Editing Action Command
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===''Super Mario RPG: Legend of the Seven Stars''=== | ===''Super Mario RPG: Legend of the Seven Stars''=== | ||
[[File:Perfectcommand.jpg|thumb|left|Mario perfectly timing an action command in the [[Super Mario RPG (Nintendo Switch)|Switch remake]]]] | [[File:Perfectcommand.jpg|thumb|left|Mario perfectly timing an action command in the [[Super Mario RPG (Nintendo Switch)|Switch remake]]]] | ||
In ''[[Super Mario RPG: Legend of the Seven Stars]]'', action commands are the key to success in battle. There are four kinds of action commands: '''Timed Hits''' (or '''Timed Attacks'''),<ref> | In ''[[Super Mario RPG: Legend of the Seven Stars]]'', action commands are the key to success in battle. There are four kinds of action commands: '''Timed Hits''' (or '''Timed Attacks'''),<ref>Pelland, Scott, and Kent Miller. ''Super Mario RPG: Legend of the Seven Stars'' Player's Guide. Page 19.</ref> '''Continuous Hits''',<ref name=LotSS>''Super Mario RPG: Legend of the Seven Stars'' English instruction booklet, page 30.</ref> '''Star Hits'''<ref name=LotSS/> and '''Rotational Hits'''.<ref name=LotSS/> Timed Hits are used both to increase damage dealt by the party's attacks and decrease damage done to the party by physical attacks. They do not actually increase any statistics; they only serve to modify the damage after it is calculated. | ||
There are actually two different levels of Timed Hits; one for timing the command "close" and one for timing it "perfectly". For the party's physical attacks, most Timed Hits are activated by pushing any button right before the attack lands. If an attack is timed close, the damage is increased by 50%, but if it is timed perfectly, the damage is doubled. Any Timed Hit with a physical attack will never miss. In the Switch remake, timing a normal attack perfectly will activate a shockwave that deals damage to all enemies on-screen. | There are actually two different levels of Timed Hits; one for timing the command "close" and one for timing it "perfectly". For the party's physical attacks, most Timed Hits are activated by pushing any button right before the attack lands. If an attack is timed close, the damage is increased by 50%, but if it is timed perfectly, the damage is doubled. Any Timed Hit with a physical attack will never miss. In the Switch remake, timing a normal attack perfectly will activate a shockwave that deals damage to all enemies on-screen. | ||
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====''Paper Mario: Color Splash''==== | ====''Paper Mario: Color Splash''==== | ||
Action Commands make another return in ''[[Paper Mario: Color Splash]]'', behaving the same way as in ''Sticker Star''. Only {{button|wiiu|A}} is used, and as the game's predecessor, the GamePad's touch screen can also be used in place of the button. When using a hammer attack, a charge meter is shown to let the player know when to press {{button|wiiu|A}}. Action Commands can be practiced in the [[Action Command Dojo]]. To prepare the [[Mamma Mia Pizza]] at [[Tangerino Grill]], Mario is challenged to get an excellent hammer attack and 20 consecutive jumps using Action Commands. | Action Commands make another return in ''[[Paper Mario: Color Splash]]'', behaving the same way as in ''Sticker Star''. Only {{button|wiiu|A}} is used, and as the game's predecessor, the GamePad's touch screen can also be used in place of the button. When using a hammer attack, a charge meter is shown to let the player know when to press {{button|wiiu|A}}. Action Commands can be practiced in the [[Action Command Dojo]]. To prepare the [[Mamma Mia Pizza]] at [[Tangerino Grill]], Mario is challenged to get an excellent hammer attack and 20 consecutive jumps using Action Commands. | ||
====''Paper Mario: The Origami King''==== | ====''Paper Mario: The Origami King''==== | ||
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As a new addition while defending, pressing {{button|3ds|X}} during the enemy's turn will make the trio do an Emergency Block to lessen the damage dealt by enemies. | As a new addition while defending, pressing {{button|3ds|X}} during the enemy's turn will make the trio do an Emergency Block to lessen the damage dealt by enemies. | ||
==Profiles== | ==Profiles== | ||
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===Action Command=== | ===Action Command=== | ||
{{foreign names | {{foreign names | ||
| | |Jap=アクションコマンド | ||
| | |JapR=Akushon Komando | ||
| | |JapM=Action Command | ||
|Fre<!--in A (SMRPGremake); also E? (other)-->=Commande d'action | |Fre<!--in A (SMRPGremake); also E? (other)-->=Commande d'action | ||
|FreM=Action command | |FreM=Action command | ||
|FreE=action coordonnée | |FreE=action coordonnée <small>(''Super Mario RPG'')</small> | ||
|FreEM=coordinated action | |FreEM=coordinated action | ||
|Chi=行动命令<ref> | |Chi=行动命令<ref>[[iQue]]'s ''Paper Mario'' instruction booklet, [http://tieba.baidu.com/photo/p?kw=ique&tid=3438595808&pic_id=844c74cf3bc79f3db894ff72b9a1cd11738b29ef page 21.]</ref> | ||
|ChiR=Xíngdòng Mìnglìng | |ChiR=Xíngdòng Mìnglìng | ||
|ChiM=Action Command | |ChiM=Action Command | ||
|ChiS=动作指令 | |ChiS=动作指令 <small>(''Super Mario RPG'')</small> | ||
|ChiSR=Dòngzuò Zhǐlìng | |ChiSR=Dòngzuò Zhǐlìng | ||
|ChiSM=Action Command | |ChiSM=Action Command | ||
|ChiT=動作指令 | |ChiT=動作指令 <small>(''Super Mario RPG'')</small> | ||
|ChiTR=Dòngzuò Zhǐlìng | |ChiTR=Dòngzuò Zhǐlìng | ||
|ChiTM=Action Command | |ChiTM=Action Command | ||
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|Ger=Aktionsbefehl | |Ger=Aktionsbefehl | ||
|GerM=Action Command | |GerM=Action Command | ||
|SpaA=Acción | |SpaA=Acción<br>Acción potenciada <small>(''Super Mario RPG'')</small> | ||
|SpaAM=Action<br>Boosted action | |||
|SpaE=Acción<br>Comando de acción <small>(''Paper Mario'', ''The Thousand-Year Door'')</small><br>Técnica potenciada <small>(''Super Mario RPG'')</small> | |||
|SpaAM=Action | |SpaEM=Action<br>Action command<br>Boosted technique | ||
|SpaE=Acción | |||
|SpaEM=Action | |||
|Kor=액션 커맨드 | |Kor=액션 커맨드 | ||
|KorR=Aeksyeon Keomaendeu | |KorR=Aeksyeon Keomaendeu | ||
|KorM=Action Command | |KorM=Action Command | ||
|Ita=Comando di azione<ref name=ItaEManual> | |Ita=Comando di azione<ref name=ItaEManual>''Super Mario RPG: Legend of the Seven Stars'', Italian e-manual, pag. 10</ref><ref>''[[Paper Mario: Sticker Star]]'' Italian e-manual, pages 3, 11</ref> <small>(''Super Mario RPG: Legend of the Seven Stars'', ''Paper Mario: Sticker Star'')</small> | ||
|Ita2=Comando di attacco<ref>''Paper Mario'' European manual, pag. 135</ref> <small>(''Paper Mario'')</small> | |||
|Ita2=Comando di attacco<ref> | |Ita3=Comando Azione<ref>''[[Mario & Luigi: Superstar Saga]]'' European instruction booklet, pag. 75</ref> <small>(''Mario & Luigi: Superstar Saga'')</small> | ||
|Ita4=Comando d'azione<ref>''[[Paper Mario: The Thousand-Year Door]]'' Italian manual, pag. 17</ref> <small>(''Paper Mario: The Thousand-Year Door'' and its remake)</small> | |||
|Ita3=Comando Azione<ref> | |Ita5=Comando azione<ref>''[[Mario & Luigi: Partners in Time]]'' European instruction booklet, pag. 90</ref><ref>''[[Paper Mario: Color Splash]]'' Italian e-manual, technique page</ref><ref>[https://www.youtube.com/watch?v=EbZ0qNvu4mE Uno sguardo approfondito a Super Mario RPG]. By NintendoItalia on YouTube. Retrieved on November 13th, 2023</ref> <small>(''Mario & Luigi: Partners in Time'', ''Paper Mario: Color Splash'', ''Super Mario RPG'' overlook trailer)</small> | ||
|Ita6=Azione a tempo <small>(''Super Mario RPG'' in-game)</small> | |||
|Ita4=Comando d'azione<ref> | |||
|Ita5=Comando azione<ref> | |||
|Ita6=Azione a tempo | |||
|ItaM=Action command | |ItaM=Action command | ||
|Ita2M=Attack command | |Ita2M=Attack command | ||
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===Timed Hit=== | ===Timed Hit=== | ||
{{foreign names | {{foreign names | ||
| | |Jap=タイミング{{ruby|系|けい}}<ref name=SMRPG>''Super Mario RPG'' Japanese instruction booklet, page 30.</ref> | ||
| | |JapR=Taimingu Kei | ||
| | |JapM=Timing System | ||
|Ita=Colpo sincronizzato<ref name=ItaEManual/> | |Ita=Colpo sincronizzato<ref name=ItaEManual/> | ||
|ItaM=Synchronized hit | |ItaM=Synchronized hit | ||
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===Continuous Hit=== | ===Continuous Hit=== | ||
{{foreign names | {{foreign names | ||
| | |Jap={{ruby|連打|れんだ}}{{ruby|系|けい}}<ref name=SMRPG>''Super Mario RPG'' Japanese instruction booklet, page 30.</ref> | ||
| | |JapR=Renda Kei | ||
| | |JapM=Barrage System | ||
|Ita=Colpi continui<ref name=ItaEManual/> | |Ita=Colpi continui<ref name=ItaEManual/> | ||
|ItaM=Continuous hits | |ItaM=Continuous hits | ||
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===Star Hit=== | ===Star Hit=== | ||
{{foreign names | {{foreign names | ||
| | |Jap=タメ{{ruby|系|けい}}<ref name=SMRPG>''Super Mario RPG'' Japanese instruction booklet, page 30.</ref> | ||
| | |JapR=Tame Kei | ||
| | |JapM=Accumulating System | ||
|Ita=Colpo stella<ref name=ItaEManual/> | |Ita=Colpo stella<ref name=ItaEManual/> | ||
|ItaM=Star hit | |ItaM=Star hit | ||
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===Rotational Hit=== | ===Rotational Hit=== | ||
{{foreign names | {{foreign names | ||
| | |Jap=ガチャガチャ{{ruby|系|けい}}<ref name=SMRPG>''Super Mario RPG'' Japanese instruction booklet, page 30.</ref> | ||
| | |JapR=Gachagacha Kei | ||
| | |JapM=Rattling System | ||
|Ita=Colpo rotante<ref name=ItaEManual/> | |Ita=Colpo rotante<ref name=ItaEManual/> | ||
|ItaM=Rotating hit | |ItaM=Rotating hit | ||
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[[Category:Super Paper Mario moves]] | [[Category:Super Paper Mario moves]] | ||
[[Category:Super Mario RPG: Legend of the Seven Stars moves|*]] | [[Category:Super Mario RPG: Legend of the Seven Stars moves|*]] | ||