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'''Amiss Abyss''' is the third level of [[Sea Breeze Cove]] in ''[[Donkey Kong Country: Tropical Freeze]]'' and its Nintendo Switch [[Donkey Kong Country: Tropical Freeze (Nintendo Switch)|port of the same name]]. It is the second level in the game with silhouetted visuals, though only during the underwater portions, and is the only level in the game with underwater silhouettes. | '''Amiss Abyss''' is the third level of [[Sea Breeze Cove]] in ''[[Donkey Kong Country: Tropical Freeze]]'' and its Nintendo Switch [[Donkey Kong Country: Tropical Freeze (Nintendo Switch)|port of the same name]]. It is the second level in the game with silhouetted visuals, though only during the underwater portions, and is the only level in the game with underwater silhouettes. | ||
==Overview== | ==Overview== | ||
[[File:9.10.13 Screenshot1 - Donkey Kong Country Tropical Freeze.png|thumb|left|250px|[[Donkey Kong]] and [[Dixie Kong]] swimming near a school of bioluminescent fish]] | [[File:9.10.13 Screenshot1 - Donkey Kong Country Tropical Freeze.png|thumb|left|250px|[[Donkey Kong]] and [[Dixie Kong]] swimming near a school of bioluminescent fish]] | ||
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*[[Finley]]s | *[[Finley]]s | ||
== | ==Additional names== | ||
===Internal names=== | ===Internal names=== | ||
{{internal names | {{internal names | ||
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===Names in other languages=== | ===Names in other languages=== | ||
{{foreign names | {{foreign names | ||
| | |Jap=しんぴの深海 | ||
| | |JapR=Shinpi no Shinkai | ||
| | |JapM=Mysterious Depths of the Sea | ||
|Spa=Medusas a medianoche | |Spa=Medusas a medianoche | ||
|SpaM=Jellyfish at Midnight | |SpaM=Jellyfish at Midnight | ||
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}} | }} | ||
== | ==Trivia== | ||
[[File:BonusRoom10.jpg|thumb|220px|Donkey Kong in the down-left corner of the second Bonus Area, where the shadows on his body are much clearer.]] | [[File:BonusRoom10.jpg|thumb|220px|Donkey Kong in the down-left corner of the second Bonus Area, where the shadows on his body are much clearer.]] | ||
*The level applies a highly-contrastive shading effect on the surrounding environment and characters whenever an area is floodlit by fish. This effect is carried over to the second bonus room, where the shading on the Kongs appears more prominent than usual. | *The level applies a highly-contrastive shading effect on the surrounding environment and characters whenever an area is floodlit by fish. This effect is carried over to the second bonus room, where the shading on the Kongs appears more prominent than usual. |