Editing 3DS Toad Circuit
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[[File:Mario on Toad Circuit MK7.png|thumb|left|Mario racing along Toad Circuit.]] | [[File:Mario on Toad Circuit MK7.png|thumb|left|Mario racing along Toad Circuit.]] | ||
The course is a simple circuit with few obstacles, as it is the first course in the game and is thus comparable to [[Luigi Circuit]] in previous installments. Giant [[mushroom]]s are seen through out the track in different sizes and three large balloons of [[Toad]]s (red, blue, and yellow) are floating along the track as well. Banners of [[Toad]] himself can be seen throughout the course with the accompanying ''Mario Kart'' logo. The track begins on a long straightaway that is partially suspended over another part of the track. It is followed by a prolonged turn, before straightening out and crossing under the first part of the track. There is a brief split around the poles holding up the bridge, with [[Dash Panels]] along each side and traffic cones positioned between them. After 40 seconds pass, a ramp rises from the ground in front of the bridge, allowing the player to use their glider and spar over it (though they are counted out-of-bounds if they land on it). Then there is a tunnel that curves left, a right turn, a more gradual left turn, and then a big curve where lots of [[coin]]s can be collected before crossing the finish line to start the next lap. | The course is a simple circuit with few obstacles, as it is the first course in the game and is thus comparable to [[Luigi Circuit]] in previous installments. Giant [[mushroom]]s are seen through out the track in different sizes and three large balloons of [[Toad]]s (red, blue, and yellow) are floating along the track as well. Banners of [[Toad]] himself can be seen throughout the course with the accompanying ''Mario Kart'' logo. The track begins on a long straightaway that is partially suspended over another part of the track. It is followed by a prolonged turn, before straightening out and crossing under the first part of the track. There is a brief split around the poles holding up the bridge, with [[Dash Panels]] along each side and traffic cones positioned between them. After 40 seconds pass, a ramp rises from the ground in front of the bridge, allowing the player to use their glider and spar over it (though they are counted out-of-bounds if they land on it). Then there is a tunnel that curves left, a right turn, a more gradual left turn, and then a big curve where lots of [[coin]]s can be collected before crossing the finish line to start the next lap. | ||
When the player crosses the finish line, beginning the next lap, [[Lakitu]] is shown on the left side of the player, holding the lap count signs. | |||
There is a pair of toadstools displayed on the touch screen map that are not present in the actual course itself; these were restored when the course was remade for ''[[Mario Kart Tour]]''. | There is a pair of toadstools displayed on the touch screen map that are not present in the actual course itself; these were restored when the course was remade for ''[[Mario Kart Tour]]''. | ||
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The spectator stands hold approximately 1,000 spectators. | The spectator stands hold approximately 1,000 spectators. | ||
Like in ''Mario Kart 7'', when the player crosses the finish line to begin the next lap, Lakitu is shown on the left side of the player, holding the lap count signs (when holding the start signal, he’s also shown on the left side of the player). | |||
As with all other courses from Wave 1, this course's icon and lighting were adjusted slightly in the 2.1.0 update. | As with all other courses from Wave 1, this course's icon and lighting were adjusted slightly in the 2.1.0 update. |