Editing 100m

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*A glitch in this level allows Mario to "taunt" Donkey Kong. If Mario stands next to him and jumps, he is awarded 100 points per jump. Touching DK is fatal, and the glitch serves no purpose unless the player jumps twice per second, as the timer removes 100 points per second.
*A glitch in this level allows Mario to "taunt" Donkey Kong. If Mario stands next to him and jumps, he is awarded 100 points per jump. Touching DK is fatal, and the glitch serves no purpose unless the player jumps twice per second, as the timer removes 100 points per second.
*Another glitch can cause a Fire to get stuck between two platforms if Mario removes a bolt underneath the enemy as they are programmed not to fall from platforms.
*Another glitch can cause a Fire to get stuck between two platforms if Mario removes a bolt underneath the enemy as they are programmed not to fall from platforms.
==Names in other languages==
{{foreign names
|Fre=Les rivets<ref>[http://oscar.latine.chez-alice.fr/mamedata/coleco/scans/manuals/donkeykong-manual-2L2082.pdf Donkey Kong (ColecoVision) European instruction booklet], page 13</ref>
|FreM=The rivets
}}


==References==
==References==

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