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{{level infobox
{{level
|title=Amiss Abyss
|image=[[File:WiiU DKCountry scrn03 E3.png|280px]]
|image=[[File:WiiU DKCountry scrn03 E3.png|280px]]
|code=4-3
|code=4 - 3
|world=[[Sea Breeze Cove]]
|world=[[Sea Breeze Cove]]
|game=''[[Donkey Kong Country: Tropical Freeze]]''
|game=''[[Donkey Kong Country: Tropical Freeze]]''
|track=Funky Waters
|song=Funky Waters
|notes=An underwater level with a silhouette art-style.
|before=[[High Tide Ride|<<]]
|before=[[High Tide Ride|<<]]
|after=[[Irate Eight|>>]]
|after=[[Irate Eight|>>]]
|secret=[[Spinning Spines|^^]]
|secret=[[Spinning Spines|^^]]
}}
}}
'''Amiss Abyss''' is the third level of [[Sea Breeze Cove]] in ''[[Donkey Kong Country: Tropical Freeze]]'' and its Nintendo Switch [[Donkey Kong Country: Tropical Freeze (Nintendo Switch)|port of the same name]]. It is the second level in the game with silhouetted visuals, though only during the underwater portions, and is the only level in the game with underwater silhouettes.


In [[Donkey Kong Country: Tropical Freeze#Time Attack|Time Attack]] mode, a time of 2:10.00 is required to get a gold medal, a time of 2:14.00 for silver, and a time of 2:46.00 for bronze.
'''Amiss Abyss''' is the third level of [[Sea Breeze Cove]] in ''[[Donkey Kong Country: Tropical Freeze]]''. It is the second level in the game with silhouetted visuals (albeit only during the underwater portions), and the only one that takes place underwater.


==Overview==
==Overview==
[[File:9.10.13 Screenshot1 - Donkey Kong Country Tropical Freeze.png|thumb|left|250px|[[Donkey Kong]] and [[Dixie Kong]] swimming near a school of bioluminescent fish]]
[[File:9.10.13 Screenshot1 - Donkey Kong Country Tropical Freeze.png|thumb|left|250px|[[Donkey Kong]] and [[Dixie Kong]] swimming near a school of bioluminescent fish.]]
The level begins in a cave, though the visuals appear the same as usual. From there, the Kongs can dive into the water below, where the level begins to shift to its silhouetted visual style. While underwater, if the Kongs perform a [[Corkscrew (Donkey Kong Country: Tropical Freeze)|Corkscrew]] into a school of fish, they will scatter and emit light for a short period of time, causing nearby [[Electrified Anemone|sea anemones]] to retract themselves. As the Kongs swim through the level, they must use the Corkscrew to break through wooden barriers while avoiding [[jellyfish]]. They will then reach what appears to be a dead end; however, if the Kongs scatter the nearby school of bioluminescent fish, it will awaken [[Don Zunāna|a large fish]] in the background, who breaks down the wall to the right, opening a way through.
The level begins in a cave, though the visuals appear the same as usual. From there, the Kongs can dive into the water below, where the level begins to shift to its silhouetted visual style. While underwater, if the Kongs perform a [[Corkscrew (Donkey Kong Country: Tropical Freeze)|Corkscrew]] into a school of fish, they will scatter and emit light for a short period of time, causing nearby sea anemones to retract themselves. As the Kongs swim through the level, they must use the Corkscrew to break through wooden barriers while avoiding [[jellyfish]]. They will then reach what appears to be a dead end; however, if the Kongs scatter the nearby school of bioluminescent fish, it will awaken a giant catfish in the background that breaks down the wall to the right, opening a way through.


In the next area, the Kongs will encounter multiple [[Pufftup]]s en route to the first checkpoint. The Kongs will then emerge from the water into a small shelter, where a [[DK Barrel|DD Barrel]] and two [[Tucks]] can be found. After making their way through, the Kongs will leap off a trampoline back into the water. Jellyfish and anemones are now more abundant, including multiple jellyfish that swim in a circular formation around a wall of spikes. Eventually, the Kongs will come across an object resembling a signpost. If they perform a Corkscrew on it in the direction the arrow is pointing, a statue in the background will glow, activating a gate for them to pass through. After following several bioluminescent jellyfish past the gate, the Kongs will find two more gates and eventually a [[Barrel Cannon]] that blasts them out of the water and into a cave.
In the next area, the Kongs will encounter multiple [[Pufftup]]s en route to the first checkpoint. The Kongs will then emerge from the water into a small shelter, where a [[DK Barrel|DD Barrel]] and two [[Tucks]] can be found. After making their way through, the Kongs will leap off a trampoline back into the water. Jellyfish and anemones are now more abundant, including multiple jellyfish that swim in a circular formation around a wall of spikes. Eventually, the Kongs will come across an object resembling a signpost. If they perform a Corkscrew on it in the direction the arrow is pointing, a statue in the background will glow, activating a gate for them to pass through. After following several bioluminescent jellyfish past the gate, the Kongs will find two more gates and eventually a [[Barrel Cannon]] that blasts them out of the water and into a cave.
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==Collectibles==
==Collectibles==
===KONG Letters===
===K-O-N-G Letters===
*K: Found among the anemone on the ceiling shortly after diving into the water at the start of the level.
*K: Found among the anemone on the ceiling shortly after diving into the water at the start of the level.
*O: Obtained by bouncing off a trampoline before re-entering the water following the first checkpoint.
*O: Obtained by bouncing off a trampoline before re-entering the water following the first checkpoint.
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*[[Finley]]s
*[[Finley]]s


==Additional names==
==Names in other languages==
===Internal names===
{{Foreignname
{{internal names
|game1=''[[Donkey Kong Country: Tropical Freeze]]''
|file1=<tt>content/Worlds/w04_ocean/l03_ocean_silhouette.pak</tt>
|name1=l03_ocean_silhouette.pak
|meaning1=Ocean Level 3: Silhouette
}}
 
===Names in other languages===
{{foreign names
|Jap=しんぴの深海
|Jap=しんぴの深海
|JapR=Shinpi no Shinkai
|JapR=Shinpi no Shinkai
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|Spa=Medusas a medianoche
|Spa=Medusas a medianoche
|SpaM=Jellyfish at Midnight
|SpaM=Jellyfish at Midnight
|Fre=Profondes pénombres
|Fra=Profondes pénombres
|FreM=Twilit Depths(?)
|FraM=Twilit Depths(?)
|Ger=Tiefseetourismus
|Ger=Tiefseetourismus
|GerM=Deep Sea Tourism
|GerM=Deep Sea Tourism
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}}
}}


==Trivia==
{{NIWA|DKWiki=1}}
[[File:BonusRoom10.jpg|thumb|220px|Donkey Kong in the down-left corner of the second Bonus Area, where the shadows on his body are much clearer.]]
{{DKC:TF}}
*The level applies a highly-contrastive shading effect on the surrounding environment and characters whenever an area is floodlit by fish. This effect is carried over to the second bonus room, where the shading on the Kongs appears more prominent than usual.
[[Category:Bodies of Water]]
*An [[Easter egg]] can be found in this level (though the player must have more than one heart remaining to see it): if the player passes the first signpost and giant illuminating statue, reaches the end of the trench and heads back towards the statue through the anemone (taking a hit in the process), a [[Metroid (species)|Metroid]] can be seen floating upward in the background.<ref>[https://twitter.com/ShaneMarchis/status/1025138749749919744 Tweet by Shane Marchis]</ref><ref>GameXplain. (August 3, 2018). [https://youtu.be/BpoLdt1e5-s A Secret Metroid Has Been Hiding in DKC: Tropical Freeze the Last 4 Years! (Easter Egg)]. ''YouTube''. Retrieved August 3, 2018.</ref>
[[Category:Donkey Kong Country: Tropical Freeze Levels]]
 
==References==
<references/>
 
{{DKCTF}}
[[Category:Aquatic areas]]
[[Category:Donkey Kong Country: Tropical Freeze levels]]

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