Editing 9-Volt
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[[File:9-Volt prologue WarioWare Mega Microgames.png|thumb|left|9-Volt, at home with his Nintendo collection and mixing console.]] | [[File:9-Volt prologue WarioWare Mega Microgames.png|thumb|left|9-Volt, at home with his Nintendo collection and mixing console.]] | ||
In 9-Volt's own story, after his school day ends, he skates home with his high-tech [[ | In 9-Volt's own story, after his school day ends, he skates home with his high-tech skateboard, [[SK8]]. At the house, 9-Volt gets into his room and plays with his mixing console. 9-Volt says "Hello" a few times, and with the help of the machine, he imitates a voice resembling [[Jimmy T|Jimmy T.]]'s. 9-Volt's oversized [[Game Boy]] answers him with "OK". 9-Volt makes music with the mixing console and spins records on it, and the Game Boy uses a mechanism to insert a cartridge into itself. This starts a game on the Game Boy's screen which is based on a turn-based role-playing game, in which 9-Volt is the player character and battles microgames. | ||
Later, as 9-Volt is still spinning records, [[Ken the Reporter]] suddenly appears and announces that the [[nwiki:Game Boy Advance SP|Game Boy Advance SP]] is on sale in stores. Excited by this news, 9-Volt leaves the house and his skateboard transforms into a hoverboard. With that, 9-Volt hurries to the next store to purchase the new handheld. | Later, as 9-Volt is still spinning records, [[Ken the Reporter]] suddenly appears and announces that the [[nwiki:Game Boy Advance SP|Game Boy Advance SP]] is on sale in stores. Excited by this news, 9-Volt leaves the house and his skateboard transforms into a hoverboard. With that, 9-Volt hurries to the next store to purchase the new handheld. | ||
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====''WarioWare: Touched!''==== | ====''WarioWare: Touched!''==== | ||
[[File:9-Volt 18-Volt prologue WarioWare Touched.png|thumb|left|9-Volt & 18-Volt are still playing ''36-Volt Man'' when it gets dark.]] | [[File:9-Volt 18-Volt prologue WarioWare Touched.png|thumb|left|9-Volt & 18-Volt are still playing ''36-Volt Man'' when it gets dark.]] | ||
In ''[[WarioWare: Touched!]]'', 9-Volt & 18-Volt go to the [[Toy Express]] to get a copy of the coveted, new [[Nintendo GameCube]] game, ''[[36-Volt Man]]''. 9-Volt snatches one and shows it happily to 18-Volt, who is carrying his boom box on his shoulder. Curious about their new game, the two friends quickly return to 9-Volt's House, in which he uses his | In ''[[WarioWare: Touched!]]'', 9-Volt & 18-Volt go to the [[Toy Express]] to get a copy of the coveted, new [[Nintendo GameCube]] game, ''[[36-Volt Man]]''. 9-Volt snatches one and shows it happily to 18-Volt, who is carrying his boom box on his shoulder. Curious about their new game, the two friends quickly return to 9-Volt's House, in which he uses his SK8 to reach it. On their way, they pass the alien [[Orbulon]] who is running after his [[Oinker]]. | ||
At the house, 9-Volt & 18-Volt play far into the night and reign victorious in the game. To celebrate their success, 9-Volt spins records again, with 18-Volt dancing behind him and his Nintendo consoles in front of him. 9-Volt's mixing console features moving [[Mario]] and [[Luigi]] figurines. The two stay up late into the night, and eventually fall asleep. | At the house, 9-Volt & 18-Volt play far into the night and reign victorious in the game. To celebrate their success, 9-Volt spins records again, with 18-Volt dancing behind him and his Nintendo consoles in front of him. 9-Volt's mixing console features moving [[Mario]] and [[Luigi]] figurines. The two stay up late into the night, and eventually fall asleep. | ||
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After beating Anything Goes, 9-Volt goes back to the real world alongside most of the other WarioWare, Inc. employees and chases after Wario after it is revealed their predicament was caused by his poor programming. However, they soon remember other people were left behind in the game world, and they immediately return to rescue them. After completing Showdown, 9-Volt recognizes the creature that captured some of the crew as [[Pyoro]], the star of the recent best-selling game in Diamond City. | After beating Anything Goes, 9-Volt goes back to the real world alongside most of the other WarioWare, Inc. employees and chases after Wario after it is revealed their predicament was caused by his poor programming. However, they soon remember other people were left behind in the game world, and they immediately return to rescue them. After completing Showdown, 9-Volt recognizes the creature that captured some of the crew as [[Pyoro]], the star of the recent best-selling game in Diamond City. | ||
As a playable character, 9-Volt rides his skateboard moving along the ground side to side. His movement cannot be manually controlled, and he turns around and travel the opposite direction if he reaches a solid surface or a bump. Pressing {{button|switch|a}} makes him stop moving and throw a yo-yo upwards. Although his attack is one of the strongest in the game (e.g. [[Rock-a-Bye]], one of 4 microgames considered a good fit) and useful in forcing objects upward (e.g. [[Face Wash]], another good fit), this is completely overshadowed by his inability to be manually controlled through movement. The yo-yo is also ineffective in moving objects horizontally (e.g. [[Sleep Clinic]], [[Slathered in Ketchup]]). These disadvantages require the player to precisely time their attacks to pass microgames. Like 18-Volt, rings are featured in microgames that either prioritize vertical movement (e.g. [[Great Escape]]) or require positioning 9-Volt in a specific area due to the lack of movement control (e.g. [[Hide-and-Seek]]). 9-Volt can throw his yo-yo onto the rings to grab them, and {{button|switch|leftstick}} can be used to change the direction he is facing before the player detaches him from the ring. Because of the extensive amount of disadvantages compared to the few advantages, 9-Volt has 25 microgames deeming him a bad fit (the most out of any character, with | As a playable character, 9-Volt rides his skateboard moving along the ground side to side. His movement cannot be manually controlled, and he turns around and travel the opposite direction if he reaches a solid surface or a bump. Pressing {{button|switch|a}} makes him stop moving and throw a yo-yo upwards. Although his attack is one of the strongest in the game (e.g. [[Rock-a-Bye]], one of 4 microgames considered a good fit) and useful in forcing objects upward (e.g. [[Face Wash]], another good fit), this is completely overshadowed by his inability to be manually controlled through movement. The yo-yo is also ineffective in moving objects horizontally (e.g. [[Sleep Clinic]], [[Slathered in Ketchup]]). These disadvantages require the player to precisely time their attacks to pass microgames. Like 18-Volt, rings are featured in microgames that either prioritize vertical movement (e.g. [[Great Escape]]) or require positioning 9-Volt in a specific area due to the lack of movement control (e.g. [[Hide-and-Seek]]). 9-Volt can throw his yo-yo onto the rings to grab them, and {{button|switch|leftstick}} can be used to change the direction he is facing before the player detaches him from the ring. Because of the extensive amount of disadvantages compared to the few advantages, 9-Volt has 25 microgames deeming him a bad fit (the most out of any character, tied with [[Kat & Ana]]), and 104 microgames deeming him a below-average fit. | ||
====''WarioWare: Move It!''==== | ====''WarioWare: Move It!''==== |