Editing All Night Nippon: Super Mario Bros.
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Only 3,040 copies were released. Due to high demand and limited supply, listeners were told from December 15 to December 19, 1986 to send a postcard which would be entered into a lottery for 2,000 of the copies. The card had to be postmarked by December 20, 1986 to qualify. Winners received a reply postcard to alert them to send a money order for their copy. 1,000 copies were sold directly at Nippon Broadcasting System's music center window on December 20, which lead to a long queue of prospective buyers in front of the building. In addition, ''Famicom Tsūshin'' (''[[Famitsu]]'') and ''Family Computer Magazine'' (''Famimaga'') each gave out 20 free copies to their readers in a lottery. The deadline for ''Famitsu'' was December 25, 1986 while ''Famimaga''{{'}}s was January 15, 1987. ''Famitsu'' received over 30,000 submissions.<ref name = bigafrodogg></ref><ref>{{cite|language=ja|url=bigafrodogg.hatenablog.com/entry/2022/07/04/065913|title=オールナイトニッポンスーパーマリオブラザーズのプレゼントはあったのか? 後編|date=July 4, 2022|publisher=Hatena Blog|author=BAD君|accessdate=November 26, 2022}}</ref><ref>{{cite|url=pony.velvet.jp/fcdisk/fdsidxmnlsealallst1.html|title=ディスクシステム - パッケージアート1|language=ja|publisher=箱のすみっこげーむ資料|accessdate=November 26, 2022}}</ref> | Only 3,040 copies were released. Due to high demand and limited supply, listeners were told from December 15 to December 19, 1986 to send a postcard which would be entered into a lottery for 2,000 of the copies. The card had to be postmarked by December 20, 1986 to qualify. Winners received a reply postcard to alert them to send a money order for their copy. 1,000 copies were sold directly at Nippon Broadcasting System's music center window on December 20, which lead to a long queue of prospective buyers in front of the building. In addition, ''Famicom Tsūshin'' (''[[Famitsu]]'') and ''Family Computer Magazine'' (''Famimaga'') each gave out 20 free copies to their readers in a lottery. The deadline for ''Famitsu'' was December 25, 1986 while ''Famimaga''{{'}}s was January 15, 1987. ''Famitsu'' received over 30,000 submissions.<ref name = bigafrodogg></ref><ref>{{cite|language=ja|url=bigafrodogg.hatenablog.com/entry/2022/07/04/065913|title=オールナイトニッポンスーパーマリオブラザーズのプレゼントはあったのか? 後編|date=July 4, 2022|publisher=Hatena Blog|author=BAD君|accessdate=November 26, 2022}}</ref><ref>{{cite|url=pony.velvet.jp/fcdisk/fdsidxmnlsealallst1.html|title=ディスクシステム - パッケージアート1|language=ja|publisher=箱のすみっこげーむ資料|accessdate=November 26, 2022}}</ref> | ||
The game is a remix with most of the level designs adapted from ''[[Super Mario Bros.]]'' along with the likenesses of the show's hosts as sprite swaps. It takes place in the ビバ{{ruby|王国|おうこく}}<ref name=monogatari/> (''Biba Ōkoku'', Viva Kingdom), which is named after "Viva Young", the slogan and subtitle of the ''All Night Nippon'' radio program. It is also the name of that show's newsletter. Likewise, the “{{ruby|幻|まぼろし}}の{{ruby|商売繁盛|しょうばいはんじょう}}”のコーナー<ref>{{cite|language=ja|date=1986|publisher=Nintendo|title=''All Night Nippon: Super Mario Bros.'' instruction booklet|page=6}}</ref> (''"Maboroshi no Shōbai Hanjō" no kōnā'', "Illusionary Business Prosperity" corner) that Bowser lures | The game is a remix with most of the level designs adapted from ''[[Super Mario Bros.]]'' along with the likenesses of the show's hosts as sprite swaps. It takes place in the ビバ{{ruby|王国|おうこく}}<ref name=monogatari/> (''Biba Ōkoku'', Viva Kingdom), which is named after "Viva Young", the slogan and subtitle of the ''All Night Nippon'' radio program. It is also the name of that show's newsletter. Likewise, the “{{ruby|幻|まぼろし}}の{{ruby|商売繁盛|しょうばいはんじょう}}”のコーナー<ref>{{cite|language=ja|date=1986|publisher=Nintendo|title=''All Night Nippon: Super Mario Bros.'' instruction booklet|page=6}}</ref> (''"Maboroshi no Shōbai Hanjō" no kōnā'', "Illusionary Business Prosperity" corner) that Bowser lures Sunplaza Nakano in with is the name of a recurring segment in his show. He would perform a {{iw|wikipedia|guerilla gig}} at a small business, usually a restaurant, and overwhelm it with customers. Other games with a similar concept of Mario meeting Japanese celebrities were found on the [[Satellaview]], with spiritual successors such as ''[[BS Super Mario USA]]'', ''[[BS Super Mario Collection]]'', and a version of ''[[Wario's Woods (Super Nintendo Entertainment System)|Wario's Woods]]''. ''[[Mario Bros. Returns]]'' was another similar project. | ||
==Story== | ==Story== | ||
'''Translated from the instruction booklet'''<ref name=monogatari>{{cite|format=PDF|language=ja|publisher=Nintendo|date=1986|url=www.gamingalexandria.com/highquality/fds/All%20Night%20Nippon%20Super%20Mario%20Brothers/All%20Night%20Nippon%20Super%20Mario%20Brothers.pdf|title=''All Night Nippon: Super Mario Bros.'' instruction booklet|page=6 and 7}}</ref> | '''Translated from the instruction booklet'''<ref name=monogatari>{{cite|format=PDF|language=ja|publisher=Nintendo|date=1986|url=www.gamingalexandria.com/highquality/fds/All%20Night%20Nippon%20Super%20Mario%20Brothers/All%20Night%20Nippon%20Super%20Mario%20Brothers.pdf|title=''All Night Nippon: Super Mario Bros.'' instruction booklet|page=6 and 7}}</ref> |