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{{ | {{:Mario & Luigi: Bowser's Inside Story bestiary|transcludesection=Alarm Bob-omb|image=[[File:Alarm Bob-omb.gif]]}} | ||
'''Alarm Bob-ombs''' are a species of [[Bob-omb]] enemies found in conjunction with sleeping [[Naplock]]s during the events of ''[[Mario & Luigi: Bowser's Inside Story]]''. They resemble small black and gold alarm clocks. They retain their wind up keys and feet, but they gain round button-noses and their eyes are replaced with the hands of a clock. Their only form of attack is to dash back and forth across the screen in front of the player making an irritating beeping noise; in order to counter them, [[Bowser]] must punch with good timing to hit them and end the attack (if he does not, an accompanying sleeping Naplock will reach out and hit the Alarm Bob-omb on the top of its head to turn it off, canceling the attack). If Bowser chooses to swallow them with his vacuum attack, [[Mario]] and [[Luigi]] must do the same thing with their [[hammer]]s. However, inside Bowser, there is no Naplock to turn the Bob-omb off, and if they take too long, the enemy will begin to flash bright red, ring loudly, and eventually explode, damaging one of the Bros. and possibly causing the [[Dizzy]] status. If an Alarm Bob-omb is destroyed outside of Bowser, any sleeping Naplocks will wake up. | |||
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}} | |||
'''Alarm Bob-ombs''' are a species of [[Bob-omb]] | |||
Their only form of attack is to dash back and forth across the screen in front of | |||
Alarm Bob- | |||
Alarm Bob-ombs return in ''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]'', where they additionally are found as enemies in the ''Bowser Jr.'s Journey'' mode. They are melee troopers and, because they are mechanical, are weak against [[Broozer]]s. | |||
==Names in other languages== | ==Names in other languages== | ||
{{foreign names | {{foreign names | ||
|Jap=ウルヘイ | |Jap=ウルヘイ | ||
|JapR= | |JapR=Uruhēi | ||
|JapM= | |JapM=pun on ''urusai'' (noisy, loud) and ''Bomuhei'', Bob-omb's Japanese name | ||
|SpaA={{ | |SpaA={{nowrap|Bomb-omba de T.}} | ||
|SpaAM= | |SpaAM=T. Bomb-omb. (T from ''tiempo'', meaning time) | ||
|SpaE=Bob-ombalarmo | |SpaE=Bob-ombalarmo | ||
|SpaEM=From | |SpaEM=From Bob-omb and ''alarma'' (alarm). | ||
| | |FraE=Bob-oucan | ||
| | |FraEM=Pun on Bob-omb and "boucan" (noise). | ||
| | |FraA=Bob-omb à retardement | ||
| | |FraAM=Time Bob-Omb | ||
|Ger=Weck-omb | |Ger=Weck-omb | ||
|GerM= | |GerM=Pun on ''Wecker'' (alarm clock) and Bob-omb | ||
|Ita=Crono Bob-omba | |Ita=Crono Bob-omba | ||
|ItaM=Chrono Bob-omb | |ItaM=Chrono Bob-omb | ||
}} | }} | ||
==Trivia== | |||
*[[Prima Games]]' strategy guide for ''Bowser's Inside Story'' erroneously refers to the bell on Alarm Bob-omb's head as a spike and that Mario and Luigi cannot [[jump]] on it. | |||
*In ''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey'', if any sleeping Naplocks are present, defeating an Alarm Bob-omb with a counterattack as Bowser will make them dizzy rather than [[POW-Up|temporarily increasing their POW]] upon waking up. | |||
{{Bob-ombs}} | {{Bob-ombs}} | ||
{{M&LBIS}} | {{M&LBIS}} | ||
[[Category:Bob-ombs]] | [[Category:Bob-ombs]] | ||
[[Category:Mario & Luigi: Bowser's Inside Story Enemies]] | |||
[[Category:Mario & Luigi: Bowser's Inside Story | |||
[[de:Weck-omb]] | [[de:Weck-omb]] | ||
[[it:Crono Bob-omba]] | [[it:Crono Bob-omba]] |