Editing Amiss Abyss
From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
{{level | {{level | ||
|title=Amiss Abyss | |||
|image=[[File:WiiU DKCountry scrn03 E3.png|280px]] | |image=[[File:WiiU DKCountry scrn03 E3.png|280px]] | ||
|code=4-3 | |code=4 - 3 | ||
|world=[[Sea Breeze Cove]] | |world=[[Sea Breeze Cove]] | ||
|game=''[[Donkey Kong Country: Tropical Freeze]]'' | |game=''[[Donkey Kong Country: Tropical Freeze]]'' | ||
| | |song=Funky Waters | ||
|notes=An underwater level with a silhouette art-style. | |||
|before=[[High Tide Ride|<<]] | |before=[[High Tide Ride|<<]] | ||
|after=[[Irate Eight|>>]] | |after=[[Irate Eight|>>]] | ||
|secret=[[Spinning Spines|^^]] | |secret=[[Spinning Spines|^^]] | ||
}} | }} | ||
'''Amiss Abyss''' is the third level of [[Sea Breeze Cove]] in ''[[Donkey Kong Country: Tropical Freeze]]''. It is the second level in the game with silhouetted visuals (albeit only during the underwater portions), and the only one that takes place underwater. | |||
==Overview== | ==Overview== | ||
[[File:9.10.13 Screenshot1 - Donkey Kong Country Tropical Freeze.png|thumb|left|250px|[[Donkey Kong]] and [[Dixie Kong]] swimming near a school of bioluminescent fish]] | [[File:9.10.13 Screenshot1 - Donkey Kong Country Tropical Freeze.png|thumb|left|250px|[[Donkey Kong]] and [[Dixie Kong]] swimming near a school of bioluminescent fish.]] | ||
The level begins in a cave, though the visuals appear the same as usual. From there, the Kongs can dive into the water below, where the level begins to shift to its silhouetted visual style. While underwater, if the Kongs perform a [[Corkscrew (Donkey Kong Country: Tropical Freeze)|Corkscrew]] into a school of fish, they will scatter and emit light for a short period of time, causing nearby [[Electrified Anemone|sea anemones]] to retract themselves. As the Kongs swim through the level, they must use the Corkscrew to break through wooden barriers while avoiding [[jellyfish]]. They will then reach what appears to be a dead end; however, if the Kongs scatter the nearby school of bioluminescent fish, it will awaken | The level begins in a cave, though the visuals appear the same as usual. From there, the Kongs can dive into the water below, where the level begins to shift to its silhouetted visual style. While underwater, if the Kongs perform a [[Corkscrew (Donkey Kong Country: Tropical Freeze)|Corkscrew]] into a school of fish, they will scatter and emit light for a short period of time, causing nearby [[Electrified Anemone|sea anemones]] to retract themselves. As the Kongs swim through the level, they must use the Corkscrew to break through wooden barriers while avoiding [[jellyfish]]. They will then reach what appears to be a dead end; however, if the Kongs scatter the nearby school of bioluminescent fish, it will awaken a giant catfish in the background that breaks down the wall to the right, opening a way through. | ||
In the next area, the Kongs will encounter multiple [[Pufftup]]s en route to the first checkpoint. The Kongs will then emerge from the water into a small shelter, where a [[DK Barrel|DD Barrel]] and two [[Tucks]] can be found. After making their way through, the Kongs will leap off a trampoline back into the water. Jellyfish and anemones are now more abundant, including multiple jellyfish that swim in a circular formation around a wall of spikes. Eventually, the Kongs will come across an object resembling a signpost. If they perform a Corkscrew on it in the direction the arrow is pointing, a statue in the background will glow, activating a gate for them to pass through. After following several bioluminescent jellyfish past the gate, the Kongs will find two more gates and eventually a [[Barrel Cannon]] that blasts them out of the water and into a cave. | In the next area, the Kongs will encounter multiple [[Pufftup]]s en route to the first checkpoint. The Kongs will then emerge from the water into a small shelter, where a [[DK Barrel|DD Barrel]] and two [[Tucks]] can be found. After making their way through, the Kongs will leap off a trampoline back into the water. Jellyfish and anemones are now more abundant, including multiple jellyfish that swim in a circular formation around a wall of spikes. Eventually, the Kongs will come across an object resembling a signpost. If they perform a Corkscrew on it in the direction the arrow is pointing, a statue in the background will glow, activating a gate for them to pass through. After following several bioluminescent jellyfish past the gate, the Kongs will find two more gates and eventually a [[Barrel Cannon]] that blasts them out of the water and into a cave. | ||
Line 22: | Line 23: | ||
==Collectibles== | ==Collectibles== | ||
=== | ===K-O-N-G Letters=== | ||
*K: Found among the anemone on the ceiling shortly after diving into the water at the start of the level. | *K: Found among the anemone on the ceiling shortly after diving into the water at the start of the level. | ||
*O: Obtained by bouncing off a trampoline before re-entering the water following the first checkpoint. | *O: Obtained by bouncing off a trampoline before re-entering the water following the first checkpoint. | ||
Line 46: | Line 47: | ||
*[[Finley]]s | *[[Finley]]s | ||
==Names in other languages== | |||
{{foreign names | {{foreign names | ||
|Jap=しんぴの深海 | |Jap=しんぴの深海 | ||
Line 62: | Line 54: | ||
|Spa=Medusas a medianoche | |Spa=Medusas a medianoche | ||
|SpaM=Jellyfish at Midnight | |SpaM=Jellyfish at Midnight | ||
| | |Fra=Profondes pénombres | ||
| | |FraM=Twilit Depths(?) | ||
|Ger=Tiefseetourismus | |Ger=Tiefseetourismus | ||
|GerM=Deep Sea Tourism | |GerM=Deep Sea Tourism | ||
Line 71: | Line 63: | ||
==Trivia== | ==Trivia== | ||
[[File:BonusRoom10.jpg|thumb|220px|Donkey Kong in the down-left corner of the second Bonus | [[File:BonusRoom10.jpg|thumb|220px|Donkey Kong in the down-left corner of the second Bonus Stage. Notice how clear are the shadows on his body.]] | ||
*The | *The shading on the Kongs is less smoother than normal while they are in the second Bonus Stage of this level. This rough shading is probably carried over from the rest of the level as a visual bug; in the main level, this effect appears on the surrounding environment and characters whenever an area is floodlit by fish. | ||
{{NIWA|DKWiki=1}} | |||
{{DKC:TF}} | |||
= | [[Category:Bodies of Water]] | ||
[[Category:Donkey Kong Country: Tropical Freeze Levels]] | |||
{{ | |||
[[Category: | |||
[[Category:Donkey Kong Country: Tropical Freeze |