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[[File:Donkey Kong Super Game Boy Screen 2.png|thumb|left|25m in the Game Boy version]] | [[File:Donkey Kong Super Game Boy Screen 2.png|thumb|left|25m in the Game Boy version]] | ||
'''25m''' ( | '''25m''' (or '''25 m''') is the first level of the ''[[Donkey Kong (game)|Donkey Kong]]'' arcade game and ''[[Donkey Kong (Game Boy)|Donkey Kong]]'' on the [[Game Boy]]. It is the bottom level of the [[Construction Site]]. The level starts with a cutscene of [[Donkey Kong]] bringing [[Pauline]] up to the top of the level. The player takes control of Mario as he [[jump]]s over [[barrel]]s and climbs to the top of 25m, where Donkey Kong and Pauline are located, via a series of [[ladder]]s. Mario also finds [[hammer]]s around the area, which he uses to smash the barrels. After reaching the top of 25m, Donkey Kong grabs Pauline and climbs up to [[50m]]. The bottom of the level also features an [[oil drum]]. If a blue barrel enters the oil drum, it creates a [[Fireball (Donkey Kong)|Fireball]] that tries to hunt down Mario. If there are five Fireballs simultaneously onscreen, Donkey Kong stops throwing blue barrels, and any remaining blue barrels do not create a Fireball unless Mario thins their number. | ||
In the original arcade game, an intro segment shows Donkey Kong climbing to the top of the Construction Site with Pauline under his arm, then jumping along the top platform to cause the broken ladders and sloped girders that make up the level. It was cut, along with most of the cutscenes and the [[50m]] level, in the original [[Nintendo Entertainment System|NES]] version, but was eventually restored in the Game Boy version. | In the original arcade game, an intro segment shows Donkey Kong climbing to the top of the Construction Site with Pauline under his arm, then jumping along the top platform to cause the broken ladders and sloped girders that make up the level. It was cut, along with most of the cutscenes and the [[50m]] level, in the original [[Nintendo Entertainment System|NES]] version, but was eventually restored in the Game Boy version. | ||
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In the Game Boy version, two layers of platforms are removed due to the handheld's small screen. A later level, [[Stage 9-5]] in the [[Tower (world)|Tower]], retains the exact appearance of the original 25m by employing a scrolling screen. | In the Game Boy version, two layers of platforms are removed due to the handheld's small screen. A later level, [[Stage 9-5]] in the [[Tower (world)|Tower]], retains the exact appearance of the original 25m by employing a scrolling screen. | ||
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==Enemies== | ==Enemies== | ||
{|class="wikitable" | {|class="wikitable" | ||
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|Depends on how many blue barrels reach the oil drum. | |Depends on how many blue barrels reach the oil drum. | ||
|- | |- | ||
|[[File:DK Arcade Barrel Sprite.png]]<br> | |[[File:DK Arcade Barrel Sprite.png]]<br>Orange [[Barrel]] | ||
|Varies | |Varies | ||
|- | |- | ||
|[[File:DK Arcade Blue Barrel.png]]<br>Blue [[ | |[[File:DK Arcade Blue Barrel.png]]<br>Blue [[Barrel]] | ||
|Varies | |Varies | ||
|- | |- | ||
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==Appearances and references in other games== | ==Appearances and references in other games== | ||
[[File:DonkeyKong-Stage9-5 (GB).png|thumb|[[Stage 9-5]], from [[Donkey Kong (Game Boy)|''Donkey Kong'']]]] | [[File:DonkeyKong-Stage9-5 (GB).png|thumb|[[Stage 9-5]], from [[Donkey Kong (Game Boy)|''Donkey Kong'']]]] | ||
*In the [[Game Boy]] version, a later level, | *In the [[Game Boy]] version, a later level, Stage 9-5 in the Tower, retains the exact appearance of the original 25m by employing a scrolling screen. | ||
*On [[75 m (stage)|75 m]] in ''[[Super Smash Bros. Brawl]]'', ''[[Super Smash Bros. for Wii U]]'' and ''[[Super Smash Bros. Ultimate]]'', the theme this level and the 75 m level share is one of the available songs. The theme is also heard in some fashion within all of the other ''Donkey Kong'' tracks available in ''Super Smash Bros. Brawl'', as well as in the ''Donkey Kong'' and ''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]'' medley in ''Super Smash Bros. Ultimate''. | *On [[75 m (stage)|75 m]] in ''[[Super Smash Bros. Brawl]]'', ''[[Super Smash Bros. for Wii U]]'' and ''[[Super Smash Bros. Ultimate]]'', the theme this level and the 75 m level share is one of the available songs. The theme is also heard in some fashion within all of the other ''Donkey Kong'' tracks available in ''Super Smash Bros. Brawl'', as well as in the ''Donkey Kong'' and ''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]'' medley in ''Super Smash Bros. Ultimate''. | ||
*This stage appears in the background near the start of [[Foggy Fumes]] in ''[[Donkey Kong Country Returns]]'' and [[Donkey Kong Country Returns 3D|its remake]]. | *This stage appears in the background near the start of [[Foggy Fumes]] in ''[[Donkey Kong Country Returns]]'' and [[Donkey Kong Country Returns 3D|its remake]]. | ||
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[[File:Donkey Kong Super Game Boy Screen 3.png|thumb|left|Donkey Kong storming off with Pauline]] | [[File:Donkey Kong Super Game Boy Screen 3.png|thumb|left|Donkey Kong storming off with Pauline]] | ||
*This is the only level in the game that does not feature [[Pauline's lost items]]. | *This is the only level in the game that does not feature [[Pauline's lost items]]. | ||
*A glitch in the earliest arcade version allows Mario to complete the level by jumping from the first girder to the floor below | *A glitch in the earliest arcade version allows Mario to complete the level by jumping from the first girder to the floor below which causes him to fall through the floor. This registers him as beating the level. | ||
*A similar glitch can be found in the [[Arcade Classics Series|NES version]]. If Mario is positioned at a certain spot on the first fixed ladder, he | *A similar glitch can be found in the [[Arcade Classics Series|NES version]]. If Mario is positioned at a certain spot on the first fixed ladder, he could climb down and wraparound through the top of the screen to end up at the top girder. | ||
*A glitch found in the NES version and all but the final international arcade revision causes barrels to not roll down his ladder if Mario's hand is touching the top of the girder. | *A glitch found in the NES version and all but the final international arcade revision causes barrels to not roll down his ladder if Mario's hand is touching the top of the girder. | ||
{{DK}} | {{DK}} | ||
[[Category:Cities]] | [[Category:Cities]] | ||
[[Category:Donkey Kong (game) levels]] | [[Category:Donkey Kong (game) levels]] |