii''.]]
[[File:NSMBW Amp Sprite.png|frame|left]]
Amps also appear in ''[[New Super Mario Bros. Wii]]'' as very rare enemies, behaving as they did in ''New Super Mario Bros.'' Only six of them appear in the first half of {{world-link|3|tower|World 3-Tower (New Super Mario Bros. Wii)}}, where they must be dodged in order to reach [[Red Coin]]s. They can be defeated by freezing them with [[Ice Ball|ice ball]]s from an [[Ice Flower]] or [[Penguin Suit]] and then [[Ground Pound]]ing them, touching them with a character using a [[Super Star]], or by having a frozen enemy thrown at them.
[[File:NSMBW Amp Screenshot.png|200px|thumb|Amps as they appear in ''New Super Mario Bros. Wii''.]]
Amps also appear in ''[[New Super Mario Bros. Wii]]'' as rare enemies, behaving as they did in ''New Super Mario Bros.'' Only six of them appear in the first half of {{world-link|3|tower|World 3-Tower (New Super Mario Bros. Wii)}}. They can be defeated by freezing them with [[Ice Ball|ice ball]]s from an [[Ice Flower]] or [[Penguin Suit]] and then [[Ground Pound]]ing them, touching them with a character using a [[Super Star]], or by having a frozen enemy thrown at them. The player(s) must dodge the Amps to reach the [[Red Coin]]s.
{{br}}
{{br}}


====''Super Mario Galaxy 2''====
====''Super Mario Galaxy 2''====
[[File:SMG2 Sky Station Amp Screenshot.png|thumb|Two Amps from ''Super Mario Galaxy 2''.]]
[[File:SMG2 Sky Station Amp Screenshot.png|left|thumb|200px|Two Amps from ''Super Mario Galaxy 2''.]]
Amps reappear in ''[[Super Mario Galaxy 2]]'', behaving and appearing the same way they did in the predecessor. However, they can now be defeated by using a [[Rainbow Star]]. They appear in [[Sky Station Galaxy]], [[Spin-Dig Galaxy]], and [[Space Storm Galaxy]].
Amps reappear in ''[[Super Mario Galaxy 2]]'', behaving and appearing the same way they did in the predecessor. However, they can now be defeated by using a [[Rainbow Star]]. They appear in [[Sky Station Galaxy]], [[Spin-Dig Galaxy]], and [[Space Storm Galaxy]].
{{br}}


====''New Super Mario Bros. 2''====
====''New Super Mario Bros. 2''====
[[File:NSMB2Amp.png|thumb|Amps in ''New Super Mario Bros. 2'']]
[[File:Amp NSMB2 Prima.jpg|thumb|left|100px|An Amp as seen in ''[[New Super Mario Bros. 2]]'']]
Amps reappear in ''[[New Super Mario Bros. 2]]'', acting like they did in the predecessor, though they can also be seen moving on lines, like [[Fuzzy|Fuzzies]]. They appear in [[World 4-B (New Super Mario Bros. 2)|World 4-B]] and {{World-link|flower|cannonn2|World Flower-Warp Cannon}}.
Amps reappear in ''[[New Super Mario Bros. 2]]'', acting like they did in the predecessor, though they can also be seen moving on lines, like [[Fuzzy|Fuzzies]]. They appear in [[World 4-B (New Super Mario Bros. 2)|World 4-B]] and {{World-link|flower|cannonn2|World Flower-Warp Cannon}}.
{{br|left}}
 
====''New Super Mario Bros. U''====
====''New Super Mario Bros. U''====
[[File:AmpNSMBU.png|thumb|left|Amps in ''New Super Mario Bros. U''.]]
[[File:AmpNSMBU.png|thumb|left|Amps in ''New Super Mario Bros. U''.]]
Amps and [[Big Amp]]s reappear in ''[[New Super Mario Bros. U]]'', appearing only in [[Snake Block Tower]] and in [[Ludwig's Clockwork Castle]]. They behave like in the predecessor. There is also a new, similar enemy known as [[Bowser Stunner]]s that conduct electricity with each other. They are one of the few enemies that do not reappear in ''[[New Super Luigi U]]''.
Amps and [[Big Amp]]s reappear in ''[[New Super Mario Bros. U]]'', appearing only in [[Snake Block Tower]] and in [[Ludwig's Clockwork Castle]]. They behave like in the predecessor. There is also a new, similar enemy known as [[Bowser Stunner]]s that conduct electricity with each other. They are one of the few enemies that do not reappear in ''[[New Super Luigi U]]''.


In [[Boost Mode]], when touched on the [[nwiki:Wii U GamePad|Wii U GamePad]], they get stunned and lose their electricity, allowing the players to stomp and defeat them.
{{br|left}}
===''Mario Party'' series===
===''Mario Party'' series===
Amps appear in various games in the [[Mario Party (series)|''Mario Party'' series]], either serving as obstacles in minigames or as usable items.
Amps appear in various games in the [[Mario Party (series)|''Mario Party'' series]], either serving as obstacles in minigames or as usable items.


====''Mario Party 3'' / ''Mario Party Superstars''====
====''Mario Party 3''====
In ''[[Mario Party 3]]'', where they appear as the main obstacles in [[Motor Rooter]], as well as in the minigame's reappearance in ''[[Mario Party Superstars]]''. Indicated by shockwaves on the central map, these Amps form an electrical current that covers the path except for one tile, and they slow down players that are hit by them and their electrical currents. Players can avoid them by changing lanes to an area that is not covered with electricity.
Amps make their first appearance in the ''Mario Party'' series in ''[[Mario Party 3]]'', where they appear as the main obstacles in [[Motor Rooter]]. Indicated by shockwaves on the central map, these Amps form an electrical current that covers the path except for one tile, and they slow down players that are hit by them and their electrical currents. Players can avoid them by changing lanes to an area that is not covered with electricity.


====''Mario Party 4''====
====''Mario Party 4''====
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====''Mario Party 5''====
====''Mario Party 5''====
[[File:Yoshi Electrocuted 5.png|200px|thumb|Amps in the ''[[Mario Party 5]]'' minigame [[Shock Absorbers (Mario Party 5)|Shock Absorbers]].]]
[[File:Yoshi Electrocuted 5.png|200px|thumb|right|Amps in the ''[[Mario Party 5]]'' minigame [[Shock Absorbers (Mario Party 5)|Shock Absorbers]].]]
Amps are the main obstacles in [[Shock Absorbers (Mario Party 5)|Shock Absorbers]] in ''[[Mario Party 5]]'', where touching one loses the minigame. Players are trapped in a small arena where there are multiple Amps that move around. As in ''Mario Party 3'', these Amps can also form a line of electricity, where their indication to perform this attack happens when they stop in place and begin to emit electricity. Amps on the borders of the course form a permanent barrier of electricity.
Amps are the main obstacles in [[Shock Absorbers (Mario Party 5)|Shock Absorbers]] in ''[[Mario Party 5]]'', where touching one loses the minigame. Players are trapped in a small arena where there are multiple Amps that move around. As in ''Mario Party 3'', these Amps can also form a line of electricity, where their indication to perform this attack happens when they stop in place and begin to emit electricity. Amps on the borders of the course form a permanent barrier of electricity.


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====''Mario Party Advance''====
====''Mario Party Advance''====
{{quote|Beat this game and I'm ohm free!|Amp|[[Mario Party Advance]]}}
[[File:MPA Amp.png|frame|left]]
[[File:MPA Amp.png|frame|left]]
Amp appears in [[Shroom City (Mario Party Advance)|Shroom City]] mode in ''[[Mario Party Advance]]'', gambling in [[Town Game Room B]]. He has a habit of speaking in electricity-based puns, such as saying "Shocking!" after saying that a lot can be won at the room. According to his description, he loves to play games, though he angers easily. When said Game Room is entered, Amp notices the player and asks for help. If the player accepts, he explains that he has been trying to play the games at the game room for a long time, but he cannot win a single game. He hopes that if the player wins in his stead, he might start being luckier. In exchange, the player gets to keep the game that he has been losing in, [[Match 'Em]]. If the player wins more [[coin]]s than what is started with, Amp excitedly says that his luck's finally going to change and wonders if the player is the [[Kamek|Game Mage]] before saying goodbye. The end of the game states that the Amp is able to "hit a hot streak".
A notable [[Amp (character)|Amp]] appears in ''[[Mario Party Advance]]'', gambling in [[Town Game Room B]]. Generic Amps also appear in the minigames [[Amplifried]], [[Cloud Climb]], and [[Broom Zoom]] as hazards, where they continuously emit electricity that harms the player. In Amplifried, they serve as the main obstacles, where the main goal of the game is to avoid them. Their attack pattern in this minigame is somewhat similar to their appearance in Shock Absorbers from ''Mario Party 5'', where they can move around and form electrical currents. As the minigame goes on, they move faster and form more electrical lines. In Cloud Climb and Broom Zoom, Amps are stationary obstacles, and touching them impedes the players' progress rather than defeats the players.
 
Amps also appear in the minigames [[Amplifried]], [[Cloud Climb]], and [[Broom Zoom]] as hazards, where they continuously emit electricity that harms the player. In Amplifried, they serve as the main obstacles, where the main goal of the game is to avoid them. Their attack pattern in this minigame is somewhat similar to their appearance in Shock Absorbers from ''Mario Party 5'', where they can move around and form electrical currents. As the minigame goes on, they move faster and form more electrical lines. In Cloud Climb and Broom Zoom, Amps are stationary obstacles, and touching them impedes the players' progress rather than defeats the players.


====''Mario Party 7''====
====''Mario Party 7''====
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====''Mario Party 8''====
====''Mario Party 8''====
[[File:MP8 Amp.png|frame|left|An Amp in ''[[Mario Party 8]]''.]]
[[File:MP8 Amp.png|frame|left|An Amp in ''[[Mario Party 8]]''.]]
In ''[[Mario Party 8]]'', an Amp is one of the nine enemies that must be found in the minigame, [[Specter Inspector]]. It is found under a cover on the table.
In ''[[Mario Party 8]]'', an Amp is one of the nine enemies that are needed to be found in the minigame, [[Specter Inspector]]. It is found under a cover on the table.  


====''Mario Party: Island Tour''====
====''Mario Party: Island Tour''====
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====''Super Mario Party''====
====''Super Mario Party''====
[[File:HalftheBattle SuperMarioParty.png|thumb|left|Amps in Half the Battle in ''Super Mario Party'']]
[[File:HalftheBattle SuperMarioParty.png|thumb|Amps in Half the Battle in ''Super Mario Party'']]
Amps appear in ''[[Super Mario Party]]'', where they are obstacles in the minigame [[Half the Battle]]. If a player touches one, they are stunned for a brief moment.
Amps appear in ''[[Super Mario Party]]'', where they are obstacles in the minigame [[Half the Battle]]. If a player touches one, they are stunned for a brief moment.
====''Super Mario Party Jamboree''====
Amps appear in several minigames in ''[[Super Mario Party Jamboree]]'', including [[Scare-ousel]] and [[Shuttle Scuttle]], where they cause players to instantly lose should contact occur. Amps also appear as hazards in the Koopathlon minigames [[Lane Change]] and [[Sky-High Cannons]] and can sometimes appear in the Showdown minigame [[Jr.'s Jauntlet]] as well.


===''Mario Sports Superstars''===
===''Mario Sports Superstars''===
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===''Dr. Mario World''===
===''Dr. Mario World''===
Amps appear in ''[[Dr. Mario World]]'' as assistants. Their body is now silver like in their debut appearance in ''Super Mario 64'', while still having their modern eyes from ''Super Mario 64 DS'' onwards. In both stage mode and versus mode, their effect is to transform an object, mainly a [[virus]], into an [[exploder]] when the stage starts, where the chance of activation is higher at higher levels (20%, 40%, 60%, 80%, and 100% from levels 1 to 5 respectively).
Amps appear in ''[[Dr. Mario World]]'' as assistants. Their body is now silver like in their debut appearance in ''Super Mario 64'', while still having their modern eyes from ''Super Mario 64 DS'' onwards.


===''Mario Kart Live: Home Circuit''===
===''Mario Kart Live: Home Circuit''===
Amps make their ''Mario Kart'' series debut in ''[[Mario Kart Live: Home Circuit]]'' as gate features in [[Lightning Lagoon]], [[Glazed Gardens]], and [[Windswept Prairie]], zapping any drivers that make contact with them along with having their speed greatly reduced for a short period of time.
Amps make their ''Mario Kart'' series debut in ''[[Mario Kart Live: Home Circuit]]'' as gate features in [[Lightning Lagoon]], [[Glazed Gardens]], and [[Windswept Prairie]], zapping any drivers that make contact with them while having their speed greatly reduced for a short period of time.


===''Mario Golf: Super Rush''===
==Appearance and traits==
While Amps themselves do not appear in ''[[Mario Golf: Super Rush]]'', there are Trick Golf items based on them known as Amp Balls. They emit a shock that cause multiple zones within its range to be knocked out, granting the player points on the zone that their golf ball landed on, with a Dead-Aim Bonus being rewarded if all zones were knocked out even if the player's golf ball did not land on those zones.
Amps originally sported white {{wp|Manga iconography#Head and face|"cross-popping" veins}}, joyful red eyes, and rounded white lips with a pure red mouth. This appearance was last used in ''Mario Party Advance''. Since ''[[Super Mario 64 DS]]'', their usual appearance has been changed a bit. They now have more jagged yellow eyes and a larger, jagged mouth. They now have a red tongue and dark red interior being visible inside the mouth. They are also now black rather than grayish and sport no angry veins.


==Profiles and statistics==
==Profiles and statistics==
===''Mario Party: Star Rush''===
===''Mario Party: Star Rush''===
{|width=100% class=wikitable
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;background:white"
|-style="background:white;"
!Image
!Image
!Name
!Name
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==Gallery==
==Gallery==
{{main-gallery}}
<gallery>
<gallery>
Amp 64DS.png|''[[Super Mario 64 DS]]''
Amp_64DS.png|''[[Super Mario 64 DS]]''
SMG Asset Model Amp.png|''[[Super Mario Galaxy]]''
Amp NSMB2 Prima.jpg|''[[New Super Mario Bros. 2]]''
Amp NSMBU model.png|''[[New Super Mario Bros. U]]''
MKLHC Lightning Lagoon Course Icon.png|''[[Mario Kart Live: Home Circuit]]''
MKLHC Lightning Lagoon Course Icon.png|''[[Mario Kart Live: Home Circuit]]''
AmpMKL.png|''Mario Kart Live: Home Circuit''
LEGO Super Mario Character Pack Series 3 Sets.jpg|[[LEGO Super Mario|LEGO ''Super Mario'']]
</gallery>
</gallery>


==Names in other languages==
==Name in other languages==
{{foreign names
{{foreign names
|Jap=ビリキュー<ref>{{cite|author=Shogakukan editors|title=「敵キャラクターリスト」in『ニュー・スーパーマリオブラザーズ: 任天堂公式ガイドブック』|url=i.imgur.com/rilbHbm.jpg|date=2006|language=ja|location=Tokyo|publisher=[[Shogakukan]]|page=19|isbn=4-091063-07-1}}</ref>
|Jap=ビリキュー
|JapR=Birikyū
|JapR=Birikyū
|JapM=From「ビリビリ」(''biribiri'', onomatopoeia for electric shocking) and「球」(''kyū'', sphere)
|JapM=From「ビリビリ」 (''biribiri'', an onomatopoeia for being zapped) and「球」(''kyū'', "sphere")
|Ger=Sparky
|Ger=Sparky
|Ger2=Energini<ref>{{cite|author=Kraft, John D., Thomas Görg, and Marko Hein, editors|title=''Der offizielle Nintendo 64 Spieleberater "Super Mario 64"''|language=de|location=Großostheim|publisher=[[Nintendo|Nintendo of Europe GmbH]]|date=1997|page=6}}</ref>
|GerM=-
|Ger2M=Energy
|SpaA=Chispayaso
|SpaA=Chispayaso
|SpaAM=From ''chispa'' ("spark") and ''payaso'' ("clown")
|SpaAM=From ''chispa'' (spark) and ''payaso'' (clown)
|SpaE=Sparky
|SpaE=Sparky<br>Amp
|SpaE2=Amp
|SpaEM=-
|Fre=Amp
|Fra=Amp
|FraM=-
|Ita=Amperino
|Ita=Amperino
|Ita2=Amperetto<ref>{{cite|title=''[[Super Mario Bros. Encyclopedia|Super Mario Bros. Enciclopedia]]'', ''New Super Mario Bros. Wii'' section only|page=146}}</ref>
|ItaM=From ''ampere'' and ''-ino'', a diminutive suffix
|ItaM=From ''ampere'' and the diminutive suffix ''-ino''
|Ita2M=From ''ampere'' and the diminutive suffix ''-etto''
|Por=Faísca
|Por=Faísca
|PorM=Spark
|PorM=Spark
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|RusM=Ampere
|RusM=Ampere
|Kor=감전볼
|Kor=감전볼
|KorR=Gamjeon Bol
|KorR=Gamjeonbol
|KorM=Electric Shock Ball
|KorM=Electric Shock Ball
|ChiS=霹雳球
|ChiS=霹雳球
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|ChiTM=Thunderbolt Ball
|ChiTM=Thunderbolt Ball
}}
}}
{{br}}


==References==
{{Nav templates
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{{SM64}}
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{{DMW}}
{{DMW}}
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[[Category:Electrical Creatures]]
[[Category:Electrical creatures]]
[[Category:Dr. Mario World]]
[[Category:Dr. Mario World]]
[[Category:LEGO Super Mario characters]]
[[Category:Mario Party 4 Species]]
[[Category:Mario Kart Live: Home Circuit]]
[[Category:Mario Party 4 species]]
[[Category:Mario Party 5]]
[[Category:Mario Party 5]]
[[Category:Mario Party 6]]
[[Category:Mario Party 6]]
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[[Category:Mario Party 8]]
[[Category:Mario Party 8]]
[[Category:Mario Party 10]]
[[Category:Mario Party 10]]
[[Category:Mario Party Advance characters]]
[[Category:Mario Party Advance enemies]]
[[Category:Mario Party Advance enemies]]
[[Category:Mario Party: Island Tour]]
[[Category:Mario Party: Island Tour]]
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[[Category:Super Mario Galaxy trading cards]]
[[Category:Super Mario Galaxy trading cards]]
[[Category:Super Mario Galaxy 2 enemies]]
[[Category:Super Mario Galaxy 2 enemies]]
[[Category:Super Mario Party characters]]
[[Category:Super Mario Party Jamboree characters]]
[[de:Sparky]]
[[de:Sparky]]
[[it:Amperino]]
[[it:Amperino]]

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