Editing Action Command
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====''Mario & Luigi: Brothership''==== | ====''Mario & Luigi: Brothership''==== | ||
In ''[[Mario & Luigi: Brothership]]'', the Action Commands for Mario and Luigi are the same as in the previous installment, with the addition of Attack Combos. When Mario uses jump or hammer | In ''[[Mario & Luigi: Brothership]]'', the Action Commands for Mario and Luigi are the same as in the previous installment, with the addition of Attack Combos. When Mario uses jump or hammer attack, Luigi helps Mario, dealing more damage. If Luigi uses jump or hammer attack, Mario helps Luigi instead. Also, some Bros. Attacks, like the [[Hatch Me if You Can]], [[Zapperator]], [[Clockout Blow]], [[Yoo Who Cannon]], [[Conductor Connector]], and [[Max-Mix Vortex]], require the use of {{button|switch|leftstick}}/{{button|switch|x}} controls. | ||
While defending, pressing {{button|switch|R}} during the enemy's turn will make both brothers do an Emergency Guard to lessen the damage dealt by enemies. | While defending, pressing {{button|switch|R}} during the enemy's turn will make the both brothers do an Emergency Guard to lessen the damage dealt by enemies. | ||
==Profiles== | ==Profiles== | ||
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===Action Command=== | ===Action Command=== | ||
{{foreign names | {{foreign names | ||
| | |Jap=アクションコマンド | ||
| | |JapR=Akushon Komando | ||
| | |JapM=Action Command | ||
|Fre<!--in A (SMRPGremake); also E? (other)-->=Commande d'action | |Fre<!--in A (SMRPGremake); also E? (other)-->=Commande d'action | ||
|FreM=Action command | |FreM=Action command | ||
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===Timed Hit=== | ===Timed Hit=== | ||
{{foreign names | {{foreign names | ||
| | |Jap=タイミング{{ruby|系|けい}}<ref name=SMRPG>{{cite|title=スーパーマリオRPG (''Sūpā Mario RPG'') instruction booklet|language=ja|date=1996|publisher=Nintendo|page=30}}</ref> | ||
| | |JapR=Taimingu Kei | ||
| | |JapM=Timing System | ||
|Ita=Colpo sincronizzato<ref name=ItaEManual/> | |Ita=Colpo sincronizzato<ref name=ItaEManual/> | ||
|ItaM=Synchronized hit | |ItaM=Synchronized hit | ||
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===Continuous Hit=== | ===Continuous Hit=== | ||
{{foreign names | {{foreign names | ||
| | |Jap={{ruby|連打|れんだ}}{{ruby|系|けい}}<ref name=SMRPG/> | ||
| | |JapR=Renda Kei | ||
| | |JapM=Barrage System | ||
|Ita=Colpi continui<ref name=ItaEManual/> | |Ita=Colpi continui<ref name=ItaEManual/> | ||
|ItaM=Continuous hits | |ItaM=Continuous hits | ||
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===Star Hit=== | ===Star Hit=== | ||
{{foreign names | {{foreign names | ||
| | |Jap=タメ{{ruby|系|けい}}<ref name=SMRPG/> | ||
| | |JapR=Tame Kei | ||
| | |JapM=Accumulating System | ||
|Ita=Colpo stella<ref name=ItaEManual/> | |Ita=Colpo stella<ref name=ItaEManual/> | ||
|ItaM=Star hit | |ItaM=Star hit | ||
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===Rotational Hit=== | ===Rotational Hit=== | ||
{{foreign names | {{foreign names | ||
| | |Jap=ガチャガチャ{{ruby|系|けい}}<ref name=SMRPG/> | ||
| | |JapR=Gachagacha Kei | ||
| | |JapM=Rattling System | ||
|Ita=Colpo rotante<ref name=ItaEManual/> | |Ita=Colpo rotante<ref name=ItaEManual/> | ||
|ItaM=Rotating hit | |ItaM=Rotating hit |