Editing Alarm Bob-omb

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Their only form of attack is to dash back and forth across the screen in front of [[Bowser]], hopping in place often and making an irritating beeping noise. Bowser must [[punch]] them when they line up with him to damage them and stop the attack; the explosion can damage and [[dizzy]] him. If not stopped soon enough, it begins to flash red and ring louder, alerting any Naplock that is present and sleeping; if there is one, it will reach out to hit the Alarm Bob-omb on its head, canceling the attack themselves. Alarm Bob-ombs explode upon defeat or successfully running into Bowser, and the explosion will wake up all sleeping Naplocks in the battle; this gives them the [[POW-Up]] status in the original game, or the Dizzy status in the remake.
Their only form of attack is to dash back and forth across the screen in front of [[Bowser]], hopping in place often and making an irritating beeping noise. Bowser must [[punch]] them when they line up with him to damage them and stop the attack; the explosion can damage and [[dizzy]] him. If not stopped soon enough, it begins to flash red and ring louder, alerting any Naplock that is present and sleeping; if there is one, it will reach out to hit the Alarm Bob-omb on its head, canceling the attack themselves. Alarm Bob-ombs explode upon defeat or successfully running into Bowser, and the explosion will wake up all sleeping Naplocks in the battle; this gives them the [[POW-Up]] status in the original game, or the Dizzy status in the remake.


Bowser can inhale Alarm Bob-ombs via [[Vacuum Block]]. Inside [[Bowser's body]], they use the same attack on the Mario Bros., who must counter with their [[hammer]]s. Since there are no Naplocks to turn it off here, they must land the [[counterattack]] quickly before it turns red and runs into them; the explosion will do significant damage and [[dizzy]] Mario or Luigi.
Bowser can inhale Alarm Bob-ombs via [[Vacuum Block]]. Inside [[Bowser's body]], they use the same attack on the Mario Bros., who must counter with their [[hammer]]s. Since no Naplocks are able to turn it off here, they must land the [[counterattack]] quickly before it turns red and runs into them; the explosion will do significant damage and [[dizzy]] Mario or Luigi.


Alarm Bob-ombs return in ''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]'', where they additionally appear as enemies in the ''Bowser Jr.'s Journey'' mode. They only appear in the level [[Explosive Troops]] for one battle. Alarm Bob-ombs are melee troopers and are weak against [[Broozer]]s.
Alarm Bob-ombs return in ''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]'', where they additionally appear as enemies in the ''Bowser Jr.'s Journey'' mode. They only appear in the level [[Explosive Troops]] for one battle. Alarm Bob-ombs are melee troopers and are weak against [[Broozer]]s.

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