Editing Alarm Bob-omb

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{{species infobox
{{:Mario & Luigi: Bowser's Inside Story bestiary|transcludesection=Alarm Bob-omb|image=[[File:Alarm Bob-omb.gif]]}}
|image=[[File:MLBISBJJAlarmBobomb.png]]<br>Sprite from ''Mario & Luigi: Bowser Jr.'s Journey''
'''Alarm Bob-ombs''' are a species of [[Bob-omb]] enemies found in conjunction with sleeping [[Naplock]]s during the events of ''[[Mario & Luigi: Bowser's Inside Story]]''. They resemble small black and gold alarm clocks. Their only form of attack is to dash back and forth across the screen in front of the player making an irritating beeping noise; in order to counter them, [[Bowser]] must punch with good timing to hit them and end the attack (if he does not, an accompanying sleeping Naplock will reach out and hit the Alarm Bob-omb on the top of its head to turn it off, canceling the attack). If Bowser chooses to swallow them with his vacuum attack, [[Mario]] and [[Luigi]] must do the same thing with their [[hammer]]s. However, inside Bowser, there is no Naplock to turn the Bob-omb off, and if they take too long, the enemy will begin to flash bright red, ring loudly, and eventually explode, damaging one of the Bros. and possibly causing the [[Dizzy]] status. If an Alarm Bob-omb is destroyed outside of Bowser, any sleeping Naplocks will wake up.
|first_appearance=''[[Mario & Luigi: Bowser's Inside Story]]'' ([[List of games by date#2009|2009]])
|latest_appearance=''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]'' ([[List of games by date#2018|2018]])
|variant_of=[[Bob-omb]]
}}
'''Alarm Bob-ombs''' are a species of [[Bob-omb]] that appear in ''[[Mario & Luigi: Bowser's Inside Story]]'' and its remake, ''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]''. The Bob-ombs resemble small black-and-gold alarm clocks with wind-up keys and feet; their faces have round button-noses and clock hands that are angled to resemble angry eyes. The remake's shading also shows they have flat faces. [[Prima Games]]' strategy guide for ''Bowser's Inside Story'' erroneously refers to the bell on Alarm Bob-omb's head as a spike, and that [[Mario]] and [[Luigi]] cannot [[jump]] on it, even though they are safe to jump on in battle.
 
Alarm Bob-ombs only appear in battle alongside [[Naplock]]s in [[Peach's Castle]], while it is under [[Fawful]]'s control.
 
==Battle==
Their only form of attack is to dash back and forth across the screen in front of [[Bowser]], hopping in place often and making an irritating beeping noise. Bowser must [[punch]] them when they line up with him to damage them and stop the attack; the explosion can damage and [[dizzy]] him. If not stopped soon enough, it begins to flash red and ring louder, alerting any Naplock that is present and sleeping; if there is one, it will reach out to hit the Alarm Bob-omb on its head, canceling the attack themselves. Alarm Bob-ombs explode upon defeat or successfully running into Bowser, and the explosion will wake up all sleeping Naplocks in the battle; this gives them the [[POW-Up]] status in the original game, or the Dizzy status in the remake.
 
Bowser can inhale Alarm Bob-ombs via [[Vacuum Block]]. Inside [[Bowser's body]], they use the same attack on the Mario Bros., who must counter with their [[hammer]]s. Since there are no Naplocks to turn it off here, they must land the [[counterattack]] quickly before it turns red and runs into them; the explosion will do significant damage and [[dizzy]] Mario or Luigi.
 
Alarm Bob-ombs return in ''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]'', where they additionally appear as enemies in the ''Bowser Jr.'s Journey'' mode. They only appear in the level [[Explosive Troops]] for one battle. Alarm Bob-ombs are melee troopers and are weak against [[Broozer]]s.
 
==Profiles and statistics==
===''Mario & Luigi: Bowser's Inside Story''===
{{:Mario & Luigi: Bowser's Inside Story bestiary|transcludesection=Alarm Bob-omb|image=[[File:Alarm Bob-omb.gif]]|align=horizontal}}
===''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey''===
{{:Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey bestiary|transcludesection=Alarm Bob-omb|align=horizontal}}
*'''''Bowser Jr.'s Journey'' profile:''' ''Mechanical creatures that cause trouble when they explode. It seems they're easy to break with <font color=Blue>Broozer's</font> punches.


==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jap=ウルヘイ
|Jap=ウルヘイ
|JapR=Uruhei
|JapR=Uruhēi
|JapM=Play on「うるさい」(''urusai'', meaning "noisy" and the Japanese interjection "be quiet!") and「ボム兵」(''Bomuhei'', [[Bob-omb]])
|JapM=pun on ''urusai'' (noisy, loud) and ''Bomuhei'', Bob-omb's Japanese name
|SpaA={{nw|Bob-omba de T.}}
|SpaA={{nowrap|Bomb-omba de T.}}
|SpaAM=From "tiempo" (time) and "Bob-omb"
|SpaAM=T. Bomb-omb. (T from ''tiempo'', meaning time)
|SpaE=Bob-ombalarmo  
|SpaE=Bob-ombalarmo  
|SpaEM=From "Bob-omb" and "alarma" (alarm)
|SpaEM=From Bob-omb and ''alarma'' (alarm).
|FreE=Bob-oucan
|FraE=Bob-oucan
|FreEM=Pun on "Bob-omb" and "boucan" (racket)
|FraEM=Pun on Bob-omb and "boucan" (noise).
|FreA=Bob-omb à retardement
|FraA=Bob-omb à retard
|FreAM=Time Bob-Omb
|FraAM=Delay Bob-Omb
|Ger=Weck-omb
|Ger=Weck-omb
|GerM=From "wecker" (alarm clock) and "Bob-omb"
|GerM=Pun on ''Wecker'' (alarm clock) and Bob-omb}}
|Ita=Crono Bob-omba
|ItaM=Chrono Bob-omb
}}


==Trivia==
*[[Prima Games]]' strategy guide for ''Bowser's Inside Story'' erroneously refers to the bell on Alarm Bob-omb's head as a spike and that Mario and Luigi cannot [[jump]] on it.
{{Bob-ombs}}
{{Bob-ombs}}
{{M&LBIS}}
{{MLBIS}}
[[Category:Bob-ombs]]
[[Category:Bob-ombs]]
[[Category:Bowser Jr.'s Journey enemies]]
[[Category:Explosives]]
[[Category:Mario & Luigi: Bowser's Inside Story enemies]]
[[Category:Mario & Luigi: Bowser's Inside Story Enemies]]
[[de:Weck-omb]]
[[de:Weck-omb]]
[[it:Crono Bob-omba]]
[[it:Crono Bob-omba]]

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