Editing 110m Hurdles Plus

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{{M&S event infobox
{{image}}
|appears_in=[[Mario & Sonic at the Rio 2016 Olympic Games (Nintendo 3DS)|''Mario & Sonic at the Rio 2016 Olympic Games'' (Nintendo 3DS)]]
{{event-infobox
|image=[[File:110mHurdlesPlus.png|270px]]
|appeared_in=[[Mario & Sonic at the Rio 2016 Olympic Games (Nintendo 3DS)|''Mario & Sonic at the Rio 2016 Olympic Games'' (Nintendo 3DS)]]
|info=Use a big jump for high hurdles!<br>Use a small jump for low hurdles!<br>The hurdles on the course move up and down. Compete for the fastest time by jumping at the right height for each hurdle.
|info=Use a big jump for high hurdles!<br>Use a small jump for low hurdles!<br>The hurdles on the course move up and down. Compete for the fastest time by jumping at the right height for each hurdle.
|controls=Start: {{button|3ds|B}} Hold & release<br>Speed Up: {{button|3ds|A}} Tap fast<br> High Jump: {{button|3ds|Y}} Press<br>Low Jump: {{button|3ds|B}} Press<br>Super Dash: {{button|3ds|X}} Press
|controls=Start: {{button|3ds|B}} Hold & release<br>Speed Up: {{button|3ds|A}} Tap fast<br> High Jump: {{button|3ds|Y}} Press<br>Low Jump: {{button|3ds|B}} Press<br>Super Dash: {{button|3ds|X}} Press
}}
}}


'''110m Hurdles Plus''' is a [[Plus Event]] that appears in the [[Nintendo 3DS]] version of ''[[Mario & Sonic at the Rio 2016 Olympic Games (Nintendo 3DS)|Mario & Sonic at the Rio 2016 Olympic Games]]''. The objective of the event is to run the track while jumping over all of the hurdles in the fastest time. The playable characters in this event are [[Mario]], [[Luigi]], [[Diddy Kong]], [[Sonic]], [[Dr. Eggman]], [[Silver]], and [[Mii]], with Diddy Kong being unlocked by beating him in the event on the first day of Mario's story in the Road to Rio mode. [[Toad (species)|Toads]] appear as referees in this event.
'''110m Hurdles Plus''' is a [[Plus Event]] that appears in the [[Nintendo 3DS]] version of ''[[Mario & Sonic at the Rio 2016 Olympic Games (Nintendo 3DS)|Mario & Sonic at the Rio 2016 Olympic Games]]''. The objective of the event is to run the track while jumping over all of the hurdles in the fastest time. The playable characters in this event are [[Mario]], [[Luigi]], [[Diddy Kong]], [[Sonic the Hedgehog|Sonic]], [[Dr. Eggman]], [[Silver the Hedgehog|Silver]], and [[Mii]], with Diddy Kong being unlocked by beating him in the event on the first day of Mario's story in the Road to Rio mode. [[Toad (species)|Toads]] appear as referees in this event.


==Gameplay==
==Gameplay==
To start this event, the player must press and hold {{button|3ds|B}} to charge up power, with the longer that the player holds the button for corresponding to their starting speed. To start the event, the player must release {{button|3ds|B}} after the word "Go!" has appeared onscreen, with releasing any time before that simply reducing the player's charging time. If the player releases it immediately after "Go!" appears, they will perform a Rocket Start, which gives them a much greater starting speed. Once the event has started, the player must repeatedly press {{button|3ds|A}} to speed up, with the speed with which they press it affecting the character's speed. The player will also have to jump over hurdles with Dr. Eggman's logo that randomly change height, operated by an [[Egg Pawn]]. The hurdles will randomly set to either a high or low height shortly before the player has to jump over them, and the player must press either {{button|3ds|B}} or {{button|3ds|R}} to jump over the shorter hurdles and {{button|3ds|Y}} or {{button|3ds|L}} to jump over the higher ones. The player must press the correct button at the right time to clear a hurdle, which is indicated by a jump area shown on the floor before the hurdles. The red area indicates the ideal area to jump and gives the player a "Perfect" rating and the maximum speed boost, the orange area gives a "Great" rating with a small speed boost, and the yellow area will give a "Good" rating and keep the player's speed before jumping the hurdle. Pressing the button at any other time will give the player a miss and cause them to lose speed. The jump area disappears after the player successfully clears a hurdle. If the player jumps high for a low hurdle, they will still clear it but lose speed, whereas if they press the correct button for either hurdle with poor timing, fail to press it at all, or jump low for a high hurdle, the player will suffer a great speed loss. The player can also perform a Super Dash by pressing {{button|3ds|X}} at one point in the event, which allows them to move with a unique effect at a high speed for a short period of time and raise their speed to the maximum, as well as go through hurdles without losing speed. The player can also press {{button|3ds|B}} just as they cross the finish line to lean forward and finish slightly faster.
To start this event, the player must press and hold {{button|3ds|B}} to charge up power, with the longer that the player holds the button for corresponding to their starting speed. To start the event, the player must release {{button|3ds|B}} after the word "Go!" has appeared onscreen, with releasing any time before that simply reducing the player's charging time. If the player releases it immediately after "Go!" appears, they will perform a Rocket Start, which gives them a much greater starting speed. Once the event has started, the player must repeatedly press {{button|3ds|A}} to speed up, with the speed with which they press it affecting the character's speed. The player will also have to jump over hurdles with Dr. Eggman's logo that randomly change height, operated by an [[Egg Pawn]]. The hurdles will randomly set to either a high or low height shortly before the player has to jump over them, and the player must press either {{button|3ds|B}} or {{button|3ds|R}} to jump over the shorter hurdles and {{button|3ds|Y}} or {{button|3ds|L}} to jump over the higher ones. The player must press the correct button at the right time to clear a hurdle, which is indicated by a jump area shown on the floor before the hurdles. The red area indicates the ideal area to jump and gives the player a "Perfect" rating and the maximum speed boost, the orange area gives a "Great" rating with a small speed boost, and the yellow area will give a "Good" rating and keep the player's speed before jumping the hurdle. Pressing the button at any other time will give the player a miss and cause them to lose speed. The jump area disappears after the player successfully clears a hurdle. If the player jumps high for a low hurdle, they will still clear it but lose speed, whereas if they press the correct button for either hurdle with poor timing, fail to press it at all, or jump low for a high hurdle, the player will suffer a great speed loss. The player can also preform a Super Dash by pressing {{button|3ds|X}} at one point in the event, which allows them to move with a unique effect at a high speed for a short period of time and raise their speed to the maximum, as well as go through hurdles without losing speed. The player can also press {{button|3ds|B}} just as they cross the finish line to lean forward and finish slightly faster.


==Advice==
==Advice==
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*Lean forward while performing a Super Dash to get an even faster time.
*Lean forward while performing a Super Dash to get an even faster time.
*If you use the Y Button to perform high jumps over low hurdles, your time will be slower overall.
*If you use the Y Button to perform high jumps over low hurdles, your time will be slower overall.
==Names in other languages==
{{foreign names
|Jap=エクストラ 110mハードル
|JapR=Ekusutora 110m Hādoru
|JapM=Extra 110m Hurdles
}}


{{M&SATROG}}
{{M&SATROG}}
[[Category:Mario & Sonic at the Rio 2016 Olympic Games events]]
[[Category:Mario & Sonic at the Rio 2016 Olympic Games Events]]

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