Editing Alarm Bob-omb

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{{species infobox
{{species-infobox
|image=[[File:MLBISBJJAlarmBobomb.png]]<br>Sprite from ''Mario & Luigi: Bowser Jr.'s Journey''
|image=[[File:MLBISBJJAlarmBobomb.png]]
|first_appearance=''[[Mario & Luigi: Bowser's Inside Story]]'' ([[List of games by date#2009|2009]])
|first_appearance=''[[Mario & Luigi: Bowser's Inside Story]]'' ([[List of games by date#2009|2009]])
|latest_appearance=''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]'' ([[List of games by date#2018|2018]])
|latest_appearance=''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]'' ([[List of games by date#2018|2018]])
|variant_of=[[Bob-omb]]
|parent_species=[[Bob-omb]]
}}
}}
'''Alarm Bob-ombs''' are a species of [[Bob-omb]] that appear in ''[[Mario & Luigi: Bowser's Inside Story]]'' and its remake, ''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]''. The Bob-ombs resemble small black-and-gold alarm clocks with wind-up keys and feet; their faces have round button-noses and clock hands that are angled to resemble angry eyes. The remake's shading also shows they have flat faces. [[Prima Games]]' strategy guide for ''Bowser's Inside Story'' erroneously refers to the bell on Alarm Bob-omb's head as a spike, and that [[Mario]] and [[Luigi]] cannot [[jump]] on it, even though they are safe to jump on in battle.
'''Alarm Bob-ombs''' are a species of [[Bob-omb]] that appear in ''[[Mario & Luigi: Bowser's Inside Story]]'' and its remake, ''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]''. The Bob-ombs resemble small black-and-gold alarm clocks with wind-up keys and feet; their faces have round button-noses and clock hands that are angled to resemble angry eyes. The remake's shading also shows they have flat faces. [[Prima Games]]' strategy guide for ''Bowser's Inside Story'' erroneously refers to the bell on Alarm Bob-omb's head as a spike, and that [[Mario]] and [[Luigi]] cannot [[jump]] on it, even though they are safe to jump on in battle.
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Their only form of attack is to dash back and forth across the screen in front of [[Bowser]], hopping in place often and making an irritating beeping noise. Bowser must [[punch]] them when they line up with him to damage them and stop the attack; the explosion can damage and [[dizzy]] him. If not stopped soon enough, it begins to flash red and ring louder, alerting any Naplock that is present and sleeping; if there is one, it will reach out to hit the Alarm Bob-omb on its head, canceling the attack themselves. Alarm Bob-ombs explode upon defeat or successfully running into Bowser, and the explosion will wake up all sleeping Naplocks in the battle; this gives them the [[POW-Up]] status in the original game, or the Dizzy status in the remake.
Their only form of attack is to dash back and forth across the screen in front of [[Bowser]], hopping in place often and making an irritating beeping noise. Bowser must [[punch]] them when they line up with him to damage them and stop the attack; the explosion can damage and [[dizzy]] him. If not stopped soon enough, it begins to flash red and ring louder, alerting any Naplock that is present and sleeping; if there is one, it will reach out to hit the Alarm Bob-omb on its head, canceling the attack themselves. Alarm Bob-ombs explode upon defeat or successfully running into Bowser, and the explosion will wake up all sleeping Naplocks in the battle; this gives them the [[POW-Up]] status in the original game, or the Dizzy status in the remake.


Bowser can inhale Alarm Bob-ombs via [[Vacuum Block]]. Inside [[Bowser's body]], they use the same attack on the Mario Bros., who must counter with their [[hammer]]s. Since there are no Naplocks to turn it off here, they must land the [[counterattack]] quickly before it turns red and runs into them; the explosion will do significant damage and [[dizzy]] Mario or Luigi.
Bowser can inhale Alarm Bob-ombs via [[Vacuum Block]]. Inside [[Bowser's body]], they use the same attack on the Mario Bros., who must counter with their [[hammer]]s. Since no Naplocks are able to turn it off here, they must land the [[counterattack]] quickly before it turns red and runs into them; the explosion will do significant damage and [[dizzy]] Mario or Luigi.


Alarm Bob-ombs return in ''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]'', where they additionally appear as enemies in the ''Bowser Jr.'s Journey'' mode. They only appear in the level [[Explosive Troops]] for one battle. Alarm Bob-ombs are melee troopers and are weak against [[Broozer]]s.
Alarm Bob-ombs return in ''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]'', where they additionally appear as enemies in the ''Bowser Jr.'s Journey'' mode. They only appear in the level [[Explosive Troops]] for one battle. Alarm Bob-ombs are melee troopers and are weak against [[Broozer]]s.
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|Jap=ウルヘイ
|Jap=ウルヘイ
|JapR=Uruhei
|JapR=Uruhei
|JapM=Play on「うるさい」(''urusai'', meaning "noisy" and the Japanese interjection "be quiet!") and「ボム兵」(''Bomuhei'', [[Bob-omb]])
|JapM=Pun on「うるさい」(''urusai'', noisy) and「ボム兵」(''Bomuhei'', [[Bob-omb]])
|SpaA={{nw|Bob-omba de T.}}
|SpaA={{nowrap|Bob-omba de T.}}
|SpaAM=From "tiempo" (time) and "Bob-omb"
|SpaAM=T. Bob-omb. (T from ''tiempo'', meaning time)
|SpaE=Bob-ombalarmo  
|SpaE=Bob-ombalarmo  
|SpaEM=From "Bob-omb" and "alarma" (alarm)
|SpaEM=From Bob-omb and ''alarma'' (alarm).
|FreE=Bob-oucan
|FraE=Bob-oucan
|FreEM=Pun on "Bob-omb" and "boucan" (racket)
|FraEM=Pun on Bob-omb and "boucan" (noise).
|FreA=Bob-omb à retardement
|FraA=Bob-omb à retardement
|FreAM=Time Bob-Omb
|FraAM=Time Bob-Omb
|Ger=Weck-omb
|Ger=Weck-omb
|GerM=From "wecker" (alarm clock) and "Bob-omb"
|GerM=Pun on ''Wecker'' (alarm clock) and Bob-omb
|Ita=Crono Bob-omba
|Ita=Crono Bob-omba
|ItaM=Chrono Bob-omb
|ItaM=Chrono Bob-omb

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