Editing A Light in the Dark

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'''A Light in the Dark''' is the secret course of [[World 3 (Yoshi's Island DS)|World 3]] in ''[[Yoshi's Island DS]]''. It takes place in a complex [[castle]] lit by many torches. This level's playable [[Yoshi (species)|Yoshi]] is the black Yoshi.
'''A Light in the Dark''' is the secret course of [[World 3 (Yoshi's Island DS)|World 3]] in ''[[Yoshi's Island DS]]''. It takes place in a complex [[castle]] lit by many torches. This level's playable [[Yoshi (species)|Yoshi]] is the black Yoshi.
==Layout==
==Level layout==
[[Yoshi (species)|Black Yoshi]] starts the level near a staircase which the player must go up; then he can continue going right after getting to the top to find more stairs to go down. After that, Yoshi must then [[jump]] over a spike pit, collecting [[Red Coin]]s along the way. Yoshi finds a room inhabited by four [[Piranha Plant]]s and a [[Smiley Flower|flower]]. A chain is nearby which must then be traversed using [[Baby DK]], he then finds a [[Checkpoint Ring|Middle Ring]] and then access Area 2.
===Area 1===
[[Yoshi (species)|Black Yoshi]] starts the level near a staircase which the player must go up; then he can continue going right after getting to the top to find more stairs to go down. After that, Yoshi must then [[jump]] over a spike pit, collecting [[Red Coin]]s along the way. Yoshi finds a room inhabited by four [[Piranha Plant]]s and a [[Smiley Flower|flower]]. A chain is nearby which must then be traversed using [[Baby Donkey Kong|Baby DK]], he then finds a [[Checkpoint Ring|Middle Ring]] and then access Area 2.


===Area 2===
After entering Area 2, Yoshi has to use rubber balls to bounce to a higher area, then jump over a gap and use the [[arrow wheel]] to get past some enemies. Once he gets past them, he can grab a [[key]] from the [[vase]]. Afterwards, Yoshi goes down a huge drop, and uses the arrow wheel to continue again until he nears a door. The door leads back to the area he began in, and Yoshi must use the [[Stork Stop]] to continue, switching to [[Baby Mario]]. Yoshi must then jump into a narrow path, encountering a Middle Ring, a bunch of [[List of enemies|enemies]], and spikes. At the end, Yoshi must break another vase to get another key. Yoshi must then jump across a long [[pit]] to get to a locked door. The player must then enter the door to access Area 3.
After entering Area 2, Yoshi has to use rubber balls to bounce to a higher area, then jump over a gap and use the [[arrow wheel]] to get past some enemies. Once he gets past them, he can grab a [[key]] from the [[vase]]. Afterwards, Yoshi goes down a huge drop, and uses the arrow wheel to continue again until he nears a door. The door leads back to the area he began in, and Yoshi must use the [[Stork Stop]] to continue, switching to [[Baby Mario]]. Yoshi must then jump into a narrow path, encountering a Middle Ring, a bunch of [[List of enemies|enemies]], and spikes. At the end, Yoshi must break another vase to get another key. Yoshi must then jump across a long [[pit]] to get to a locked door. The player must then enter the door to access Area 3.


===Area 3===
At the beginning of Area 3 is a Middle Ring, as well as a hut for Yoshi to obtain skis. He then skis down the slope for a while until the end of the skiing area. After skiing, Yoshi must jump over a few small ledges and platforms before making it to Area 4.
At the beginning of Area 3 is a Middle Ring, as well as a hut for Yoshi to obtain skis. He then skis down the slope for a while until the end of the skiing area. After skiing, Yoshi must jump over a few small ledges and platforms before making it to Area 4.


===Area 4===
At the beginning of Area 4 there is a Middle Ring and a few spikes to traverse, Yoshi has to dodge [[Crabble]]s along the way before reaching the [[Goal Ring|goul roulette]].
At the beginning of Area 4 there is a Middle Ring and a few spikes to traverse, Yoshi has to dodge [[Crabble]]s along the way before reaching the [[Goal Ring|goul roulette]].


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