Editing 110m Hurdles Plus

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==Gameplay==
==Gameplay==
To start this event, the player must press and hold {{button|3ds|B}} to charge up power, with the longer that the player holds the button for corresponding to their starting speed. To start the event, the player must release {{button|3ds|B}} after the word "Go!" has appeared onscreen, with releasing any time before that simply reducing the player's charging time. If the player releases it immediately after "Go!" appears, they will perform a Rocket Start, which gives them a much greater starting speed. Once the event has started, the player must repeatedly press {{button|3ds|A}} to speed up, with the speed with which they press it affecting the character's speed. The player will also have to jump over hurdles with Dr. Eggman's logo that randomly change height, operated by an [[Egg Pawn]]. The hurdles will randomly set to either a high or low height shortly before the player has to jump over them, and the player must press either {{button|3ds|B}} or {{button|3ds|R}} to jump over the shorter hurdles and {{button|3ds|Y}} or {{button|3ds|L}} to jump over the higher ones. The player must press the correct button at the right time to clear a hurdle, which is indicated by a jump area shown on the floor before the hurdles. The red area indicates the ideal area to jump and gives the player a "Perfect" rating and the maximum speed boost, the orange area gives a "Great" rating with a small speed boost, and the yellow area will give a "Good" rating and keep the player's speed before jumping the hurdle. Pressing the button at any other time will give the player a miss and cause them to lose speed. The jump area disappears after the player successfully clears a hurdle. If the player jumps high for a low hurdle, they will still clear it but lose speed, whereas if they press the correct button for either hurdle with poor timing, fail to press it at all, or jump low for a high hurdle, the player will suffer a great speed loss. The player can also perform a Super Dash by pressing {{button|3ds|X}} at one point in the event, which allows them to move with a unique effect at a high speed for a short period of time and raise their speed to the maximum, as well as go through hurdles without losing speed. The player can also press {{button|3ds|B}} just as they cross the finish line to lean forward and finish slightly faster.
To start this event, the player must press and hold {{button|3ds|B}} to charge up power, with the longer that the player holds the button for corresponding to their starting speed. To start the event, the player must release {{button|3ds|B}} after the word "Go!" has appeared onscreen, with releasing any time before that simply reducing the player's charging time. If the player releases it immediately after "Go!" appears, they will perform a Rocket Start, which gives them a much greater starting speed. Once the event has started, the player must repeatedly press {{button|3ds|A}} to speed up, with the speed with which they press it affecting the character's speed. The player will also have to jump over hurdles with Dr. Eggman's logo that randomly change height, operated by an [[Eggpawn|Egg Pawn]]. The hurdles will randomly set to either a high or low height shortly before the player has to jump over them, and the player must press either {{button|3ds|B}} or {{button|3ds|R}} to jump over the shorter hurdles and {{button|3ds|Y}} or {{button|3ds|L}} to jump over the higher ones. The player must press the correct button at the right time to clear a hurdle, which is indicated by a jump area shown on the floor before the hurdles. The red area indicates the ideal area to jump and gives the player a "Perfect" rating and the maximum speed boost, the orange area gives a "Great" rating with a small speed boost, and the yellow area will give a "Good" rating and keep the player's speed before jumping the hurdle. Pressing the button at any other time will give the player a miss and cause them to lose speed. The jump area disappears after the player successfully clears a hurdle. If the player jumps high for a low hurdle, they will still clear it but lose speed, whereas if they press the correct button for either hurdle with poor timing, fail to press it at all, or jump low for a high hurdle, the player will suffer a great speed loss. The player can also perform a Super Dash by pressing {{button|3ds|X}} at one point in the event, which allows them to move with a unique effect at a high speed for a short period of time and raise their speed to the maximum, as well as go through hurdles without losing speed. The player can also press {{button|3ds|B}} just as they cross the finish line to lean forward and finish slightly faster.


==Advice==
==Advice==

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