Editing A Beam in the Dark

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{{distinguish|A Light in the Dark}}
{{distinguish|A Light in the Dark}}
{{level infobox
{{Levelbox
|image=[[File:A Beam in the Dark.jpg|250px]]
|image=[[File:A Beam in the Dark.jpg|250px]]
|code={{world|bowser|6}}
|code={{world|bowser|6}}
|world=[[World Bowser]]
|world=[[World Bowser]]
|game=''[[Super Mario 3D World]]''<br>''[[Super Mario 3D World + Bowser's Fury]]''
|game=''[[Super Mario 3D World]]''
|limit=400 seconds  
|limit=400 seconds  
|before_alt=
|beforealt=
|before=[[Footlight Lane|<<]] [[Deepwater Dungeon|<<]]
|before=[[Footlight Lane|<<]] [[Deepwater Dungeon|<<]]
|after=[[Grumblump Inferno|>>]]
|after=[[Grumblump Inferno|>>]]
}}
}}
'''A Beam in the Dark''', otherwise named '''{{world|bowser|6}}''', is the sixth standard course and seventh overall level in [[World Bowser]] from ''[[Super Mario 3D World]]'' and its [[Nintendo Switch]] port ''[[Super Mario 3D World + Bowser's Fury]]'', becoming accessible after the completion of either [[Footlight Lane]] or [[Deepwater Dungeon]]. Completion of this level unlocks [[Grumblump Inferno]].
'''A Beam in the Dark''', otherwise named '''{{world|bowser|6}}''', is the sixth level in [[World Bowser]] from ''[[Super Mario 3D World]]'', becoming accessible after the completion of either [[Footlight Lane]] or [[Deepwater Dungeon]]. Completion of this level unlocks [[Grumblump Inferno]].
 
==Layout==
==Layout==
This level takes place in a [[dark]] [[Ghost House]] inhabited by [[Boo]]s, [[Peepa]]s and [[Parabones]]. At the beginning, there are four [[Light Box]]es (because there could be four players). There is also a round platform that players can go on, similar to a [[Lift]]. On the way, the player encounters Boos, Peepas, a red [[POW Block]], and a [[Coin Block]]. The character switch is also located here. There is a Big Boo at the end of the pathway for the platform, that the player can defeat using a Light Box. When the platform disappears, there is a large mirror, where the first [[Green Star]] can be seen. There is then another platform, with more Peepas and red POW Blocks. There are also some Parabones, and a [[Red Ring]]. If all eight [[Red Coin]]s are collected, a [[Super Leaf]] is revealed (unless the player is [[Small Mario]]). There is then a [[Warp Door|door]] that leads to a room with the [[Checkpoint Flag]] and four more Light Boxes, in case the player fails after this point. There is another platform that rises up, and then speeds past several [[Bowser]] statues, some [[Coin]]s, and a hidden Mystery Box. Then there are a bunch of doors, with the one on the player's right leading to another room. This final room has a broken platform, with yet more Peepas, Parabones, and red POW Blocks along the way. After riding the broken platform, the player encounters a Big Boo, which chases them to the exit door. In the [[Goal Pole]] area, the player has to jump off a platform and must finally try to land on the top of the pole.
This level takes place in a dark Ghost House inhabited by Boos, Peepas and Parabones. At the beginning, there are four [[Light Box]]es (because there could be four players). There is also a round platform that players can go on, similar to a [[Lift]]. On the way, the Player(s) will encounter Boos, Peepas, a red [[POW Block]], and a [[Coin Block]]. The character switch is also located here. There is a Big Boo at the end of the pathway for the platform, that the player(s) can defeat using via Light Box. When the platform disappears, there is a large mirror, where the first [[Green Star]] can be seen. There is then another platform, with more Peepas and red POW Blocks. There are also some Parabones, and a [[Red Ring]]. If all 8 [[Red Coin]]s are collected, a [[Super Leaf]] will be revealed (unless the player is [[Small Mario]]). There is then a [[Warp Door|door]] that leads to a room with the [[Checkpoint Flag]] and four more Light Boxes, in case the player fails after this point. There is another platform that rises up, and then speeds past several [[Bowser]] statues, some [[Coin]]s, and a hidden Mystery Box. Then there are a bunch of doors, with the one on the player's right leading to another room. This final room has a broken platform, with yet more Peepas, Parabones, and red POW Blocks along the way. After riding the broken platform, The player encounters a Big Boo, which will chase them to the exit door. In the [[Goal Pole]] area, the player has to jump off a platform and must finally try to land on the top of the pole.


==[[Green Star]]s==
==[[Green Star]]s==
*'''Green Star 1''': The player can look into a large mirror to see the Green Star's reflection.
*'''Green Star 1''': The player can look into a large mirror to see the green star's reflection.
*'''Green Star 2''': After the checkpoint, there is a [[Mystery Box]]. In the box, the player must defeat all six [[Boo]]s with Light Box(es) to reveal the Green Star.
*'''Green Star 2''': After the checkpoint, there is a [[Mystery Box]]. In the box, the player must defeat all 6 [[Boo]]s with Light Box(es) to reveal the green star.
*'''Green Star 3''': At the end of the last hallway, the Green Star is guarded by a [[Big Boo]].
*'''Green Star 3''': At the end of the last hallway, the green star is guarded by a [[Big Boo]].


==[[Stamp]]==
==[[Stamp]]==
{{Multiple image
[[File:SmallLuigiStamp-SM3DW.png|thumb|right|The stamp found in the level]]
|align=right
*There is a [[Character Switch]] that only [[Luigi]] can activate that will reveal the stamp.
|direction=horizontal
|width=100
|image1=SM3DW-SmallLuigiStamp.png
|alt1=Wii U version
|image2=SM3DW_BF_SmallLuigiStamp.png
|alt2=Switch version
}}
*There is a [[Character Switch]] that only [[Luigi]] can activate that reveals the stamp. The stamp is [[Small Mario|Small Luigi]].


==Luigi sightings==
==Luigi sightings==
*The player must wait at the first mirror for about 100 seconds, and then a giant 8-bit Luigi can be seen.
*The player must wait at the first mirror for about 100 seconds, and then a giant 8 bit Luigi can be seen.
*At the end of the level, the player should wait for 30 seconds, and then on the moon, a giant 8-bit Luigi can be seen.
*At the end of the level, the player should wait for 30 seconds, and then on the moon, a giant 8 bit Luigi can be seen.


==Enemies==
==Enemies==
<gallery>
*[[Boo]]s
Boo SM3DW Prima.jpg|[[Boo]]s
*[[Big Boo]]s
Big Boo SM3DW Prima.jpg|[[Big Boo]]s
*[[Peepa]]s
Peepa SM3DW Prima.jpg|[[Peepa]]s
*[[Parabones]]
Para Dry Bones Artwork - Super Mario 3D World.png|[[Parabones]]
</gallery>


==Names in other languages==
==Names in other languages==
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|RusR=Svet vo t'me
|RusR=Svet vo t'me
|RusM=Light in the dark
|RusM=Light in the dark
|Chi=照亮吧!暗黑宅邸
|ChiR=Zhàoliàng ba! Ànhēi Zháidǐ
|ChiM=Light it up! Dark Mansion
|Kor=어둠 속의 저택을 밝혀라!
|KorR=Eodum Sok-ui Jeotaek-eul Balkyeora!
|KorM=Brighten up the Mansion in Darkness!
}}
}}


==Trivia==
==Trivia==
*This level shares its German name with [[A Light in the Dark]] from ''[[Yoshi's Island DS]]''.
*This level shares its German name with [[A Light in the Dark]] from ''[[Yoshi's Island DS]]''.
{{SM3DW levels}}
 
{{SM3DW Levels}}
{{SM3DW}}
[[Category:Super Mario 3D World Levels]]
[[Category:Ghost Houses]]
[[Category:Ghost Houses]]
[[Category:Super Mario 3D World levels]]
[[de:Ein Licht im Dunkeln]]
[[de:Ein Licht im Dunkeln]]

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