Editing 3DS DK Jungle

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 24: Line 24:
The track starts by passing through a thick jungle, where some [[DK Barrel]]s appear. It curves right, then left, before forming a small split path around a tree. Each split path features a large root that allows drivers to perform [[Jump Boost|tricks]] on. Exiting into a clearing, drivers approach a [[Dash Panel]] before bouncing on a large, red flower from ''Donkey Kong Country Returns'', and land on a path near waterfalls and a lake. The track then makes a left hand turn that decreases in elevation, going past DK's Tree House, and some [[Tiki Goon]]s that move across the track. After going across a wooden bridge, the track reenters the canopy, passing by multiple [[Frogoon]]s and a few mud patches. The road turns right, then left, then right again, before a Dash Panel that sends drivers out of the canopy and onto a set of jumps with Dash Panels at the end that goes through a chasm, leading them to the entrance of the [[Golden Temple]].
The track starts by passing through a thick jungle, where some [[DK Barrel]]s appear. It curves right, then left, before forming a small split path around a tree. Each split path features a large root that allows drivers to perform [[Jump Boost|tricks]] on. Exiting into a clearing, drivers approach a [[Dash Panel]] before bouncing on a large, red flower from ''Donkey Kong Country Returns'', and land on a path near waterfalls and a lake. The track then makes a left hand turn that decreases in elevation, going past DK's Tree House, and some [[Tiki Goon]]s that move across the track. After going across a wooden bridge, the track reenters the canopy, passing by multiple [[Frogoon]]s and a few mud patches. The road turns right, then left, then right again, before a Dash Panel that sends drivers out of the canopy and onto a set of jumps with Dash Panels at the end that goes through a chasm, leading them to the entrance of the [[Golden Temple]].


Once inside the Golden Temple, racers make a right turn and a left-hand U-turn, before approaching an incline leading to a split path that goes past the [[Golden Banana]]. Just before the temple's exit, there is a short [[Glide Ramp]] that sends drivers gliding over a [[Underwater driving|lake]] flanked by several [[Screaming Pillar]]s. These Pillars scream every once in a while, shooting out air to blow back hang-gliding players. The underwater route is slightly twisty. Occasionally appearing in the background of the course in this section is [[Tiki Pilot]]'s airship-like craft from ''Donkey Kong Country Returns''. Finally, racers land and make a left turn back to the finish line, with a split path available; the longer route has additional [[coin]]s and is higher in elevation.
Once inside the Golden Temple, racers make a right turn and a left-hand U-turn, before approaching an incline leading to a split path that goes past the [[Golden Banana]]. Just before the temple's exit, there is a short [[Glide Ramp]] that sends drivers gliding over a [[Underwater driving|lake]] flanked by several [[Screaming Pillar]]s. These Pillars scream every once in a while, shooting out air to blow back hang-gliding players. The underwater route is slightly twisty. Occasionally appearing in the background of the course in this section is [[Tiki Pilot]]'s airship-like craft from ''Donkey Kong Country Returns''. Finally, racers land and make a left turn back to the finish line, with a split path available; the longer route has additional [[Coins]] and is higher in elevation.


===Shortcuts===
===Shortcuts===
Line 32: Line 32:


==''Mario Kart 8'' / ''Mario Kart 8 Deluxe''==
==''Mario Kart 8'' / ''Mario Kart 8 Deluxe''==
[[File:MK8 3DS DK Jungle.png|250px|thumb|{{classic|3DS|DK Jungle}} in ''Mario Kart 8'']]
[[File:MK8-Course-3DS DKJungle.png|250px|thumb|{{classic|3DS|DK Jungle}} in ''Mario Kart 8'']]
DK Jungle makes its classic course debut in ''[[Mario Kart 8]]'' and ''[[Mario Kart 8 Deluxe]]'' as the fourth and last race of the [[Banana Cup]]. The track map is rotated 75° clockwise. Some objects are changed and replaced;  the Barrel at the right of the start is now on the left, and the Regular Screaming Pillars have been replaced by [[Screaming Pillar (big)|their big variant]], which exhale smoke while they are screaming. The starting banner has also been replaced, and the [[Tiki Goon]]s have had their movement speed severely reduced. A number of lit torches have been added inside the Golden Temple. The only changes made to the track layout are that the U-turn inside the Golden Temple is now slanted upward and acts as an anti-gravity section, consequently creating a drop-off at the Golden Banana allowing drivers to do an aerial trick; the first left turn before the finish line also has a trickable gap in it now. It is the only course in the Banana Cup to have anti-gravity. Like {{classic link|Wii|Mushroom Gorge}}, {{classic link|Wii|Grumble Volcano}}, and {{classic link|3DS|Neo Bowser City}}, the music is kept the same, but with slightly enhanced bit depth.
DK Jungle makes its classic course debut in ''[[Mario Kart 8]]'' and ''[[Mario Kart 8 Deluxe]]'' as the fourth and last race of the [[Banana Cup]]. The track map is rotated 75° clockwise. Some objects are changed and replaced;  the Barrel at the right of the start is now on the left, and the Regular Screaming Pillars have been replaced by [[Screaming Pillar (big)|their big variant]], which exhale smoke while they are screaming. The starting banner has also been replaced, and the [[Tiki Goon]]s have had their movement speed severely reduced. A number of lit torches have been added inside the Golden Temple. The only changes made to the track layout are that the U-turn inside the Golden Temple is now slanted upward and acts as an anti-gravity section, consequently creating a drop-off at the Golden Banana allowing drivers to do an aerial trick; the first left turn before the finish line also has a trickable gap in it now. It is the only course in the Banana Cup to have anti-gravity. Like {{classic link|Wii|Mushroom Gorge}}, {{classic link|Wii|Grumble Volcano}}, and {{classic link|3DS|Neo Bowser City}}, the music is kept the same, but with slightly enhanced bit depth.


Line 63: Line 63:
<gallery widths=150px>
<gallery widths=150px>
MK8 3DS DK Jungle Course Icon.png|The course icon
MK8 3DS DK Jungle Course Icon.png|The course icon
MK8D 3DS DK Jungle Course Icon Full.png|The full course icon
MK8-3ds_DKJungle-Ending.png|Results screen
MK8-3ds_DKJungle-Ending.png|Results screen
MK8 3DS DK Jungle Starting Line.png|The course, as seen from the starting line
MK8 3DS DK Jungle Starting Line.png|The course, as seen from the starting line
Line 78: Line 77:
==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jpn=DKジャングル
|Jap=DKジャングル
|JpnR=DK Janguru
|JapR=DK Janguru
|JpnM=DK Jungle
|JapM=DK Jungle
|Spa=Jungla DK
|Spa=Jungla DK
|SpaM=DK Jungle
|SpaM=DK Jungle
Line 108: Line 107:
}}
}}


==Notes==
==Trivia==
*Excluding ''[[Mario Kart Tour]]'', DK Jungle is one of only two courses since ''[[Mario Kart: Double Dash!!]]'' to have its final lap music raised by more than one semitone compared to the normal variant — in this case, it is raised by two semitones. The only other course with this distinction is [[GCN Baby Park|Baby Park]] in all of its appearances except ''[[Mario Kart DS]]''.
*Excluding ''[[Mario Kart Tour]]'', DK Jungle is one of only two courses since ''[[Mario Kart: Double Dash!!]]'' to have its final lap music raised by more than one semitone compared to the normal variant — in this case, it is raised by two semitones. The only other course with this distinction is [[GCN Baby Park|Baby Park]] in all of its appearances except ''[[Mario Kart DS]]''.
**It is also one of the only courses to use a different, shorter intro for its final lap music, with this distinction being shared with [[3DS Rock Rock Mountain|Rock Rock Mountain]] in ''[[Mario Kart 7]]'' and [[Toad Harbor]], [[Mute City]], {{classic link|GBA|Ribbon Road}}, and {{classic link|SNES|Bowser Castle 3}} in ''[[Mario Kart 8]]'' and ''[[Mario Kart 8 Deluxe]]''.
**It is also one of the only courses to use a different, shorter intro for its final lap music, with this distinction being shared with [[3DS Rock Rock Mountain|Rock Rock Mountain]] in ''[[Mario Kart 7]]'' and [[Toad Harbor]], [[Mute City]], {{classic link|GBA|Ribbon Road}}, and {{classic link|SNES|Bowser Castle 3}} in ''[[Mario Kart 8]]'' and ''[[Mario Kart 8 Deluxe]]''.

Please note that all contributions to the Super Mario Wiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see MarioWiki:Copyrights for details). If you don't want your writing to be edited mercilessly and redistributed at will, then don't submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

This page is a member of 1 meta category: