Editing Airship Flight

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 12: Line 12:
'''Airship Flight''' is a course which appears in the Story Mode of ''[[Super Mario Maker 2]]''. It is given to [[Mario]] by [[Yamamura]] after the West Hall Cannon is fired for the first time. The course has a difficulty rating of 3/4 stars.
'''Airship Flight''' is a course which appears in the Story Mode of ''[[Super Mario Maker 2]]''. It is given to [[Mario]] by [[Yamamura]] after the West Hall Cannon is fired for the first time. The course has a difficulty rating of 3/4 stars.
==Layout==
==Layout==
The level begins with a [[Cape Feather]] and a [[Warp Pipe]]. Afterwards, Mario must descend down a chasm while avoiding some [[Grinder]]s, then bounce on some [[Bumper (Super Mario series)|Bumper]]s to continue descending downwards. The chasm then takes two turns, then features some vines that Mario must use to avoid touching the ground, followed by some Grinders on [[track]]s. More vines follow, along with some [[Twister]]s to transport Mario back to the top of the level. Mario must then continue descending while bouncing on some [[Wiggler]]s, then fall through another chasm below a [[Mega Wiggler|Big Wiggler]] to bounce on some [[Koopa Paratroopa]]s. Afterwards, Mario must enter a [[Fire Koopa Clown Car]] to traverse some [[Spike Trap]]s, then pass a [[Blooper]] and [[Blooper Nanny]] to another Warp Pipe. Mario must then ride a [[Lakitu's Cloud]] to the [[Giant Gate]].
The level begins with a [[Cape Feather]] and a [[Warp Pipe]]. Afterwards, Mario must descend down a chasm while avoiding some [[Grinder]]s, then bounce on some [[Bumper (Super Mario series)|Bumper]]s to continue descending downwards. The chasm then takes two turns, then features some vines that Mario must use to avoid touching the ground, followed by some Grinders on [[track]]s. More vines follow, along with some [[Twister]]s to transport Mario back to the top of the level. Mario must then continue descending while bouncing on some [[Wiggler]]s, then fall through another chasm below a [[Big Wiggler]] to bounce on some [[Koopa Paratroopa]]s. Afterwards, Mario must enter a [[Fire Koopa Clown Car]] to traverse some [[Spike Trap]]s, then pass a [[Blooper]] and [[Blooper Nanny]] to another Warp Pipe. Mario must then ride a [[Lakitu's Cloud]] to the [[Giant Gate]].


==Description==
==Description==
Line 20: Line 20:
*[[Grinder]]s
*[[Grinder]]s
*[[Wiggler]]s
*[[Wiggler]]s
*[[Mega Wiggler|Big Wiggler]]
*[[Big Wiggler]]
*[[Koopa Paratroopa]]s
*[[Koopa Paratroopa]]s
*[[Blooper]]
*[[Blooper]]
Line 34: Line 34:
|SpaM=Flight on the Airship
|SpaM=Flight on the Airship
|FreA=Vol en bateau
|FreA=Vol en bateau
|FreAM=Ship flight
|FreAM=
|FreE=Vol en forteresse
|FreE=Vol en forteresse
|FreEM=Fortress flight
|FreEM=
|Ger=Flug über die Luftgaleere
|Ger=Flug über die Luftgaleere
|GerM=Flight above the Airship
|GerM=Flight above the Airship

Please note that all contributions to the Super Mario Wiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see MarioWiki:Copyrights for details). If you don't want your writing to be edited mercilessly and redistributed at will, then don't submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

This page is a member of 1 meta category: