Editing 25m

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[[File:Donkey Kong Super Game Boy Screen 2.png|thumb|left|25m in the Game Boy version]]
[[File:Donkey Kong Super Game Boy Screen 2.png|thumb|left|25m in the Game Boy version]]
'''25m''' (alternatively formatted with a space), also called '''Stage 1'''<ref>{{cite|author=Rocha, Garitt, and Nick von Esmarch|title=''Playing With Power: Nintendo NES Classics''|publisher=[[Prima Games]]|date=November 11, 2016|isbn=9780744017779|language=en-us|page=36}}</ref> or '''Level 1''',<ref>{{cite|author=Rocha, Garitt, and Nick von Esmarch|title=''Playing With Power: Nintendo NES Classics''|publisher=[[Prima Games]]|date=November 11, 2016|isbn=9780744017779|language=en-us|page=38}}</ref> is the first level of the ''[[Donkey Kong (game)|Donkey Kong]]'' arcade game and ''[[Donkey Kong (Game Boy)|Donkey Kong]]'' on the [[Game Boy]]. It is the bottom level of the [[Construction Site]]. The level starts with a cutscene of [[Donkey Kong]] bringing [[Pauline]] up to the top of the level. The player takes control of Mario as he [[jump]]s over [[barrel]]s and climbs to the top of 25m, where Donkey Kong and Pauline are located, via a series of [[ladder]]s. Mario also finds [[hammer]]s around the area, which he uses to smash the barrels. After reaching the top of 25m, Donkey Kong grabs Pauline and climbs up to [[50m]]. The bottom of the level also features an [[oil drum]]. If a blue barrel enters the oil drum, it creates a [[Fireball (Donkey Kong)|Fireball]] that tries to hunt down Mario. If there are five Fireballs simultaneously onscreen, Donkey Kong stops throwing blue barrels, and any remaining blue barrels do not create a Fireball unless Mario thins their number.
'''25m''' (or '''25 m'''), also called '''Stage 1'''<ref>Rocha, Garitt, and Nick von Esmarch. ''Playing With Power: Nintendo NES Classics''. Page 36.</ref> or '''Level 1''',<ref>Rocha, Garitt, and Nick von Esmarch. ''Playing With Power: Nintendo NES Classics''. Page 38.</ref> is the first level of the ''[[Donkey Kong (game)|Donkey Kong]]'' arcade game and ''[[Donkey Kong (Game Boy)|Donkey Kong]]'' on the [[Game Boy]]. It is the bottom level of the [[Construction Site]]. The level starts with a cutscene of [[Donkey Kong]] bringing [[Pauline]] up to the top of the level. The player takes control of Mario as he [[jump]]s over [[barrel]]s and climbs to the top of 25m, where Donkey Kong and Pauline are located, via a series of [[ladder]]s. Mario also finds [[hammer]]s around the area, which he uses to smash the barrels. After reaching the top of 25m, Donkey Kong grabs Pauline and climbs up to [[50m]]. The bottom of the level also features an [[oil drum]]. If a blue barrel enters the oil drum, it creates a [[Fireball (Donkey Kong)|Fireball]] that tries to hunt down Mario. If there are five Fireballs simultaneously onscreen, Donkey Kong stops throwing blue barrels, and any remaining blue barrels do not create a Fireball unless Mario thins their number.


In the original arcade game, an intro segment shows Donkey Kong climbing to the top of the Construction Site with Pauline under his arm, then jumping along the top platform to cause the broken ladders and sloped girders that make up the level. It was cut, along with most of the cutscenes and the [[50m]] level, in the original [[Nintendo Entertainment System|NES]] version, but was eventually restored in the Game Boy version.
In the original arcade game, an intro segment shows Donkey Kong climbing to the top of the Construction Site with Pauline under his arm, then jumping along the top platform to cause the broken ladders and sloped girders that make up the level. It was cut, along with most of the cutscenes and the [[50m]] level, in the original [[Nintendo Entertainment System|NES]] version, but was eventually restored in the Game Boy version.
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[[File:Donkey Kong Super Game Boy Screen 3.png|thumb|left|Donkey Kong storming off with Pauline]]
[[File:Donkey Kong Super Game Boy Screen 3.png|thumb|left|Donkey Kong storming off with Pauline]]
*This is the only level in the game that does not feature [[Pauline's lost items]].
*This is the only level in the game that does not feature [[Pauline's lost items]].
*A glitch in the earliest arcade version allows Mario to complete the level by jumping from the first girder to the floor below, which causes him to fall through the floor. This registers him as beating the level.
*A glitch in the earliest arcade version allows Mario to complete the level by jumping from the first girder to the floor below which causes him to fall through the floor. This registers him as beating the level.
*A similar glitch can be found in the [[Arcade Classics Series|NES version]]. If Mario is positioned at a certain spot on the first fixed ladder, he can climb down and wraparound through the top of the screen to end up at the top girder.
*A similar glitch can be found in the [[Arcade Classics Series|NES version]]. If Mario is positioned at a certain spot on the first fixed ladder, he could climb down and wraparound through the top of the screen to end up at the top girder.
**However, the glitch is not allowed in ''[[Nintendo World Championships: NES Edition]]'', as the game will be rewinded back to the start. The clock will still run.<ref>https://youtu.be/4cSLb-ad--U?t=64</ref>
*A glitch found in the NES version and all but the final international arcade revision causes barrels to not roll down his ladder if Mario's hand is touching the top of the girder.
*A glitch found in the NES version and all but the final international arcade revision causes barrels to not roll down his ladder if Mario's hand is touching the top of the girder.


==Names in other languages==
{{foreign names
|Fre=Les poutrelles<ref>[http://oscar.latine.chez-alice.fr/mamedata/coleco/scans/manuals/donkeykong-manual-2L2082.pdf Donkey Kong (ColecoVision) European instruction booklet], page 13</ref>
|FreM=The beams
}}
==References==
==References==
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{{DK}}
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[[Category:Cities]]
[[Category:Cities]]
[[Category:Donkey Kong (game) levels]]
[[Category:Donkey Kong (game) levels]]

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