Editing Alarm Bob-omb
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{{species infobox | {{species-infobox | ||
|image=[[File:MLBISBJJAlarmBobomb.png]] | |image=[[File:MLBISBJJAlarmBobomb.png]] | ||
|first_appearance=''[[Mario & Luigi: Bowser's Inside Story]]'' ([[List of games by date#2009|2009]]) | |first_appearance=''[[Mario & Luigi: Bowser's Inside Story]]'' ([[List of games by date#2009|2009]]) | ||
|latest_appearance=''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]'' ([[List of games by date#2018|2018]]) | |latest_appearance=''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]'' ([[List of games by date#2018|2018]]) | ||
| | |parent_species=[[Bob-omb]] | ||
}} | }} | ||
'''Alarm Bob-ombs''' are a species of [[Bob-omb]] that appear in ''[[Mario & Luigi: Bowser's Inside Story]]'' and its remake, ''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]''. The Bob-ombs resemble small black-and-gold alarm clocks with wind-up keys and feet; their faces have round button-noses and clock hands that are angled to resemble angry eyes. The remake's shading also shows they have flat faces. [[Prima Games]]' strategy guide for ''Bowser's Inside Story'' erroneously refers to the bell on Alarm Bob-omb's head as a spike, and that [[Mario]] and [[Luigi]] cannot [[jump]] on it, even though they are safe to jump on in battle. | '''Alarm Bob-ombs''' are a species of [[Bob-omb]] that appear in ''[[Mario & Luigi: Bowser's Inside Story]]'' and its remake, ''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]''. The Bob-ombs resemble small black-and-gold alarm clocks with wind-up keys and feet; their faces have round button-noses and clock hands that are angled to resemble angry eyes. The remake's shading also shows they have flat faces. [[Prima Games]]' strategy guide for ''Bowser's Inside Story'' erroneously refers to the bell on Alarm Bob-omb's head as a spike, and that [[Mario]] and [[Luigi]] cannot [[jump]] on it, even though they are safe to jump on in battle. | ||
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Their only form of attack is to dash back and forth across the screen in front of [[Bowser]], hopping in place often and making an irritating beeping noise. Bowser must [[punch]] them when they line up with him to damage them and stop the attack; the explosion can damage and [[dizzy]] him. If not stopped soon enough, it begins to flash red and ring louder, alerting any Naplock that is present and sleeping; if there is one, it will reach out to hit the Alarm Bob-omb on its head, canceling the attack themselves. Alarm Bob-ombs explode upon defeat or successfully running into Bowser, and the explosion will wake up all sleeping Naplocks in the battle; this gives them the [[POW-Up]] status in the original game, or the Dizzy status in the remake. | Their only form of attack is to dash back and forth across the screen in front of [[Bowser]], hopping in place often and making an irritating beeping noise. Bowser must [[punch]] them when they line up with him to damage them and stop the attack; the explosion can damage and [[dizzy]] him. If not stopped soon enough, it begins to flash red and ring louder, alerting any Naplock that is present and sleeping; if there is one, it will reach out to hit the Alarm Bob-omb on its head, canceling the attack themselves. Alarm Bob-ombs explode upon defeat or successfully running into Bowser, and the explosion will wake up all sleeping Naplocks in the battle; this gives them the [[POW-Up]] status in the original game, or the Dizzy status in the remake. | ||
Bowser can inhale Alarm Bob-ombs via [[Vacuum Block]]. Inside [[Bowser's body]], they use the same attack on the Mario Bros., who must counter with their [[hammer]]s. Since | Bowser can inhale Alarm Bob-ombs via [[Vacuum Block]]. Inside [[Bowser's body]], they use the same attack on the Mario Bros., who must counter with their [[hammer]]s. Since no Naplocks are able to turn it off here, they must land the [[counterattack]] quickly before it turns red and runs into them; the explosion will do significant damage and [[dizzy]] Mario or Luigi. | ||
Alarm Bob-ombs return in ''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]'', where they additionally appear as enemies in the ''Bowser Jr.'s Journey'' mode. They only appear in the level [[Explosive Troops]] for one battle. Alarm Bob-ombs are melee troopers and are weak against [[Broozer]]s. | Alarm Bob-ombs return in ''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]'', where they additionally appear as enemies in the ''Bowser Jr.'s Journey'' mode. They only appear in the level [[Explosive Troops]] for one battle. Alarm Bob-ombs are melee troopers and are weak against [[Broozer]]s. | ||
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|Jap=ウルヘイ | |Jap=ウルヘイ | ||
|JapR=Uruhei | |JapR=Uruhei | ||
|JapM= | |JapM=Pun on「うるさい」(''urusai'', noisy) and「ボム兵」(''Bomuhei'', [[Bob-omb]]) | ||
|SpaA={{ | |SpaA={{nowrap|Bob-omba de T.}} | ||
|SpaAM= | |SpaAM=T. Bob-omb. (T from ''tiempo'', meaning time) | ||
|SpaE=Bob-ombalarmo | |SpaE=Bob-ombalarmo | ||
|SpaEM=From | |SpaEM=From Bob-omb and ''alarma'' (alarm). | ||
| | |FraE=Bob-oucan | ||
| | |FraEM=Pun on Bob-omb and "boucan" (noise). | ||
| | |FraA=Bob-omb à retardement | ||
| | |FraAM=Time Bob-Omb | ||
|Ger=Weck-omb | |Ger=Weck-omb | ||
|GerM= | |GerM=Pun on ''Wecker'' (alarm clock) and Bob-omb | ||
|Ita=Crono Bob-omba | |Ita=Crono Bob-omba | ||
|ItaM=Chrono Bob-omb | |ItaM=Chrono Bob-omb |